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Pengamanan Data Kombinasi Metode Cipher Block Chaining dan Modifikasi LSB Wildan Mahmud; Ery Mintorini
Techno.Com Vol 19, No 1 (2020): Februari 2020
Publisher : LPPM Universitas Dian Nuswantoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (324.751 KB) | DOI: 10.33633/tc.v19i1.3375

Abstract

Perkembangan Internet dan aplikasi berbasis jaringan telah menjangkau ke berbagai macam aplikasi yang memungkinkan seseorang untuk saling berkirim pesan dan informasi tanpa dibatasi jarak dan waktu. Seiring dengan perkembangan itu pula, kerentanan akan aspek keamanan sebuah system juga semakin meningkat. Dalam penelitian ini, peneliti mencoba menerapkan kombinasi antara metode kriptografi dan steganografi yang bertujuan untuk meningkatkan upaya pengamanan sebuah pesan. Kriptografi Cipher Block Chaining (CBC) merupakan kriptografi yang sudah umum digunakan contohnya pada protocol internet TLS dan IPsec. Proses enkripsi dan dekripsi CBC memerlukan waktu yang relatif singkat karena mode CBC memiliki kecepatan dan efisiensi lebih tinggi dan dinilai lebih mudah diimplementasikan. Metode berikutnya yang digunakan adalah Steganografi Least Significant Bit (LSB) yang bekerja secara sederhana namun sangat efektif dalam menyisipkan pesan tersembunyi. Namun, beberapa penelitian menemukan kelemahan LSB yang dapat menemukan keberadaan pesan tersembunyi menggunakan algoritma steganalytic pada tingkat embedding yang rendah. Untuk itu, LSB harus dikembangkan lagi dengan menerapkan deteksi tepi sobel yang dapat bekerja untuk mendeteksi keypoint penyembunyian pesan sehingga LSB tidak lagi bekerja secara standar. Kombinasi metode CBC dan LSB-Sobel telah terbukti dan berhasil merahasiakan pesan dengan baik dan menghasilkan stego-image yang berkualitas tinggi setelah dilakukan pengujian PSNR dan MSE. Kata kunci: Kriptografi, steganografi, CBC, LSB, Deteksi Tepi Sobel
Rabbit Type Classification Using Multi-SVM Based on Feature Extraction Ery Mintorini; Wildan Mahmud
Journal of Applied Intelligent System Vol 4, No 2 (2019): Journal of Applied Intelligent System
Publisher : Universitas Dian Nuswantoro and IndoCEISS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/jais.v4i2.3381

Abstract

Rabbits reputation of being cute, fluffy, cuddly critters lend then to being a popular choice for children pets. But in raising a rabbit is not easy, this depends on the type of rabbit. Rabbits that commonly pet are Rex Rabbits, American Rabbits, and Giant Rabbits. Rex Rabbits itself has some species including Rex Amber and Rex Lilac species, Giant Rabbits rabbits includes Giant Chekered rabbit, Harleyquin, dan American White Rabbit. Classification technology can be used to help the classification process of rabbits are Multi-SVM method and image feature extraction to classify rabbit species. Feature extraction used in this study is mean, variance, skewness, kurtosis, entropy. The five features are classified with Multi-SVM. The data used in this study are 125 images, consisting of 100 training images and 25 test images. The accuracy of this method reached 92%. Keywords – Classification, Multi-SVM, Rabbit, Feature Extraction
Utilization of Internet of Things for Automatic Plant Watering System Using Soil Moisture Sensor Iqlima Zahari; Bonifacius Vicky; Wildan Mahmud; Ichwan Setiarso; Ivan Putra Gemilang
Jurnal Informatika Polinema Vol. 9 No. 2 (2023): Vol 9 No 2 (2023)
Publisher : UPT P2M State Polytechnic of Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33795/jip.v9i2.1220

