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JURIDIKDAS (Jurnal Riset Pendidikan Dasar)
Published by Universitas Bengkulu
ISSN : 26156814     EISSN : 26864630     DOI : https://doi.org/10.33369/juridikdas
Core Subject : Education,
JURIDIKDAS (Basic Education Research Journal) published by PGSD Study Program FKIP Bengkulu University. Published articles are articles from research on basic education, which are related to the learning process in elementary school, management of basic education, as well as the process of preparing and developing professional elementary school teachers that have never been published in other electronic and print media
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Articles 10 Documents
Search results for , issue "vol 9 no 2 (2026)" : 10 Documents clear
Pengaruh Penggunaan Model Group Investigation (GI) Terhadap Kemampuan Berpikir Kritis Siswa Sekolah Dasar Ratna Sari; Ike Kurniawati; Adinda Asri Ramadhanti
JURIDIKDAS Vol 9 No 2 (2026)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v9i2.52511

Abstract

This study aims to determine the use of Group Investigation (GI) model of the critical thinking skills of class V students in Thematic learning at SDN Gugus XII Kota Bengkulu. This type of research is quantitative research. The method of this research is experimental research. The design in this research is The Matching Only Pretest-Postest Group Design. The population of this research is class V SD Negeri Gugus XII Kota Bengkulu applying Curriculum 2013 consists of 3 elementary schools, SD Negeri 20, SD Negeri 99, and SD Negeri 81 Kota Bengkulu. The sample used cluster random sampling technique. Class obtained by VA class of SD Negeri 81 Kota Bengkulu as experiment class 26 students and class of VA SD Negeri 99 Kota Bengkulu as control class 36 student, and class VI SD Negeri 20 Kota Bengkulu as class of instrument of fire of 29 students. The research instrument is a critical thinking skill test related to the description. The result of t gain test of score found titung equal to 7,91 bigger than ttable price equal to 2,00 significant using Group Investigation (GI) model to critical thinking ability of student. Based on the hypothesis test, it is found that: there are factors that use Group Investigation (GI) to the critical thinking ability of class V students in Thematic learning at SDN Gugus XII Kota Bengkulu. Keywords: Critical Thinking, Group Investigation, Thematic Learning
Prinsip-Prinsip Seni Rupa pada Kerajinan Hasil Laut dalam Penguatan P5 SDN 57 Kota Bengkulu Toni Setianto; Dwi Anggraini
JURIDIKDAS Vol 9 No 2 (2026)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v9i2.52512

Abstract

This research aims to describe the principles of fine arts in marine crafts in strengthening P5 at SD Negeri 57 Bengkulu City. This type of research is qualitative research with descriptive methods. The subjects of this research were the work of marine crafts in class 4 at SD Negeri 57, Bengkulu City. The research instruments used in this research were interviews, observation and documentation. Data analysis in this research was carried out by collecting data (data collection), data reduction (data reduction), presenting data (data display), drawing conclusions (data verification). The results of this research are that marine crafts in P5 reinforcement which are shaped like animals, tissue boxes and photo frames have appropriate fine art principles consisting of the principles of unity, rhythm, proportion, center of attention, contrast and balance. The P5 theme included in this craft is the theme of entrepreneurship and a sustainable lifestyle. The conclusion in this research is the principles of fine art found in every marine craft, namely the principles of unity, proportion, rhythm, center of attention, contrast and balance. However, there are still some crafts that do not have the principle of color rhythm, and the balance is not appropriate, namely crafts in the shape of chickens. Keywords: Crafts, P5, Principles, Fine Arts
Pengaruh Media Styrofoam Menggunakan Teknik Relief Print terhadap Kreativitas Siswa Kelas V Di SDN 02 Bengkulu Tengah Ahmed Syaikhu Tam; Bambang Parmadi; Feri Noperman
JURIDIKDAS Vol 9 No 2 (2026)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v9i2.52513

Abstract

Creativity is an important competency that must be developed through visual arts learning in elementary schools. However, the use of conventional learning media often provides limited opportunities for students to explore creative ideas. This study aims to examine the effect of styrofoam media with a relief printing technique on the drawing creativity of fifth-grade students at SDN 02 Bengkulu Tengah. This study used a quantitative approach with a quasi-experimental method with a Post-Test Only Matched Control Group Design. The sample was selected through cluster random sampling, with Class VC as the experimental group and Class VB as the control group. Data were collected through an artwork-based assessment of students using a creativity rubric covering three dimensions: novelty, elaboration and synthesis, and resolution. The results showed that the average creativity score of the experimental group (51,88) was lower than that of the control group (59,68). Furthermore, an independent sample t-test showed that the sig. t-value (2-tailed) was 0,006, or less than 0,05, indicating a difference between the control and experimental classes. Styrofoam media with relief printing techniques had a statistically significant effect on students' drawing creativity. Although the control class's average score was higher, this finding suggests that introducing new artistic media and techniques may require a longer adaptation period before students can fully engage in creative exploration. Keywords: Styrofoam, Relief Print, Drawing Creativity, Visual Arts Education, Elementary School
Studi Deskriptif Kreativitas Peserta Didik Pada Batik Dedaunan Menggunakan Teknik Ecoprint Kelas V SDN 25 Kota Bengkulu Neta Sabila; Pebrian Tarmizi; Ike Kurniawati
JURIDIKDAS Vol 9 No 2 (2026)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v9i2.52514

