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Yusfia Hafid Aristyagama
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yusfia.hafid@staff.uns.ac.id
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INDONESIA
IJIE (Indonesian Journal of Informatics Education)
ISSN : -     EISSN : 25490389     DOI : -
IJIE (Indonesian Journal of Informatics Education) is is a scientific journal promoting the study of, and interest in, informatics education. The journal publishes empirical papers on information systems, informatics, the use of technology learning, and distance learning. It is an international journal published by the Informatics Education Department, Faculty of Teacher Training and Education, Universitas Sebelas Maret, Indonesia bi-annually on June and December (ISSN: 2549-0389 (Online))
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Articles 8 Documents
Search results for , issue "Vol 5, No 2 (2021): IJIE (Indonesian Journal of Informatics Education)" : 8 Documents clear
Hand Detection on HSV Color Space Model and Syntactic Extraction of Fingertip by Thinning Method for Hand Gesture Recognition Yusfia Hafid Aristyagama; Febri Liantoni; Nurcahya Pradana Taufik Prakisya
IJIE (Indonesian Journal of Informatics Education) Vol 5, No 2 (2021): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v5i2.51693

Abstract

In the discussion of computer vision, detection and recognition are an interesting topic to discuss. Basically, advanced computer vision technology requires a high-level interaction method above the text-based console interaction. Hand detection and gesture recognition is one of the interaction cases in computer vision. In this study, an experiment of hand detection and syntactic hand gesture recognition method are discussed. HSV (Hue Saturation Value) space color model is used as the basis of hand detection and segmentation. Then, the thinning method is used to get endpoint features of each fingertip.The proposed design is designed to meet with real-time video processing. The experiment intended to find some issues usually happened when the ZS thinning method is used to gain the detection and recognition. The result shows that the proposed design able to detect and recognize some gesture, but unstable hand movement may lead into a fault called by extra endpoint. In this research, extra endpoints are considered as a challenge that must be anticipated when using thinning method especially ZS algorithm to perform syntactic hand gesture recognition.
Development of Vocabulary Training Module Using Games for Vocational English Teachers to Improve Teachers’ Competency Noni Melisa Pebrioni; Ade Iriani; Yari Dwikurnaningsih
IJIE (Indonesian Journal of Informatics Education) Vol 5, No 2 (2021): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v5i2.54534

Abstract

The purpose of this study was to develop a vocabulary learning training module that contains games that can help vocational English teachers from SMK Saraswati, SMK Bhakti Nusantara, and SMKN 2 in Salatiga. Research and Development (R&D) approach was employed in this study. This study involved seven steps of the Borg and Gall model develop by Sugiyono model (2019), namely potential and problems, data collection, product design, design validation, design revision, product trial, and product revision. Ten vocational English teachers from SMK Saraswati, SMK Bhakti Nusantara, and SMKN 2 Salatiga participated in the study. Data collection techniques were done using document study, interview, and questionnaire. Data analysis was performed with qualitative-quantitative analysis. The result of the study were in the form of a vocabulary training module for English teachers with games. Based on the development of vocabulary training module, the resulting product is training modules that can be used and applied by teachers in carrying out teaching and learning activities in SMK Saraswati, SMK Bhakti Nusantara, and SMKN 2 in Salatiga and describe the application of games so that they can be used as a reference in teaching using games.
Full Pages - Vol 5 Issue 2 | December 2021 Editor IJIE
IJIE (Indonesian Journal of Informatics Education) Vol 5, No 2 (2021): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v5i2.58690

Abstract

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Conceptual IoT Implementation in Post-Pandemic School Activities: A Case Study in Elementary Schools Septi Yulisetiani; Puspanda Hatta
IJIE (Indonesian Journal of Informatics Education) Vol 5, No 2 (2021): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v5i2.57215

Abstract

Many studies empirically discuss the use of technology in overcoming pandemics in education. Generally, research discusses the use of technology in online teaching and learning activities. When viewed from the information technology layer, these studies focus on discussing the use of the software layer. This study examines conceptually about the utilization of the hardware layer in information technology, especially Internet of Things infrastructure which is used to help the community in carrying out their daily activities in the new normal era. Conceptual ideas are applied by taking a case study in education, especially in the elementary school environment. The urgency is that there are many stakeholders in the elementary school environment, especially children who need extra attention and supervision in carrying out post-pandemic activities outside the house. These stakeholders are a group at risk of being exposed to the virus because the majority have not received protection in the form of vaccination and the level of adherence to health protocols is low. This creates a risk for vulnerable groups, namely children, families, and teachers. It is necessary to integrate cyber physical systems that help minimize these risks. This conceptual idea describes the concept of IoT technology to minimize the risk of virus transmission and the strategies that allow it to be applied in the elementary school environment. With a top-down approach, it describes how the IoT system protects children and teachers from going to school, doing activities in the school environment, participating in learning in class, to completing learning.
Front Matter - Vol 5 Issue 2 | December 2021 Editor IJIE
IJIE (Indonesian Journal of Informatics Education) Vol 5, No 2 (2021): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v5i2.58691

