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HISTOGRAM: Jurnal Pendidikan Matematika
ISSN : 25496700     EISSN : 25496719     DOI : -
Core Subject : Education,
HISTOGRAM: Jurnal Pendidikan Matematika terbit 2 (dua) kali setahun pada bulan Maret dan September dengan proses peer-review dan open access. Memiliki p-ISSN: 2549-6700 dan e-ISSN:2549-6719 , diterbitkan oleh Program Studi pendidikan matematika STKIP Andi Mattappa Pangkep. HISTOGRAM Berisi tulisan/artikel hasil pemikiran dan hasil penelitian yang ditulis oleh pakar, pendidik, ilmuan, praktisi dan pengkaji dalam disiplin ilmu pendidikan matematika terutama pada pengembangan model pembelajaran dan pengembangan perangkat serta istrument pembelajaran matematika
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Articles 6 Documents
Search results for , issue "Vol 5, No 1 (2021): Histogram" : 6 Documents clear
PENGARUH PELAKSANAAN PROGRAM MAGANG III TERHADAP KESIAPAN MENGAJAR MAHASISWA CALON GURU Harti Oktarina
HISTOGRAM: Jurnal Pendidikan Matematika Vol 5, No 1 (2021): Histogram
Publisher : STKIP Andi Matappa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/histogram.v5i1.853

Abstract

This study aims to determine the relationship between the implementation of the apprenticeship program III on the teaching readiness of student-teacher candidates for the Economic Education Study Program of STKIP Indonesian Development. This study uses a quantitative approach. The population in this study were students of the Economic Education Study Program of STKIP Indonesian Development. A sample of 158 respondents using a purposive random sampling technique. The data collection technique used was a questionnaire. Before the questionnaire is used, it has been tested first. The test results stated that the questionnaire was valid and reliable. Based on the results of the analysis test, it was found that the implementation of the apprenticeship program III had a positive and significant effect on the teaching readiness of prospective teachers in the Economic Education Study Program of STKIP Indonesian Development. This is indicated by the results of the t-test where the value of t count> t table (10.857> 1.976) and the significance value obtained is greater than the alpha value (0.000> 0.05). The result of the determination coefficient test obtained is 0.430, meaning that the variable implementation of the apprenticeship program III affects the teaching readiness of prospective teachers by 43% and the remaining 57% is influenced by other factors not present in this study.
UPAYA MENINGKATKAN MOTIVASI BELAJAR MATEMATIKA MELALUI GAME MATEMATIKA ONLINE PADA SISWA SMP Andriani Andriani; Rika Silviani; Lia Rista; Cut Yuniza Eviyanti
HISTOGRAM: Jurnal Pendidikan Matematika Vol 5, No 1 (2021): Histogram
Publisher : STKIP Andi Matappa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/histogram.v5i1.867

Abstract

The weak motivation to learn mathematics in junior high school students is caused by many factors including lack of teacher effort in using media to help students understand and grow motivation in learning mathematics. This research aims to determine the difference to improve in motivation to learn mathematics through online mathematics games higher than conventional learning. This study uses a quantitative approach. The population in this study were all class students VIII SMPN Negeri 2 Lhokseumawe, SMP Negeri 3 Lhokseumawe and SMP Swasta Sukma Bangsa Lhokseumawe. Sample selection using random sampling technique class. Collecting data using motivation questionnaires and observation sheets. Analysis of the results showed that there was improve in the motivation of students taught using online mathematics games higher than students who were taught conventionally in SMP in Lhokseumawe City.
ANALISIS KEMAMPUAN GURU DALAM MEMPERSIAPKAN PEMBELAJARAN MATEMATIKA MENGGUNAKAN MULTIMEDIA INTERAKTIF Masnia, Fakhriatul; Maimunah, Maimunah; Roza, Yenita
HISTOGRAM: Jurnal Pendidikan Matematika Vol 5, No 1 (2021): Histogram
Publisher : STKIP Andi Matappa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/histogram.v5i1.938

