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IKRA-ITH Informatika : Jurnal Komputer dan Informatika
ISSN : 25804316     EISSN : 26548054     DOI : -
Core Subject : Science,
Arjuna Subject : -
Articles 524 Documents
Implementasi Simple Queue Dalam Mengoptimalkan Jaringan Internet Untuk Peningkatan Qos Pada Sekolah Dasar Negeri 65 Kota Bengkulu Muhammad Faishal Al Rasyid; AR.Walad Mahfuzhi; Khairullah Khairullah; Harry Witriyono
IKRA-ITH Informatika : Jurnal Komputer dan Informatika Vol. 10 No. 2 (2026): IKRAITH-INFORMATIKA Vol 10 No 2 Juli 2026
Publisher : Fakultas Teknik Universitas Persada Indonesia YAI

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Abstract

The utilization of information and communication technology in education has made internet networks an essential facility for supporting learning processes, administration, information retrieval, and communication. Sekolah Dasar Negeri 65 Kota Bengkulu has utilized an internet network to support various school activities. However, based on observations, bandwidth utilization in the network has not been optimally managed, resulting in uneven bandwidth distribution among users. This condition may affect network service quality, particularly when the network is simultaneously accessed by staff, teachers, and students. The problems identified include unstable access speeds, suboptimal delay and jitter values, and the occurrence of packet loss. Therefore, this study aims to implement Simple Queue on MikroTik devices to optimize bandwidth utilization and improve the Quality of Service (QoS) of the internet network at Sekolah Dasar Negeri 65 Kota Bengkulu. The research method used is an experimental method involving observation and measurement of network conditions before and after the implementation of Simple Queue. The implementation was carried out by managing and limiting bandwidth based on user groups, namely staff, teachers, and students. Network quality was measured using QoS parameters, including throughput, delay, jitter, and packet loss, referring to the TIPHON standard. The research stages consisted of literature review, observation, interviews, network condition analysis, Simple Queue configuration design, bandwidth management implementation, and testing and analysis of measurement results before and after implementation. The results indicate that the implementation of Simple Queue improved bandwidth management and distribution on the internet network at Sekolah Dasar Negeri 65 Kota Bengkulu. After implementation, network quality improved, as indicated by increased throughput, reduced delay and jitter, and decreased packet loss. These results demonstrate that Simple Queue can optimize bandwidth utilization and improve network service quality based on QoS parameters. Therefore, the implementation of Simple Queue on MikroTik can serve as an effective solution for improving the stability and quality of the internet network, thereby supporting learning activities, administrative processes, and other digital activities at Sekolah Dasar Negeri 65 Kota Bengkulu.
Penerapan Logika Fuzzy Tsukamoto Untuk Menilai Prestasi Siswa di SMK Negeri 1 Bulakamba Prasista Dhiyaul Haq; Otong Saeful Bachri; Abdul Khamid; Hari Agung Budijanto
IKRA-ITH Informatika : Jurnal Komputer dan Informatika Vol. 10 No. 2 (2026): IKRAITH-INFORMATIKA Vol 10 No 2 Juli 2026
Publisher : Fakultas Teknik Universitas Persada Indonesia YAI

