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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Search results for , issue "Vol 5 No 8 (2021): Agustus 2021" : 50 Documents clear
Pengembangan Rancangan Aplikasi Mobile Bisnis Crowdsourcing (Studi Kasus : "PT. Sinergi Ketahanan Pangan") Muhammad Vionda Novrian; Diah Priharsari; Kariyoto Kariyoto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 8 (2021): Agustus 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

PT. Sinergi Ketahanan Pangan is a company engaged in the chicken farming industry that runs an investment system in the form of crowdfunding with one of its products named Chick-In. Currently, PT. Sinergi Ketahanan Pangan uses website as a media to make crowdfunding investments. This research aims to design a mobile-based crowdfunding application. The method used for designing the application is Prototyping Method. In the early stages, researchers collect data so that what is obtained later is in the form of user characteristics, user objectives, and task scenarios through the interview process that will be summarized into user stories. Furthermore, the data collection results are analyzed and get some results related to user story, target market, user persona, functional and non-functional applications. In the next stage, some of the results of the analysis are used as a basis for designing applications. Application design generates use case diagrams, class diagrams, sequence diagrams, and business processes. Furthermore, some of the design results were used for prototyping, by making low-fidelity prototypes and high-fidelity prototypes using Figma. The results of the prototype were evaluated using the task scenario method and System Usability Scale (SUS) using 5 respondents. Questionnaires are distributed using Google Form media. Task Scenario test results found 6 problems found in respondent 1, respondent 3, and respondent 4. In SUS test results, R1 has the number of scores obtained is 90, R2 has the number of scores obtained is 75, R3 has the number of scores obtained is 78, R4 has the number of scores obtained is 83, and R5 has the number of scores obtained is 75. Then the total average score obtained is 80. This number indicates that the application is categorized as acceptable, grade scale B, and rating excellent. This means that the app can be said to be good or can be used by end-users.
Implementasi Triple Modular Redundancy dengan Triplicated Voting pada Alat Pendeteksi Hujan Lastio Irfathan Ananda; Mochamad Hannats Hanafi Ichsan; Rakhmadhany Primananda
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 8 (2021): Agustus 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Fault tolerance is the ability of the system to be able to continue running even when it is damaged. Fault tolerance has several types that are often used, in this study will be discussed about TMR (Triple Modular Redundancy). TMR is a hardware redundancy technique that duplicates 3 computing modules, and there will also be a voter polling the computational module. The voter's job is to see if any of the computing modules are damaged. However, in this study, the TMR voter will also be triplicated to reduce the possibility of a single point of failure, namely the event that the system cannot function if one of the modules is damaged, in this case is the voter. The device used as a computing module in this study is Arduino Uno, this study also uses the FC-37 rain sensor as an experimental sensor to retrieve the data. The result of this research is that the reliability value of the Triple Modular Redundancy system with Triplicated Voting is 98.49%, which is an increase compared to Triple Modular Redundancy with only 1 voter, which is 92.74%. The success rate of experiments conducted on Triple Modular Redundancy with Triplicated Voting also generally increased.
Perancangan User Experience Website Yayasan Ihyaul Quran Indonesia menggunakan Metode Human Centered Design Mohammad Royhan Afif Al Mudhari; Hanifah Muslimah Az-Zahra; Khalid Rahman
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 8 (2021): Agustus 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Ihyaul Quran Indonesia Foundation is a foundation engaged in Al-Quran education. An official foundation needs a website as public information and to support the programs of the foundation. According to the results of initial interviews conducted with foundation stakeholders, the foundation needs a website that functions as a funnel for information on the foundation for the public and to support for making donations. However, the requirement continues to increase as this research progresses. There are two groups of users of this website, namely the general public and administrators who manage the website. This research uses the Human Centered Design (HCD) method which is user-oriented with the hope that the design made is truly in accordance with the user's needs. The HCD method begins with the process of understanding and specifying the context of use that will produce personas, analysis of the system environment, and system objectives. The second stage is to analyze user requirements that generate functional and non-functional requirements along with use cases. The third stage is to design a solution that produces a wireframe and high fidelity prototype. The last stage is an evaluation of the solution design. The results of the evaluation using the System Usability Scale (SUS) got a score of 87 in the general public user group design, 78.75 in the admin user group design, which means it has adjective ratings of excellent. Evaluation using the User Experience Questionnaire (UEQ) got an excellent score on the attractiveness, efficiency, dependability, and simulation aspects. While the aspects of perspicuity and novelity got good scores.