Abstract

This study aims to describe students' creativity demonstrated during the process of making leaf-based batik using the ecoprint technique with the pounding method among fifth-grade students at SD Negeri 25 Kota Bengkulu. The study employed a descriptive qualitative approach involving fifth-grade students as research participants. Data were collected through observation, interviews, and documentation. The data were analyzed through data collection, data reduction, data presentation, and conclusion drawing, while data credibility was established through triangulation and member checking. Students' creativity was analyzed based on four indicators: fluency, flexibility, originality, and elaboration. The findings showed that the four creativity indicators emerged throughout the ecoprint process, although their manifestations varied across groups and stages of the activity. Fluency was demonstrated through students' ability to generate and discuss ideas for motifs and the selection of leaves. Flexibility was reflected in their ability to combine different types of leaves, arrange motifs, and adapt to challenges during the process. Originality was evident in the distinctive design ideas, leaf selections, and motif arrangements developed by each group. Elaboration was demonstrated through the addition of different types of leaves to enrich the details and composition of the designs, as well as adjustments made during the drying process. The findings indicate that more than one creativity indicator could emerge simultaneously during a single stage of the activity, with different combinations observed across groups. Thus, the ecoprint technique using the pounding method provides a learning activity that allows elementary school students to explore ideas and express their creativity through the creation of artwork using natural materials. Keyword: Batik, Creativity, Ecoprint, Pounding, Visual Art
Penerapan Model Student Facilitator And Explaining (SFE) Berbantuan Media Wordwall Untuk Meningkatkan Aktivitas Pembelajaran dan Hasil Belajar IPAS Kelas VB SDN 74 Kota Bengkulu Annisha Shabrina Irnanda
JURIDIKDAS Vol 9 No 2 (2026)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v9i2.52515

Abstract

This study aims to improve learning activities and learning outcomes of Science in Class VB SDN 74 Bengkulu City using the Student Facilitator And Explaining (SFE) learning model assisted by Wordwall media. The type of research used is classroom action research which is carried out in 2 cycles. The subjects in this study were class teachers and students of class VB SDN 74 Bengkulu City totaling 31 students. The research instruments used were teacher activity observation sheets, student activity observation sheets, and test sheets. The data analysis technique used the average score formula, highest score, lowest score, score difference, and range of values ​​in each criterion. Test data were processed using the average score formula and percentage of learning completion success. The results of the study showed that in cycle 1 it was still not optimal so that it was improved in cycle 2. The results of teacher activities in cycle 1 obtained a score of 25.5 with a sufficient category, and increased in cycle 2 a score of 36.5 with a good category. The results of student activities in cycle 1 obtained a score of 24 with a sufficient category, and increased in cycle 2 a score of 37.5 with a good category. In the Knowledge aspect in cycle 1 obtained an average value of 70.51 with a percentage of 61%, in cycle 2 it increased by obtaining an average value of 81.67 with a percentage of 87%. So it can be concluded that the application of Student Facilitator And Explaining (SFE) assisted by Wordwall media in science learning in class VB of SD Negeri 74 Bengkulu City can improve learning activities and student learning outcomes. Keywords: Student Facilitator And Explaining Model, Wordwall, activities, learning outcomes
Pengaruh Platform Educaplay Terhadap Minat Belajar Pendidikan Pancasila Siswa Kelas IV SDN Gugus XI Kota Bengkulu Meza Yunita; Atika Susanti; Yusnia
JURIDIKDAS Vol 9 No 2 (2026)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v9i2.52516

Abstract

This study aims to determine whether there is an effect of the Educaplay Platform on the learning interest in Pancasila Education among fourth-grade students of SDN Gugus XI, Bengkulu City. This research employed a quantitative approach using a Quasi-experimental method with the Matching Only Pretest-Posttest Control Group Design. The population of this study consisted of fourth-grade students of SDN Gugus XI, Bengkulu City. The sample included students of class IV A at SDN 4 as the experimental lass and students of class IV C as the control class, selected through Cluster Random Sampling technique. The research technique involved administering a pretest and posttest in the form of a questionnaire consisting of 12 statement items. Based on the research results, the mean score in Pancasila Education was 54.11. The statistical analysis showed a t-value of -2.353 and a Sig. (2-tailed) value of 0.023. The t-table distribution at a significance level of 0.05 was 1.675. Since the calculated t-value exceeded the t-table value at the 0.05 significance level, there was a significant difference between the experimental and control classes.The difference in mean scores occurred due to the different treatments applied; the experimental class used the Educaplay Platform in learning, while the control class did not. It can be concluded that the data indicate a significant difference in mean scores, demonstrating that the Educaplay Platform has an effect on students’ learning interest in Pancasila Education. Keywords: Platform Platform, Learning Interest, Pancasila Education.
Pengaruh Permainan Lenggaru (Lempar Tangga Seru) Berbantuan QR Code Terhadap Minat Belajar IPAS Siswa Kelas V SDN Se-Kota Bengkulu Intan Larasati; Feri Noperman; Neza Agusdianita
JURIDIKDAS Vol 9 No 2 (2026)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v9i2.52607

