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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Articles 60 Documents
Search results for , issue "Vol 6 No 2 (2022): Februari 2022" : 60 Documents clear
Analisis Faktor Individu dalam mengatasi Technostress pada Karyawan Alma Nissa Salsabila; Diah Priharsari; Yusi Tyroni Mursityo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The stress of technology or commonly called technostress is a form of stress when doing a job that links to a technology that can trigger stress. There are individual factors that can rise over technostress, which are mindfulness and self-cation. This technostress is usually within the employees' scope, where employees feel that abilities are not comparable to the technology used and therefore take more time to study the technology. So researchers aim to share new insights with the organization's managers in coping with the technostress negative effects on employees generated by technology use. The study, which also provides insight/prevention for employees to keep their technology in check, thus reducing the incidence of technostress in employees. The data collection technique performed on the application is using a questionnaire spread through social media. The population in this study is working employees of an organization that finishes its job using technology and samples used by 324. Data collection took place for two weeks starting on October 18, 2021. The data that had been collected was prepared to see if it was valid and reliable, after which it was analyzed. The point of this study is that mindfulness and self- cation affects overcoming technostress,
Analisis Faktor-Faktor yang Mempengaruhi Keaktifan Individu pada Komunitas Online Rafly Ardiansyah Ikhsantyo; Diah Priharsari; Andi Reza Perdanakusuma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Not all online communities succeed in inviting their members to be active in them. There is a theory called "Self Determination Theory". This theory focuses on the 3 main factors that underpin an individual's experience of autonomy, competence, and relatedness is said to drive the most voluntary and high-quality forms of motivation and engagement for activities. The discipline of Information Systems is related to social phenomena that exist in society caused by the development and influence of information technology. The research was conducted by making a conceptual framework based on "Self Determination Theory" which will then provide 3 hypotheses, namely autonomy, competence, and relatedness factors that have a significant influence on individual activity in online communities. Then the data was collected through interviews conducted on 13 resource persons who are members and also administrators of the online community. The selected online community is an online community of lovers of one of the fashion products that are much favored by local and international communities. After the data was collected, qualitative data processing was carried out using descriptive coding. After analyzing the data, it was found that the factors of autonomy, competence, and relatedness have a significant influence on individual activity in online communities. Researchers also provide suggestions for online communities who want their members to be active in them.
Pengembangan Aplikasi Manajemen Surat berbasis Web memanfaatkan Teknologi Integrasi Protokol IMAP Gmail (Studi Kasus: CV. Mandiri Nusantara) Rohimatus Sholihah; Bayu Rahayudi; Welly Purnomo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The letter is a written communication medium to convey information to the intended party, either for individual or organizational purposes. Management of correspondence CV. Mandiri Nusantara is still done manually until now because the letters received and sent have various types and the number is not small as time goes by. If you still use conventional methods, you have a lot of risk of losing mail data, taking up a lot of space, making it difficult to get mail information, as well as correspondence management processes such as archiving, distributing, and making letters. In archiving there are incoming letters that are received directly in the form of physical documents, whereas some companies or agencies still send incoming letters in the form of physical documents to CVs. Mandiri Nusantara and incoming mail from Gmail. With the existing problems, it is necessary to develop a web-based mail management application to help manage correspondence. Between applications and Gmail can be integrated using the IMAP protocol, retrieve email messages every month from Gmail to be displayed on the application as a CV archive. Mandiri Nusantara. Using the Rapid Application Development (RAD) method in development even though it only requires a relatively fast and short time does not reduce product quality, only 60 - 90 days have maximum results. The results of the development of a web-based mail management application utilizing the IMAP Gmail protocol integration technology (Case Study: CV. Mandiri Nusantara) can assist in managing correspondence such as archiving, distributing, and creating letters and makes it easier to find mail information with 100% valid BlackBox testing results. and the test results for User Acceptance Testing (UAT) conducted by 3 examiners consisting of the director, finance, and the main manager of correspondence or administrators have 88% results, that the web-based mail management application has met the needs of users in managing CV correspondence. Mandiri Nusantara.
