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Meningkatkan Nilai Karakter Peserta Didik Melalui Penerapan Model Pembelajaran Project Based Learning
Setiono, Panut;
Yuliantini, Nani;
Dadi, Sri
Jurnal PGSD Vol 13 No 1 (2020)
Publisher : UNIB Press
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DOI: 10.33369/pgsd.13.1.86-92
This study aims to determine the application of the Project-Based Learning model to improve student character values in integrative thematic learning lectures on Environmental Themes in PGSD FKIP study programs in Bengkulu University. This research is a class action research conducted in the Academic Year 2019/2020. Data collection techniques used were observation, interviews, and documentation. The results showed an increase in character values in aspects of friendly, critical, creative, curious, thorough, and care for the environment. Conclusions in this study, the project-based learning model can improve the character values of students.
Stimulasi kemampuan Menulis Kata Melalui Media Visual Berupa Gambar Pada Pelajaran Bahasa Indonesia Kelas II SD Negeri 09 Kepahiang
Saragih, Desimah
Jurnal PGSD Vol 13 No 1 (2020)
Publisher : UNIB Press
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DOI: 10.33369/pgsd.13.1.1-8
The lack of students’ ability to compose and to write words, became the basis and background of this Classroom Action Research. All of this happens, because the teacher never used any exciting material to teach the students and in the end the lesson became boring and lack of enthusiasm from the students. This research was conducted to stimulate the ability of students to write down the words using Visual Media in the form of Images. This Classroom Action Research was conducted in 2 cycles. This research was conducted in 2nd year of Public Primary School 09 Kepahiang, with the total of 20 students that consist of 8 male students and 12 Female Students. Data Collecting Technique that used in this research was Observation and Reflection. The collected data was analyzed using Qualitative and Quantitative analyzing technique. The result of this Classroom Action Research showed that by using Visual Media in the form of Images, the class activity became more fun and the students’ learning outcome improve dramatically. Based on the results of research, a conclusion can be drawn that the use of Visual Media in the form of Images can improve students’ word writing skills.
Mengembangkan Hasil Belajar Matematika dengan Media Alat Peraga untuk Siswa Kelas III SDN 09 Kepahiang
Fitrah, Fitrah
Jurnal PGSD Vol 13 No 1 (2020)
Publisher : UNIB Press
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DOI: 10.33369/pgsd.13.1.38-46
This study aims to develop Mathematical learning outcomes in the aspect of fractions with the help of Props Media for 3rd year students of SDN 09 Kepahiang Academic Year of 2019/2020. This research used a Classroom Action Research (CAR) design. Participants or subjects in this study amounted to 20 students, who were divided into 8 boys and 12 females. Data Collection techniques in this study including Test, Observation and Documentation. This research was carried out through two cycles. Data analysis techniques include: 1) Data Reduction; 2) Data Presentation, 3) Conclusion Withdrawal or Verification. From the research and the dicussion the result was found, such as: the average value generated by learning achievement for Mathematics subjects for 3rd year students that appeared in Cycle I amounted to 68.0, in Cycle II amounted to 77.5 so that there was a significant increase in the average value of the Cycle I research into Cycle II research. The percentage of mastery learning obtained in Cycle I is illustrated by a figure of 75.0% (15 students succeeded in completing their learning from a total of 20 students), and in Cycle II the percentage of mastery learning was 90.0% (18 students successfully completed their learning from total 20 student). With these results it can be said that there was a remarkable improvement in student learning completeness from Cycle I to Cycle II. The conclusion of this research is, with the help of Media Teaching Aids can improve and develop learning outcomes in mathematics for students of 3rd year SDN 09 Kepahiang Academic Year of 2019/2020.
Meningkatkan Hasil Belajar Pendidikan Agama Islam dengan Instrumen Permainan Bendera di Kelas I SD Negeri 09 Kepahiang
Fajaria, Fajaria
Jurnal PGSD Vol 13 No 1 (2020)
Publisher : UNIB Press
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DOI: 10.33369/pgsd.13.1.9-17
the Islamic religion itself, ranging from the Al-Qur'an, recognize the aspects of the pillars of Islam, faith in Alah, to the Qadha and Qadar. Be lauded in everyday life and avoid reprehensible behavior. Get to know and implement the pillars of Islam that starts from the recitation of the shahada to find out the procedures for performing the Hajj. Tell the stories of the prophets and take an example from these stories and tell the story of despicable people in everyday life. All of that will be the provision of the students later. But all aspects will be difficult for students to digest if conveyed in a less conventional way. For this reason, a research is needed. This Classroom Action Research (CAR) has the intent and purpose of improving Islamic Education learning outcomes through the instrument of flag Permainan. This research was conducted in two cycles. The participants in this study were grade 1, students at SD Negeri 09 Kepahiang. The number of students is 29 children. The data collection method uses teacher activity observation sheets, student activities and tests to get data on learning outcomes. The results and data obtained from Cycle I and Cycle II emphasize that by using the Flag Game instrument, a significant increase in learning outcomes was found with good scores and very good grades, from initially only 48.1% to 92.8%.