Pengembangan Data Warehouse menggunakan Metode Kimball (Studi Kasus: Ekspor & Impor Fauna dan Flora Hias Air Laut) Tito Rhenaldi Priono; Welly Purnomo; Nanang Yudi Setiawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 8 (2021): Agustus 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

PT Agung Aquatic Marine or PT AAM is engaged in the field of export and import of ornamental saltwater fauna and flora, so the data from transactions and the availability of products became important in running their business operations. But those data are managed on separate divisions inside PT AAM, this could slow down the process of decision making by the executives of PT AAM. Because of that, PT AAM plans to integrate these data into a centralized source that helps in decision-making. One of the solutions to that problem is the development of a data warehouse so that the data can be integrated and makes it easier to make a decision. In the development of the data warehouse, a flow or method is used to make it easier to design and implement the data warehouse that is the Kimball or Nine-Step Kimball methodology. The data warehouse that has been developed, produces 4 dimension tables with 2 fact tables, that is fact table of ordering and purchasing. Then a requirement validation test is carried out which results in a valid status on all of the test cases. Other than that, an ETL process performance test is carried out that shows the average time of execution is ± 24 seconds for each ETL process of fact and dimension tables. Next, an ETL process scheduling test is carried out that produces the task that runs automatically and without any problems.
Prediksi Penjualan Metal Roof menggunakan Metode Backpropagation (Studi Kasus: PT Comtech Metalindo Terpadu) Vandi Cahya Rachmandika; Muhammad Tanzil Furqon; Randy Cahya Wihandika
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 8 (2021): Agustus 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The manufacturing industry in Indonesia has developed rapidly in line with technological developments in Indonesia. The manufacturing industry that has experienced an increase is the printed goods industry. In this research, one of the printed goods industries is PT Comtech Metalindo Terpadu is a metal roof sales industry. PT Comtech Metalindo Terpadu has a problem regulating the supply of metal roof raw materials. In this case, predicting metal roof sales can find out sales at a certain period, so that it can help to regulate raw material inventory or purchase of raw materials. This study uses the Backpropagation method to predict sales of metal roofs, and to evaluate the predictive error value will use the Mean Absolute Precentage Error (MAPE). The smallest MAPE value obtained from this study is 5.76% with the neuron input value 3, the hidden neuron value 100, the initial weight range value in the range -0.5 to 0.5, the learning rate value 0.2, and the epoch value 150.
Pengembangan Sistem e-Ticketing pada Dander Water Park menggunakan Digital Payment Linda Nur Malasari; Widhy Hayuhardhika Nugraha Putra; Welly Purnomo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 8 (2021): Agustus 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Dander Water Park is a tourism place managed by the Department of Culture and Tourism of Bojonegoro Regency. Dander Water Park ticket counter still uses a manual system, where the ticket purchases are limited to cash payment. In addition, both visitor and ticket sales data are still reported manually. This ticket sales and reporting mechanism causing problems because tourists have to come directly to Dander Water Park to buy and find out the availability of the tickets, it also takes a long time to collect data of visitors and ticket sales, moreover, there are frequent errors found in the process of visitors data collection. This research will develop an e-ticketing system that is integrated with the Midtrans payment gateway to overcome these problems. System development was carried out using waterfall method. This research produced 21 use cases, 16 activity diagrams, 20 sequence diagrams, class diagrams consist of 11 class models and 14 class controllers, 27 UI designs, and 10 tables resulted from database design using Physical Data Model (PDM). The system implementation was carried out using MySQL with programming language PHP utilizing the Laravel 7.29.3 and Bootstrap 4.5 framework, and succeeded developing an e-ticketing system that was integrated with the Midtrans payment gateway. Black-box testing gets 100% valid results. Compatibility testing found that this system is compatible but still has several minor and major issues. User Acceptance Testing (UAT) gets final results of 78,55%, which means the system has been accepted with agreed results.
Pengembangan E-Learning dengan Modul Pendeteksi Potensi Kecurangan pada Ujian Daring (Studi pada SMPN 3 Situbondo) Jibran Fawaid; Satrio Agung Wicaksono; Admaja Dwi Herlambang
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 8 (2021): Agustus 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Learning activities require supervision and attention from the teacher as a facilitator. In general, one of the learning media, e-learning, only able to carry out learning activities without more supervision from the teacher. This can encourage students to do things that should not be done in learning activities, such as plagiarizing or cheating when the exam is carried out. Junior High School of Situbondo 3 as a school that does not have e-learning until this research is carried out, has problems in supervising students during exams. It is not uncommon for students who have below-average achievements to get high score on exams. Based on this problem, the researchers developed an e-learning that is able to detect potential of cheating when online exam is carried out. The method used to detect this potential is the Semantic Textual Similarity (STS) method for essay type exams and Angoff's B-Index method for multiple choice exams. The implemented module produces a value of up to 0,92 on the STS method and the right detection on the Angoff B-Index method. The module also reduces the actions of potential cheating with the potential for occurrence of 11,54% and 19,52% of the two classes with the same conditions.
