RABIT: Jurnal Teknologi dan Sistem Informasi Univrab
This journal is called RABIT, where the name comes from two words namely, RAB which means Abdurrab University and IT which means information technology, it can be interpreted as a journal of this journal Journal of Informatics Engineering Study Program Pekanbaru Abdurrab University. This RABIT journal contains various sciences related to the world of computers especially information technology and information systems, namely, this journal is published twice a year where the initial publication is on January 10 while for the second issue which is on July 10.
Articles
179 Documents
SISTEM INFORMASI GEOGRAFIS WILAYAH RAWAN BANJIR DI KOTA PEKANBARU
luluk elvitaria elvitaria;
Miftahul Khasani
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 4 No 2 (2019): Juli
Publisher : LPPM Universitas Abdurrab
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DOI: 10.36341/rabit.v4i2.768
Based on the geographical location of Pekanbaru City is one of the areas included in flood-prone areas, even said that the city of Pekanbaru is included in the red zone related to flooding, seeing from the majority of the existing area is the rawah and river banks. The National Flood Mitigation Agency (BNPB) noted that the city of Pekanbaru is one of the flood-prone cities on the island of Sumatra. In addition to determining flood-prone areas for the Regional BPBD Office in Pekanbaru City, the community also wants to know the location that often floods and determine the long-term rain intensity capacity that will cause flooding, so that it does not hinder the daily activities. To deal with this problem, a Geographical Information System needs to be developed that can determine areas that often occur in natural flooding. Geographical information systems are expected to be able to assist the BPBD Office in managing flood data that has occurred in the city of Pekanbaru, and help provide information about floods that are needed by the community to anticipate further flood events.
METODE ROUGH SET UNTUK MENGANALISA PROBLEMATIKA GURU DALAM MENGGUNAKAN MEDIA PEMBELAJARAN BERBASIS KOMPUTER
Wita Yulianti
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 1 No 1 (2016): Januari 2016
Publisher : LPPM Universitas Abdurrab
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DOI: 10.36341/rabit.v1i1.16
Perkembangan teknologi informasi berbagai bentuk, salah satunya dalam bidang Artificial Intellegence berupa data mining. Data mining adalah proses yang mempekerjakan satu atau lebih teknik pembelajaran komputer (mechine learning) untuk menganalisis data dan mengekstraksi pengetahuan (knowledge) secara otomatis. Data mining digunakan untuk menganalisa problem guru dalam menggunakan media pembelajaran berbasis komputer. Untuk mengetahui problem guru dalam menggunakan media pembelajaran berbasis komputer, maka penelitian ini menggunakan perhitungan dalam bentuk data mining dengan metode rough set. Menerapkan data mining rough set untuk menggali pengetahuan, yang merupakan sumber informasi dalam pengambilan keputusan. Dengan metode roughset ini permasalahan yang terjadi pada guru dapat teratasi dalam menggunakan media pembelajaran berbasis komputer. Setiap sekolah dapat mengetahui perkembangan gurunya dalam menggunakan media pembelajaran yang teknologi komputer.
Pembuatan Game Puzzle "Escape : The Answers" Untuk Melatih Problem Solving Anak Berbasis Android
Dikka Wangsa Suryana;
Sri Dianing Asri
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 5 No 1 (2020): Januari
Publisher : LPPM Universitas Abdurrab
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DOI: 10.36341/rabit.v5i1.779
Games are one of applications that many people like, including children. The development of games in Indonesia has started rapidly, game is very popular because it has an attractive appearance and cool stories. Games are not only used for playing but can be used for learning. Games can be used by parents or teachers to make children interested in learning by using games as their media, for example making puzzle games as the media. Games can be used by parents or teachers as media for learning to make children interested in learning, for example by making puzzle games as the media. Therefore, the author wants to build a puzzle game which can help in training the problem solving and children's memory. In making this game the author uses the MDLC method (Multimedia Development Life Cycle) and Unity 3D Software.
