cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
PRODUCTUM : Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)
ISSN : 24777900     EISSN : 25797328     DOI : -
Core Subject : Humanities, Art,
Arjuna Subject : -
Articles 18 Documents
Search results for , issue "vol 9, no 2 (2026)" : 18 Documents clear
Perancangan kursi santai knockdown Dua Jari sebagai solusi furnitur multifungsi untuk hunian modern Muhammad Pradibta Sedayu Rakasena; DS Drajad Wibowo; Jati Widagdo
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 2 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i2.17801

Abstract

The demand for functional, flexible, and space-saving furniture is increasing alongside the trend of modern housing characterized by limited land area. As a key furniture element, lounge chairs play a vital role in creating spatial comfort and aesthetics. One widely sought-after approach is the knockdown design, a furniture system that can be easily assembled, disassembled, and relocated. This study aims to design a knockdown lounge chair that not only fulfills the need for multifunctional furniture but also supports a dynamic modern lifestyle. The Design Thinking method was employed to ensure the final product aligns with user needs and preferences, involving five main stages: Empathize, Define, Ideate, Prototype, and Test. Visually, the 'Dua Jari' (Two Fingers) concept draws inspiration from human hand gestures, symbolizing balance and stability. This knockdown lounge chair meets multifunctional criteria through an adaptive seating unit that functions as a conventional lounge chair when attached and as floor seating (lesehan) when detached. Trials involving 50 respondents indicated that 54% of users preferred the knockdown system due to its mobility and space efficiency. In conclusion, the application of the Design Thinking method effectively produces furniture that is relevant to urban community needs while supporting the creation of comfortable, practical, and sustainable living spaces. Published Date: 2026-07-22
Inovasi pakaian ergonomis bagi pasien anak dengan terapi Intravena pada area lengan Mujahidah Madani Salam; Sri Wening; Mohammad Adam Jerusalem
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 2 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i2.16395

Abstract

The main problem faced by pediatric patients undergoing intravenous (IV) therapy in the arm area is the difficulty in changing clothes due to the presence of an IV line, which reduces patient comfort and hinders the smooth delivery of care. This study aims to design ergonomic clothing for hospitalized children aged 5–9 years who are receiving IV therapy in the arm. The method used is Design Thinking, which consists of five stages: empathize, define, ideate, prototype, and test. The design process began with a needs assessment through interviews, observations, and literature review, followed by problem formulation, exploration of design ideas, prototype development, and product testing. The results show that the developed product is a two-piece garment consisting of a short-sleeved top and long pants, equipped with a special opening feature along the shoulder to the end of the sleeve, using snap button closures. Validation by three experts resulted in an average score of 89%, categorized as excellent, while product testing involving a patient, caregiver, and nurse yielded positive feedback. The designed clothing proved effective in facilitating patient clothing changes without removing the IV line or lowering the IV fluid bag from the IV pole, thereby improving the efficiency of nursing care, enhancing patient comfort, and supporting the smooth delivery of care during hospitalization.Published Date: 2026-07-22
Eksplorasi teknik lampworking pada material kaca berdasarkan ornamen aksesoris baju adat Palembang untuk perhiasan Aisyah Tiara Syakti; Hendhy Nansha
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 2 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i2.17738

Abstract

Lampworking is a technique that involves melting glass at a specific temperature and shaping it while it is molten. This technique is commonly found in fashion products, such as beads. However, it is still rare to find this technique in a large fashion product. A traditional accessory based on Palembang wedding attire would serve as inspiration because the accessories had impressive detail and complicated structure that could be explored with glass. Therefore, this research would testify that the lampworking technique could be implemented on fashion accessories inspired by traditional accessories from Palembang. Started with the exploration of glass shape with lampworking and using metal oxide for colouring the glass. The glass proofed could not produce detailed, shaped, and engraved ornaments like metal. These accessories would be a piece to preserve the culture of Indonesia and introduce the lampworking technique to society. Research that explained the process of lampworking with the result of the glass shape, the colour of the glass, and handling the glass as accessories in fashion is infrequently to be found. Accordingly, this research would help the local artisans who wanted to explore the world of glass. Published Date: 2026-07-22
Perancangan tas multifungsi sebagai sarana display peralatan doodling Komunitas DAT Kirana Rahman; Ghia Tri Jayanti; Handayani Madania Insani
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 2 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i2.18399

