Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control was published by Universitas Muhammadiyah Malang. journal is open access journal in the field of Informatics and Electrical Engineering. This journal is available for researchers who want to improve their knowledge in those particular areas and intended to spread the knowledge as the result of studies.
KINETIK journal is a scientific research journal for Informatics and Electrical Engineering. It is open for anyone who desire to develop knowledge based on qualified research in any field. Submitted papers are evaluated by anonymous referees by double-blind peer review for contribution, originality, relevance, and presentation. The Editor shall inform you of the results of the review as soon as possible, hopefully within 4 - 8 weeks. The research article submitted to this online journal will be peer-reviewed at least 2 (two) reviewers. The accepted research articles will be available online following the journal peer-reviewing process.
Articles
536 Documents
Internet of Things: Water Quality Classifying Based on Estimation Dissolved Oxygen Solubility and Estimation Unionized Ammonia for Small-scales Freshwater Aquaculture
Shandikri, Rheza;
Erfianto, Bayu
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vo. 6, No. 3, August 2021
Publisher : Universitas Muhammadiyah Malang
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DOI: 10.22219/kinetik.v6i3.1329
In aquaculture, poor water quality can affect fish growth and mortality. Water quality parameters such as ammonia, temperature, pH, and dissolved oxygen must be controlled and monitored. There are available measuring devices for dissolved oxygen and ammonia levels, but measurements cost is not suitable for small-scale aquaculture and are manually process. Our experimental study proposes the Emerson formula to find the estimated value of unionized ammonia and the Benson-Krause formula to find the estimated dissolved oxygen solubility value without using an ammonia sensor or dissolved oxygen sensor. Internet of things can be applied to aquaculture to monitor and collect water parameter data without human intervention. The values of both estimates are validated using the Seneye Sensor. RMSE and MAE are used to calculate the performance evaluation between the Seneye value and the estimated value. Fuzzy logic clasify water quality derived from estimates of ionized ammonia and estimates of dissolved oxygen as input.
Sistem Monitoring Dan Controlling Air Nutrisi Aquaponik Menggunakan Arduino Uno Berbasis Web Server
Jumail Wastam;
Eka Budhy Prasetya;
Retnani Latifah
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 1, No 1, May-2016
Publisher : Universitas Muhammadiyah Malang
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DOI: 10.22219/kinetik.v1i1.10
Aquaponik merupakan sistem pertanian berkelanjutan mengombinasikan sistem akuakultur dan hidroponik sebagai satu kesatuan sistem bersifat simbiotik. Dalam budidaya sistem aquaponik faktor penting yang mempengaruhi perkembangan ekosistem adalah Derajat Keasaman (PH) yang berdampak langsung pada daya serap nutrisi pada akar tanaman dan perkembangan hewan yang hidup pada ekosistem. Faktor lain adalah Elektrokonduktivitas (EC), kemampuan menghantarkan ion listrik dalam larutan ke akar tanaman. Derajat Keasaman (PH) air normal untuk ekosistem aquaponik berksiar pada nilai 6-7, untuk EC berkisar pada nilai 0.8-1.2 ms/cm. Dari penelitian dihasilkan sebuah alat mampu memonitoring dalam bentuk web server sekaligus melakukan otomatisasi dalam mengontrol kadar PH dan EC. Berdasarkan hasil pengujian sistem diperoleh hasil sensor Analog PH Meter Kit dan Analog Electrical Conductivity Meter mampu memonitoring air aquarium sesuai standar alat ukur yang digunakan yaitu PH meter dan EC Solution. Sistem juga mampu mengontrol perubahan yang terjadi pada air aquarium sesuai dengan standar PH dan EC.
Opinion Spam Classification on Steam Review using Support Vector Machine with Lexicon-Based Features
Rafif Taqiuddin;
Fitra A. Bachtiar;
Welly Purnomo
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 6, No. 4, November 2021
Publisher : Universitas Muhammadiyah Malang
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DOI: 10.22219/kinetik.v6i4.1323
Steam is a video game digital distribution platform developed by Valve Software. Steam provides a user review feature, where users can write about criticism or comments on games that can contain positive or negative sentiments. Based on the questionnaire that the author conducted to Steam users from all over Indonesia, the user review feature provided by Steam was not sufficient. This is because there are fake reviews that allow biased opinions from certain parties so that a phenomenon called review bombing often occurs where users review only to drop or raise the image of a product, not to review it sincerely. From these problems, a solution design is needed that can classify fake reviews on the Steam service. The Support Vector Machine (SVM) classification method was chosen as the model in combination with lexicon-based feature retrieval and Term Frequency – Inverse Document Frequency (TF-IDF) weighting. Of the 236 classification test data conducted by SVM, it produced 105 reviews which were categorized as Valid Reviews. Meanwhile, those categorized as Opinion Spam by SVM are 131 reviews. The accuracy level of the data classification model using Support Vector Machine method is of 81% by dividing training data by 70% and test data by 30% with a random state level of 109. A dashboard in the form of a web application has also been made that contains the classification model to be used for buying reference for Steam user.