Abstract

Mathematics is a means of scientific thinking to lead to the development of science and technology that is very important and useful in everyday life so that mathematics is studied at every level of education from elementary school to college. Efforts are made to improve education in Indonesia by making changes in learning one of them with interactive multimedia. By making changes in teacher learning can be the more efficient time in learning so that it does not run out just to be repeatedly written and teachers are helped by the presence of interactive multimedia. The research was conducted at 4 state junior high schools/ MTs, Dumai in October 2020. The purpose of the research is to find out the ability of teachers in creating interactive multimedia. The data analysis used refers to the analysis of quantitative data obtained from questionnaires with 14 respondents. The subject of the study was a math teacher in the 4 schools. The sample in this study was 14 teachers using purposive sampling techniques. Based on research obtained from the results of the questionnaire, there were two teachers who had the highest score of 76.66% and the lowest score of 50% was also obtained by two teachers. The average teacher in four schools after getting training guidance can already be in the creation of interactive multimedia using the Microsoft PowerPoint application.
PENGARUH MEDIA KOMIK NGGAHI MBOJO (BAHASA BIMA) TERHADAP HASIL BELAJAR MATEMATIKA Lala Intan Komalasari; Nur Islamiati; Hen Ardiansyah
HISTOGRAM: Jurnal Pendidikan Matematika Vol 5, No 1 (2021): Histogram
Publisher : STKIP Andi Matappa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/histogram.v5i1.917

Abstract

The purpose of this study was to find out the influence of Nggahi Mbojo Comic Media Influence (Bima Language) on The Learning Outcomes of Mathematics Students Class VI SDN 05 Hu'u. This type of research is experimental research. The research design used is Quasi-Experimental Design with the type of Pre-test and Post-test Design. Sampling in this study was carried out with purposive sampling techniques, obtained by the study population is a student of State Elementary School 05 Hu'u with a sample number of 42 students. Based on the results of the analysis of pretest data there was no significant difference between the control class and the experiment, which was 30.78 for the average experimental class and 31.96 for the control class. Nanum posttest data analysis results, the average posttest results of student learning results in the experimental class are superior to the control class, which is 84.03 in the control class and 91.32 in the experimental class. This shows that there is an influence on the use of comic learning media Nggahi Mbojo (Bahasa Bima) on the learning outcomes of students VI SDN 05 Hu'u.
KOMPARASI KEEFEKTIFAN MODEL PEMBELAJARAN KOOPERATIF TIPE CRH DAN TAKE AND GIVE Inayanti Fatwa
HISTOGRAM: Jurnal Pendidikan Matematika Vol 5, No 1 (2021): Histogram
Publisher : STKIP Andi Matappa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/histogram.v5i1.562

Abstract

This type of research is an experimental unit research unit that aims to: find out the effectiveness comparison between the CRH type cooperative learning model and take and give type on cube and beam material in class VIII of State Junior High School 1 Takalar. The effectiveness of learning, in this case, is when the tests of mathematical learning outcomes, student responses, and student activities, all three have met the criteria of effectiveness. The population in this study was all students of class VIII of State Junior High School 1 Takalar and the sample consisted of two classes, namely the experiment class I was taught using a cooperative learning model type CRH and the experiment class II was taught using the Type Take and Give selected using simple cluster random sampling technique. The results showed that (1) THE CRH type cooperative learning model and take and give type were effectively applied to cube and beam materials, (2) THE CRH type cooperative learning model was more effective than the Take and Give type, (3) The learning and response results of math students of class VIII students who were taught with the CRH type cooperative learning model and take and give type have achieved minimal completion criteria,  (6) The minimum completion criteria of math and student response outcomes, taught with a CRH-type cooperative learning model are higher than the Take and Give type.
DESKRIPSI KREATIVITAS MATEMATIKA DALAM PEMBELAJARAN BERBASIS MASALAH DENGAN PENDEKATAN OPEN ENDED Sitti Busyrah Muchsin; Zam Immawan Alam; Ahmad Budi Sutrisno; Widya Salsabillah; Herman Alimuddin
HISTOGRAM: Jurnal Pendidikan Matematika Vol 5, No 1 (2021): Histogram
Publisher : STKIP Andi Matappa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/histogram.v5i1.866

Abstract

This research is qualitative descriptive research, which aims to describe: (1) student creativity in product aspects, (2) student creativity in process aspects, (3) student creativity in affective aspects. The data collection techniques in this study are, the provision of mathematical problem-solving tasks (TPM), and task-based interviews in a blended (online and offline). Furthermore, the data will be analyzed qualitatively which includes: (1) the triangulation of data aimed at obtaining valid data. Triangulation used is triangulation method, which is comparing data through interviews with the results of student work, (2) doing reduction, abstraction, exposing data, (3) interpreting data, (4) concluding. The results showed that one subject from a high level based on GPA was able to show all indicators of creative thinking ability well, namely fluency, flexibility, novelty and elaboration in solving problems and can be classified into level 3 (Creative). One other subject from a high level based on GPA was able to show 2 indicators of creative thinking ability, namely fluency and elaboration in solving problems so that they can be classified into level 2 (Quite creative). While two subjects from the moderate level and two subjects from a low level based on GPA are only able to show one indicator of creative thinking ability, namely the elaboration indicator so that it can be classified into level 2 (Quite Creative).

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