Abstract

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Instructional Design to Improve Students’ Entrepreneurial Affective Dini Erlinawati; Basori Basori; Puspanda Hatta
IJIE (Indonesian Journal of Informatics Education) Vol 5, No 2 (2021): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v5i2.53183

Abstract

The learning strategy to encourage students in building their skills through entrepreneurship practices in lined with confronting the industry 4.0 is Dual Education and Creative Products and Entrepreneurship subjects.  However, the Covid-19 pandemic generated this learning strategy cannot be implemented optimally. It has an impact on the schools, especially students, several students are less interested in entrepreneurship and they do not have job idea related to their skill after they graduate. For this reason, the Covid-19 pandemic is a significant challenge for educational institution to develop and modify entrepreneurial competencies through the digital revolution. It becomes a strategy to create students who are ready to be entrepreneurs. This study aimed to (1) determine the instructional design that can improve the students’' entrepreneurial affective, and (2) observe the instructional design on entrepreneurial affective during the study. The data collection techniques were observation, interviews and documents. The data were analyzed by the model from Miles and Huberman includes data reduction, data display and conclusions. The results revealed that (1) the instructional design for improving the students’ entrepreneurial affective at SMK N 1 Sawit is digital marketing training, and (2) the measurement of students’ entrepreneurial affective through the indicators of entrepreneurship interest, creativity and innovation as well as courage to take risks and positive thinking toward failures.
E-learning Adoption and Use Hype Cycle during Covid-19 Outbreak (A Longitudinal Survey) Nurdin Nurdin; Sagaf S. Pettalongi; Askar Askar; Hamka Hamka
IJIE (Indonesian Journal of Informatics Education) Vol 5, No 2 (2021): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v5i2.58233

Abstract

Both students and lecturers experience e-learning adoption and use hype, and it has replaced the conventional learning method due to the covid-19 outbreak.  However, it is limited known how the e-learning adoption rate is changed and improved during the covid-19 outbreak. This study conducted a monthly longitudinal survey from late March to late June 2020 to find out the e-learning adoption and use hype rate.   We randomly distributed 130 questionnaires to students and teaching staff within four faculties at State Islamic University (UIN) of Datokarama Palu.  Our study found that during the early covid-19 outbreak, e-learning was reluctantly adopted by both students and lecturers due to a lack of familiarity and technological skills. However, after the third round survey, we found that the hype of e-learning use reached its peak for both students and lectures.   In the final round survey, the lecturers' hype to adopt and use e-learning was increased to a plateau of productivity where mainstream adoption starts to take off, and e-learning has been used for more teaching productivity purposes. However, the economy's perception was becoming more challenging to students due to the higher cost of Internet connection, while institutions did not fully provide free Internet access. We also found that there is a perception of the students that e-learning is less meaningful compared to face-to-face learning mechanisms. The limitation of this study is that the study was conducted only in one Islamic higher education institution and the covid-19 outbreak is still ongoing. Therefore, further studies might be required to study more samples and more extended periods to produce more valid results.
Information Overload: Clarifying the Problem Wendi Zarman
IJIE (Indonesian Journal of Informatics Education) Vol 5, No 2 (2021): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v5i2.56922

Abstract

This research goal is to clarify three main problems. Firstly, what is the definition of information overload. Secondly, does the abundance of information necessarily cause information overload. Thirdly, to what extent this phenomenon is considered as problem for human being, especially in the current age when internet data grow exponentially. In this case, it is related to the huge amount of electronic data from information technology. For that, library research using qualitative method is applied. Several related works of scientists are examined in order to solve the problem. Result shows that, first, information overload definition is basically the inability of an information recipient to process the excessive information. In human context, this condition brings about negative impact to the recipient. Second, the abundance of information is not the only cause of the problem, but is also related to the attention investment and the capacity of the recipient. Thus, the issue is not merely about the data quantity. Third, information overload is a subjective experience that related to the characteristic of the recipient. It means that some may consider it as a problem, while some other may not.

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