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Design-Based Learning Activity and Self-Regulation in Education: A Review Putra Habib Dhitareka; Riana Nurismawati; Amaira Utami
EduMatSains : Jurnal Pendidikan, Matematika dan Sains Vol 10 No 2 (2025): October
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Kristen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33541/edumatsains.v10i2.6946

Abstract

Design-based learning has been widely recognized for its impact on the cognitive domain within educational settings. However, limited research has explored the interaction between design processes and students' self-regulation. This paper reviews 15 relevant studies to investigate the relationship between these two constructs. Findings suggest that design-based learning implemented through activities, projects, or problem-based tasks, fosters a complex, dynamic, and mutually reinforcing relationship with self-regulation. This interaction appears particularly robust in both science-oriented and art-related educational contexts. The review highlights overlapping cognitive and metacognitive elements that may influence this relationship. Further empirical research is needed to examine how self-regulation and design processes operate in practical pedagogical environments.
Developing GLOSABIO: A Mobile Learning Application to Enhance Scientific Terminology Mastery Annisa Puji Astuti; Deni Parlindungan; Silvia Syeptiani; Arsela Eko Listiono; Nanik Nanik; Amaira Utami; Zico Fakhrur Rozi
Equator Science Journal Vol. 4 No. 2 (2026): Equator Science Journal (ESJ)
Publisher : CV. Dharma Samakta Edukhatulistiwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61142/esj.v4i2.358

Abstract

Mastery of biological scientific terms often poses a challenge for students in General Biology courses. This study aimed to develop GLOSABIO, an Android-based learning application designed to improve students’ understanding of biological scientific terminology. This research employed the Research and Development (R&D) method using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The research subjects included 33 students from the Science Education Study Program at the University of Bengkulu. Product validation was conducted by material and media experts using validation sheets, while student response questionnaires and a 33-item matching test were used to measure practicality and effectiveness. Data were analyzed using descriptive quantitative analysis, percentage analysis, and N-Gain analysis. The validation results showed that GLOSABIO was highly valid (93%), while practicality testing indicated that the application was very practical (89%). Students’ average scores increased from 51.97 in the pretest to 86.41 in the posttest, with an N-Gain score of 0.717 categorized as high/effective. The paired sample t-test showed a significant difference between pretest and posttest scores (p < .001), with a very large effect size (Cohen’s d = 2.45). These findings demonstrate that GLOSABIO is valid, practical, and effective in enhancing students’ mastery of biological scientific terminology.