Claim Missing Document
Check
Articles

Found 9 Documents
Search

The Effect of Learning Style Differentiated Learning on Learning Outcomes and Motivation of Grade IV Learners in Mathematics Subjects: Differentiated Learning Styles' Impact on Math Achievement and Motivation Komarudin Komarudin; Dya Ayu Agustiana Putri
Primary Education Insight Vol. 1 No. 1 (2025): Primary Education Insight, June Issue
Publisher : Creative Smart Visionary

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65779/pedi.v1i1.30

Abstract

The uniqueness of each learner's learning style, whether visual, auditory, or kinesthetic, demands teacher attention. By fulfilling diverse learning needs, learners feel more valued, spurring learning outcomes and motivation. This research examines the impact of differentiated learning styles on IV-grade students' mathematics performance and motivation. An approach focused on quantifiable data utilizing a posttest-only control group design was employed in this study. A total of 31 learners, divided into control and experimental groups, were tested. Data were collected through administering tests and questionnaires. The findings of the study showed a striking difference. The control class had an average learning outcome of 66 and an average motivation of 65.1, while the experimental class achieved an average learning outcome of 92.5 and an average motivation of 86.1. The hypothesis analysis conducted using Jamovi 2.3.28 confirmed this difference, showing a p-value of < 0.001 in both multivariate tests (including Pillai's Trace, Wilks' Lambda, Hotelling's Trace, and Roy's Largest Root) and univariate tests with the same significance level. These findings suggest that differentiated learning enhances student outcomes and motivation.  
The Influence of the Role of Religious Routine activities in Shaping the Religious Character Values of 5th Grade Elementary School Students: The Role of Religious Routines in Shaping 5th Grade Students' Religious Character Irmayatus Sa&#039;adah; Dya Ayu Agustiana Putri
Primary Education Insight Vol. 1 No. 1 (2025): Primary Education Insight, June Issue
Publisher : Creative Smart Visionary

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65779/pedi.v1i1.31

Abstract

Education plays a fundamental role in shaping future generations who are intellectually competent and morally grounded. In Indonesia, curriculum reforms such as the Independent Curriculum (Kurikulum Merdeka) have been introduced to foster these values ​​through intracurricular activities, the Pancasila Student Profile Strengthening Project (P5), and extracurricular programs. One key component of the P5 initiative is the instillation of religious character, which aligns with the first principle of Pancasila. This study examines the influence of religious activities on students' religious character. This type of research is quantitative with a habituation method. This study was chosen to measure the relationship between the independent and dependent variables. Data analysis techniques in this study were adjusted to the type of approach and research hypothesis. This study involved 55 fifth-grade students divided into two groups, namely the experimental and control classes. Data were collected through pretests and posttests, which were then analyzed using the T-test to test the hypothesis. The results showed a significant difference between the experimental and control classes, with a p-value <0.001 indicating that the role of religious ritual activities positively affects students' religious character.
Pengaruh Media Pembelajaran Interaktif berbasis Wordwall terhadap Hasil Belajar Siswa Kelas 4 SD Negeri 2 Bendo Ananda Rizki Purnama Putri; Dya Ayu Agustiana Putri; Ria Fajrin Rizqy Ana
Jurnal Simki Postgraduate Vol 4 No 2 (2025): Volume 4 Nomor 2 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i2.979

Abstract

Learning outcomes are a reflection of students' cognitive and behavioral changes. The aim of the research is to determine the effect of interactive learning media on the learning outcomes of grade 4 students at SD Negeri 2 Bendo. This research is quantitative with an experimental type. The sampling technique used saturated sampling with 30 respondents. Data collection techniques use learning outcomes tests. The data analysis technique uses the t test (Independent Samples T-Test) in Jamovi 2.3.28. Based on the results of hypothesis testing with the Independent Samples T-Test, the posttest p-value was <0.001, which shows that the p-value is <0.05, which means there is a strong and positive influence. Based on the results of the hypothesis, it was found that there was a significant influence of the interactive learning media Wordwall on the learning outcomes of class IV students at SD Negeri 2 Bendo.
Pengaruh E-LKPD berbasis Wizzer Me untuk Meningkatkan Hasil Belajar Siswa pada Materi Kekayaan Budaya Indonesia Kelas 4 SD Negeri 2 Ngrance Rizka Imelda; Dya Ayu Agustiana Putri; Ria Fajrin Rizqy Ana
Jurnal Simki Postgraduate Vol 4 No 2 (2025): Volume 4 Nomor 2 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i2.982

