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EVALUASI LITERATUR TERHADAP PENGARUH GAME-BASED LEARNING DALAM MENINGKATKAN MOTIVASI BELAJAR SISWA Prananda, Gingga; Judijanto, Loso; Stavinibelia; Aristanto; Ramadhona, Rossa; Lestari, Nana Citrawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 4 (2024): Volume 09 No. 04 Desember 2024 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.18683

Abstract

The purpose of this literature study research is to evaluate the effect of Game-based learning (GBL) in improving students' learning motivation by analyzing the concept of GBL, reviewing relevant motivation theories, and assessing findings from previous studies on the impact of GBL on students' learning motivation. This type of research is a literature study. Literature study is a research method that aims to collect, analyze, and interpret various sources of information relevant to the topic or problem being studied. Game-based learning (GBL) is an educational approach that integrates game elements to create interactive and enjoyable learning experiences, increasing student engagement and motivation. This concept includes the use of game mechanisms such as challenges, points, and rewards to support educational goals, and can be applied in both digital and non-digital formats. GBL has the potential to improve learning motivation by reducing boredom, increasing intrinsic and extrinsic motivation, and strengthening social and cooperation skills. GBL success factors include effective game design, curriculum compliance, active teacher involvement, availability of quality technology, and student engagement with constructive feedback.
The Application of Demonstrated Learning Methods to Increase Primary School Students' Science Learning Results Prananda, Gingga; Prihantini; Judijanto, Loso; Purwoko, Bambang; Stavinibelia; Lestari, Nana Citrawati; Efendi, Nofriza
Jurnal Penelitian Pendidikan IPA Vol 9 No 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.6344

Abstract

The paper aims to determine the difference in science learning outcomes of students who apply the demonstration method and the science learning outcomes of students who use conventional learning in class IV elementary school. The type of research that the author uses is experimental research. This research uses a group of research subjects from a certain population, then grouped randomly into two groups or classes, namely the experimental class and the control class. The experimental class was treated using the demonstration method and the control class used the conventional method, then both classes underwent the same post-test. The sampling technique used was non-probability sampling with proportional sampling. The same number of students and class average scores that are close to the same are class VA and class VB. After getting the sample class, the two classes were randomly drawn, then class VA was obtained as the experiment and class VB as the control. The results of this research can be seen from the results of the hypothesis test using the t-test which was carried out so that the value of t_count=0 and t_table= 2.02 was obtained. From the distributed table t, we get ttable = 2.02. So, it can be concluded that t_count > t_tabel, where 0 > 2.02, thus the working hypothesis H_1 is accepted, meaning there are significant differences in learning outcomes in the two samples. This research concluded that the science learning results of class IV students who used the demonstration learning method did not have a significant difference because the two sample classes got the same learning results, due to the limited time of the researcher who delivered the material to the experimental class