Riska Pristiani
Unknown Affiliation

Published : 9 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 9 Documents
Search

PENGEMBANGAN KOMENG (KOMIK MATEMATIKA EDUKATIF DAN MENYENANGKAN) SEBAGAI BAHAN AJAR MATEMATIKA SEMESTER 1 UNTUK MENINGKATKAN MINAT BELAJAR KELAS 1 DI SD KRISTEN CHARIS Riska Pristiani; Wahyu Ernawan; Ade Irma Purnama Sari; Nur Aini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.19537

Abstract

ABSTRAK Minat belajar peserta didik merupakan salah satu faktor yang sangat penting dalam pembelajaran Matematika, namun minat belajar peserta didik pada mata pelajaran matematika masih rendah. Penelitian ini bertujuan mengembangkan buku komik untuk meningkatkan minat belajar peserta didik. Penelitian ini menggunakan metode RnD (Research and Development) dengan model 4-D (Define, Design, Development, Disseminate). Metode pengumpulan data dilakukan dengan metode observasi. Penelitian dilaksanakan di SD Kristen Charis dengan subyek penelitian peserta didik kelas 1A. Validasi produk dilakukan pada media dan materi oleh 2 ahli dengan hasil “BAIK” untuk media dan “SANGAT BAIK” untuk materi. Untuk menguji efektifitas produk, peneliti melaksanakan pre-experimental research. Setelah itu, peneliti melakukan uji-t untuk mengetahui efektititas produk dengan hasil Sig. (2-tailed) adalah 0.000. Selain itu, rata-rata minat belajar peserta didik sebelum adalah 16,82 sedangkan setelah diberi treatment pembelajaran dengan KOMENG minat belajar peserta didik rata-rata 26,41. Berdasarkan hasil tersebut, dapat disimpulkan bahwa terdapat peningkatan minat belajar peserta didik kelas 1 dalam pembelajaran Matematika. Kata Kunci: Minat Belajar, Matematika, Komik
MODEL PEMBELAJARAN CENTERS BASED LEARNING UNTUK TINGKATKAN KRITIS DAN KEMANDIRIAN SISWA KELAS 1 SD Riska Pristiani; Eka Fitriani; Novita Nurul Azizah; Tara Agustina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04 Desember 2024 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.21183

Abstract

The implementation of learning models still requires various developments and improvements. Therefore, one of the researcher's efforts to support the teaching and learning process carried out by teachers is to develop effective learning models for improving skills. This study aims to produce a centers-based learning model for the material of adding numbers 1-20 in grade 1 of elementary school to improve critical thinking and independence skills and to test the effectiveness of the learning model through the results of assessing students' skills. The development uses the Research and Development method with the ADDIE approach (Analysis, Design, Develop, Implement, Evaluate). The subjects of this study were grade 1 students (A, B, C) consisting of 63 students from SD Kristen Charis Kota Malang. The results of the study showed that this learning model was effective in improving students' critical thinking and independence skills, as shown by the results of very suitable/suitable validation, and an increase in each category in each aspect improved except for the very low category for critical thinking skills and the not yet visible category for independence aspects.
Inovasi Bahan Ajar Berbasis Genially untuk Meningkatkan Motivasi dan Pemahaman Siswa SD dalam Pembelajaran Ekosistem: Studi Pengembangan Bahan Ajar IPAS Kelas III SDN Percobaan 2 Kota Malang Zulaichah, Lilik; Riska Pristiani; Oktaviani Adhi Suciptaningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24989

