Feby Kharisna
Universitas Dharmas Indonesia

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pengembangan E-LKPD berbasis model problem based learing pada mata pelajaran IPAS kelas V di SDN 08 Timpeh Feby Kharisna; Novi Wulandari, Yulia Darniyanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7161

Abstract

This research is motivated by the use of teaching materials that have not been maximised such as learning media that are still printed and have not used electronic media. This has an impact on the lack of maximum student learning outcomes in the learning process. The purpose of this research is to produce E- LKPD based on Problem Based Learning in IPAS class V at SDN 08 Timpeh. This type of research is research and development using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Research instruments include observation, interview guidelines, and instruments of validity, practicality, effectiveness. Data collection techniques by means of observation, interviews, and questionnaires. The results showed that: 1) the validity of E-LKPD by 5 validators obtained an average percentage of 90.1% (very valid category), 2) practicality by educators by 92% and by students by 99.6% (very practical category, 3) the effectiveness of E-LKPD based on learning outcomes tests reached an average of 99.5% (very effective category), thus E-LKPD based on Problem Based Learning model is valid, practical, effective.
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI BERBASIS STEM UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS SISWA PADA PEMBELAJARAN IPAS DI SEKOLAH DASAR Antik Estika Hader; Feby Kharisna; Wera Supita
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7624

Abstract

This research is motivated by students' lack of interest in learning, their passive responses when asked questions by the teacher, and their tendency to be disengaged and self-focused during class. Additionally, learning remains teacher-centered. These issues stem from the limited use of instructional media, particularly animated video media, in the learning process. This study aims to produce animated video learning media for ipas (science, social, and environmental education) in grade v that is valid, practical, and effective. this is a developmen research using the addie model, which includes the stages of analysis, design, development, implementation, and evaluation. The analysis stage includes curriculum analysis, needs analysis, and analysis of student characteristics. The design stage involves designing the learning tools and product, followed by product development, validation, and development trials. The development stage includes validity and practicality testing conducted at sdn 03 koto baru. the results of the validation test of the ipas animated learning video by three experts showed an average score of 80.95%, categorized as highly valid. Based on the analysis results, it can be concluded that the animated learning video for grade v ipas is highly suitable for use at sdn 03 koto baru. This research produced an animated learning video for grade v ipas that is highly valid, highly practical, and highly effective.
PENGEMBANGAN BAHAN AJAR E-COMIC BERBANTUAN CANVA PADA MATA PELAJARAN BAHASA INDONESIA KELAS III SDN 58/II SARI MULYA Ria Setiawati; Agus Saputra; Feby Kharisna
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 2 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i2.3207

Abstract

This research is motivated by the difficulties of students in understanding learning materials, especially in Indonesian Language subjects, due to the lack of innovative teaching materials used, wich are still in printed form and based on textbooks. The purpose of this research is to produce e-comic teaching mterials assisted by Canva in Indonesian Language subject that are valis, practical, effective. The research method used is the Research and Development (R&D) method. The development model used is the ADDIE model, wich consists of five stages: analysis, design, development, implementation, and evaluation. The validation result of teaching materials assisted by Canva in Indonesian Language subject were validated by five validators, with the following result: language aspect 87,5% with very valid category, graphic design expert validation 88,3% with very valid category, learning module expert validation 90%, question expert validation 88,8% with very valid category, and material expert validation 86,9% with very valid category. The result of the analysis of educator response qestionnaires obtained 100% with very practical category and student response questionnaires 94,6% with veri practical category. In the effectiveness test, an average score of 90% was obtained with a very effective category.