Abstract

The rapid development of technology has resulted in an increasing need for the benefits of technology in all aspects of human life. Technology is felt to be very helpful for humans in carrying out a series of daily activities, including the activities of farmers and chili plant business owners. Watering the plants every day makes the plants grow lush and healthy. However, sometimes these activities are neglected due to time constraints or other activities. To overcome this, it is necessary to build a system that can be used to assist automatic watering activities. This research discusses the use of Internet of Things technology to make automatic plant watering control devices using Android and Arduino UNO. The way this tool works is based on the soil moisture value and the testing temperature. The water pump will function when the soil moisture value is on a value scale of 75% with a temperature of 22 degrees Celsius and a water content >= 300 RH. By using soil moisture and temperature detection sensors, this tool will send a command signal to Arduino so that the relay driver is turned on so that the pump can distribute water as needed. From the tests carried out, it can be concluded that the tool made is able to carry out the function of watering plants automatically as expected. The water pump will automatically turn on if the temperature and soil moisture values match the settings in the system.
Information technology management governance analysis using cobit 5 (Case study at Universitas Dian Nuswantoro-PSDKU Kediri) Choerul Umam; Wildan Mahmud; Moch. Sjamsul Hidajat; Ichwan Setiarso
TEKNOSAINS : Jurnal Sains, Teknologi dan Informatika Vol 10 No 2 (2023): TEKNOSAINS: Jurnal Sains, Teknologi dan Informatika
Publisher : LPPMPK-Sekolah Tinggi Teknologi Muhammadiyah Cileungsi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37373/tekno.v10i2.469

Abstract

A higher education facility called Universitas Dian Nuswantoro (UDINUS) is situated in Semarang City, Central Java, at Jl. Imam Bonjol Number 207. In order to offer top-notch educational services in the East Java region, UDINUS established a Study Program Outside the Main Campus (PSDKU) in the City of Kediri. Information technology is used by UDINUS to manage the company. beginning with student services, personnel, funding, and educational infrastructure. There isn't currently a system in place to gauge how effectively information technology administration is being used. In this study, a thorough analysis was done to establish how the COBIT 5 framework should be used for IT management. It is anticipated that by carrying out this research, it will be possible to learn more about the state of IT governance at UDINUS, Kediri City Campus, and offer recommendations to leaders for improvement in order to improve management. method for governing information technology at UDINUS's Kediri Campus. Additionally, the goal of this study is to learn more about the maturity level of the IT Governance program presently underway at the UDINUS campus in Kediri City. The approach taken in this study is a Cobit 5 framework analysis with several stages, including: initiate program (movers within the organization), define problems and opportunities (know the position of IT management in the organization), define road map (improvement goals), and plan program (planning to do). UDINUS Kediri has a value of 2.88 at the Established Process level, which can be interpreted as having an IT governance system maturity level with a value of 2.88, according to the study's conclusion, which was drawn from the findings of the analysis of information technology governance systems using COBIT 5. UDINUS PSDKU Kediri has carried out a description of the objectives and structure in accordance with the established standards at the Established Process level
Mobile-Based Interactive Learning Media Design Using Augmented Reality Concepts Pamungkas, Natalinda; Indriyono, Bonifacius Vicky; Mahmud, Wildan; Zahari, Iqlima
(JAIS) Journal of Applied Intelligent System Vol. 9 No. 1 (2024): Journal of Applied Intelligent System
Publisher : LPPM Universitas Dian Nuswantoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62411/jais.v9i1.10225

Abstract

One of the natural disasters that currently occurs frequently in Indonesia is earthquakes. An earthquake is a situation where the earth shakes due to volcanic activity, or collisions due to the movement of the earth's plates. Earthquake activity causes many problems. One of them is liquefaction. Liquefaction is an event that shows a loss of soil shear strength caused by an increase in pore water pressure. This occurs because the earthquake load occurred so quickly and briefly. Liquefaction is a description of the effects of an earthquake so that the soil layer loses its strength. Not many people know the process of earth movement which is the precursor to earthquakes. Especially people who have hearing limitations. For this reason, education is needed to be conveyed to the public. Educational techniques in virtual form will be a special attraction for people, especially deaf people. Augmented Reality (AR) technology is a technology where virtual objects and real objects are combined. In this research, an application was produced in the form of learning media that utilizes Augmented Reality (AR) technology with the Marker Based Tracking method. To make learning media more interactive, the technology was developed using the MDLC (Multimedia Development Life Cycle) method. The results of the tests carried out concluded that the application could be used as an interactive learning medium to increase knowledge about the occurrence of earthquakes and the effects of liquefaction for the community
Pelatihan Desain Grafis untuk Meningkatkan Keterampilan Digital bagi Anggota IPNU/IPPNU Desa Ngadiluwih Kediri Iqlima Zahari; Widyatmoko; Wildan Mahmud; Dibyo Adi Wibowo; Alvina Dwi Andriani; Sayyidah Farhani
Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri Vol. 2 No. 1 (2023): Januari : Jurnal Inspirasi Mengabdi Untuk Negeri
Publisher : Universitas Maritim AMNI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58192/sejahtera.v2i1.453