Abstract

Pemanfaatan teknologi dalam pembelajaran dasar menjadi salah satu kunci dalam menjawab tantangan pendidikan abad ke-21. Materi ekosistem yang diajarkan pada jenjang sekolah dasar masih dirasa sulit dipahami siswa karena bersifat abstrak dan disampaikan menggunakan media yang kurang menarik. Penelitian ini bertujuan untuk menghadirkan inovasi bahan ajar berbasis Genially yang dirancang khusus untuk meningkatkan motivasi dan pemahaman siswa kelas 3 SD dalam pembelajaran IPAS. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE, meliputi tahapan Analysis, Design, Development, Implementation, dan Evaluation. Produk bahan ajar divalidasi oleh ahli materi dan media dengan hasil rata-rata skor sebesar 4,42 yang termasuk kategori sangat valid. Uji coba terbatas dilakukan di kelas 3-A SDN Percobaan 2 Kota Malang dengan jumlah 28 siswa. Kepraktisan bahan ajar dinilai sangat tinggi, dengan skor angket guru sebesar 92,5% dan siswa sebesar 87,5%. Hasil belajar siswa mengalami peningkatan dari nilai rata-rata pretest sebesar 74,6 menjadi posttest sebesar 87,9, dengan nilai N-Gain sebesar 0,52 yang masuk dalam kategori sedang menuju tinggi. Selain itu, bahan ajar juga terbukti dapat meningkatkan motivasi belajar siswa melalui fitur interaktif dan visual yang menarik. Hasil penelitian ini menunjukkan bahwa bahan ajar berbasis Genially layak, praktis, dan efektif digunakan dalam pembelajaran, serta mendukung pembentukan karakter siswa sesuai Profil Pelajar Pancasila.
PENGEMBANGAN BAHAN AJAR BERBASIS MICROSITE PADA MATERI PANCASILA DALAM KEHIDUPANKU KELAS V SEKOLAH DASAR Yunita Nur Shavirah; Oktaviani Adhi Suciptaningsih; Riska Pristiani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.25015

Abstract

This study aims to create microsite-based learning materials of Pancasila in My Life for grade V elementary school students. The development model applied is ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The product is designed in a microsite-based cloud learning format including learning modules, teaching materials, literacy, LKPD, and evaluation. Validation by media and material experts shows that the product is very suitable for use, with a percentage of 86.1% each. Experiments on teachers and students showed excellent results with eligibility scores of 87.5% and 97.72%, respectively. These findings indicate that microsite-based learning materials are effective in supporting thematic learning and increasing students' interest in learning. This study offers innovative solutions in the creation of learning media that are in line with the Independent Curriculum and the demands of learning in the 21st Century.
Eksplorasi Pengalaman Siswa dalam Project Based Learning Berbasis Microsite: Studi Fenomenologi Literasi Ekologi di Sekolah Dasar: Eksplorasi Pengalaman Siswa dalam Project Based Learning Berbasis Microsite: Studi Fenomenologi Literasi Ekologi di Sekolah Dasar Dian Rohmani, Dian Rohmani; Riska Pristiani; Oktaviani Adhi Suciptaningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.25046

Abstract

ABSTRACT This phenomenological qualitative study explores elementary students' subjective experiences in Project-Based Learning (PjBL) using microsites to enhance ecological literacy. Despite technological advancements in education, conventional methods often fail to foster comprehensive ecological awareness due to teacher-centered approaches and limited media (Ernst & Monroe, 2022). This research addresses this gap by investigating how microsite-based PjBL shapes students' environmental consciousness through interactive, contextual learning (Hernández-Ramos & De La Paz, 2021). The study involved 28 fourth-grade students from Malang, Indonesia, who participated in a four-week microsite project integrating multimedia content (videos, infographics) and collaborative activities. Data were collected through semi-structured interviews (10 students), participatory observations (6 sessions), and document analysis (digital posters, daily reflections), then analyzed using van Manen’s (2022) phenomenological approach to identify essential themes. Three key findings emerged: (1) Microsites as Interactive Exploration Spaces: 78.6% of students (22/28) reported that multimedia features facilitated autonomous learning, though 5 initially faced technical challenges; (2) Digital Collaboration and Emotional Engagement: 65% (18/28) felt motivated by collaborative features (e.g., comment sections), while 7 students experienced initial discomfort with digital interaction; and (3) Contextual Learning and Ecological Transformation: 19 students adopted pro-environmental behaviors (e.g., reducing plastic use), supported by 85.7% of reflections (24/28) showing heightened environmental awareness. The study highlights microsites’ role as "digital lifeworlds" (van Manen, 2022) that merge exploration, collaboration, and emotional reflection, offering a student-centered alternative to conventional methods. Practical implications include designing microsites with storytelling elements and structured social features. Limitations include the single-school sample, suggesting future research on long-term impacts and comparisons with other digital tools (e.g., augmented reality).
Pengembangan PENGEMBANGAN MICROSITE INTERAKTIF UNTUK MATERI PKn ” PATUH ATURAN” DI KELAS II SEKOLAH DASAR: Integrasi Teknologi Digital dalam Pembelajaran Pendidikan Kewarganegaraan untuk Siswa Sekolah Dasar sari, dita; Oktaviani Adhi Sucitaningsih; Riska Pristiani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.25081

