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Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
PRODUCTUM : Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)
ISSN : 24777900     EISSN : 25797328     DOI : -
Core Subject : Humanities, Art,
Arjuna Subject : -
Articles 154 Documents
Persepsi pengunjung terhadap kualitas wayfinding sebagai elemen interior di Poliklinik RSIA Limijati, Bandung Annisa Andrivina
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 5 (2019)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (511.262 KB) | DOI: 10.24821/productum.v3i5.2202

Abstract

Patient and visitor’s satisfaction is an indicator of the healthcare facility’s quality in hospital. One of the healthcare facilities in hospital is polyclinic area. Indonesia is committed to building a manufacturing industry that is globally competitive through accelerating the implementation of Industry 4.0. In this industrial revolution, there was a big leap where information and communication technology was fully utilized. The health industry also experienced this impact. The digital era in health facilities is a challenge to be better at providing health services to the community. Patient and visitor of health facility are those who are not familiar with the hospital environment and often have poor emotional and physical conditions. Therefore, it required a physical environment that can support the convenience of visitors, especially in the ease of finding the destination. One of the parameters of “design that cares” is to providing convenience for patient and visitor in finding purpose (wayfinding) and oriented in the building. This study is in the form of library research and uses descriptive analysis methods that take samples of patients and visitors of the RSIA Limijati Polyclinic, Bandung. Data were collected by accidental sampling technique through interview, observation, and questionnaire. This research is expected to provide solution to wayfinding design problem related to hospital user’s characteristics, especially polyclinic area.  Key words: polyclinic, orientation, wayfinding
Desain konsep kendaraan roadster tahun 2050 yang menerapkan teknologi turbine engine Geggy Gamal Surya; Khaola Rachma Adzima
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 5 (2019)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (444.605 KB) | DOI: 10.24821/productum.v3i5.2236

Abstract

The design in the next 30 to 100 years is a vision of industrial desainers to be able to provide an overview or exposure to the government, companies, industry players and the public, how this future product is projected (pictured) into a mature mind and can be realized according to provisions in his time. This depiction needs to be exploited through design education science. Without the knowledge of design education, thinking in this design cannot be described. Describe what is meant is "design process". Methods Research in the concept vehicle design uses qualitative methods and uses analysis and design that includes background, issue, problem solving, purpose and benefits of design, concept design, image board, image chart, mood board, keyvisual, keyword, brainstorming sketches, developing sketches, detailing sketches, final sketches, Computer Aided Industrial Design (3D Design), and final 3D. Conclusions from the results of designing future vehicle concepts can be continued as a result of further research in the role of scientific design in industrial design and transportation. The ability of Indonesian desainers, especially in the field of industry and transportation, has been able to move internationally as desainers of international-level vehicles. Key words: transportation design, vehicle design, vehicle concept
Implementasi teknologi digital untuk meningkatkan kualitas sepatu pada Industri Kecil dan Menengah Caecilia Sri Wahyuning
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 5 (2019)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (109.307 KB) | DOI: 10.24821/productum.v3i5.2426

Abstract

One important aspect in shoe design is a matter of comfort, which is determined by dimensions and the shape of shoe last which is influenced by the design of the master shoe last. The use of 3D scanners, 3D printers, and CAD / CAM systems in the process of master shoe last design and production of shoe last can improve the quality of shoe products. However, the application of technology to the IKM implies the need to increase HR capabilities and substantial investment. This indicates the need for involvement of government and institutions / R & D institutions or universities. Therefore, to improve the design of university competencies in mastering technology, curriculum needs to be designed that refers to the competence of designer work in accordance with the progress / development of digital technology in the process of design and production. Key words: industry 4.0, Small and Medium Industries, master shoe last, quality
Pola Penggunaan Internet Mahasiswa Desain sebagai Sumber Inspirasi pada Tahap Awal Desain (Early Phase Design) Muhammad Hajid An Nur
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 5 (2019)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (125.424 KB) | DOI: 10.24821/productum.v3i5.2264