Pengembangan Sistem Pemesanan Kue Berbasis Website Menggunakan Midtrans Webservice Sebagai Payment Gateway (Studi Kasus: Toko Kue De Tasty) Muhammad Arief Habibirrahman; Widhy Hayuhardika Nugraha Putra; Buce Trias Hanggara
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

De Tasty is one of the cake shops in Boyolali City that provides various kinds of cake products. In addition, this cake shop also opens a cake ordering service according to customer wishes. But until now cake orders are still done by visiting a cake shop or ordering directly using a cellphone via social media. Ordering cakes through social media is still done conventionally, where customers send photos of payments and store employees will record the transaction data. Ineffective payment and cake ordering mechanisms can cause invalid transaction data, because checking and recording data is done manually. In this study, a cake ordering system that is integrated with the Midtrans payment gateway will be developed to make it easier for store employees to manage orders and record transaction results. In addition, it will also make it easier for customers to pay for orders without having to send photos of proof of payment to store employees. In this research, a cake ordering system will be developed using the Laravel framework and integrated with the Midtrans payment gateway using the concept of Service Oriented Architecture. The test method used is usability testing using the System Usability Scale which obtained a final score of 74.13 which means the cake ordering system on the Acceptability Ranges assessment obtained an acceptable status based on a questionnaire survey of 20 respondents.
Pengaruh Information Overload terhadap Perilaku Penghentian Penggunaan pada Social Networking Service (SNS) Ayu Pramadita Dewi; Diah Priharsari; Nanang Yudi Setiawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The Pandemic of COVID-19, which is a new type of virus, has brought so many changes in any aspects of people's life. The era of pandemic causes everyone to need the latest information. Various sources of digital media can be accessed by everyone to get information. One of the media to get information is Social Networking Service (SNS). The high flow of information that cannot be controlled in SNS causes Information Overload for the users. Information Overload is a condition where the user cannot process the information contained in the SNS because too much information available. The aim of this study is to determine whether Information Overload has an effect on SNS Exhaustion and whether SNS Exhaustion has a positive effect on Discontinuous Usage Of SNS. The technique of data collection in this study is a survey. Data processing in this study using Structural Equation Modeling Covarianced Based (SEM-CB). The use of SEM is to test the relationship between variables. SEM-CB is used to confirm the existing theory from the references of this study. The sample need for this research is the users of SNS who have read informations about COVID-19. From the survey, the sample data obtained in this study were 332 SNS users. The result of this study indicate that Information Overload has an impact on SNS Exhaustion and SNS Exhaustion has an Impact on Discontinuous Usage Of SNS.
Perancangan UX Aplikasi Pembelajaran Pemanfaatan Smartphone untuk Optimalisasi Foto dan Video menggunakan Metode Human-Centered Design Angel Anggina Nasution; Ratih Kartika Dewi; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Digital technology that continues to develop has an impact on increasing smartphone users in Indonesia due to the ease of use. Based on the Ministry of Communication and Information data, smartphone users in Indonesia reached 167 million people, or 89% of the total population this year. The development of digital technology coupled with the Covid-19 pandemic is an essential factor that encourages MSME entrepreneurs to make adjustments. When marketing products digitally, photo and video processing is one thing that needs to be considered. The use of smartphones can be an easy and right choice for MSME entrepreneurs in processing photos and videos of their products or services to increase consumer interest. However, it is not uncommon for MSME entrepreneurs to experience difficulties when processing photos and videos of their products. So in this research, user experience design is carried out to help MSME entrepreneurs utilize their smartphones to optimize their products' photo and video quality. The method used in this research is the Human-Centered Design method because this method is generally used to develop interactive systems that suit user needs by considering user conditions. The final result of this research is a high-fidelity prototype used to test usability and user experience. The usability test results obtained are 85.71% on the effectiveness aspect using the completion rate metric, 0.059 goals/sec on the efficiency aspect using the time-based efficiency metric, and 84.5, which includes grade B, adjective rating Excellent, an acceptable category on the satisfaction aspect using the System Usability Scale (SUS) questionnaire. While the results of user experience testing using the User Experience Questionnaire (UEQ) show a value of 2.09 for the attractiveness aspect, 1.93 for the perspicuity aspect, 1.94 for the efficiency aspect, 1.66 for the dependability aspect, 2.04 for the stimulation aspect, and 1.54 for the novelty aspect.
Pengukuran Kualitas Website E-Learning MAN Sidoarjo menggunakan Metode Webqual 4.0 dan Importance Performance Analysis (IPA) Delfitri Nanda Irawan; Buce Trias Hanggara; Andi Reza Perdanakusuma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

MAN Sidoarjo is the only Madrasah Aliyah Negeri in Sidoarjo Regency that utilizes the e-learning website as a medium to support online learning activities for the success of their student learning activities even from home. As the only public madrasah aliyah in Sidoarjo, it is important to maintain the quality of quality education services as a form of supervision of education quality assurance so that evaluation or measurement of services is needed which until now has never been implemented. There were several complaints submitted by students regarding the e-learning website such as an unattractive appearance, providing less up-to-date information, to the layout of information that confuses users. The complaints that have been submitted have encouraged researchers to research the quality of e-learning website services. The quality of e-learning website services is measured using Webqual 4.0 and Importance and Performance Analysis (IPA). Webqual 4.0 can be used to determine whether the quality of the current website performance has met the expectations of users based on the three dimensions of Webqual 4.0 including the dimensions of usability, information quality, and service interaction quality. Then the Importance and Performance Analysis (IPA) method is used to determine the priority of improvement on which attributes and dimensions are the main focus for improvement. The measurement results from 102 respondents found that 5 statement attributes that are included in the priority level for major improvements are clear and easy to understand interactions, easy to navigate, have an attractive and attractive appearance, provide sufficient detailed information, and appropriate layout information. Then 5 statement attributes are included in the low priority level, namely, the information provided can increase knowledge, the layout of the information is arranged correctly, the information is up to date, it is easy to attract the attention of students and communicate with the teacher. For other attributes, they already have a good level of performance to have excessive-quality so that it is sufficient to maintain the quality service provided.
