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Jurnal Teknologi dan Sistem Komputer
Published by Universitas Diponegoro
ISSN : 26204002     EISSN : 23380403     DOI : -
Jurnal Teknologi dan Sistem Komputer (JTSiskom, e-ISSN: 2338-0403) adalah terbitan berkala online nasional yang diterbitkan oleh Departemen Teknik Sistem Komputer, Universitas Diponegoro, Indonesia. JTSiskom menyediakan media untuk mendiseminasikan hasil-hasil penelitian, pengembangan dan penerapannya di bidang teknologi dan sistem komputer, meliputi sistem embedded, robotika, rekayasa perangkat lunak dan jaringan komputer. Lihat fokus dan ruang lingkup JTSiskom. JTSiskom terbit 4 (empat) nomor dalam satu tahun, yaitu bulan Januari, April, Juli dan Oktober (lihat Tanggal Penting). Artikel yang dikirimkan ke jurnal ini akan ditelaah setidaknya oleh 2 (dua) orang reviewer. Pengecekan plagiasi artikel dilakukan dengan Google Scholar dan Turnitin. Artikel yang telah dinyatakan diterima akan diterbitkan dalam nomor In-Press sebelum nomor regular terbit. JTSiskom telah terindeks DOAJ, BASE, Google Scholar dan OneSearch.id Perpusnas. Lihat daftar pengindeks. Artikel yang dikirimkan harus sesuai dengan Petunjuk Penulisan JTSiskom. JTSiskom menganjurkan Penulis menggunakan aplikasi manajemen referensi, seperti Mendeley, Endnote atau lainnya. Penulis harus register ke jurnal atau jika telah teregister, dapat langsung log in dan melakukan lima langkah submisi artikel. Penulis harus mengupload Pernyataan Pengalihan Hak Cipta saat submisi. Artikel yang terbit di JTSiskom akan diberikan nomer identifier unik (DOI/Digital Object Identifier) dan tersedia serta bebas diunduh dari portal JTSiskom ini. Penulis tidak dipungut biaya baik untuk pengiriman artikel maupun pemrosesan artikel (lihat APC/Article Processing Charge). Jurnal ini mengimplementasikan sistem LOCKSS untuk pengarsipan secara terdistribusi di jaringan LOCKSS privat.
Arjuna Subject : -
Articles 413 Documents
Pembuatan Permainan Lompat Karung Berbasis iOS Menggunakan GameSalad Laila Adhanisa; Rinta Kridalukmana; Kurniawan Teguh Martono
Jurnal Teknologi dan Sistem Komputer Volume 4, Nomor 2, Tahun 2016 (April 2016)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1452.94 KB) | DOI: 10.14710/jtsiskom.4.2.2016.414-424

Abstract

Game edukasi merupakan suatu bentuk permainan yang berperan dalam membantu mendidik anak. Permainan dan bermain sangat identik dengan dunia anak- anak. Melalui permainan, anak-anak dapat mempelajari/mengenal banyak hal. Perancangan game edukasi ini bertujuan untuk membuat karakter yang mewakili dunia anak, membantu anak dalam belajar, dan membuat proses belajar anak lebih menarik dan menyenangkan. Oleh karena itu dikembangkanlah permainan Lompat Karung sebagai media pembelajaran anak tersebut melalui permainan perangkat bergerak berbasis iOS. Permainan Lompat Karung tersebut dibangun menggunakan GameSalad. Metode pengembangan mutimedia yang digunakan adalah Multimedia Development Life Cycle (MDLC) yang terdiri dari enam tahap, yaitu: konsep,desain,pengumpulan materi, pembuatan, pengujian, dan distribusi/evaluasi. Untuk metode pengujian aplikasi menggunakan metode Black Box Test. Hasil dari penelitian ini berupa suatu aplikasi permainan dengan nama Lompat Karung yang dapat berjalan dengan baik pada perangkat bergerak berbasis iOS. Permainan tersebut dapat menjadi media pembelajaran pada anak SD dalam melatih kemampuan berhitung dengan cara yang menyenangkan.
Implementasi Algoritma Kriptografi RSA untuk Enkripsi dan Dekripsi Email Albert Ginting; R. Rizal Isnanto; Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 3, Nomor 2, Tahun 2015 (April 2015)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (543.691 KB) | DOI: 10.14710/jtsiskom.3.2.2015.253-258

