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Pelatihan Desain Grafis Canva bagi Siswa SDN Jabon 1 Banyakan Kediri Iqlima Zahari; Galuh Wilujeng Saraswati; Ardiawan Bagus Harisa; Joel Justin Adrian; Mandasari Kusuma Dyah Tantri; Adelia Rahmawati; Wildan Mahmud; Agus Winarno
JURNAL PENGABDIAN MASYARAKAT INDONESIA Vol. 4 No. 2 (2025): Juni : Jurnal Pengabdian Masyarakat Indonesia (JPMI)
Publisher : Politeknik Pratama Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpmi.v4i2.5331

Abstract

Graphic design is a communication process that uses visual elements, such as writing, shapes and images that are intended to create a perception of a message to be conveyed. Canva is an online graphic design application that can be used to design various types of designs, including presentations, resumes, posters, brochures, booklets, graphs, infographics, banners, markers, bulletins and so on. At SDN Jabon 1, computer learning, especially design, is included in extracurricular activities, due to limited facilities, so that learning is less than optimal. Graphic design training at SD Jabon 1 aims to equip students with graphic design skills. The stages of implementing community service activities that we carry out are preparation, opening, delivering materials, questions and answers, practice, evaluation, closing. The results of this community service activity are: The training activity went smoothly, attended by 30 participants, students were able to follow the creation of graphic designs practiced by the instructor and were able to design based on the instructor's direction. Students were able to design posters independently, knowledge and understanding of Canva graphic design and how to make it increased, used as a means to channel students' creativity and as a form of early technology adaptation. With this training, students are happy because they gain new knowledge about Canva.
Efektivitas Project-Based Learning dalam Meningkatkan Kompetensi Pemrograman Website Siswa SMK Al Amien Kediri melalui Workshop Pengembangan Sistem Presensi Berbasis Web Filmada Ocky Saputra; Zudha Pratama; Karmila Karmila; Iqlima Zahari; Galuh Wilujeng Saraswati; Teuku Aryansyah Pratama; Achmad Azhar Aldiansyah; Joel Justin Adrian; Resha Meiranadi Caturkusuma
ABDIMASKU : JURNAL PENGABDIAN MASYARAKAT Vol 9, No 3 (2026): SEPTEMBER 2026
Publisher : LPPM UNIVERSITAS DIAN NUSWANTORO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62411/ja.v9i3.3377

Abstract

Perkembangan teknologi informasi menuntut lulusan Sekolah Menengah Kejuruan (SMK) memiliki kompetensi pemrograman website yang sesuai dengan kebutuhan industri. Namun, pembelajaran yang masih berorientasi pada teori menyebabkan kemampuan implementatif siswa belum optimal. Kegiatan pengabdian ini bertujuan menganalisis efektivitas Project-Based Learning (PjBL) dalam meningkatkan kompetensi pemrograman website siswa SMK Al Amien Kediri melalui pengembangan sistem presensi berbasis web. Metode yang digunakan meliputi sosialisasi, identifikasi kemampuan awal, pelatihan berbasis proyek, implementasi sistem, pendampingan, serta evaluasi menggunakan pre-test dan post-test. Hasil menunjukkan peningkatan kompetensi peserta, terutama pada kemampuan membangun halaman web, memahami basis data, serta mengintegrasikan frontend dan backend. Seluruh peserta berhasil mengembangkan sistem presensi berbasis web sesuai kebutuhan sekolah. Penerapan PjBL terbukti efektif meningkatkan kompetensi teknis, kemampuan berpikir kritis, kolaborasi, dan pemecahan masalah, serta menghasilkan luaran berupa aplikasi dan modul pembelajaran.