Abstract

AbstractThis study aims to determine the pattern of internet use as a source of inspiration for design students in the early stages of the design process. In the design process, words and images are factors that greatly influence creativity, and the internet makes it easy for students to access these data. The research conducted through distributing questionnaires to undergraduate product design students to determine their internet usage tendency in finding design inspiration. By knowing the pattern of internet usage and what sites they usually visit, we can find out the input quality that students get independently when looking for inspiration. This is an important aspect to avoid design fixation.The result shows that in the process of searching for inspiration through the internet, students tend to use sites that are general and have more visual data (such as pinterest) in the first place, then followed by searching more about linguistic data (design explanations, features, functions, etc.) (such as behance), and then the usage tend to be more diverse depending on each students style and preference. The use of search keywords is still dominated by references that are near and even exactly the same as the design categories they are developing (exp. searching car designs reference when designing cars). This enhances the possibility of design fixation.To enhance the quality of input obtained by students will be better and reduce the possibility of design fixation, higher education institution could make the finding inspiration process in a more structured system such as lectures or other formal method. Key words: product design, early phase design, internet, creativity, design education
Ondel-ondel kekinian: boneka besar Betawi di zaman modern Mita Purbasari; M Dwi Marianto; M Agus Burhan
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 6 (2019)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v3i6.2429

Abstract

Ondel-ondel is an ancient Betawi’s art work named Barongan, in simple shaped of one pair off greater puppets, complete with the music companion. At the beginning, ondel-ondel was a part of Betawinese scared rituals then become one of Jakarta’s icons. Ondel-ondel can be found until today either in performing arts and decoration element form. In its development as the decoration element form, ondel-ondel is not only the great puppet for buildings and stages decorator, but also has been positioned as a part of cultural tourism and society living needs. Moreover, ondel-ondel has been used to be an inspiration to produce souvenir to support industry. Ondel-ondel is not longer just made in big size, but also in mini size in form of 2 or 3 dimensions, so it is easy to be carried as a souvenir, which represents Jakarta and Betawi. To find out the value behind the sign changed, this qualitative research used the semiotic approach. Connection or relation between symbolic sign in ondel-ondel structure and building elements were collaborated with society condition as the background and impact of the society on that time to get the value. The changes of ondel-ondel’s meanings and functions in building elements have been produced and contracted as its user way of thinking based on its form and context. The meaning interpretation of ondel-ondel craftsman and audience in particular time would be different with government’s policies. Key words: ondel-ondel, building elements, souvenir, meaning, function
Pengembangan desain teko set gerabah kontemporer berbasis budaya lokal di Kabupaten Bojonegoro Kristian Oentoro
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 6 (2019)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (519.309 KB) | DOI: 10.24821/productum.v3i6.2431

Abstract

Pottery is a type of traditional craft that has taken root in the history of art and culture of the Indonesian society. This fact is supported by various forms of ancient earthenware crafts which discovered since prehistoric times and the emergence of pottery craft centers in various parts of Indonesia, including in Rendeng Village, Malo District, Bojonegoro Regency. The changing of market needs and tastes today are a common problem faced by the traditional craft industry, including pottery crafts. Local wealth inside the traditional handicraft design which increasingly disappearing is one of the common concerns. The development of this contemporary pottery design aims to revive the skills of pottery craftsmen and the local culture of the Bojonegoro society in a modern design style. The research and development produced three sets of earthenware teapots, namely a turtle-shaped teapot set, a white combination of turtle-shaped teapot and teapot set inspired by Bojonegoro local coffee. Design research uses action research methods which consist of three design cycles. The application of this research method is useful to improve the capabilities and creativity of pottery craftmen in designing craft designs. Each design development cycle has four stages, namely planning, observation, action and reflection. The results of the study show that the color of the local clay Bojonegoro can characterize contemporary designs with a blend of colors and materials. The local way of drinking coffee as an inspiration for ‘kothok’ coffee teapots set has the potential to commercialize products and new experiences in drinking coffee.Key words: teapot, pottery, contemporary, Bojonegoro
Penelitian perancangan sarana bantu belajar bahasa untuk anak tunarungu dengan pendekatan participatory design Devanny Gumulya; Florencia Ho
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 6 (2019)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (504.362 KB) | DOI: 10.24821/productum.v3i6.2265

