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Penguatan Peran Orang Tua melalui Aktivitas Kolaboratif dalam Pembuatan Mini Storybook suci salsabila, dara; Arifani, Rania; Agustira, Dianika; Az Zahra, Aisya; Suaida; Sherly Utami, Winda; Indriyani
Jurnal Pengabdian Masyarakat Pinang Masak Vol. 6 No. 2 (2025): Vol 6 No 2 (2025) Desember 2025
Publisher : Fakultas Sains dan Teknologi, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jpm.v6i2.51179

Abstract

This community service activity at TK Negeri 31 Simpang Sungai Duren aimed to strengthen parental involvement in early childhood education through a collaborative mini storybook-making activity. The program was carried out in three stages: preparation, implementation, and evaluation. During the activity, children drew, colored, and narrated their personal experiences, while parents helped arrange the storyline and wrote simple narratives based on the children's explanations. Throughout the process, children showed high enthusiasm and active engagement in each step. The results indicated that the activity successfully enhanced children's storytelling skills, confidence, creativity, and emotional expression. Parents also demonstrated increased involvement and stronger emotional bonding with their children. Overall, this activity provided a meaningful learning experience and proved that creative literacy activities involving both parents and children can effectively support early childhood development and strengthen the role of families in education.
Implementasi Literasi Digital Melalui Pelatihan Pembuatan Game Edukasi Berbasis Canva Untuk Anak Usia Dini Di Tk Ra Muslimat Nu suci salsabila, dara; Arifani, Rania; Apriliani, Anggun; Setiawati, Nursela; Indriani Harianja, Sri; Fikri Rosyadi, Akhmad
Estungkara: Jurnal Pengabdian Pendidikan Sejarah Vol. 4 No. 3 (2025): Estungkaran: Jurnal Pengabdian Masyarakat
Publisher : Pendidikan Sejarah FKIP Universitas JAMBI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/est.v4i3.50216

Abstract

This community service activity aimed to implement digital literacy through training in creating Canva-based educational games for early childhood learners at TK RA Muslimat NU. The method used a participatory approach conducted through four stages: preparation, media design, implementation, and evaluation. The activity was carried out directly in the classroom by involving teachers and children aged 5–6 years through digital play activities using Canva-based educational games. The results showed that teachers gained an understanding of how to use and implement Canva-based educational games directly in the classroom without separate training sessions. In addition, the children demonstrated high enthusiasm, actively spelled letters, identified missing and initial letters, and guessed animal sounds. These results indicate that the use of Canva-based educational games supports digital literacy and creates enjoyable, interactive, and meaningful learning experiences for early childhood.