Abstract

In the world of Internet nothing is really safe. There's always a gap in any application made. Likewise in email delivery. To minimize attacks on the data transmission is usually applied cryptography. One fairly popular cryptographic algorithms are RSA algorithm. In this study will discuss the implementation of a cryptographic algorithm RSA encryption and decryption process email. To test created a java-based email client program with message encryption and decryption features messages. This application uses the Java programming language and Netbeans 7.4 as editor. Mail servers used is Google Mail. The initial step of this study was to download email from the Google server and encrypt the message. The second step is decrypt the message to verify whether the message is still the same as the original message before it is encrypted . Results from this study is the application that can encrypt and decrypt messages using RSA cryptographic algorithm. With this application is expected to mail delivery is much safer. Because encrypted email will generate a random decimal number of unknown value .
Purwarupa Sistem Pemantau dan Peringatan Kadar Gas Karbon Monoksida (CO) pada Kabin Mobil Berbasis Mikrokontroler ATMega8 Anggit Perdana; Adian Fatchur Rochim; Eko Didik Widianto
Jurnal Teknologi dan Sistem Komputer Volume 1, Nomor 2, Tahun 2013 (April 2013)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (429.613 KB) | DOI: 10.14710/jtsiskom.1.2.2013.34-41

Abstract

High growth in vehicle, contribute air pollution and reduce human health quality. One of pollutants that generated by motor vehicle emissions is carbon monoxide (CO). CO gas can cause health problems for humans, even if exposed to long periods time will cause death. Emission test devices have been widely available in many auto repair shops, but at the moment emission testing, only read gas source or emissions sources from the muffler hole. Cabin space usually escaped from checking, whether there is pollution that enters the cabin or not. This final project has a purpose to design a carbon monoxide detector devices which will show the levels of carbon monoxide (CO) into 4 categories of air quality,that are safe, wary, watch out, and danger. System will automatically warning the driver if the gas exceeds the threshold. Microcontroller that used as the central data processing data is microcontroller Atmega 8, by ATMEL and use gas censor TGS 2442. Design begin with a hardware schematic and software design using BASCOM-AVR. Implementation phase include the implementation of the physical device, programs, and censor. Testing phase is done by testing the tool using 3 gas source, that are cigarette smoke, motorcycle exhaust, and car exhaust. The test result showed that the highest error rate on these tool when compared with a comparable gas analyzer scott instruments is 6.46%, with 93.54% accuracy rate. This CO gas monitor hasadvantage easily portable and include three actuators, that are LCD will show the levels of CO gas, buzzer will give warning sound when gas exceeds the threshold, and the vibrating motor provide tactile warning to the user.
Aplikasi Visualisasi 3D Pada Struktur Sistem Rangka Manusia Berbasis Android Satya Arisena Hendrawan; R. Rizal Isnanto; Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 3, Nomor 4, Tahun 2015 (Oktober 2015)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (891.417 KB) | DOI: 10.14710/jtsiskom.3.4.2015.426-435

Abstract

The development of information technology has penetrated into various aspects of human life that it can perform an active role on information technology. In learning, for instance in the world of education, there are many simply interactive applications run on Android operating system . This application employs Unity 3D software as an editor. The initial step of making this final project is creating a design of user interface application. Waterfall Development used as methodology for developing this application. Stages of research method, requirements, design, implementation, testing, and maintenance. User application is capable to run all menus contained on the application of "3D Visualization of Human Skeleton Structure System". With this application android-based user can exercise anytime and anywhere, and this application can run well when tested using black-box and got positive results when tested to application user.
Aplikasi Steganografi Menggunakan LSB 4 Bit Sisipan dengan Kombinasi Algoritme Substitusi dan Vigenere Berbasis Android Priyagung Hernawandra; Supriyadi Supriyadi; U. Tresna Lenggana
Jurnal Teknologi dan Sistem Komputer Volume 6, Issue 2, Year 2018 (April 2018)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (942.19 KB) | DOI: 10.14710/jtsiskom.6.2.2018.44-50

Abstract

This study aims to implement steganography with 4 bit LSB method combined with Vigenere and substitution encryption algorithms. This combination strengthens the security of text messages that are inserted into the image because the message is already a ciphertext as the result of the Vigenere and substitution encryption process. This steganography is realized as an application that runs on Android devices. This application can insert text messages that contain space characters and a combination of uppercase letters in a digital image. Using this application, insertion of messages into images causes the increase of images size by an average of 12.77% of the original size from 10 sample images.
Maximum Likelihood Classification dengan Ekstraksi Fitur Fast Fourier Transform untuk Pengenalan Mobil Derry Alamsyah
Jurnal Teknologi dan Sistem Komputer Volume 6, Issue 1, Year 2018 (January 2018)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (292.208 KB) | DOI: 10.14710/jtsiskom.6.1.2018.32-36