Optimization of System Authentication Services using Blockchain Technology
Imam Riadi;
Herman Herman;
Aulyah Zakilah Ifani
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 6, No. 4, November 2021
Publisher : Universitas Muhammadiyah Malang
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DOI: 10.22219/kinetik.v6i4.1325
With the development of the era, one thing that must be considered for security is the Login System. In most cases, user login information is stored on the server. This gives access to sensitive informatio, many hackers easily break into data from users. Based on these problems, this research focuses on data security authentication in the form of usernames and passwords in the login system. Authentication using blockchain is used to reduce malicious access and increase security for the authentication process. One of the innovative technologies that can solve these problems is Blockchain Technology. Using blockchain technology, hackers will find it difficult to change and modify the same data on all computers at the same time because it takes a very long time to crack the encryption code on each block of data in the entire computer network. Data storage or transactions in the blockchain are stored in the form of hashes. This makes it difficult for hackers to break into it. Tests in this study using Wireshark tools and network miner. Based on the research conducted, the test was conducted as many as 5 times with two scenarios, namely authentication of the login system before using the blockchain and after using the blockchain. The results obtained. The, system built using blockchain can secure data. The test results obtained that data in the form of usernames and passwords were converted into hashes and with the immutable nature of the blockchain, data from users could not be changed or replaced by anyone.
Implementation of Particle Swarm Optimization (PSO) to Improve Neural Network Performance in Univariate Time Series Prediction
Tyas, Fitri Ayuning;
Setianama, Mamur;
Fadilatul Fajriyah, Rizqi;
Ilham, Ahmad
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 6, No. 4, November 2021
Publisher : Universitas Muhammadiyah Malang
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DOI: 10.22219/kinetik.v6i4.1330
One of the oldest known predictive analytics techniques is time series prediction. The target in time series prediction is use historical data about a specific quantity to predicts value of the same quantity in the future. Multivariate time series (MTS) data has been widely used in time series prediction research because it is considered better than univariate time series (UTS) data. However, in reality MTS data sets contain various types of information which makes it difficult to extract information to predict the situation. Therefore, UTS data still has a chance to be developed because it is actually simpler than MTS data. UTS prediction treats forecasts as a single variable problem, whereas MTS may employ a large number of time-concurred series to make predictions. Neural Network (NN) model could be built to predict the target variable given the other (predictor) variables. In this study, we used Particle Swarm Optimization (PSO) algorithm to optimize performance of NN on a UTS dataset. Our proposed model is validated using x-validation and and use RMSE to measure its performance. The experimental results show that NN performance after optimization using PSO produces good results compared to classical NN performance. This is evidenced by the value of RMSE = 0.410 which is the smallest RMSE value produced. The smaller the RMSE value, the better the model performance. It can be concluded that the proposed method can improve NN performance on UTS data.
Study of Neuromarketing: Visual Influence with Decision Making on Impulse Buying
Januar, Rifat;
Fauzi, Hilman;
Ariyanti, Maya;
Heris, Faradisya
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 6, No. 4, November 2021
Publisher : Universitas Muhammadiyah Malang
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DOI: 10.22219/kinetik.v6i4.1334
Marketing trends have been increasing in the last few decades. Products need good branding and the right marketing strategy. Various marketing methods have been widely done, and one of them is with the study of neuroscience, especially neuromarketing. Neuromarketing is used to seek the influence of marketing stimuli on consumers and objective data through advances in neurology by utilizing human senses such as restraint, smell, taste, and touch. Measurements of neuromarketing responses to the brain can use electroencephalography signals (EEG). Measurement is done with the visual stimulus of consumers when making decisions. To analyze consumer interests, the majority still using qualitative methods, but it is still considered less effective due to many uncertain factors. In this study, neuromarketing responses were measured to the human brain using (EEG) signal analysis. Data collection was conducted on 11 respondents with a stimulus in the form of different product colors and was affected by changes in light intensity. For pre-processing used bandpass filters to get beta signals in the absence of noise. Then the data will be processed using Fast Fourier Transform (FFT) and energy extraction as characteristic extraction and classification of Support Vector Machines (SVM) in the signal pattern recognition process. The results of testing the best feature combination parameters showed an accuracy value of 72% with a combination of magnitude and phase features. By using the range of phase feature values obtained an accuracy of 67% for signal pattern recognition respondents.
