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Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
PRODUCTUM : Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)
ISSN : 24777900     EISSN : 25797328     DOI : -
Core Subject : Humanities, Art,
Arjuna Subject : -
Articles 168 Documents
Aplikasi sistem perhiasan 2in1 dengan tema Arabian Night Ratu Fita Rahma Auliya'Ullah; Ellya Zulaikha; Ari Dwi Krisbianto
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 8 (2020)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v3i8.3353

Abstract

Jewelry in general is a fashion item that is favored because of its uniqueness, beauty, and ability to become one of the investment objects. Various types, materials, and models of jewelry can affect the value of the jewelry. One of them is gold jewelry. Gold jewelry is not only preferred because of the visual aesthetics of the style and model of the jewelery, but also because the weight of gram values in each design has a stable investment price, and can also be an identity that reflects the user's lifestyle and is the most considered factor when choosing jewelry. In the value of use, some jewelry has its own value for a culture and is often worn for traditional events or certain holidays, such as Eid or weddings. Innovations in jewelry designs are needed to produce new products that can meet market opportunities, one of which is multiform jewelry design, where one model of jewelry can be worn in two or more ways. This study focuses on jewelry with the concept of 2in1 which takes the theme of Arabian Night on the basis of cooperation with one of the largest gold companies in Indonesia to issue gold jewelery designs that will be produced and accepted by the public.Key words: jewelry, 2in1, investment, lifestyle, gold, market opportunities
Aspek ergonomi pada produk kursi dan meja siswa di Rehabilitasi Sosial Bina Netra (RSBN) Malang Wahyu Waskito Putra
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 1 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i1.3615

Abstract

Chair and desk are kinds of school furniture that influence for posture. Usage of unergonomically desk and chair will cause musculoskeletal complaint in student. Based on preliminary research conduct to student of ABC elementary school grade 1 and grade 5 with checklist and Standard Nordict Questionnaire (SNQ). Result of checklist in student grade 1 in average stature 115,6 cm mismatch hight of desk and hight of chair with the student. Student grade 5 in average stature 133,7 cm mismacth hight of desk and hight of chair with the student. This cause student musculoskeletal complaints result with SNQ in neck, hand, foot, back, wait, elbow and knee. Unergonomic desk and chair cause bad posture. Mismatch of desk and chair minimalizeted by redesign desk and chair with antropometry of student according to Pahl and Beitz methods. Step of this methods are clarification of task, conseptual design, embodiment design dan detail design. Redesign of school desk and chair result adjustable hight of desk and hight of chair with hight of desk 41,4- 58,9 cm and hight of chair 30,2-40,6 cm. Width of desk 56,3 cm, width of chair 27,3 cm, lenght of chair 39,2 cm and height of backrest 43,5 cm.
Proses pemanfaatan modul bonggol jagung berbentuk balok menjadi material utama desain lampu Muhamad Ediyansyah; Andry Masri
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 1 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i1.3621

Abstract

The result of the exploration of corncob is a module in the form of a block at this stage of the corncob research with this form will be used as the main component of the product, this research was conducted with a material exploration approach, to explore the potential material of corncob which is expected to be a product that has novelty value. so an experiment is needed on corncobs. The experiments carried out were (1) the development of the physical treatment of the previous square module which had been explored by the industry to find the potential contained in the corncob. (2) Experiment with the corncob square module by using assembly methods and techniques in order to obtain new shapes and potentials. The research was conducted to obtain a product design with an emphasis on material aspects in order to obtain the characteristics of the corncob material. This research provides new opportunities and hopes for the community to have new creations in utilizing the corncob module.
Evaluasi Model Kirkpatrick terhadap Kegiatan Desain Camp #1: Bamboo for Creative Millennials Kristian Oentoro
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 8 (2020)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v3i8.3815

Abstract

Design Camp #1 is the national workshop for product design students which involve 28 stu participants from 14 public/private colleges in Indonesia. The theme of Bamboo for Creative Millennials was raised to encouraged the participants to work together with bamboo craftsmen at Sendari Bamboo Crafts Center, Sleman, D.I. Yogyakarta. As the first program carried out, Design Camp # 1 requires evaluative research so that the process of implementing the next activity can continue to be developed. The Kirkpatrick model is applied to find out four levels of evaluation, including reactions, learning, behavior, and results. The research method used is quantitative descriptive, while the data collection uses interview techniques and online surveys. The results of the reaction evaluation showed that 52.5% of participants were very satisfied with aspects of the implementation (design materials, craft mentors, organizers, and support of each college). Learning evaluation shows that participants can learn bamboo processing skills (75%) and knowledge of bamboo design (67.8%). Participants also showed good collaboration in the work process, even in the evaluation of behavior 38% of aspects of success were determined by a group of friends. Design Camp # 1 activity produced 10 prototypes and 67.8% of participants were interested in developing their design ideas. The evaluation results also showed that 60.7% of participants strongly agreed that this activity could support a career as a product designer.Key words: design, evaluation, Kirkpatrick, bamboo
Pemanfaatan material cork untuk desain kemasan parfum Melatitanica Arkarima; ‪Mochamad Junaidi Hidayat
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 1 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i1.3907

