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Pemanfaatan Game Wayground dalam Meningkatkan Motivasi Belajar Matematika Siswa MA Islamiyah Syafi'iyah Riska Binti Fatatin Azizah; Ira Yulita; Wasilatus Saniyah; Silvia Dwi Yanti; Moh Syadidul Itqan
Aafiyah: Jurnal Multidisiplin Ilmu Vol. 3 No. 02 (2025): Aafiyah: Jurnal Multidisiplin Ilmu
Publisher : CV Edujavare Publishing

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Abstract

Penelitian ini bertujuan mengkaji bagaimana pemanfaatan Game Wayground dapat meningkatkan motivasi belajar matematika pada siswa kelas XII A IPA di MA Islamiyah Syafi’iyah. Ketertarikan terhadap topik ini muncul karena sebagian siswa masih menganggap matematika sebagai pelajaran yang menegangkan dan sulit dipahami, sehingga diperlukan media pembelajaran yang lebih menarik dan dekat dengan dunia mereka. Penelitian menggunakan metode kualitatif dengan jenis studi kasus, berfokus pada kondisi nyata yang terjadi di kelas XII A IPA yang berjumlah 33 siswa. Data dikumpulkan melalui observasi langsung selama proses pembelajaran, wawancara dengan beberapa siswa dan guru matematika, serta dokumentasi aktivitas belajar. Pendekatan ini dipilih agar peneliti dapat memahami pengalaman belajar siswa secara lebih mendalam dan menggambarkan perubahan motivasi yang terjadi setelah penggunaan Game Wayground. Hasil penelitian menunjukkan bahwa penggunaan Game Wayground mampu membawa perubahan positif terhadap motivasi belajar siswa. Suasana kelas menjadi lebih hidup, siswa lebih berani berpartisipasi, dan tampak lebih percaya diri dalam menyelesaikan soal. Guru juga menilai bahwa media ini membantu siswa lebih fokus dan terlibat aktif dibandingkan pembelajaran tradisional. Dengan demikian, Game Wayground dapat menjadi alternatif media yang efektif dalam mendorong motivasi belajar matematika di tingkat MA.
Implementation of Problem Based Learning Model on Function Transformation Material to Improve Student Learning Outcomes Wasilatus saniyah; Dwi Rahayu ningsih; Moh. syadidul itqan
AL-MIKRAJ Jurnal Studi Islam dan Humaniora (E-ISSN 2745-4584) Vol. 6 No. 1: Al-Mikraj, Jurnal Studi Islam dan Humaniora
Publisher : Pascasarjana Institut Agama Islam Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/almikraj.v6i1.8588

Abstract

This research is a Classroom Action Research (CAR) aimed at improving students’ learning outcomes on the topic of function transformation through the implementation of the Problem Based Learning (PBL) model in Grade XII of MA Islamiyah Syafi’iyah during the 2024/2025 academic year. The research subjects consisted of 19 students. The study was conducted in two cycles, each consisting of four stages: planning, implementation, observation, and reflection. The data collection instruments included learning achievement tests and observation sheets for both student and teacher activities. The success indicator of this study was determined if at least 75% of the students achieved the Minimum Mastery Criterion (KKM) of 75, and there was an improvement in the average learning outcome in each cycle. The results showed that students’ learning outcomes improved after the implementation of the PBL model. In Cycle I, the percentage of students who achieved mastery was 52.63% with an average score of 72.11. After the improvements made in Cycle II, the mastery percentage increased to 84.21% with an average score of 79.32. These findings indicate that the Problem Based Learning model can effectively enhance students’ learning outcomes on the topic of function transformation. In conclusion, the Problem Based Learning (PBL) model is effective in improving students’ mathematics learning outcomes, particularly in function transformation material, as it encourages student activeness, develops critical thinking skills, and facilitates conceptual understanding through contextual problem-solving activities.