Evaluasi Pengalaman Pengguna dan Perbaikan Rancangan Antarmuka Pengguna Sistem Informasi Akademik Mahasiswa Universitas Brawijaya Renaldi Sidiq Wibowo; Ismiarta Aknuranda; Suprapto Suprapto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 8 (2021): Agustus 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Sistem Informasi Akademik Mahasiswa Universitas Brawijaya (SIAM UB) is one of the information system services that is useful for managing student academic data. During the system development life cycle, it is necessary to evaluate the system. However, until now, there has been no research that evaluates or improves the design of the SIAM UB website when accessed via a desktop computer. In this study, an evaluation was carried out using the User Experience Questionnaire (UEQ) to determine the level of user experience and usability testing to understand the problem more deeply. The initial evaluation resulted in the conclusion that SIAM UB can meet the needs of users in obtaining academic information. However, there are still some problems. The evaluation results are used as the basis for improving the user interface design of SIAM UB. User Centered Design (UCD) is used as an approach in making design improvements and evaluations. UCD has four stages, namely understanding and determining the context of use, determining user requirements, creating design solutions, and evaluating designs. This UCD cycle runs for three iterations to produce a design solution in the form of a high-fidelity prototype. Then the high-fidelity prototype was evaluated using usability testing and UEQ. In general, the evaluation results of usability and UEQ testing on high-fidelity prototypes show a positive value and are better than the results of the current evaluation of SIAM UB.
Rancang Bangun Simulasi Robot Beroda untuk Pengiriman Barang di dalam Gedung berbasis Metode Particle Filter Reza Budi Pratikto; Eko Setiawan; Dahnial Syauqy
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 8 (2021): Agustus 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The F building at the Faculty of Computer Science, Universitas Brawijaya hold 12 floors and has separate rooms which arranged in several dividers between rooms where each floor in the building has different functions and jobs, in a words, a coordination for logistical assistance or file delivery is indispensable. Current document delivery activities generally depend on the workforce of employees, and are quite time consuming and cause a lack of concentration on employees doing their own work. Therefore in this study the researcher will focus on discussing the design of a wheeled robot for logistics delivery in the building. The system were designed in a simulation used ROS-Gazebo to run the robot and the method used to run the robot were using a Particle Filter. The robot's particle filter works by localized its position by spreading a number of particles around it so that the particles can represent the robot's position. Particle Filter test can be done by determining a certain number of particles, testing the accuracy of its position and computation time for 5 times. In later testing, it was found that the number of particles that had high accuracy was at 50 particles with an average computation time of 292.08 ms for each number of particles tested. The results show that the time and the number of particles are optimum in the F9.3 building environment located at the Faculty of Computer Science, Universitas Brawijaya.
Sistem Klasifikasi Mutu Air PDAM berdasarkan Zat Terlarut, PH dan Turbidity menggunakan Metode Fuzzy Sugeno berbasis Arduino Fatchullah Wahid Afifi; Hurriyatul Fitriyah; Eko Setiawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 8 (2021): Agustus 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Some characteristics of clean drinking water are fresh water, colorless and not smoky. One of the water sources that are considered clean and worth drinking is through PDAM (Perusahaan Daerah Air Minum). Water from PDAM was chosen because it has gone through various physical and chemical processes, so that PDAM-assisted water is considered clean enough to be used for daily needs in the future. Factors that affect the level of water feasibility are usually determined from the mixed content of the water. One of the ingredients used by PDAM is chlorine as a disinfectant to maintain water cleanliness and protect from bacteria. Referring to the Regulation of the Minister of Health of the Republic of Indonesia 492 / MENKS / PER / IV / 2017, the upper limit of chlorine content in drinking water is 5 mg / L. Water quality classification system designed by utilizing pH sensors to know the acidity level in water, turbidity sensors to know the level of turbidity in water, and TDS sensors to know the amount of dissolved substance content in water. Then the system will store and process input data from the sensor using the fuzzy method of takagi-sugeno model to classify water quality based on its content into three groups, namely safe, processed and dangerous. During the testing phase of the system, from 4 experiments with 3 PDAM water samples, the accuracy rate obtained from the system and compared to existing tools was 100%.

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