Mia Ningsih
Universitas Negeri Medan

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PENGARUH KOMIK DIGITAL BERBASIS KEARIFAN LOKAL MELAYU TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA SISWA KELAS V SEKOLAH DASAR Mia Ningsih; Waliyul Maulana Siregar; Nurmayani Nurmayani; Apiek Gandamana; Laurensia Masri Perangin Angin
Jurnal Merah Putih Sekolah Dasar Vol. 3 No. 4 (2026): MARET 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v3i4.72621

Abstract

This study aims to determine the effect of using digital comics based on Malay local wisdom on Pancasila Education learning outcomes for fifth-grade students at SDN 101744, Klambir Village. This study used a quantitative approach with a quasi-experimental nonequivalent control group design. The sample consisted of two classes: Class VA as the control class using the lecture or conventional method, and Class VB as the experimental class receiving treatment. Data were collected through pretests and posttests and analyzed using an independent sample t-test. The results showed a significant effect between the implementation of digital comics based on Malay local wisdom and the implementation of digital comics based on Malay local wisdom. Students learning using this method, or the experimental class, experienced a significant increase in learning outcomes, at 81.48%, compared to 32% in the control class. Data analysis revealed a t-test value greater than the t-table (6.102>2.010), with a significant value (2-tailed) of less than 0.05 (0.000<0.05). The hypothesis test results indicate that the H0 is rejected and the H is accepted. Therefore, the application of digital comic media based on Malay local wisdom to improve student learning outcomes in Pancasila Education has proven effective.
Pengembangan Bahan Ajar Pendidikan Kewarganegaraan Berbasis Augmented Reality Terintegrasi Kearifan Lokal dan Empat Literasi Baru Waliyul Maulana Siregar; Apiek Gandamana; Muhammad Rifai Harahap; Anggili Pratama; Suci Rahmania Putri; Mia Ningsih; Fandi Setiawan
JGK (Jurnal Guru Kita) Vol. 10 No. 1: Desember 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jgk.v10.i3.75832

Abstract

Penelitian ini bertujuan mengembangkan bahan ajar PKn berbasis Augmented Reality (AR) yang mengintegrasikan kearifan lokal dan empat literasi baru bagi mahasiswa calon guru SD. Metode yang digunakan adalah penelitian dan pengembangan (R&D) model Borg & Gall yang dimodifikasi. Pengujian validitas dan kepraktisan dilakukan melalui uji coba terbatas terhadap 30 mahasiswa PGSD Universitas Negeri Medan. Data dikumpulkan menggunakan teknik validasi ahli dan angket respon mahasiswa. Hasil validasi ahli materi menunjukkan bahan ajar berada pada kategori “sangat layak” (92,5%), sementara validasi ahli media memperoleh skor 90%. Respon mahasiswa menunjukkan tingkat kepraktisan yang tinggi: sebanyak 87% mahasiswa merasa terbantu memahami materi melalui fitur AR, dan 83% menilai bahan ajar ini memperkuat keterhubungan konsep kewarganegaraan dengan nilai lokal. Selain itu, 76% mahasiswa menyatakan integrasi empat literasi baru secara eksplisit mampu mendorong mereka berpikir kritis, kolaboratif, dan reflektif sesuai profil pelajar Pancasila. Dapat disimpulkan bahwa bahan ajar berbasis AR ini layak, sangat praktis, serta berpotensi meningkatkan kompetensi calon guru dalam menghadapi tuntutan Society 5.0.