Abstract

Saat ini, peranan desain grafis sangat penting. Hal ini karena adanya pengaruh tren media sosial dalam dunia komunikasi teknologi, yang menjadikan media komunikasi lebih personal. Kuantitas pengguna desain grafis menjadi luas. Tujuan kegiatan ini adalah memberikan pengetahuan dan pelatihan desain grafis, yang saat ini di butuhkan. untuk kepentingan organisasi, promosi dan wirausaha lain. Metode yang digunakan adalah pengenalan, pelaksanaan dan evaluasi. Pengenalan dilakukan untuk mengetahui kebutuhan yang diperlukan para pemuda IPNU/IPPNU desa Ngadiluwih, pelaksanaan dilakukan dengan memberikan pelatihan desain grafis menggunakan aplikasi pixellab dan canva dengan media handphone. Setelah pelatihan ini para peserta yang sebelumnya belum memahami dan belum mengetahui cara mendesain dengan media handphone, menjadi paham dan mampu mendesain hanya dengan media handphone dan peserta dapat meningkatkan kreativitas. inovasi mereka dalam mendesain gambar tanpa harus menggunakan laptop/computer.
Expert System for Detection of Diseases in Layers Using Forward Chaining and Certainty Factor Methods Febrianto, Kevin; Udayanti, Erika Devi; Indriyono, Bonifacius Vicky; Mahmud, Wildan; Zahari, Iqlima
Jurnal Masyarakat Informatika Vol 14, No 2 (2023): JURNAL MASYARAKAT INFORMATIKA
Publisher : Department of Informatics, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jmasif.14.2.52266

Abstract

Inaccuracies in the process of diagnosing a type of disease result in errors in handling so that it will pose a risk of death. Accurate diagnostic process results require a high level of confidence so that the results are truly convincing. Current technological developments are making more and more mindsets for the development of information technology in the field of computerization born. One of them is an expert system. This expert system is often used to analyze disease in laying hens. The deficiency in previous research is that there is no degree of confidence so what happens is that the diagnosis often only uses the value of the expert. The role of the system user is only to select the available symptoms without giving the weighted value of the selected symptoms. This study aims to build an expert system capable of detecting symptoms in laying hens by assigning a degree of confidence to each symptom. The system is built with a combination of forward chaining techniques with a certainty factor, the weight value is based on a combination of the weight of symptoms from users and experts to anticipate conditions that are not ideal. Several stages in the research include data collection, knowledge base modeling, implementation into applications and testing. The conclusion that can be drawn from the trial results is that the system can show a maximum validity value of up to 100% when compared to manual calculations.
PREFERENSI KONSUMEN TERHADAP PILIHAN MAKANAN BERBASIS DIGITAL MELALUI APLIKASI PEMESANAN ONLINE DALAM PERILAKU KONSUMEN Widyatmoko; Tri Esti Rahayuningtyas; Wildan Mahmud; Moch. Sjamsul Hidajat
Jurnal Ekonomi dan Manajemen Vol. 3 No. 3 (2024): Oktober : Jurnal Ekonomi dan Manajemen
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/jekma.v3i3.1692