Pembuatan Game Puzzle Online Dengan Prinsip Kooperatif Berbasis Android
Tofan Bimantara;
Sri Dianing Asri
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 5 No 1 (2020): Januari
Publisher : LPPM Universitas Abdurrab
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DOI: 10.36341/rabit.v5i1.809
The growth of online s in Indonesia is fast and is in great demand by many people from children to adults. Online s are very popular because of the PVP system (player vs. player) that let players can fight each other online. PVP s make their customers more competitive and makes players to play more intensively in order to get a higher level or ranking than other player. Playing intensively has an effect on the aggressiveness of players so that behavior makes it less respectful to other player such as issuing invective words to other players. Online s also have systems that are not suitable for kids such as microtransaction and gacha systems. this resulted in kids making transactions without the knowledge of their parents even spending up to tens millions rupiah. not to mention the gacha system, which is the purchase of items at. therefore the author wants to build a application with cooperative principles as a that deserves to be played by kids. In making this Astan Eva application using the MDLC method (Multimedia Development Life Cycle). MDLC has stages by Concept, Design, Material Collecting, Assembly, Testing, and Distribution.
Analisa Perancangan Sistem Informasi Pelaporan Fasilitas Umum dan Informasi Pembuatan E-KTP Untuk Masyarakat
Mohammad Puji Hari Setiawan;
Fajar Masya
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 5 No 1 (2020): Januari
Publisher : LPPM Universitas Abdurrab
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DOI: 10.36341/rabit.v5i1.810
Public facilities provided by the government are a tool for the community to carry out daily activities. From the start of pedestrians, roads, traffic lights to landfills. In addition to public facilities, information on making E-KTP is also very helpful for the community in finding information on making E-KTP to make it easier. If there is damage or misuse of the facility, a corrective action or a quick solution is needed so that it can be reused. With the ignorance of the government or the surrounding apparatus regarding the damage or misuse it can cause disruption of the activities that occur every day. With the web-based application that I call "Report It" it can help the government or the surrounding apparatus to find out about damage or misuse of public facilities, rubbish piles that need cleaning, roads that need to be repaired, and also know which facilities should be held or increase again. So that the handling of justification will be faster. Information on making E-KTP will also help the community in finding information on making their E-KTP, so they do not bother to look for that information in the authorized sub-district office. The system is designed using the waterfall method, UML modeling, data structure modeling and the relationship between ERD data while the programming language used is PHP, and for the database it uses MySQL.
Perancangan Game Berbasis Android Untuk Memperkenalkan Adat Melayu Riau
Atan Atan;
Zul Indra;
Anip Febtriko
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 5 No 1 (2020): Januari
Publisher : LPPM Universitas Abdurrab
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DOI: 10.36341/rabit.v5i1.963
The difficulty of getting knowledge about local customs especially Riau Malay tradition makes some people around not know much and still apply learning by using books that are still less recorded and too monotonous. Because Malay tradition there is a discussion that requires an explanation of the techniques used in learning and introducing Riau Malay tradition. Riau has many cultures, traditions and customs that are not well known to the younger generation or society in general. Customs and traditions that are believed to be hereditary and are the identity of an area must be maintained and preserved by the younger generation. One of them is Riau's Malay tradition. These customs and traditions need to be published to the public through multimedia, one of which is based on Android. The problem is the lack of knowledge about Riau Malay custom among the community. With this Android-based application, it is hoped that it will be able to preserve Riau Malay tradition more loved by the community.The scope of this study is limited to typical food, traditional clothing, tourism This type of research is descriptive research, using the method of field surveys and interviews with direct sources. This research aims to preserve the tradition of Malay Malay so that it does not become extinct and can be enjoyed by subsequent generations.