Analisis Bahan Ajar Membaca yang Tersedia Untuk Siswa Sekolah Dasar di Provinsi Bengkulu
Gumono, Gum
Jurnal PGSD Vol 13 No 1 (2020)
Publisher : UNIB Press
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DOI: 10.33369/pgsd.13.1.47-57
The purpose of this research is to analyze the reading teaching materials available to elementary students in Bengkulu province. The research methods applied are quantitative descriptive. Data collection with survey techniques. Data analysis Results: 1. All available Indonesian reading material textbooks, according to the perception of the user's teacher, the quality is relatively high. 2. The weakness of the textbook are: a. The theme is presented less according to The characteristics of elementary school students in Bengkulu province. b. The presented material does not contain a student environment. c. The presented material is not student-centered. d. The material does not stimulate students to actively study independently. e. The concepts in these textbooks are lack in sequence.
Pengaruh Metode Drill Dan Practice (D&P) Terhadap Peningkatan Kemampuan Berpikir Kreatif Siswa Sekolah Dasar Ditinjau Dari Kemampuan Awal Matematis
Takaria, Johannis;
Sahusiwa, Yuyun
Jurnal PGSD Vol 13 No 1 (2020)
Publisher : UNIB Press
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DOI: 10.33369/pgsd.13.1.18-29
Mathematical creative thinking skill is important for elementary school students to have so they can be actively involve in solving challenging mathematical problems. Related to this, the purpose of the study is to determine the effect of Drill and Practice (D&P) methods on improving student mathematical creative thinking abilities in terms of their initial Prior-Ability on Mathematics (PAM). The study used a Quasi Experiment method with the type of One Group Pre test-Post test Design and involved 22 students as a research sample that were selected pro positively. To analyze the increase in mathematical creative thinking abilities used Ngain. The result showed that there was an influence of the D&P method on improving student mathematical creative thinking abilities in terms of PAM. Further tests using the Post Hoc Test showed that high PAM level >< moderate there was no difference, while high PAM >< low and moderate >< low there was a difference. Each PAM level achieved an increase in the medium category. The increase is due to the effectiveness of the D&P method. The D&P method can trigger an increase in student creative thinking skills because students Practice working on questions and Practice on contextual problems. This process allows students to explore their creative thinking abilities
Manajemen Peningkatan Profesionalisme Guru Sekolah Dasar Di Dinas Pendidikan Kabupaten Sarolangun
Yantoro, Yantoro
Jurnal PGSD Vol 13 No 1 (2020)
Publisher : UNIB Press
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DOI: 10.33369/pgsd.13.1.66-76
This research is focused on increasing the professionalism of educators in elementary school teachers in the Sarolangun District Education Office. The purpose of this study was to find out about the management model for improving the professionalism of elementary school teachers in Sarolangun Regency. This research method is a qualitative method that tries to explore and raise all problems and find solutions in accordance with facts and data that is accurate and accurate so that it can be a reference in the management of teacher professionalism improvement in elementary school teachers in Sarolangun Regency. Data collection techniques in this study by (1) interviews; (2) questionnaire (3) documentation study. Informants in this study were officials in the education office involved in basic education, school supervisors, education boards, PGRI, principals and elementary school teachers. The results showed that the management of teacher professional improvement was carried out through three main programs, namely 1) Improvement of teacher qualifications 2) Improvement of teacher competency, 3) improvement of teacher welfare. Planning Planned by recording teacher qualifications, mapping teacher competencies, determining the budget. Implementation is carried out in collaboration with universities, conducting training, MGMP and KKG activities and providing incentives to teachers and providing special allowances for teachers in remote areas, Motiroring and evacuation have not been going well. the absence of the monev team
Keefektifan Model Pembelajaran Role Playing dengan Media Video Animasi Terhadap Kemampuan Pemecahan Masalah Matematika
Baeti, Nuari Nur;
Prasetiyawati, Dwi;
Priyanto, Wawan
Jurnal PGSD Vol 13 No 1 (2020)
Publisher : UNIB Press
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DOI: 10.33369/pgsd.13.1.58-65
The use of role playing learning model can help understanding the concept of students against, math because it involves students in the process learning so that students are not monotonous. In addition, the researchers added innovation in the study to show video animation learning to be more fun, students and ease in understanding material. This study using the experimental methods with the design pre-experimental. After the action in this research, learning outcomes students has increased from pretest to posttest. Based on pretest a raid by researchers, note that the average pretest students only 29,75 or with mastery learning classical 0%, with this 20 students or 100% students have completed. Thus it can be said that the students at the time pretest not maximum. After them doing the pretest, provides treatment students with use the model role playing a video animation as many as 2 meetings. Later in the end of the meeting them doing the posttest and the average value obtaining a 70,8 with mastery learning classical reached 75% or 15 students going and 5 students or 25% students have completed. So it can be said that the results maximum.