Abstract

Penelitian ini bertujuan untuk mengeksplorasi bagaimana kemudahan penggunaan dan fitur aplikasi pemesanan makanan online mempengaruhi perilaku serta kepuasan konsumen, serta bagaimana kualitas informasi yang disediakan oleh aplikasi mempengaruhi keputusan pembelian. Masalah utama yang dihadapi adalah oversaturation pasar aplikasi pemesanan makanan yang membingungkan konsumen dan kualitas informasi yang tidak konsisten, seperti akurasi ulasan dan relevansi promosi, yang dapat mengurangi kepuasan. Metode penelitian yang digunakan adalah kualitatif dengan wawancara mendalam, diskusi kelompok fokus (FGD), dan analisis konten ulasan pengguna untuk mendapatkan wawasan mendalam mengenai preferensi konsumen. Hasil penelitian menunjukkan bahwa kemudahan penggunaan dan fitur aplikasi yang intuitif secara signifikan mempengaruhi kepuasan pengguna, dengan fitur pelacakan pesanan dan promosi sebagai faktor penting dalam keputusan pembelian. Selain itu, kualitas informasi seperti akurasi ulasan dan relevansi promosi berperan besar dalam membangun kepercayaan dan mempengaruhi keputusan pembelian. Penelitian ini menyimpulkan bahwa aplikasi yang mudah digunakan, menyediakan informasi berkualitas tinggi, dan menawarkan promosi yang relevan dapat meningkatkan pengalaman pengguna dan efektivitas strategi pemasaran. Rekomendasi diberikan untuk merancang aplikasi yang lebih user-friendly dan memastikan kualitas informasi yang akurat.
Pengenalan dan Pelatihan Coding dan Konsep Dasar Pemrograman Anak Berkebutuhan Khusus Tunarungu SLB Nurul Ikhsan Ngadiluwih Lutfina, Erba Lutfina; Iqlima Zahari; Wildan Mahmud; Natalinda Pamungkas; Kenza Amelia Putri Anwarri
Magistrorum et Scholarium: Jurnal Pengabdian Masyarakat Vol. 5 No. 1 (2024)
Publisher : Universitas Kristen Satya Wacana Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/jms.v5i12024p75-84

Abstract

Various efforts have been made to overcome problems related to digital literacy to form independence and life skills for deaf students. SLB Nurul Ikhsan requires non-formal education for deaf students as preparation for finding work or continuing to a higher level of school. This community service activity aims to improve the digital literacy skills of deaf students by introducing programming languages ​​through coding. Deaf students are trained to use coding to sharpen logic by creating simple games using the SilentTeacher and Scratch applications. The activity results showed that the deaf students successfully developed a simple game on the Scratch application. This activity was well received by the participants because it achieved the participant satisfaction target of 84%.
Pendampingan Pelatihan Aplikasi Pengolah Kata dan Pengolah Presentasi bagi Siswa SLB Nurul Ikhsan Ngadiluwih Iqlima Zahari; Natalinda Pamungkas; Gery Gadman Rachmad; Syafira Putri Yuanita; Christiawan Yosua Hertinando; Erba Lutfina;  Wildan Mahmud; Erika Devi Udayanti;  Ignasius Yoga Puji Hascaryo
Bumi : Jurnal Hasil Kegiatan Sosialisasi Pengabdian kepada Masyarakat Vol. 2 No. 1 (2024): Bumi: Jurnal Hasil Kegiatan Sosialisasi Pengabdian kepada Masyarakat
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/bumi.v2i1.48

Abstract

Currently, almost everyone must be able to master technology, especially information technology. The progress of information technology is increasingly rapid, nowadays humans are expected to be able to use computers, laptops, gadgets in everyday life. The aim of this activity is to provide assistance and training in word processing applications (Microsoft Word) and presentation processing (Microsoft Power Point) to Nurul Ikhsan SLB children, because their existence in society is often underestimated. The methods used are introduction, implementation and evaluation. The introduction was carried out by conducting observations and interviews to obtain a general overview of Nurul Ikhsan Ngadiluwih SLB with its various activities. Implementation was carried out by providing training and mentoring to SLB students. After this training the students were very enthusiastic and enthusiastic because our presence was able to provide a different color, their computer training activities were only carried out with limited time in the life skills activity agenda, computer life skills were also very limited because their computer staff and infrastructure were also very limited. There were no obstacles experienced during this service, because they were very welcoming of our presence, and hoped that there would be training on other occasions.