Abstract

This research focused on deaf students in the third year of junior high school. When communicating in writing the structure of the grammar of deaf students is often reversed, ironically, they’re expected to pass on national test for normal students. This study uses a participatory design approach because all stakeholders involved in the design process are considered as coworkers in decision making. The designer, teacher and student are the stakeholders involved in this research. The group discussion forum was conducted to understand the types of games that are easy but fun to play for deaf students and to get feedback and recommendations for improvements from the games that have been made. This study produced language learning aids in the form of educational grammar games for third-year deaf students of junior high school. The theme of the grammar game that was appointed was adapted to the practical lessons at Yayasan Karya Dharma Wanita (YKDW), namely cooking and salons. The results of the study were tested in another deaf school which is Pangudi Luhur and the results were obtained that the product could be well received, even though they have different educational approach from YDKW. This study finally concluded that in Indonesia there isn’t standardization regarding the deaf kid’s education system.Key words: product design, language learning tools, deafness
Desain struktur kawat penyangga ambalan Centaury Harjani; Chrismastuti Nur
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 6 (2019)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1708.38 KB) | DOI: 10.24821/productum.v3i6.2433

Abstract

Wall shelf is one of furniture that is widely used nowadays. A wall shelf which is designed to utilize the vertical area of the house becomes a favorable choice because of its minimalist and space saving design. The wall shelves design on the market usually has a metal retaining frame. Certain designs use L-brackets support structures, however, some of them do not use it at all. Most L-brackets are made of metal material from industrial mass production. Actually, design of a wall shelf can be made using a wire retaining structure. Wire material can be used as a support structure that is able to withstand loads. This research used experimental method to explore several supporting structure designs of wire material. Manual techniques such as twisting technique, coiling technique, and bending technique were combined to increase strength of the wire. Various exploration results were tested to determine firmest structure with the most efficient material. This article is expected to revive the tradition of craftsmanship and to inspire young designers to be creative in developing wire product design.Key words: wall shelf, structure design, wire design, wire structure
Aplikasi batik Bangkalan Madura dan anyaman kulit dalam perancangan sepatu wanita R.A. Sekartaji Suminto
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 6 (2019)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (703.473 KB) | DOI: 10.24821/productum.v3i6.2771

Abstract

This study tries to make a unique alternative to women's shoes using Bangkalan batik material, Madura, which is decorated or accented with woven cow leather. The hope is to encourage innovation that makes additional products for shoe craftsmen in the Yogyakarta region. The initial target to be achieved in this study is collecting data on shoes, specifically women's shoes, Bangkalan batik motifs, Madura, and data on tanned leather, as well as types of webbing. The method used in this research and publication is literature study, observation, exploration, experimentation, and embodiment. The expected benefit of this research is to support the creative industries that are now being promoted by the government, specifically to provide innovative alternatives to shoe products, in this case women's shoes with various alternative ingredients. In addition, the main objective of this research is to socialize Bangkalan batik, Madura for the people of Yogyakarta, and the general public in general.Key words: women's shoes, Bangkalan Madura batik, cow leather
Sebuah Usulan Desain Produk: Sandal Kesehatan dengan Konsep Desain Personalisasi Devanny Gumulya; Winston Jauri
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 2, No 1 (2016)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (7844.082 KB) | DOI: 10.24821/productum.v2i1.1725

Abstract

Footwear is essential human being to do many activities, such as working and relax activities. Footwear protects ourfoot from all kinds of objects that can be dangerous. Recently, there is healthy lifestyle trend, we can see from the emergence of many health products. One such product is the healthy sandals. However, these healthy sandals have problems such as they don't provide much health effects, but only give prejudice so that consumers want to buy it. In terms of product styling, they are very bad, so the target consumer is very specific, they don't have mass market interest. But there is a  design opportunity here.The solution proposed is to design a sandal with personalized insole, so customers can choose the most comfort insole to solve theirfoot problems such asflatfeet, pain in the metatarsal, heel pain, calluses, and a few other problems. Hopefolly with this concept finally health sandal can give healthy effect notjust a prejudice.  This project  is supported by a sandal manufacturer, PT. TBS Design Center.Keywords  : Ergonomi,  Consumer  Goods, Health and Lifestyle

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