Abstract

The car recognition is part of the field of traffic surveillance on the image. In general, the car recognition using the form-based feature as a unique feature. Another feature in object recognition is the frequency feature. One feature of frequency is the Fourier feature, this feature is obtained by using Fast Fourier Transform (FFT) method. The object recognition can be done by determining the maximum value of likelihood and classifying it with Maximum Likelihood Classification (MLC). The use of FFT and MLC in the car object recognition has never been used. The results of both are in a good accuracy that is 76%.
PID Parameters Auto-Tuning on GPS-based Antenna Tracker Control using Fuzzy Logic Ahmad Riyandi; Sumardi Sumardi; Teguh Prakoso
Jurnal Teknologi dan Sistem Komputer Volume 6, Issue 3, Year 2018 (July 2018)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (477.622 KB) | DOI: 10.14710/jtsiskom.6.3.2018.122-128

Abstract

The moving vehicles require an antenna to communicate which is placed on the vehicles and at the ground station (ground control station, GCS). Generally, GCS uses a directional antenna equipped with the drive system with the conventional proportional, proportional-integral, or proportional-integral-derivative (PID) control, and step-tracking algorithms based on the received signal strength indicator (RSSI). This research used PID control method tuned with fuzzy logic based on Global Positioning System (GPS) to control a directional antenna at GCS. The resulting antenna tracker system was capable of tracking objects with a minimal error of 0° at azimuth and elevation angle and had a maximal error of 49° for a 49 km/hour speed object. The system had an average rise time of 0.7 seconds at an azimuth angle and 1.08 seconds at an elevation angle. This system can be used to control antenna direction for moving vehicles, such as an unmanned aerial vehicle (UAV) and rocket.
Analisis Model Penelusuran Backward Chaining dalam Mendeteksi Tingkat Kecanduan Game pada Anak Anastasya Latubessy; Ahmad Jazuli
Jurnal Teknologi dan Sistem Komputer Volume 5, Issue 4, Year 2017 (October 2017)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (275.244 KB) | DOI: 10.14710/jtsiskom.5.4.2017.129-134

Abstract

Game addiction rate can be detected by applying expert system. This study developed a model of game addiction analysis using backward chaining. This model uses six types of game addiction behavior, among others, salience, euphoria, conflict, tolerance, withdrawal, relapse and reinstatement. Someone is said to be addicted to the game if it meets at least three types of game addiction behavior. Testing the validity of the model is done by testing the closeness of the agreement between the model analysis and expert analysis, resulting in a value of 0.78 which means having a strong agreement.
Perbandingan Algoritma C4.5 dan CART dalam Memprediksi Kategori Indeks Prestasi Mahasiswa Dea Alverina; Antonius Rachmat Chrismanto; R. Gunawan Santosa
Jurnal Teknologi dan Sistem Komputer Volume 6, Issue 2, Year 2018 (April 2018)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (309.455 KB) | DOI: 10.14710/jtsiskom.6.2.2018.76-83

Abstract

This research compared the accuracy of prediction of Grade Point Average (GPA) of the first semester students using C4.5 and CART algorithms in Faculty of Information Technology (FTI), Universitas Kristen Duta Wacana (UKDW). This research also explored various parameters such as numeric attribute categorization, data balance, GPA categories number, and different attributes availability due to the difference of data availability between Achievement Admission (AA) and Regular Admission (RA). The training data used to create decision tree were FTI students, 2008-2015 batch, while the testing data were FTI students, 2016 batch. The accuracy of prediction was measured by using crosstab table. In AA, the accuracy of both algorithms can be achieved about 86.86%. Meanwhile, in RA the accuracy of C4.5 is about 61.54% and CART is about 63.16%. From these accuracy result, both algorithms are better to predict AA rather than RA.
Perbandingan Hasil Deteksi Plagiarisme Dokumen dengan Metode Jaro-Winkler Distance dan Metode Latent Semantic Analysis Tinaliah Tinaliah; Triana Elizabeth
Jurnal Teknologi dan Sistem Komputer Volume 6, Issue 1, Year 2018 (January 2018)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1418.594 KB) | DOI: 10.14710/jtsiskom.6.1.2018.7-12

Abstract

Various methods are applied in the application of plagiarism detection to help check the similarity of a document. Jaro-Winkler Distance can measure the distance between two strings. However, this method basically depends on the position of the word. Latent Semantic Analysis emphasizes the words contained in the document regardless of its linguistic character. This study compares the results of plagiarism detection using the Jaro-Winkler Distance and the Latent Semantic Analysis method. From comparing results of  Jaro-Winkler Distance method and Latent Semantic Analysis method, Jaro-Winkler Distance method is better than Latent Semantic Analysis method if using the same test data. Jaro-Winkler Distance method will give plagiarism result 100% and Latent Semantic Analysis method will give plagiarism result 97,14%.

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