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Perancangan Aplikasi Penggajian Karyawan Berbasis Desktop Pada PT. Ade Pratama Teknik Menggunakan Metode Agile Eti Sapitri; Fajriyah; Riza Kartina
Jurnal Komputer, Informasi dan Teknologi Vol. 5 No. 2 (2025): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v5i2.2950

Abstract

Penelitian ini bertujuan untuk merancang dan mengembangkan aplikasi penggajian karyawan berbasis desktop pada PT. Ade Pratama Teknik dengan menggunakan metode Agile. Selama ini, proses penggajian di perusahaan masih dilakukan secara manual menggunakan Microsoft Excel, sehingga sering menimbulkan kendala berupa keterlambatan, kesalahan perhitungan, serta kurang efisien dalam pencatatan data karyawan. Untuk mengatasi permasalahan tersebut, penelitian ini menggunakan pendekatan kualitatif dengan teknik pengumpulan data melalui wawancara, observasi, studi pustaka, dan dokumentasi. Perancangan sistem dilakukan menggunakan Unified Modeling Language (UML) dengan pemodelan use case diagram, activity diagram, dan class diagram, kemudian diimplementasikan dalam bentuk aplikasi berbasis desktop. Metode Agile dipilih karena bersifat iteratif, adaptif, serta memungkinkan perubahan kebutuhan sistem secara dinamis sesuai masukan dari pengguna. Hasil implementasi menunjukkan bahwa aplikasi mampu mendukung pengelolaan data karyawan, absensi, jabatan, serta perhitungan gaji secara lebih akurat dan efisien. Antarmuka aplikasi dirancang sederhana dan user-friendly, sehingga mudah digunakan oleh admin, bendahara, maupun pimpinan dalam mengakses data serta menyusun laporan penggajian. Berdasarkan hasil pengujian menggunakan metode black-box testing, seluruh fitur utama berjalan sesuai spesifikasi tanpa ditemukan error yang mengganggu. Simpulan penelitian ini adalah bahwa penerapan metode Agile dalam pengembangan aplikasi penggajian berbasis desktop terbukti efektif meningkatkan efisiensi, akurasi, dan transparansi administrasi penggajian di PT. Ade Pratama Teknik. Penelitian ini diharapkan dapat menjadi model penerapan sistem informasi penggajian yang modern, fleksibel, dan adaptif, serta dapat dikembangkan lebih lanjut untuk integrasi dengan sistem berbasis web maupun mobile.
Development of an Ordering Application for Ayek Jerangan Shop in Tanjung Bunut Village Using the Waterfall Method Dili Muhamad Padholi; Fajriyah; Riza Kartina
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 5 No. 3 (2026): June 2026
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59934/jaiea.v5i3.1446

Abstract

The development of information technology has improved efficiency in various sectors, including clean water distribution. In Tanjung Bunut Village, ayek jerangan (boiled or refillable drinking water) is a primary water source, but its ordering and distribution system remains conventional, causing irregular supply and fake orders. This study aims to design a web-based ordering application to improve efficiency, transparency, and accessibility for residents. The application is expected to help manage demand and distribution in a more structured manner and enhance service quality for the community.
Implementasi Sistem Daftar Hadir QR Code Scanner Berbasis Mobile pada Lembaga Kursus dan Pelatihan (Studi Kasus: LKP Zakiyah Muara Enim) mujib ikhsan; Khana Wijaya; Riza Kartina
Journal of Information Technology Ampera Vol. 7 No. 2 (2026): Vol. 7 No. 2 (2026): Journal of Information Technology Ampera
Publisher : APTIKOM SUMSEL

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Lembaga Kursus dan Pelatihan (LKP) Zakiyah Muara Enim masih menerapkan sistem daftar hadir manual sehingga menimbulkan ketidakefisienan waktu, risiko human error, potensi manipulasi data melalui praktik titip absen, kesulitan rekapitulasi, serta risiko kerusakan dokumen fisik. Penelitian ini bertujuan merancang dan mengimplementasikan sistem daftar hadir digital berbasis QR Code Scanner pada aplikasi mobile untuk mengatasi permasalahan tersebut. Metode pengembangan yang digunakan adalah Agile, meliputi tahap perencanaan, perancangan, pengembangan, pengujian, evaluasi, dan rilis, dengan data dikumpulkan melalui observasi, wawancara, dan studi pustaka. Sistem dibangun menggunakan framework Flutter dan bahasa Dart pada sisi front-end, serta Firebase Authentication dan Cloud Firestore sebagai backend dan basis data real-time. Pengujian fungsional dengan metode Black Box Testing terhadap delapan skenario utama menunjukkan seluruh fitur, meliputi autentikasi, generate dan validasi QR Code, pencatatan kehadiran, serta rekapitulasi laporan, berjalan sesuai spesifikasi yang dirancang. Hasil pengujian menunjukkan bahwa proses absensi yang sebelumnya membutuhkan 10-15 menit per sesi dapat dipersingkat menjadi hitungan detik, sejalan dengan target waktu proses kurang dari 3 detik dan tingkat keberhasilan pemindaian di atas 95% yang ditetapkan dalam perancangan sistem. Penelitian ini menghasilkan model digitalisasi presensi yang efisien dan dapat direplikasi oleh lembaga pendidikan nonformal sejenis.
PERANCANGAN APLIKASI PENDAFTARAN NOMOR ANTRIAN SECARA ONLINE BERBASIS ANDROID: Cindy Partika Sari, Khana Wijaya, Riza Kartina cindy partika; Khana Wijaya; Riza Kartina
jurnal kesehatan terapan sains dan teknologi Vol 4 No 2 (2026): Journal Health Applied Science And Technology (JHAST)
Publisher : IKesT Muhammadiyah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52523/jhast.v4i2.115

