Claim Missing Document
Check
Articles

Found 15 Documents
Search

Pengembangan Media Video Animasi Berbasis KineMaster Muatan IPA Materi Sistem Pernapasan pada Manusia Kelas V Sekolah Dasar Melli Agustina; M. Anggrayni; Agus Saputra
Jurnal Basicedu Vol 6, No 4 (2022): August Pages 5501-7663
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i4.3560

Abstract

Penelitian ini bermaksud untuk mengembangkan media video animasi berbasis KineMaster pada muatan IPA materi sistem pernapasan pada manusia kelas V SD N 15 Sitiung. Minimnya media pembelajaran yang menarik minat peserta didik menjadi pendorong dilakukannya penelitian ini. Peserta didik memiliki karakter yang senang bermain game, menonton YouTube, tiktok bahkan membuat tiktok. Solusi yang dapat dilakukan oleh pendidik yaitu menghadirkan video animasi ke dalam proses belajar. Tujuan dari penelitian ini untuk menghasilkan media pembelajaran video animasi yang valid, praktis dan efektif. Jenis penelitian yang digunakan adalah R&D (Research and Development) dengan paradigma 4-D yang terdiri dari tahap pendefinisian, perancangan, pengembangan, dan penyebaran. Hasil uji validasi media video animasi yang dilakukan oleh 3 ahli memdapatkan nilai rata-rata 88,6% yang termasuk kategori sangat valid, uji praktikalitas dikategorikan sangat praktis dengan nilai rata-rata 83,7%, dan hasil efektifitas diperoleh skor rata-rata 93,4% dikategorikan sangat efektif. Hasilnya, media video animasi berbasis KineMaster yang dikembangkan sangat valid, praktis, dan efektif untuk diterapkan oleh pendidik dan peserta didik dalam proses pembelajaran. 
PENGEMBANGAN BUKU AJAR TEMATIK TERPADU BERBASIS PROBLEM BASED LEARNING DI KELAS V SD: The Development Of Integreted Thematic Book Using Problem Based Learning For 5 Grade Student In Primary School M. Anggrayni; Lika Apreasta
Cerdas Proklamator Vol 10 No 1 (2022): JURNAL CERDAS PROKLAMATOR
Publisher : Program Studi PGSD FKIP Universitas Bung Hatta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37301/cerdas.v10i1.117

Abstract

Text book is the important component in learning process, it is caused by the content of the text book will be delivered to the students in learning process. Recently, found that the teachers do not develop the textbook which is based on thematic integrated. In teaching the teachers are still be guided by teachers’ and students’ handbooks which are provided by Kemendikbud. There are some weakness in the teachers’ and students’ handbook that used in learning process, and need development. Based on the problem above, the researcher wants to develop the textbook of thematic integrated based on Problem Based Learning. The purpose of this research is to develop the textbook thematic integrated based on Problem Based Learning for fifth grade. The validity, practicallity, and efectiveness of this thematic integrated book for the fifth grade. This research used Four-D model. The subject of this research were teacher and fifth grade students in SDN Percobaan Padang and SDN 05 Padang Pasir. The technique of data analysis was analysis of validity,practicality and effectiveness. The data of validity obtained from the validity of textbook. The practicallity observed from the learning, questionaire of teachers’ response, questionaire of students’ response, and interview. The effectiveness conducted from observation of activity and the learning outcome of the students. The result of this research were: in definition stage it produced curriculum analysis, needs and students. The cover, acknowledgement, the book guidance, standard of competence and core competence, table of content, chapters and stabdard competence mapping, sub chapters, indicators, purposes of the learning and the steps of Problem Based Learning were the result of textbook design stage. The development stage for the average validity was 3.81 which is valid. The practicality of this research in learning process was 94%, the questionaire of teachers’ respond was 86.11% and for the questionaire of students’ response was 90% and they are included to very practicallity. The disseminate stage for the effectiveness was 87.81% for the percentage of the students. Generally, The learning outcomes of the students was very good. The conclusion was the textbook based on Problem Based Leaning which is thematc integrated and developed had been valid, pracitcal, and effective to use as one of textbook for teaching in fifth grade in elementary school.
Pengembangan Modul PPKn Terintegrasi Al-Qur’an Dan Hadis Tema 6 Kelas IV di Sekolah Dasar Wiwik Okta Susilawati; M Anggrayni; Siti Fatimah Ulfatun Nadziroha
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 4, No 6 (2022): December 2022
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v4i6.3410