Rancang Bangun Deteksi Kemanisan Buah Semangka menggunakan Metode Gray Level Co-Occurrence Matrix dan Backpropagation Neural Network berbasis Raspberry Pi Qurrotul A'yun; Fitri Utaminingrum
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Watermelon in Latin Citrullus lanatus is a fruit with green skin characteristics with red or yellow arrays and flesh color. Watermelon is a type of fruit favored by the people of Indonesia. The high market demand for watermelon must be balanced with watermelon production. which continues to increase as well. Watermelon that has been harvested needs handling to classify the quality of watermelon on the market, one of which is the classification of watermelon sweetness. Measuring the size of the sweetness of watermelons can be destructively using the Brix refractometer, but this is not practical because you have to split the fruit first. Therefore, an innovation is needed to detect watermelon sweetness with digital image processing. In this study the sweetness of watermelon will be divided into 3 classes, namely low, average and high. This study uses the Gray Level Co-Occurrence Matrix method for feature extraction using 6 features, namely Dissimilarity, Homogeneity, Contrast, Correlation, Energy, and Angular Second Moment (ASM) with values ​​of d= 1, 2, 3 and angle = 0°. , 45°, 90°, and 135°. For sweetness class classification using Backpropagation Neural Network method. In Epoch and learning rate testing, the best training accuracy is 86% at Epoch 12,000 and learning rate is 0.01 with values ​​d=1 and = 0°. Then the best value is used in the system integration test and the highest accuracy is obtained, namely 85.7% at a distance of 15cm and the average computation time required is 10.05997 seconds.
Analisis Pengaruh Kedekatan Anggota Komunitas Online yang Berdampak pada Hubungan di Dunia Nyata melalui Penggunaan Teknologi Dika Esa Pramudya; Diah Priharsari; Andi Reza Perdanakusuma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The development of internet technology in the form of social media is a social network which is an online community that can allow users to be connected to each other. Traditionally, a community is a social group consisting of organisms that share the same environment and have the same attraction. The problem examined in this study is that members in the community have not yet established a closeness that encourages members to meet directly. In the study using Self Disclosure Theory to help answer the formulation of the problem. The purpose of the study was to determine the closeness of members to encourage face-to-face meetings and to know the role of technology. Data was collected qualitatively to members of the online community using the interview method. The data obtained from the interviews were analyzed using the coding analysis method which is included in the thematic analysis. The result of the research is the closeness of the members taken from the trust and intimacy factor according to the Self Disclosure theory. And the ease of the role of technology that creates the closeness of members. So that it can encourage members to meet in person.
Analisis Kualitatif Perilaku Cyberloafing terhadap Pekerja di Lingkungan Kerja Wiryawan Yurih Kaloko; Diah Priharsari; Andi Reza Perdanakusuma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The presence of the COVID-19 pandemic has recently changed the way humans work in various fields of work, especially for office workers. This phenomenon makes many companies take full advantage of information technology and the internet in their work environment. This provides comfort for humans to cause various problems, one of which is cyberloafing behavior. In this case, company managers need to consider the impact received from cyberloafing behavior in the work environment. This study aims to investigate more deeply the cyberloafing behavior of workers' use of information technology and the internet. This research hopes that it can contribute to the risk of adopting information technology and the internet into the process of designing a work environment in the field of Information Systems. The results of the study prove that the occurrence of cyberloafing activities is determined by the desire and need for rest at work and the occurrence of this behavior can be influenced by rules and reactions from the company. Then, cyberloafing behavior is also carried out at the same time and is carried out repeatedly, or under certain conditions if the conditions experienced by employees are met. In addition, the employee's view of cyberloafing behavior also has positive or negative values ​​depending on whether it is carried out according to the portion or not, if this behavior is carried out excessively it can have a negative impact on employees and the company.

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