Abstract

E-LKPD is a medium as well as teaching material in the learning process to improve student learning outcomes. Learning outcomes emerge when students are motivated in learning. The aim of the research is to determine the effect of interactive learning media on the learning outcomes of grade 4 students at SD Negeri 2 Ngrance. This research is quantitative with an experimental type. The sampling technique used saturated sampling with 30 respondents. Data collection techniques use learning outcomes tests. The data analysis technique uses the t test (Independent Samples T-Test) in Jamovi 2.3.28. The results of the post-test t test showed that the p-value was <0.001, then the p-value was <0.05 and H0 was rejected and Ha was accepted, which means that the Wizzer.me-based E-LKPD had a positive influence on student learning outcomes on Indonesian natural wealth material. Based on the results of the hypothesis, it was found that there was a significant influence on Wizzer.me-based E-LKPD to improve the learning outcomes of grade 4 students at SD Negeri 2 Ngrance.
Pengaruh E-LKPD berbasis Liveworksheet untuk Meningkatkan Hasil Belajar pada Materi Kekayaan Budaya Indonesia SD Negeri 3 Wonorejo Eriska Diah Pratiwi; Dya Ayu Agustiana Putri; Nourma Oktaviarini
Jurnal Simki Postgraduate Vol 4 No 2 (2025): Volume 4 Nomor 2 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i2.988

Abstract

Learning media is an important tool for improving learning outcomes. Learning outcomes emerge when students are motivated in learning. The aim of the research is to determine the effect of interactive learning media on the learning outcomes of grade 4 students at SD 3 Wonorejo. This research is quantitative with an experimental type. The sampling technique used saturated sampling with 30 respondents. Data collection techniques use learning outcomes tests. The data analysis technique uses the t test (Independent Samples T-Test) in Jamovi 2.3.28. The results of the post-test t test showed that the p-value was <0.001, then the p-value was <0.05 and H0 was rejected and Ha was accepted, which means that the Liveworksheet-based E-LKPD had a positive influence on student learning outcomes on Indonesian natural wealth material. Based on the results of the hypothesis, it was found that there was a significant effect of Liveworkshet-based E-LKPD on improving the learning outcomes of class IV students at SD Negeri 3 Wonorejo.
Pengaruh Media Wordwall terhadap Pemahaman Konsep Materi Ciri Khusus Hewan Peserta Didik Kelas IV Sekolah Dasar Herlin Samrotul Yunaeni; Dya Ayu Agustiana Putri; Leny Suryaning Astutik
Jurnal Simki Postgraduate Vol 4 No 3 (2025): Volume 4 Nomor 3 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i3.1084

Abstract

Wordwall learning media can help teachers convey material, so that the material can be conveyed well which has an impact on students' understanding. The aim of the research is to determine the effect of wordwall media on the understanding of the concept of special characteristics of animals in class IV elementary school students. This research is quantitative with an experimental type. The sampling technique used saturated sampling for 56 respondents. The data collection technique uses a concept understanding test. The data analysis technique uses the t test (Independent Samples T-Test) in Jamovi 2.3.28. The results of the post-test t test showed that the p-value was <0.001, then the p-value was <0.05 and H0 was rejected and Ha was accepted, which means that there was an influence of wordwall media on the understanding of the concept of special characteristics of animals in class IV elementary school students. Based on the results of the hypothesis, it was found that there was a significant influence of wordwall media on the understanding of the concept of special characteristics of animals in class IV elementary school students.
Pengaruh Media Pembelajaran Interaktif Berbantuan Aplikasi Blooket Terhadap Keaktifan Belajar Matematika Siswa Kelas V Sekolah Dasar Della Cahya Ningrum; Dya Ayu Agustiana Putri; Aditya Pringga Satria
Journal of Education and Pedagogy Vol. 3 No. 1 (2026): April
Publisher : CV Rena Cipta Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62354/jep.v3i1.57

