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The Effect of Quizizz-Based Learning Media on Students' Learning Outcomes in Informatics Subject for Grade X Students At SMK Negeri 7 Bengkulu City Selvera Amanda; Asnawati Asnawati; Hermawansa Hermawansa
Jurnal Komputer Indonesia Vol. 5 No. 2 (2026): Juni
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jki.v5i2.1676

Abstract

This study aims to determine the effect of Quizizz-based learning media on students’ learning outcomes in the Informatics subject for Grade X students at SMK Negeri 7 Kota Bengkulu. This research used a quantitative method with a one group pretest-posttest design. The sample consisted of 49 students, including 23 students from Class X PH 3 and 26 students from Class X PH 4. Both classes were treated as one research group to examine the difference in students’ learning outcomes before and after the use of Quizizz. The data were collected through a pretest and posttest, with the Minimum Mastery Criterion (MMC) set at 75. The results showed that the students’ pretest scores ranged from 55 to 66, while the posttest scores ranged from 78 to 88. The average pretest score was 60.78, which increased to 82.80 in the posttest, resulting in an average improvement of 22.02 points. Learning mastery also improved, as none of the students achieved the MMC before using Quizizz, while all students successfully reached the MMC after learning through Quizizz. The hypothesis test using the Paired Sample t-Test obtained a mean difference of 22.020, a standard deviation of 0.520, a standard error mean of 0.074, a t-count value of 296.424, and df = 48. At a significance level of 0.05 with a two-tailed test, the t-table value was 2.01063. Therefore, t-count 296.424 > t-table 2.01063, and the significance value was 0.000 < 0.05, meaning that H₀ was rejected and Hₐ was accepted. Based on these results, it can be concluded that Quizizz-based learning media has a significant effect on improving students’ learning outcomes in the Informatics subject for Grade X students at SMK Negeri 7 Kota Bengkulu.
The Effect of the Project-Based Learning (PJBL) Method on Microsoft Word Learning Skills in Grade 10 Students at Senior High School 4 North Bengkulu Alkes Solindar; Asnawati Asnawati; Hermawansa Hermawansa
Jurnal Komputer Indonesia Vol. 5 No. 2 (2026): Juni
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jki.v5i2.1684

Abstract

This study aims to determine the effect of the Project Based Learning (PjBL) method on Microsoft Word learning skills in class X students of SMA Negeri 4 Bengkulu Utara. The study used a quantitative approach with the Quasi Experimental Design method of the Nonequivalent Control Group Design type. The research sample consisted of 72 students divided into experimental and control classes. Data were collected through pretest and posttest tests, then analyzed using normality, homogeneity, and t-test tests. The results showed that the average value of the control class increased from 61.67 to 67.94 or by 6.27 points, while the average value of the experimental class increased from 63.31 to 81.08 or by 17.77 points. This indicates that the increase in learning outcomes in the experimental class was higher than the control class after the implementation of the Project Based Learning (PjBL) method. The results of the hypothesis test showed a significance value of 0.001 < 0.05 and a α value of 7.020 > α of 2.030, thus H2 is rejected and H3 is accepted. Therefore, it can be concluded that the use of the Project-Based Learning method has a significant effect on student learning outcomes. Furthermore, improvements in student skills and learning outcomes are influenced by several factors, namely learning methods, student activeness, learning motivation, and the role of the teacher.
The Effect Of Using Ai In Adaptive Learning To Improve Student Learning Outcomes At State Senior High School 7 South Bengkulu Jezi Mariani; Yenni Fitria; Hermawansa Hermawansa
Jurnal Komputer Indonesia Vol. 5 No. 2 (2026): Juni
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jki.v5i2.1686

Abstract

This study aims to determine the effect of the use of Artificial Intelligence (AI) in adaptive learning on student learning outcomes in the Informatics subject of Microsoft Excel material at SMA Negeri 7 Bengkulu Selatan. This study is motivated by the low student learning outcomes and the need to utilize technology as a learning medium that can improve student understanding effectively. The research method used is a quasi-experiment with a pretest-posttest control group design. The research sample amounted to 67 students of grade X consisting of the experimental class and the control class. Data collection techniques were carried out through observation, tests, and documentation. Data were analyzed using Validity Test, Reliability Test, normality test, homogeneity test, and hypothesis testing using Paired Sample t-Test. The results showed that the use of AI in adaptive learning provided a higher increase in learning outcomes compared to conventional learning. The average value of the experimental class increased from 65.60 to 80.44, while the control class increased from 62.69 to 72.06. The results of the hypothesis test show a calculated t value of 12.479, which is greater than the t table of 1.697, with a significance value of 0.001 < 0.05. Thus, H₀ is rejected and Hₐ is accepted. The conclusion of this study is that the use of AI in adaptive learning has a significant effect on improving student learning outcomes. It is recommended that teachers utilize AI as an innovative learning medium and schools support the implementation of AI technology in the learning process.