Abstract

Cork is an environmentally friendly material, has unique properties and characteristics, but in Indonesia Cork is only used as a material coaster and Cork Board products. Therefore, there appears an idea to develop a product of perfume packaging with cork material, because the perfume packaging is only box-shaped and cylinder. In this study, the collection of data used is by means of surveys and interviews, and assisted with supporting data such as secondary data (books, journals, Internet). Case studies conducted on this research conducted on five objects, namely PT. Grafika Prima Sejahtera, CV. Mulia Jaya Box, PT. Universal artwork, Cote De Azuro perfume Store and Victoria's Secret perfume Shop. The analysis used is an experimental analysis, before analyzing the design of competitors ' bottles and perfume packaging as part of the experimental step, researchers divided several stages of the experiment, the material stage, the coloring stage, Management stage, finishing stage, form experiment and material mix. Concept used is the concept of duplicate, namely following the form of perfume bottles and iconic, namely using the shape icons of women's body, to show perfume used in women. The duplicate concept is used on brands such as Bleau De Chanel perfume, Chanel Chance Women, Silver Babe Park Lane and Victoria's Secret. Iconic concept used on brand perfume Bvlgari Omnia. Researchers made 5 design alternatives, 4 with duplicate and 1 concepts with iconic concepts. 
Eksplorasi kreatifitas desain melalui konsep upcycle material produk furnitur paska pakai Tri Noviyanto P Utomo; Yusita Kusumarini; Stephanus Evert Sindrawan
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 1 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i1.4106

Abstract

The number of post-use or damaged furniture products before their time becomes a problem especially for ecological problems in the work environment. This research tries to explore the creativity of product design based on the principles derived from the concept of green design. One of the principles of green design derived is the upcycle concept. Through the upcycle concept approach, this research tries to construct ex office material into an explorative and ecological new design. This research uses a case study of ex office / campus furniture products that are no longer in use due to damage. The design model based on upcycle concept and formalistic design is used as a basis for design and to analyze design results. The results of this study in addition to creating explorative design products, also explain the principles of ecological regenerative design values, namely optimizing the use of waste materials, durability of product life that can be extended, as well as supporting environmental protection and increasing product values and aesthetics. 
Desain furnitur hasil kajian seting fisik kelas studio berbasis perilaku mahasiswa milenial Dwi Sulistyawati; Imam Santosa; Deddy Wahyudi
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 8 (2020)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v3i8.3780

Abstract

Activities and behavior Millennials have special characteristics, as a result of being influenced by information technology tools that bring about changes in various aspects that can have an impact on the problem. The starting point of the problem that must be solved is that the behavior of Millennial students behaves in terms of the learning process in accordance with the applicable curriculum to get the right means of space (physical arrangement) so that it is expected to contribute to the effectiveness in achieving the target of the learning process, which refers to research on activities users, especially the activities of millennial generation lecturers and students in behaving in class. Physical Setings Products that can show the relationship between spatial conditions, needs and behavior of millennial students in class. The results of this study then become the basis for creating a classroom arrangement model that is tailored to the curriculum and characteristics of millennial students. 
Semantika produk kacamata dan hubungannya dengan pencitraan kader politik Abbyzar Raffi Hernawan; Achmad Syarief
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 1 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i1.4053

Abstract

Daily use objects form someone’s self-image as it mark the appearance of identify, life style and character of a person. Therefore, owned and used objects hold a role of persuasion tool. This well-aware knowledge is deliberately used in political campaign such as posters, baliho, and banners which present image of a political candidate. The appeal of blazer, shirts, eyeglasses, moslem hijab and cap, serves as means to develop self-image and character, especially when it is amplify competent image of an intellectual that hold leadership, and honesty. Using semanic differential method, the research analyze varieties of type, forms/shapes, and physical measurement of eyeglasses; in order to understand perceptual varieties of self-image that openly appear in public 
Studi persepsi visual perempuan pengendara terhadap desain sepeda motor skuter matik di Indonesia Linda Lukita; Achmad Syarief; Slamet Riyadi; Andar Bagus Sriwarno
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 1 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i1.4064

Abstract

This study is an evaluation of perception and identification of attractive scooter design by female motorcycle riders. Survey with questionaire using Likert scale was conducted on 150 female scooter riders who provided assesment of six scooter design representing design of scooter in Indonesia. Descriptive analysis results show that scooter designs in Indonesia have perception: quality, comfortable to use, can be used by all family members, fun to use, relax and easy, and give confidence, which included in physio, socio, and psycho-pleasure also only reached the visceral and behavioral stage.Female riders’ perception is inline with the female gender characteristics, communal and have high empathy or emotional skill. Attractive scooter design for female riders has ideo-pleasure related perception and is determined from the details of the product design. From the factor analysis, it is described the pleasurability factors has different perception for each design. Conclusion of this study is beside size, type, and design characters, total shape as well as the details of the shape from the scooter design are the things that will affect the perception of the female rider and may provide a different perception of pleasurability evaluation from the female riders.
Konsep ergonomi kultural Nusantara dalam pendidikan dasar Desain Produk ITENAS Edi Setiadi Putra; Mohamad Arif Waskito
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 8 (2020)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v3i8.3816

Abstract

This study aims to reveal the existence of the concept of Cultural Ergonomics or Ergoculture, as a relevant term to describe the cultural influence of a nation in the principles of modern ergonomics. Ergonomics or Human Factor, is one of the important sciences to be studied by Product Design students, because it is a determining factor in achieving the predicate of the feasibility of using a product. Comfortability factors, efficiency and productivity are the benchmarks for the success of product design process. The study in this paper is a review of the process of design basic education that needs to introduce the ergonomic aspects of Indonesian people to a particular field of work based on cultural values. Not all principles of universal ergonomics are relevant to the cultural patterns of Indonesian society. Ergonomics studies in essential design basic education are delivered early to strengthen the understanding of cultural values from the ergonomic point of view of Indonesian society in general. This study is the beginning of the thought of the need to strengthen cultural aspects in Ergonomics applied to the study of Industrial Product Design in Indonesia.

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