Abstract

Penelitian ini bertujuan untuk mengkaji pengaruh media pembelajaran interaktif berbantuan aplikasi blooket terhadap keaktifan belajar matematika siswa kelas V sekolah dasar. Penelitian ini menggunakan metode kuantitatif. Jenis penelitian yang digunakan adalah penelitian Quasi Experimental Design. Desain Penelitian ini menggunakan Desain Nonequivalent Control Group. Penelitian ini menggunakan Desain Nonequivalent Control Group yaitu desain yang melibatkan kelompok eksperimen dan kelompok kontrol. Instrumen penelitian berupa angket yang telah diuji validitas dan reliabilitas menggunakan aplikasi Jamovi versi 2.7.8. Hasil analisis menunjukkan nilai Cronbach’s Alpha sebesar 0,942 yang menunjukkan tingkat reliabilitas yang sangat tinggi. Analisis data meliputi uji normalitas, uji homogenitas dan uji-t. Uji Hipotesis menunjukkan nilai p yang lebih besar dari 0,05 ini menunjukkan bahwa tidak terdapat perbedaan signifikan antara skor rata-rata kelompok kontrol dan kelompok eksperimen sebelum intervensi. Sementara itu, pada posttest, nilai p < 0,001 menunjukkan adanya perbedaan signifikan antara kelompok kontrol dan eksperimen setelah diberikan intervensi. Hasil penelitian menunjukkan bahwa media pembelajaran interaktif berbantuan aplikasi blooket memiliki pengaruh signifikan terhadap keaktifan belajar siswa. Kelompok eksperimen mengalami peningkatan keaktifan belajar siswa lebih tinggi dibandingkan kelompok kontrol. Hal ini menyatakan bahwa penggunaan media pembelajaran interaktif berbantuan aplikasi Blooket memberikan pengaruh yang signifikan terhadap keaktifan belajar siswa. Dengan demikian, media pembelajaran ini terbukti efektif terhadap keaktifan belajar siswa pada mata pelajaran matematika.
THE THE EFFECT OF GENIALLY-BASED INTERACTIVE MEDIA ON FIFTH-GRADE STUDENTS’ INTEREST IN IPAS LEARNING Repanda Salna Pegareta; Dya Ayu Agustiana Putri; Nourma Oktaviarini
Jurnal Tatsqif Vol. 24 No. 1 (2026)
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/jtq.v24i1.14990

Abstract

Students’ interest in learning IPAS needs to be supported through learning media that can present concepts in a more visual, interactive, and engaging way. This study examined the effect of Genially-based interactive media on fifth-grade students’ interest in learning IPAS, particularly on food chain material. A quantitative quasi-experimental design with a nonequivalent control group was employed. The participants were 46 fifth-grade students, consisting of 21 students in the experimental class and 25 students in the control class. The experimental class learned through Genially-based interactive media, while the control class received conventional instruction. Students’ learning interest was measured using a 20-item questionnaire administered before and after the intervention. The instrument showed strong internal consistency, with a Cronbach’s alpha value of 0.944. Assumption testing indicated that the data were normally distributed and homogeneous. The pretest comparison showed no significant difference between the experimental and control groups, t(44) = 0.799, p = 0.429, indicating relatively similar initial learning interest. The posttest comparison showed a significant difference between the groups, t(44) = 4.146, p < .001. These findings suggest that Genially-based interactive media was associated with higher students’ learning interest in IPAS. The results should be interpreted within the limits of the nonequivalent group design and the use of questionnaire-based data.
The Effect of Mystery Box Learning Media on Science Learning Outcomes of Grade III Elementary School Students: Mystery Box Learning Media for Elementary Science Learning Amala Nurlika Putri; Dya Ayu Agustiana Putri
Primary Education Insight Vol. 2 No. 1 (2026): Primary Education Insight, June Issue
Publisher : Creative Smart Visionary

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65779/pedi.v2i1.64

Abstract

The background of this study is the lack of use of interesting learning media, which causes low student learning outcomes. The purpose of this study is to determine the effect of the use of Mystery Box learning media on elementary school students' learning outcomes. This type of research uses a quantitative approach with a quasi-experimental design with a Nonequivalent Control Group design. The subjects of this study were 48 students divided into a control class and an experimental class. The tested data analysis technique produced a Cronbach's Alpha of 0.928, which means that the research instrument shows a very good level of reliability. The data were analyzed using a t-test with the results of the study, the t-value was 0.078 with degrees of freedom (df) 46.0 and p-value = 0.078. This p-value greater than 0.05 indicates that there is no significant difference between the average scores of the control group and the experimental group before the intervention, so that both groups are in a balanced initial condition. Meanwhile, in the posttest, the t-value was -13.31 with df 46.0 and p-value <0.001 indicating a significant difference between the control and experimental groups after the intervention. A negative t-value indicates that the average score of the experimental group is higher than the control group. This confirms that the use of Mystery Box learning media has a significant influence on the learning outcomes of elementary school students.