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Abstract

Penentuan siswa berprestasi di sekolah masih sering dilakukan secara manual melalui rekapitulasi nilai yang memakan waktu lama dan rentan terhadap subjektivitas. Penelitian ini bertujuan untuk merancang dan mengimplementasikan sistem pendukung keputusan (spk) penentuan siswa berprestasi menggunakan metode fuzzy tsukamoto di SMK Negeri 1 Bulakamba. Sistem dikembangkan menggunakan metode waterfall dengan bahasa pemrograman PHP dan database MySQL Penelitian menggunakan tiga variabel input yaitu nilai akademik, nilai sikap, dan tingkat kehadiran, dengan output berupa nilai prestasi siswa. Proses pengambilan keputusan dilakukan melalui tahapan fuzzifikasi, pembentukan basis aturan (27 aturan), inferensi menggunakan fungsi min, dan defuzzifikasi menggunakan metode rata-rata terbobot (weighted average). Pengujian sistem menggunakan data 482 siswa kelas XI menunjukkan bahwa sistem berhasil menghasilkan rekomendasi siswa berprestasi dengan tingkat akurasi 93,17% dibandingkan hasil seleksi manual sekolah. Metode fuzzy tsukamoto terbukti efektif dalam menangani kriteria kualitatif dan memberikan hasil yang objektif serta terukur. Sistem berbasis web yang dikembangkan memudahkan pihak sekolah dalam melakukan proses seleksi secara efisien, transparan, dan terdokumentasi dengan baik.
RANCANG BANGUN APLIKASI E-TICKET DI KOLAM RENANG PUTRI BENGKULU BERBASIS ANDROID Alvi Adn Nasir Chan; Agung Kharisma Hidayah; Gunawan Gunawan; Khairullah Khairullah
IKRA-ITH Informatika : Jurnal Komputer dan Informatika Vol. 10 No. 2 (2026): IKRAITH-INFORMATIKA Vol 10 No 2 Juli 2026
Publisher : Fakultas Teknik Universitas Persada Indonesia YAI

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Abstract

Technological developments have encouraged digital transformation in various sectors, including public services. One form of technological implementation is the use of Android-based mobile applications to improve the efficiency of ticket booking services. Kolam Renang Putri Bengkulu, as a sports and recreational facility in Bengkulu City, still uses a manual ticket booking system, which causes various problems such as long queues, data recording errors, and ineffective visitor information management. Therefore, this study aims to design and develop an Android-Based E-Ticket Application for Kolam Renang Putri Bengkulu as a solution to facilitate the online ticket booking process. The system development method used in this research is the Waterfall method, which consists of the stages of requirements analysis, system design, implementation, testing, and maintenance. This application was developed using Android Studio with a database to store user data, transaction records, and ticket information. The main features available in the application include user registration and login, ticket booking, payment confirmation, and data management by the administrator. The results of this study indicate that the developed e-ticket application can provide convenience for visitors in booking tickets quickly and practically without having to come directly to the location. In addition, this application also helps the management in handling transaction data, monitoring the number of visitors, and improving service efficiency. Therefore, this application is expected to be an effective solution in supporting the digitalization of services at Kolam Renang Putri Bengkulu.
PENERAPAN MODEL PEMBELAJARAN PROJECT BASED LEARNING TERHADAP HASIL BELAJAR SISWA PADA MATERI DESAIN GRAFIS BERBANTUAN CANVA AI DI SMK PGRI CIAWIGEBANG Windi Nur Andini; Dena Latif Setiawan
IKRA-ITH Informatika : Jurnal Komputer dan Informatika Vol. 10 No. 2 (2026): IKRAITH-INFORMATIKA Vol 10 No 2 Juli 2026
Publisher : Fakultas Teknik Universitas Persada Indonesia YAI

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Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penerapan Project Based Learning berbantuan Canva AI terhadap hasil belajar siswa pada mata pelajaran Desain Grafis di SMK PGRI Ciawigebang. Penelitian ini menggunakan pendekatan kuantitatif dengan metode quasi eksperimen dan desain Pretest-Posttest Control Group Design.Sampel penelitian terdiri atas dua kelas, yaitu kelas XI DKV 1 sebagai kelas eksperimen yang memperoleh pembelajaran Project Based Learning berbantuan Canva AI dan kelas XI DKV 2 sebagai kelas kontrol yang memperoleh pembelajaran kontrol. Pengumpulan data dilakukan melalui observasi, wawancara, dan tes hasil belajar.Secara teoritis, penerapan Project Based Learning berbantuan Canva AI diharapkan dapat meningkatkan motivasi belajar, kemampuan pemecahan masalah, keterampilan berpikir kritis, kreativitas, serta kualitas hasil karya siswa. Kombinasi model pembelajaran dan Canva AI memungkinkan siswa lebih aktif dalam proses pembelajaran dan mampu menghasilkan produk desain yang lebih baik sesuai dengan kebutuhan dunia industri kreatif.

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