Penerapan Model Picture And Picture dalam Meningkatkan Aktivitas dan Hasil Belajar Pembelajaran Tematik Siswa Kelas II Sekolah Dasar
Herman, Herman;
Supriatna, Irfan
Jurnal PGSD Vol 13 No 1 (2020)
Publisher : UNIB Press
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DOI: 10.33369/pgsd.13.1.77-85
This study aims to improve the activities and learning outcomes of thematic learning in grade II elementary school students through the application of picture and picture models. The research method used was classroom action research (clascroom action research) with a cycle of Kemmis and Taggart using 4 stages namely planning, action, observation, reflection. Research subjects with 27 students consisting of 14 men and 13 women. The results of the study stated that an increase in student activity and learning outcomes in thematic learning in class II, this can be seen from the increase in the average acquisition of student activity scores in the first cycle obtained an average score of 31 increased to 35.5 with a good category in the second cycle. Then the learning outcomes are proven from the average value and the percentage of student learning in the form of cognitive, affective and psychomotor values. Cognitive Value The highest average value is in the natural science subjects at 84.16 with the percentage of student learning reaching 100% and the lowest average value in mathematics subjects at 80.83 with the percentage of student learning only reaching 83.39%. Affective value, the highest percentage of criteria namely in SBK, Natural Sciences and Civics reached 88.88% or as many as 24 people and the lowest percentage of criteria namely in mathematics subjects only reached 81.48% or as many as 22 people. Psychomotor scores, the highest percentage of criteria namely SBK, Natural Sciences and Civics reached 88.88% or as many as 24 people and the lowest percentage of criteria namely in Mathematics and Social Sciences subjects only reached 85.18% or as many as 23 people. The conclusion is that the application of picture and picture models in grade II elementary schools can increase the activities and learning outcomes of thematic learning.
Peranan Guru Dalam Menerapkan Keterampilan Bertanya Di SD Negeri 56 Banda Aceh
Israwati, Israwati;
Adnan, Adnan;
Husin, M;
Mustafa, Farha;
Rahayu, Rahayu
Jurnal PGSD Vol 13 No 1 (2020)
Publisher : UNIB Press
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DOI: 10.33369/pgsd.13.1.30-37
The role of teachers in applying questioning skills is carried out during learning The purpose of this study is to determine the role of teachers in applying questioning skills, obstacles and solutions in applying questioning skills in SD Negeri 56 Banda Aceh. Implementation, obstacles and solutions that are studied in this study are the roles that teachers do in applying questioning skills during learning. This research uses a qualitative research approach with descriptive research type. The subjects in this study were first grade to sixth grade teachers at SD Negeri 56 Banda Aceh. Data collection techniques are interviews, observation and documentation. Data analysis techniques used in this study were data analysis, data models (data display) and conclusion drawing / verification. The data validity technique used in this study is source triangulation. The observation of researchers at SD Negeri 56 Banda Aceh can be concluded that the teacher's questioning skills are the most frequent and most important activities carried out in the learning process. The ability to ask is the main ability that must be possessed by the teacher because asking is a tool for teaching. Because almost every stage of learning the teacher is required to ask questions, and the quality of the questions asked by the teacher will determine the quality of student answers. Giving questions will help students learn mentally and be more perfect in receiving information so students participate actively during the learning process