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Pengaruh Media Pembelajaran PowerPoint Interaktif terhadap Hasil Belajar Ilmu Pebgetahuan Alam (IPA) Siswa Kelas V di SDN Gunung Gatep Tahun Ajaran 2025/2026 Bentar Purnomo Suara; Muhammad Makki; Mansur Hakim; Syarifuddin
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 2 (2026): May
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i2.1965

Abstract

This study aims to analyze the effect of interactive PowerPoint  learning media on the science learning outcomes of fifth-grade students. The research approach used is quantitative with a Quasi-Experimental design, specifically Nonequivalent Control Group Design. The sampling technique uses saturated sampling, where the entire population of two classes is used as a research sample with class VA (experimental) and class VB (control). The research instrument is a multiple-choice test that has passed the validity test. The data were analyzed through prerequisite tests, including the normality test (Shapiro-Wilk) and homogeneity test (Levene's Test), before continuing with hypothesis testing using the Polled Variance Test. The results showed that the sig. (2-tailed) value was 0.00 <0.05, with the average score of the experimental class   (84,36  ) higher than the control class( 65,18). With a total sample of 44 students (22 per class), the results of the statistical test showed that Ho was rejected and Ha was accepted, so it can be concluded that interactive PowerPoint  media has a significant effect on the science learning outcomes of fifth-grade students.
Pengembangan Media Kartu Uno Berbasis Kearifan Lokal dalam Materi Tanda Baca untuk Murid Kelas IV di SD Negeri 3 Suranadi Sutrisna Jumhari; Muhammad Tahir; Syarifuddin
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 2 (2026): May
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i2.1983

Abstract

The mastery of punctuation material among fourth-grade elementary school students is often hindered by monotonous learning media and less meaningful learning processes. This condition requires innovative learning media that can facilitate student engagement and integrate local wisdom to create contextual and meaningful learning experiences. This study aimed to develop a local wisdom-based Uno card learning media for punctuation material and to examine its quality in terms of validity, practicality, and effectiveness. The research employed the Research and Development (R&D) method using the ADDIE model. The research subjects consisted of expert validators, 33 fourth-grade students, and the fourth-grade homeroom teacher of SD Negeri 3 Suranadi. Data collection instruments included validation sheets, student and teacher response questionnaires, and tests. The data analysis techniques used were descriptive validity analysis, descriptive practicality analysis, normality test, Paired Sample T-Test, and N-gain test. The results showed that the Uno card media and supporting books were successfully developed, with material validity reaching 92.5%, language validity 82%, and media validity 92.8%, all categorized as Very Valid. The study also indicated that the media was highly practical, with student response percentages reaching 89.6% and teacher responses 95%. The N-gain test result obtained a percentage of 60.67%, categorized as Moderately Effective. Therefore, the local wisdom-based Uno card media is considered very valid, highly practical, and moderately effective for learning activities.