Abstract

This research is based on problems faced by the Doodle Art Tasikmalaya (DAT) Community regarding the efficient management of communal doodling equipment during routine meet-ups. The main issue lies in the equipment organization system that is often disorganized, difficult to reach, thus disrupting the comfort of the tables used by the community in cafés. The results of these observations became the basis for this research which used mixed method with Double Diamond as a framework consisting of four stages: Discover, Define, Develop, and Deliver. In the Develop stage, the PMI (Plus, Minus, Interesting) method was used for the ideation filtering process. Qualitative data were collected through field observations and interviews, while quantitative data were collected through questionnaires distributed to community members to map the characteristics of DAT members. The result of this research is a prototype of a multifunctional bag that functions as a storage place and a display medium for communal doodling equipment owned by the community. Based on the trial results, the product structure was able to support a total load of 1.28 kg of doodling equipment without showing any defects or structural deformation, both in display and carry modes. These findings indicate that the product effectively addresses the problems faced by the DAT community regarding the efficient storage and display of doodling equipment through a single integrated product.Published Date: 2026-07-22
Designing with bamboo across cultures: Reflections on material-led pedagogy in the ITB–UiTM collaborative design workshop Raditya Ardianto Taepoer; Slamet Riyadi; Abu Hanifa Ab. Hamid; Muhammad Ridhwan; Dinah Rakhim; Muhammad Ihsan
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 2 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i2.19318

Abstract

Material-led approaches have become increasingly relevant in design education because they support embodied learning, cultural sensitivity, and collaborative practice. This paper reflects on a three-day bamboo design workshop conducted collaboratively by Institut Teknologi Bandung (ITB), Indonesia, and Universiti Teknologi MARA (UiTM) Cawangan Kedah, Malaysia. Rather than evaluating the workshop only through final student products, the study examines how learning emerged through material exploration, cultural interpretation, and collaborative making. Adopting a practice-based design research approach, the study analyzes sketches, concept boards, material experiments, prototypes, photographs, presentation materials, and final artifacts produced by eight mixed student groups. The cross-group analysis identifies three main findings. First, bamboo acted as an active material mediator that shaped decisions related to form, construction, scale, and feasibility. Second, shared Indonesia–Malaysia cultural references, including festive rituals, weaving traditions, and everyday material culture, were translated into contemporary product concepts through abstraction rather than literal representation. Third, the short workshop duration encouraged students to adopt minimum viable product strategies, prioritizing workable functions, iterative refinement, and collective decision-making. The paper contributes to material-led design education by showing how short-term cross-cultural workshops can be understood as pedagogical settings where artifacts serve as evidence of material negotiation, cultural translation, and collaborative learning.Published Date: 2026-07-22
Perancangan produk figur aksi dalam perspektif desain interaksi sebagai media pengenalan kesenian Ulin Barong Sekeloa Chris Chalik; Nurul Fitriana Bahri; Martiyadi Nurhidayat; Sina Saumi Al Ahmad; Adrian Permana Zen
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 2 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i2.19402

Abstract

This study is entitled Designing Action Figures from an Interaction Design Perspective as a Medium for Introducing Ulin Barong Sekeloa Art. The case study was conducted at Telkom Buah Batu Kindergarten in Bandung, as this action figure product is intended for kindergarten-aged children as the main target audience. Ulin Barong Sekeloa art was chosen as the object of representation to introduce local culture through a medium that is interesting, easy to understand, and appropriate for children's cognitive development stage. The research methods included classroom observation, interviews with teachers, and observation of children's interactions with the action figure prototypes. Interaction design principles were applied to create an education-based play experience that involved touch, shape manipulation, and simple visual responses. The results of the study show that action figures designed with a product and interaction design approach can increase children's engagement, curiosity, and initial understanding of the characteristics of Ulin Barong Sekeloa. This product has the potential to be an effective medium for cultural learning as well as a means of preserving traditional arts in early childhood education/ Published Date: 2026-07-30
Perancangan perhiasan transformable berbasis budaya Wae Rebo untuk perempuan paruh baya Wyna Herdiana; Zahwa Aulia Mashur
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 2 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i2.19104