Abstract

The patient registration process at RSUD Kota Prabumulih is still conducted manually, requiring patients to visit the hospital directly to obtain a queue number. This condition often causes long queues, increased waiting times, and less efficient healthcare services. This study aims to design and develop an Android-based Online queue registration application to facilitate patient registration and improve service efficiency. The research employed a descriptive method with a qualitative approach. Data were collected through observation, interviews, documentation, and literature studies. System development was carried out using the Waterfall method, which consists of requirements analysis, system design, coding, and testing. The application was developed using the Flutter framework, Dart programming language, and SQLite database. The results indicate that the application successfully provides user registration, login, Online queue registration, queue number information, and real-time queue monitoring features. Black Box Testing showed that all system functions operated according to the specified requirements. The implementation of the application helps reduce patient waiting times, minimizes congestion at registration counters, and improves the effectiveness and efficiency of healthcare services. Therefore, the Android-based Online queue registration application can support better patient service management and contribute to improving healthcare service quality at RSUD Kota Prabumulih.
Perancangan Aplikasi Android Untuk Pencatatan Dan Riwayat Kegiatan Posyandu Terpadu (Studi Kasus: Posyandu Merpati III) Ajeng Anjani; Iwan Setiawan; Riza Kartina
jurnal kesehatan terapan sains dan teknologi Vol 4 No 2 (2026): Journal Health Applied Science And Technology (JHAST)
Publisher : IKesT Muhammadiyah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52523/jhast.v4i2.124

Abstract

Posyandu services are a form of community health effort that requires an accurate, fast, and structured data recording process. However, in many Posyandu, recording is still done manually, leading to problems such as data loss, delayed reporting, and difficulty monitoring the health development of toddlers and adolescents. This study aims to design an Android application for recording and tracking the history of integrated Posyandu activities to help cadres (kader) manage service data, including weighing, measurement, immunization, and other activity records. The application was designed using a system development method and equipped with data input features, digital storage, and automatic report generation. The results of this study are expected to improve the work efficiency of cadres, minimize recording errors, and support more accurate, integrated, and user-friendly community health monitoring at the Posyandu level.
Pengembangan Aplikasi Arsip Digital Berbasis OCR Dan Rule-Based System Eci Wulandari; Iwan Setiawan; Riza Kartina
jurnal kesehatan terapan sains dan teknologi Vol 4 No 2 (2026): Journal Health Applied Science And Technology (JHAST)
Publisher : IKesT Muhammadiyah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52523/jhast.v4i2.133

Abstract

The management of correspondence archives in higher education institutions continues to face various challenges, including dependence on physical document storage, limited archival space, and difficulties in information retrieval. These conditions highlight the need for an archival management system capable of supporting document digitalization while facilitating archive classification and retrieval processes. This study develops a digital archive system based on Optical Character Recognition (OCR) and a Rule-Based System for the rectorate unit of Universitas Prabumulih. System development was conducted using the Design Thinking approach, which consists of the empathize, define, ideate, prototype, and test stages to ensure that the proposed solution aligns with user needs. OCR technology was utilized to extract textual information from scanned documents, while the Rule-Based System was implemented to identify and classify archives according to predefined rules. The developed system provides a more structured archival management mechanism through document digitalization, automated classification, and content-based document retrieval. The integration of these technologies enhances the efficiency of incoming and outgoing correspondence management and supports the transformation of archival practices from physical media to digital archives that are more accessible, manageable, and sustainable.
PERANCANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID PADA MATA PELAJARAN KOMPUTER M. Afri Rahman; Iwan Setiawan; Riza Kartina
jurnal kesehatan terapan sains dan teknologi Vol 4 No 2 (2026): Journal Health Applied Science And Technology (JHAST)
Publisher : IKesT Muhammadiyah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52523/jhast.v4i2.134

Abstract

This research aims to develop Android-based learning media for computer subjects as a more interactive, accessible, and relevant solution tailored to students' needs in the digital era. The research method employed is a qualitative approach, with data collection techniques consisting of observation, interviews, documentation, and literature studies. The development of this application applies the Design Thinking framework (Empathize, Define, Ideate, Prototype, and Test) by utilizing the Flutter framework, Dart programming language, UML modeling, and interface design through Figma. Furthermore, the system's structural reliability was evaluated using the White Box Testing method. The results show that the Android-based learning media application was successfully developed and integrated with the Firebase Firestore database to manage materials, quizzes, and evaluation results. Testing on 13 main features (including login/logout, material management, automatic score calculation, and PDF generation) achieved a perfect success rate. The implementation of this media is proven to facilitate students in understanding computer materials anytime and anywhere through visual displays, animations, and an interactive interface, thereby significantly increasing students' learning motivation.