Deep Convolutional Neural Network AlexNet and Squeezenet for Maize Leaf Diseases Image Classification
Wahyudi Setiawan;
Abdul Ghofur;
Fika Hastarita Rachman;
Riries Rulaningtyas
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 6, No. 4, November 2021
Publisher : Universitas Muhammadiyah Malang
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DOI: 10.22219/kinetik.v6i4.1335
Maize productivity growth is expected to increase by the year. However, there are obstacles to achieving it. One of the causes is diseases attack. Generally, maize plant diseases are easily detected through the leaves. This article discusses maize leaf disease classification using computer vision with a convolutional neural network (CNN). It aims to compare the deep convolutional neural network (CNN) AlexNet and Squeezenet. The network also used optimization, stochastic gradient descent with momentum (SGDM). The dataset for this experiment was taken from PlantVillage with 3852 images with 4 classes i.e healthy, blight, spot, and rust. The data is divided into 3 parts: training, validation, and testing. Training and validation are 80%, the rest for testing. The results of training with cross-validation produce the best accuracy of 100% for AlexNet and Squeezenet. Furthermore, the best weights and biases are stored in the model for testing data classification. The recognition results using AlexNet showed 97.69% accuracy. While the results of Squeezenet 44.49% accuracy. From this experiment environment, it can be concluded that AlexNet is better than Squeezenet for maize leaf diseases classification.
Firefly Algorithm For Optimizing Single Axis Solar Tracker
Melfazen, Oktriza;
Alawity, M. Taqijuddin;
Dewatama, Denda
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 6, No. 4, November 2021
Publisher : Universitas Muhammadiyah Malang
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DOI: 10.22219/kinetik.v6i4.1338
Solar cells mounted on solar panel modules are expected to track sunlight throughout the day to produce maximum energy. The Firefly algorithm (FA) is embedded in the Arduino Mega microcontroller to control the tracking of the sun's position by the solar panel so that the absorption of solar energy can be as much as possible to get maximum electrical energy. The brightest light captured by the solar panel is represented as the light intensity of a firefly. The output of the solar tracking system is obtained by finding the best value of light intensity between fireflies. Parameter changes in FA, such as firefly population, random numbers, and number of iterations affect the results of FA. The largest population, the highest random number and iteration provide the best solution but take a long time to execute. FA can control solar panels in tracking the sun's position precisely with an average error of 1.28% and can absorb a total energy of 666.14 Watt/day. The best solution (98% of setpoint 720) was obtained when the population was set to 50, the random number to 0.8, and iteration to 50. This research can be used as a reference for later using a controller with higher specifications to speed up the FA process time in getting maximum control results.
A Hybrid Tabu Search and Genetic Algorithm Imputation Approach for Incomplete Data
Khusnul Khotimah, Bain;
Kustiyahningsih, Yeni;
Miswanto, Miswanto
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 6, No. 4, November 2021
Publisher : Universitas Muhammadiyah Malang
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DOI: 10.22219/kinetik.v6i4.1340
The common problem for data collection is happening missing value during the data collection and processing process that the quality of the data testing is decreased. A computational based technique for dealing with missing values, namely Genetic Algorithm Imputation (GAI). The usage was used to estimate the dataset's missing values. GAI generates the optimal set of missing values with the acquisition of information as a function of fitness to measure individual solutions' performance. GAI conducts continuous searching until the missing criteria value is found according to best fitness. So, it is trapped in optimal conditions temporarily. The improvement of GAI with tabu search is known as TS-GAI, that strength is two metaheuristic techniques modified at the mutase stage to distract the local optima's search. In applying missing values, this technique works better when many possible values are used instead of the mixed attribute having missing values. Because the new generation chromosome values generate many opportunities to make up for the missing values. The experimental results show that the TS-GAI shows better performance on 30% MV with a fitness value of 0.212. It converges at 159 iterations. Generally, TS-GAI is a faster iteration than simple GAI and it has a lower RMSE level than other imputation techniques.
Employee Attrition and Performance Prediction using Univariate ROC feature selection and Random Forest
Aris Nurhindarto;
Esa Wahyu Andriansyah;
Farrikh Alzami;
Purwanto Purwanto;
Moch Arief Soeleman;
Dwi Puji Prabowo
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 6, No. 4, November 2021
Publisher : Universitas Muhammadiyah Malang
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DOI: 10.22219/kinetik.v6i4.1345
Each company applies a contract extension to assess the performance of its employees. Employees with good performance in the company are entitled to future contracts within a certain period of time. In a pandemic time, many companies have made decisions to carry out WFH (Work from Home) activities even to Termination (Attrition) of Employment. The company's performance cannot be stable if in certain fields it does not meet the criteria required by the company. Thus, due to many things to consider in contract extension, we are proposed feature selection steps such as duplicate features, correlated features and Univariate Receiver Operating Characteristics curve (ROC) to reduce features from 35 to 21 Features. Then, after we obtained the best features, we applied into Decision Trees and Random Forest. By optimizing parameter selection using parameter grid, the research concluded that Random Forest with feature selection can predict Employee Attrition and Performance by obtain accuracy 79.16%, Recall 76% and Precision 82,6%. Thus with those result, we can conclude that we can obtain better prediction using 21 features for employee attrition and performance which help the higher management in making decisions.