Abstract

Civic Education has an important role in shaping students' character and responsibility from an early age. However, facts in the field show that Civics learning in elementary schools is still centered on the teacher and does not involve active student interaction, exacerbated by the limitations of interactive learning media. As a result, students become less enthusiastic and unmotivated in the learning process. Along with technological developments, teachers are required to be more innovative in using digital media to create fun and effective learning. This study aims to develop interactive learning media based on microsite as an innovative solution in delivering material “Obey the Rules” for grade II elementary school students. The method used is research and development (R&D) with the Richey & Klein development model consisting of four main stages: analysis, design, development, and evaluation. The subjects of this study were a class teacher and 25 grade II students at Negeri Ngajum Elementary School, Malang Regency. The development process includes needs analysis through observation, content and media design, development of interactive appearance and features, and product evaluation by material experts and media experts. The validation instrument was used to assess the feasibility of the media from the content and technical aspects. The validation results showed that the microsite learning media was rated “very feasible” by both validators with an assessment score in the high category. Thus, this microsite media is proven to be valid and potential as an interactive tool to improve the quality of Civics learning in elementary schools.
PENGEMBANGAN BAHAN AJAR MICROSITE BERBASIS DIGITIAL MULTIWEB PADA MATA PELAJARAN IPAS Muttaqin, Farid; Oktaviani Adhi Suciptaningsih; Riska Pristiani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.25272

Abstract

This study aims to develop interactive learning media based on MultiWeb Microsite on Human Respiratory System material for grade V elementary school students. The development process adopts the DDD-E model (Decide, Design, Develop, Evaluate), with products that include teaching modules, assessments (diagnostic and formative), learning materials, LKPD, educational videos, and reflections-all packaged in a digital format that is responsive and easily accessible. Validation by material, language, and media experts showed a validity level of 92% (category “Very Valid”). Practicality tests showed positive responses from students (95%) and teachers (88.18%), both in the “Highly Practical” category. The effectiveness test showed that 84% of students achieved learning completeness in the “Very Good” category. These results indicate that MultiWeb Microsite-based learning media is feasible to use as an innovative, practical, and effective learning resource in IPAS learning at the elementary school level, especially on the topic of the human respiratory system.
PENGEMBANGAN BAKMIE (BAHAN AJAR INTERAKTIF BERBASIS MICROSITE) PADA MATERI SEJARAH KERAJAAN BERCORAK ISLAM DI INDONESIA UNTUK KELAS IV SD Muhammad Agung Nur Huda; Riska Pristiani; Oktaviani Adhi Suciptaningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.25326

Abstract

This study aims to develop BAKMIE (Interactive Learning Materials Based on Microsite) on the material of the history of Islamic kingdoms in Indonesia for grade IV of elementary school. This study refers to the ADDIE development model which includes five stages, namely analysis, design, development, implementation, and evaluation. The subjects in this study included 27 grade IV students and one teacher at SD Islam Terpadu Iqro Malang Regency. Data collection techniques involved observation, validation questionnaires from experts, questionnaires to determine teacher and student responses, and learning outcome tests consisting of pre-tests and post-tests. The validation results showed that the BAKMIE media was declared very valid by media experts (93.4%) and material experts (95.7%). This media was also declared very practical based on teacher responses (91.3%). The results of the effectiveness test showed an increase in student learning outcomes from an average pre-test score of 58.3 to 84.5 in the post-test with an N-gain score of 0.62 (moderate category). Thus, BAKMIE has proven to be feasible, practical, and effective for use in science learning, and supports interactive and contextual learning processes in accordance with the Merdeka Curriculum.
BELAJAR SEJARAH NKRI JADI SERU: PENGEMBANGAN MICROSITE INTERAKTIF PADA MATA PELAJARAN PENDIDIKAN PANCASILA KELAS IV SD Muhammad Gazali; Riska Pristiani; Oktaviani Adhi Suciptaningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to develop an interactive learning media based on a microsite for teaching Pancasila Education, specifically the history of the Unitary State of the Republic of Indonesia (NKRI), for 4th grade elementary school students. The development followed the 4-D model (Define, Design, Develop, and Disseminate). The research subjects were 5th grade students at SD Muhammadiyah 1 Kawi, Malang. Data were collected through expert validation questionnaires, student and teacher practicality assessments, and effectiveness tests based on student learning outcomes. The findings indicate that the developed learning media is highly valid (average 90%), very practical (average 94%), and highly effective (85% classical learning completeness). The microsite includes interactive multimedia elements such as videos, quizzes, and educational games that enhance students’ understanding and interest in Pancasila material. Thus, this media is feasible and recommended as an innovative alternative in elementary school learning processes.