Abstract

Penyelidikan ini  mempunyai masalah yang melatar belakangi dalam pembelajaran pada tema 6 materi tentang cita-citaku yang terdapat di buku tematik belum terintegrasi Al-Qur’an dan Hadis, oleh karena itu SD IP Daaruth Thullab sangat membutuhkan materi ajar yang terintegrasi Al-Qur’an dan Hadis. Sehingga memiliki  tujuan yaitu membantu pendidik serta peserta didik mendapatkan wawasan baru mengenai materi yang berhubungan dengan Al-Qur’an dan Hadis di kelas IV, meningkatkan sumber belajar  di sekolah dan menciptakan modul PPKn yang mengembangkan pelajaran sehingga berhubungan Al-Qur’an dan Hadis di kelas IV SD IP Daaruth Thullab yang sesuai, berguna, dan tepat guna, oleh sebab itu mampu menambah pemerolehan belajar siswa di SD IP Daaruth Thullab. bentuk penelitian adalah ulasan peningkatan yaitu memakai bentuk ADDIE. pemerolehan penilaian validasi modul PPKn kelas IV terintegrasi Al-Qur’an dan Hadis menurut percobaan  validasi sama tiga orang hebat memiliki angka biasanya 88,25% tergolong bagian sangat benar. Uji kepraktisan dengan poin umumnya  93,11%  digolongkan amat praktis, sementara itu hasil potensi modul PPKn kelas IV terintegrasi Al-Qur’an dan Hadis sementara angka kebanyakan 84,61% diklasifikasikan sangat efesien artinya modul PPKn dapat meningkatkan hasil belajar peserta didik
Pengembangan Modul P5 (Proyek Penguatan Profil Pelajar Pancasila) Fase B Tema Kewirausahaan Di Sekolah Dasar Wiwik Okta Susilawati; M. Anggrayni; Kustina Kustina
Innovative: Journal Of Social Science Research Vol. 3 No. 2 (2023): Innovative: Journal Of Social Science Research (Special Issue)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v3i2.1551

Abstract

Penelitian ini dilatar belakangi permasalahan yang dihadapi guru-guru SDN 01 Sitiung mencakup hal-hal berikut ini; 1) kurangnya pengetahuan tengtang projek penguatan profil pelajar Pancasila 2) Tidak adanya modul proyek untuk panduan implementasi pembelajaran proyek 3) Kurangnya pelatihan yang diadakan oleh diknas terkait dalam penerapan dan penyusunan projek profil pelajar Pancasila 4) Tidak memahaminya guru-guru mengenai dimensi, elemen, subelemen dan tujuan dari profil pelajar Pancasila yang ingin diterapkan disekolah. Dengan adanya modul proyek P5 ini guru tidak lagi mengarang dalam menentukan dimensi profil pelajar Pancasila yang ingin dicapai dalam kegiatan projek P5. Guru dapat menyusun modul proyek sesuai tahap fase siswa yang dapat disesuaikan denngan pencapaian karakteristik peserta didik di kelas. Jenis penelitian in Research and Development dengan 5 tahapan yaitu analyze, design, development, implementation and evaluation.Hasil yang didapatkan dari pengembangan modul proyek ini adalah vlidator mendapatkan 88,33% dan praktikalitas mendapatkan 95,02%.
Pengembangan Modul Ajar Mata Pelajaran IPAS Dalam Kurikulum Merdeka Pada Kelas IV Sekolah Dasar M. Anggrayni; Sonia Yulia Friska; Eny Retnawati
Innovative: Journal Of Social Science Research Vol. 3 No. 2 (2023): Innovative: Journal Of Social Science Research (Special Issue)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v3i2.1365