Abstract

Jewelry is not only an aesthetic element, but also a cultural artifact that reflects a community’s values, identity, and way of life. This study aims to develop a transformable jewelry concept based on Wae Rebo cultural values while considering the needs of middle-aged women as the main users. Women aged 46–55 were selected because they tend to prioritize comfort, ease of use, and product flexibility in their daily activities. This study uses a qualitative approach with a research-based design method through literature review, observation, visual analysis, and interviews. The data were analyzed using the ATUMICS framework to systematically translate Wae Rebo cultural values into the design concept. The study resulted in a set of transformable jewelry consisting of a necklace, bracelet, earrings, and brooch with a modular system that allows changes in appearance and function according to the user’s needs. Wae Rebo cultural values were interpreted through form, layered structure, interconnected elements, and the ideas of harmony and togetherness without reproducing cultural symbols literally. The resulting design emphasizes ergonomics, ease of use, and flexibility, making it relevant for middle-aged women while still preserving cultural meaning as its source of inspiration. Published Date: 2026-07-30
Perancangan produk tepat guna Pengupas, Pemipil dan Pengayak (3P) jagung berbasis Metode Value Engineering Wesly Mailander Siagian; Ondo Pasuna Siagian; Tegar Arifin Prasetyo; Muhammad Ilham Maulana
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 2 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i2.17928

Abstract

One way to improve productivity, efficiency, product quality, and product value, while empowering farmers in agricultural enterprises, is through the development of agricultural technology. Previous studies have designed agricultural technology in the form of a corn husking, shelling, and sifting machine, referred to as the 3P machine. However, based on evaluation results, the machine still requires further development in several critical aspects. This study aims to develop the corn 3P machine and evaluate its effectiveness and efficiency. The methods used in this study include value engineering, while the machine design was developed using SolidWorks software. The result of this study is an appropriate technology product in the form of an integrated corn 3P machine with a working capacity of up to 936 kg/hour. The relatively affordable manufacturing cost makes this technology an economical and practical solution with the potential for widespread adoption by corn farmers.Published Date: 2026-07-26
Pemanfaatan Kecerdasan Artifisial Generatif dalam Proses Desain Taufik Achirjun Ibrahim; Achmad Syarief; Yannes Martinus Pasaribu
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 2 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i2.21213

Abstract

Generative AI (GAI) is reshaping how designers work, yet little is known about human-AI collaboration in design firms outside developed countries. This study explores how GAI changes ideation practices and designers' roles, proposing a human-centred leadership framework for managing that collaboration. Existing research tends to focus narrowly on either AI's technical capabilities or broad philosophical debate, leaving a gap between GAI's productivity gains and its risks to originality and creative identity. Using mixed-methods action research built around Design Thinking, 15 multidisciplinary designers at an Indonesian design firm involved on a real banking project. Interviews, observations, and reflective journals were triangulated with perception surveys after each mode. Designers reported ideation speeding up roughly tenfold versus manual work, though results varied widely between individuals. Everyone encountered contextually inconsistent AI outputs, making human revision a permanent workflow step. Notably, no participant could verify the accuracy of outputs generated through AI-to-AI interactions—a phenomenon the study terms "epistemic opacity." These findings suggest GAI is turning designers from technical executors into strategic curators, requiring mandatory human-in-the-loop verification to safeguard contextual accuracy, cultural relevance, and originality. Published Date: 2026-07-30
Perancangan cup set matcha stoneware bergaya Japandi Firna Fauziah Subihaki; Ghia Tri Jayanti; Handayani Madania Insani
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 2 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i2.18380

Abstract

The trend of matcha consumption continues to experience growing interest throughout Indonesia in 2025. This phenomenon presents an opportunity for the ceramics industry regarding the need for matcha consumption serving ware. This research aims to design a cup set using stoneware material, employing a User-Centered Design approach that focuses on user needs and preferences. To achieve this objective, the research begins with an industry analysis at a local pottery studio called Biomorphic, which uses stoneware material in its products. The research was conducted by identifying production potential and capacity using SWOT analysis tools. Subsequently, a market validation stage was carried out using Google Trends, and user needs analysis with a case study approach at a Japandi-style café as a reference for taste and presentation preferences. Design decision-making utilized visual scale analysis tools and product positioning. The research results comprise a cup set prototype using stoneware material with Japandi aesthetics in accordance with user needs. Validation was conducted through field testing, which demonstrated that the design aligns with Japandi interior aesthetics and fulfills the serving function for cafés.Published Date: 2026-07-26

Page 1 of 2 | Total Record : 18