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Attempt to Train Computational Thinking Skills Among Students of SMP Negeri 5 Indralaya Utara, Tanjung Baru Village: Introduction and Training on the Using of Basic Coding Through the Pictoblox 4.0 Application Patriot, Evelina Astra; Akhsan, Hamdi; Wiyono, Ketang; Saparini; Aulia, Maghfira; Rahman, Nor Farahwahidah Abdul; Halim, Noor Dayana Abd; Manurung, Nia Three; Sari, Isma; Wijayanti, Putri; Juliansyah, Dendi; Oktasari, Tina
Unram Journal of Community Service Vol. 6 No. 4 (2025): December
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v6i4.1272

Abstract

Current technological developments require the education sector to engage in continuous innovation to advance the quality of future generations. Coding and artificial intelligence are forms of innovation that can be integrated into learning activities. To equip students with these skills, this community service program aims to introduce and train students in the use of simple block coding through the use of 4.0 applications. The training and community service activities were carried out over a period of 3 months with a target of 25 junior high school students in Tanjung Baru Village. The training was carried out through a series of activities, namely (a) conducting a preliminary test; (2) delivering material on the use of block coding for learning, the use of the Pictoblox 4.0 application, and the creation of simple games and chatbots; and (3) conducting a final test. The N-gain percentage result was 89.5%. This percentage is high, indicating that there is a significant effect on improving students' computational thinking skills. The implementation of this activity had a positive impact on the training participants. This is demonstrated by the evaluation results, which indicate that this community service activity will continue with other innovative activities. The implication of this community service activity is to provide innovative coding and artificial intelligence learning activities that are integrated into the curriculum.
ANALISIS KEBUTUHAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS STEM BERBANTUAN ARTICULATE STORYLINE MATERI HUKUM ARCHIMEDES DI SMA Oktasari, Tina; Murniati, Murniati; Patriot, Evelina Astra
Seminar Nasional Pendidikan IPA Ke III Tahun 2025 Vol 3, No 1 (2025): Prosiding Seminar Pendidikan IPA
Publisher : Seminar Nasional Pendidikan IPA Ke III Tahun 2025

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk menganalisis kebutuhan terhadap pengembangan media  pembelajaran interaktif berbasis STEM berbantuan Articulate Storyline materi Hukum  Archimedes di SMA. Metode penelitian yang digunakan adalah deskriptif kualitatif dengan  teknik pengumpulan data berupa observasi, wawancara, dan pengisian kuesioner melalui  Google Forms yang melibatkan 105 peserta didik kelas XI SMA Negeri 21 Palembang serta  seorang guru fisika. Hasil penelitian menunjukkan bahwa 58,1% siswa mengalami kesulitan  memahami fisika dengan metode konvensional, sedangkan 95,2% siswa sudah memiliki  perangkat TIK dengan akses internet memadai yang mendukung pembelajaran digital.  Sebanyak 65,7% siswa merasa kesulitan memahami materi Hukum Archimedes karena sifatnya  yang abstrak, dan 43,8% menyatakan kurangnya visualisasi. Sebanyak 90,5% siswa  menyatakan media interaktif membantu memahami Hukum Archimedes, dan 88,6% menilai  simulasi atau game mempermudah pembelajaran, dan sebanyak 87,6% menilai pendekatan  STEM penting. Bahkan 95,2% menyatakan setuju terhadap pengembangan media pembelajaran  interaktif berbasis STEM. Hal ini menunjukkan adanya kebutuhan mendesak untuk  menghadirkan media pembelajaran interaktif berbasis STEM berbantuan articulate storyline yang relevan dengan karakteristik siswa, serta berpotensi meningkatkan motivasi, keterlibatan,  dan pemahaman konsep fisika, khususnya pada materi HukumArchimedes. Implikasi penelitian  ini menunjukkan pentingnya pengembangan serta pengujian efektivitas media pembelajaran  interaktif berbasis STEM dengan cakupan materi dan responden yang lebih luas.