PERANCANGAN PROTOTYPE ALAT BAJAK SAWAH DENGAN PENGONTROLAN MENGGUNAKAN BLUETOOTH BERBASIS ANDROID
Arief Cahya Purnomo
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 5 No 1 (2020): Januari
Publisher : LPPM Universitas Abdurrab
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DOI: 10.36341/rabit.v5i1.1063
Indonesia is a country that has extensive paddy fields, these lands are plowed manually or traditionally, manually plowing the fields by plowing the fields by pushing the plows around the land and the traditional way of plowing the fields using cattle. In the current era of technology, it is needed a field plow that can be controlled remotely. The purpose of the authors designed this tool so that it can simplify the work of farmers and change the system of plowing rice fields from manual to modern. There are two important parts of the design of this tool namely the design of hardware (hardware) in the form of a prototype of a rice plow tool and the design of software (software) in the form of a control program. The design of the control of the rice plow consists of several components, including: android application as a control device, bluetooth HC-05 as a communication medium to Arduino Nano, Arduino Nano as a microcontroller that gives commands to the L298N Driver to drive a DC motor. This test is carried out 3 times by activating and deactivating the power supply. The results obtained from this test are 100% successful without any errors / damage.
Penerapan Metode Multi Atribut Utility Theory Dalam Sistem Seleksi Penerimaan Dosen Di Stmik-Amik-Riau.
Hadi Asnal;
Fransiskus Zoromi
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 5 No 1 (2020): Januari
Publisher : LPPM Universitas Abdurrab
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DOI: 10.36341/rabit.v5i1.1065
STMIK Amik Amik Riau is an institution of higher education that focuses on computer science, in the learning process required by lecturers with the best qualifications, to get lecturers with the best qualifications needed for an objective selection process, and a system that can be built to be used to involve this selection process, a system built using the multi-attribute utility theory method, the multi-attribute utility theory method will be used to process predetermined criteria, and this criterion will be processed into a recommendation. Multi attribute attribute theory is used to compare quantitative values that combine measurements from existing values. Multi-attribute utility theory is also used to convert several criteria into numerical values. The author agrees that this system provides solutions to existing problems and provides recommendations to leaders in determining decisions.
Sistem Seleksi Penerimaan Siswa Baru Berdasarkan Cabang Olahraga Dengan Menggunakan Metode Promethee
Lagut Hamulian;
agustin agustin
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 5 No 2 (2020): Juli
Publisher : LPPM Universitas Abdurrab
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DOI: 10.36341/rabit.v5i2.1308
Senior High School of Sports is a secondary school that aims to channel the interests and talents of students from the junior high school level (SMP) in the field of sports. In Riau itself there is only one secondary school in the field of sports, namely SMA Negeri Sports. Many students who have talent in the field of sports who have graduated from junior high school (SMP) wish to enter the Sports High School, but Sports High School has special criteria to determine which students are entitled to enter the high school. These criteria are used to determine the sport that is suitable for students based on the criteria that are fulfilled. The system is designed using the Promethe method. Promethee is a method of determining the order (priority) in Multi Criterion Decisin Making (MCDM). The Promethee method uses criteria and weights from each criterion which are then processed to determine the selection of alternative fields, the results of which are sequentially based on their priorities. The results of this study, this method can help the school select students who enter SMA Negeri of Sports in determining the sport that is suitable for these students.
Perancangan datawarehouse dan teknologi business intelligence untuk analisa penjualan pada perusahaan retail PT. ABC
I Putu Susila Handika;
Putu Praba Santika
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 5 No 2 (2020): Juli
Publisher : LPPM Universitas Abdurrab
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DOI: 10.36341/rabit.v5i2.1309
PT. ABC is one of the retail industries. PT. ABC already has 378 stores spread across Bali, Lombok, and Makassar. Curently PT. ABC has a POS cashier system and warehouse management system to help run its business processes. The problem that often occurs is when the data is more and more, the process of data analysis becomes less optimal because the data is processed very much and to many users who use the system. Thus datawarehouse and business intelligence technology are needed to process data and visualize data into information that can be easily analyzed by stakeholders. Datawarehouse modeling method used in this study is the nine steps kimball method, for ETL process tools are used from Pentaho data integration, and the data visualization process is used power business intelligence tools to be able to display data in graphical form so that stakeholders can analyze data quickly and easily. The application of data warehouses and business intelligence technology can be used and produce information that matches the needs obtained in the analysis of functional requirements. This is evidenced by the results of black box testing that has been received by all stakeholders of PT. ABC.