Abstract

Penelitian ini bertujuan untuk mengembangkan modul ajar mata pelajara IPAS dalam kurikulum merdeka. Karena modul ajar ini dapat membantu dan mempermudah guru dalam proses pembelajaran. Rancangan penelitian yang digunakan penelitian dan pengembangan (R&D) yang bertujuan untuk menghasilkan suatu produk baru dari hasil pengembangan. Model pengembangan yang digunakan adalah ADDIE (Analyze, Design, Development, Implementation, Evaluation), pengembangan modul ajar meliputi analisis kebutuhan, analisis karakteristik peserta didik, analisis modul ajar dan analisis materi. Kemudian melalui uji validitas oleh ahli (isi, kegrafikaan, Bahasa) dan uji praktikalitas (guru kelas IV, kepala sekolah, dan guru penggerak). Hasil dari uji validitas diperoleh rata-rata 83,98% kategori sangat valid, sedangkan uji praktikalitas memperoleh rata-rata 92,85% kategori sangat praktis
PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL BERBASIS CANVA PADA MATA PELAJARAN IPAS KELAS V SDN 02 SUNGAI RUMBAI M. Anggrayni; Wiwik Okta Susilawati; Muslimatun Hasanah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4516

Abstract

This research aims to overcome several problems that occur by developing more interesting learning media, so that it can improve student learning outcomes. The media that will be developed is digital comic-based learning media which aims to attract students' interest in improving learning outcomes. This research uses the type of research and development R&D (Research and Development). The R&D (Research and Development) research method is a research method used to produce certain products and test the effectiveness of these products. Apart from that, Research and Development is also a research method for developing and testing products that will later be developed in the world of education. Based on the problems described in the background, this research uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The ADDIE model is a systematic learning design model. The ADDIE model has five development stages, namely: Analyze, Design, Development, Implementation, Evaluation. In developing ADDIE there are five procedural stages, namely Analysis, Design (rancangan), Development (pengembangan), Implementation (implementasi) and Evaluation (evaluasi). Test the effectiveness of Canva-based digital comic learning media in science subjects to support the independent curriculum for class V elementary schools, seen from student learning outcomes. Where the effectiveness sheet is in the form of a test containing questions, based on the effectiveness test that was carried out in class V of SDN 02 Sungai Rumbai, namely with an average score of 92% in the very effective category. The results of the analysis of 23 students who completed and 2 who did not complete, with a total of 25, the number of students who completed was 23 divided by the number of students 25 times 100, the result was 92% categorized as very effective.
Peningkatan Kemampuan Mengenal Angka dengan Menggunakan Media Papan Flanel M. Anggrayni; Ayu Mustika Sari
Jurnal Pelita PAUD Vol 4 No 1 (2019): Jurnal Pelita PAUD
Publisher : STKIP Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v4i1.823

Abstract

Penelitian tindakan kelas ini dilatarbelakangi oleh rendahnya hasil belajar anak pada aspek kognitif. Dalam proses pembelajaran guru kurang mengembangkan kemampuan mengenal angka, hal ini telihat dari pembelajaran yang masih bersifat konvensional dengan hanya memanfaatkan papan tulis yang ada di sekolah. Proses pembelajaran terlihat masih bersifat teacher center. Penelitian tindakan kelas ini dilakukan dalam dua siklus, subjek dari penelitian ini adalah anak dari TK Islam Bakti 50 Sungai Rumbai yang berjumlah 10 orang. Instrumen penelitian yang digunakan dalam penelitian ini adalah lembar observasi untuk anak. Persentase hasil penelitian belajar kognitif anak 70% sudah berada pada tahap Berkembang Sesuai Harapan (BSH), berarti bahwa nilai yang diperoleh anak telah mencapai terget perkembangan kognitif. Berdasarkan penelitian dapat disimpulkan bahwa dengan menggunakan media papan flanel dapat meningkatkan hasil belajar kognitif anak. Kata Kunci: Kognitif, Papan Flanel, Lambang Bilangan.
PENGEMBANGAN MEDIA E-KOMIK BERBANTU APLIKASI CANVA PADA MATA PELAJARAN PENDIDIKAN PANCASILA DI KELAS IV UPT SD NEGERI 17 SITIUNG: Penelitian Skripsi M. Anggrayni; Dodi Widia Nanda; Wiwin Nurmala Sari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7155

Abstract

The study aims to create e-comic learning media assisted by the canva application to increase insight into learning media and can be used in schools so that it can produce valid, practical, and effective learning media. This e-comic learning media uses the help of the canva application. In this study, the type of research and development used is R&D (Research and Development), with a 4-D development model consisting of four main stage, namely: Define, Design, Development, and Dessimination. The results of the study on the e-comic media produced obtained an average value of 83,33 categorized as very valid, the validation of the teaching module obtained an average value 0f 84,71 categorized as very valid, and the validation of the questions obtained an average value of 85,93 categorized as very valid. The results of the practicality test by practitioners, namely educators, obtained an average value of 92,30 categorized as very practical, and the results of the practicality by practitioners, namely students, obtained an average value of 90,44 categorized as very practical. The results of the effectiveness test in the from of a learning outcome test obtained from class IV students obtained an average score of 88,23 which can be said to be effective.
Development of AR Assemblr Teaching Materials Based on Civic Literacy on Behavior Material According to Pancasila Values ​​in Elementary Schools: Pengembangan Bahan Ajar AR Assemblr Berbasis Literasi Kewargaan Pada Materi Perilaku Sesuai Nilai-Nilai Pancasila Di Sekolah Dasar Wanda Ariesta Islami; Wiwik Okta Susilawati; M. Anggrayni
Journal of Vocational Education and Information Technology (JVEIT) Vol. 7 No. 1 (2026): Jurnal JVEIT : Vol 7 No 1 2026
Publisher : Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/jveit.v7i1.2313

Abstract

This research is motivated by the low civic literacy, especially in the civic knowledge aspect of fifth-grade students in the Pancasila Education subject at SDN 14 Pulau Punjung, which is caused by the limited use of interactive digital technology-based teaching materials in schools. This research aims to develop a valid, practical, and effective Augmented Reality (AR) Book Assemblr teaching material to improve students' civic knowledge. The methodology used in this research is Research and Development (R&D) with a 4D development model (Define, Design, Develop, Disseminate). Data collection instruments used include validation sheets from material and teaching material experts, teacher and student response questionnaires to measure practicality, and questions to evaluate product effectiveness. The results of the study indicate that the AR Book teaching material developed meets the criteria of very valid, with a content validity score of 86.11%, language validity of 82.40%, graphic validity of 89.59%, teaching module validity of 85.37%, and question validity of 85%. This product is also stated to be very practical to use in learning based on the implementation of the teaching module of 88%, as well as the acquisition of a teacher response score of 100% and a student response of 96%. In addition, the AR Book teaching material has proven effective in improving the civic knowledge of fifth grade students, as shown by the results of the teaching material effectiveness test of 90.87%, which is included in the high category.
Development of an AI-Based Eco Digital Storytelling Model to Develop the Ecological Intelligence of Elementary School Students: Pengembangan Model Eco Digital Storytelling Berbasis AI Untuk Mengembangkan Kecerdasan Ekologis Siswa Sekolah Dasar Feby Kharisna; Yulia Darniyanti; Dhara Atika Putri; M. Anggrayni
Journal of Vocational Education and Information Technology (JVEIT) Vol. 7 No. 1 (2026): Jurnal JVEIT : Vol 7 No 1 2026
Publisher : Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/jveit.v7i1.2315

Abstract

The low level of students' ecological intelligence and the limited integration of digital technology into environmental learning require innovative instructional models that are responsive to technological advances. This study aimed to develop an Eco Digital Storytelling Model Based on Generative Artificial Intelligence (AI) to enhance elementary school students' ecological intelligence. The study employed a Research and Development (R&D) approach using the ADDIE development model, consisting of the stages of Analysis, Design, Development, Implementation, and Evaluation. The research was conducted with fifth-grade students at SD Negeri 15 Koto Baru and SD Negeri 09 Sitiung, Dharmasraya Regency, Indonesia. Data were collected through observations, interviews, expert validation, practicality questionnaires, learning implementation observations, and pretest-posttest assessments. Data were analyzed using descriptive and inferential statistics, including validity analysis, practicality analysis, N-Gain analysis, and paired sample t-test. The findings revealed that the developed model consists of six learning stages: Eco Explore, Story Planning, AI Story Creation, Deep Reflection, Eco Action, and Sharing & Evaluation. The model met the criteria of validity, practicality, and effectiveness for implementation in elementary education. Its implementation enhanced students' engagement, critical thinking, creativity, and digital literacy while improving ecological knowledge, awareness, attitudes, decision-making skills, and pro-environmental actions. The novelty of this study lies in integrating Education for Sustainable Development (ESD), Digital Storytelling, Generative Artificial Intelligence (AI), and the Deep Learning approach into a comprehensive instructional model, providing an innovative framework for environmental education that addresses the demands of twenty-first-century learning and supports sustainable education in elementary schools.