Abstract

Low student interest in learning IPAS (Integrated Science and Social Studies) poses challenges in education, including low student engagement, less attractive teaching methods, the dominance of digital games, and limited integration of learning media. This study aims to analyze the effect of the Lenggaru (Lempar Tangga Seru) game, assisted by a QR Code, on learning interest in IPAS among fifth-grade students at SDN in Bengkulu City. The research method was quantitative, using a quasi-experimental design and the Matching Only Pre-test-Post-test technique. The research sample consisted of an experimental group that used the Lenggaru (Lempar Tangga Seru) game with QR Code assistance, and a control group that used conventional teaching methods. The results showed that the mean scores of the control and experimental groups were relatively similar on the pre-test, whereas the post-test scores differed significantly. The mean post-test score of the control group was 53.38, while the mean post-test score of the experimental group was 61.12. The independent-samples t-test for the pre-test showed no significant difference between the two groups. However, the independent-samples t-test for the post-test showed that the calculated t-value (tcount) was 5.146, which was greater than the t-table value (ttable) of 2.015 (df = 44, α = 0.05), with a Sig. (2-tailed) value of 0.000 < 0.05, indicating a significant difference between the two groups in the post-test. Therefore, it can be concluded that integrating the traditional ring toss game with QR Code digital media is effective in increasing students' interest in learning. Thus, the use of the Lenggaru (Lempar Tangga Seru) game assisted by a QR Code is recommended as an innovation in IPAS learning in elementary schools. Keywords: Learning Interest, Traditional Games, Digital Media, QR Code, Lenggaru.
Penerapan Model Pembelajaran Learning Cycle Untuk Meningkatkan Hasil Belajar Siswa Pada Pembelajaran Tematik Kelas V Suci Bhakti Pratiwi
JURIDIKDAS Vol 9 No 2 (2026)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v9i2.52608

Abstract

The study aims to describe the application of the learning cycle model to improve the learning results of students covering aspects of attitude, knowledge and skill. This type of study is a class action study performed in 2 cycles involving planning, execution, observation and reflection. The subject of this study is teachers and students in the V C elementary school 41 Bengkulu city. The instruments used are observation and test sheets. Data analysis techniques using observation sheets and tests. The average results of the implementation of the I model for cycle I have reached 59.5 katagori sufficient and the II cycle is 92 excellent. The curious factor is 58.33% of 14 good and excellent katagori students, the II cycle comes from 91.66% of 22 good and excellent student katagori. Indonesian knowledge aspect of the I cycle reaches an average of 72.70 classic ketuntysts 75% and the II average class 92.08 rating rating rating rate 91.66%. The average ips cycle is us 71.45, with a rating of 70.83% of the II cycle, an average of 91.66 with a rating rating of 87.50%. The aspect of the skill cycle 1 comes at 58.33% with 14 good and excellent katagori students, cycle II is 87.50% of 21 good and excellent student katagori. Application of the learning cycle model has improved students' learning on V class thematic studies in the elementary school 41 Bengkulu city. Keyword : learning cycle learning model, student learning outcomes aspects attitudes, knowledge, skills
Strategi Guru Menanamkan Rasa Hormat Siswa dalam Interaksi Pembelajaran Kelas V SDN 09 Kota Bengkulu Firda Anisya; Neza Agusdianita; Ike Kurniawati
JURIDIKDAS Vol 9 No 2 (2026)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v9i2.52609

Abstract

This study aims to describe teacher strategies in instilling respect in class VA students of SD Negeri 09 Kota Bengkulu. This type of research is qualitative with descriptive study methods. The research subjects included class VA teachers and 5 class VA students. Data were collected through observation, interviews, and documentation and analyzed through triangulation and member check. There are 2 respect strategies and 4 indicators of respect. The results of the study indicate that teacher strategies in instilling respect in class VA students of SD Negeri 09 Kota Bengkulu are carried out through two approaches, namely integration in daily life and programmed integration. The strategy in daily life appears more dominant and effective, where teachers provide role models, educational reprimands, and emotional approaches to students. Meanwhile, the programmed strategy has not been running optimally because it has not consistently linked the value of respect to the learning material. The study also found that family background greatly influences student behavior, especially those who receive less attention at home. In general, the strategies used by teachers are quite good in shaping student character, but learning innovation and support from families are still needed for more optimal results. Keywords: Teacher Strategy, Respect, learning interactions
Pengaruh Metode Guided Note Taking (GNT) Terhadap Hasil Belajar Kognitif Pendidikan Pancasila Siswa Kelas IV SDN Gugus X Kota Bengkulu Sisilia Pratami; Atika Susanti; Yuli Amaliyah
JURIDIKDAS Vol 9 No 2 (2026)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v9i2.52610

Abstract

This study aims to determine the effect of the Guided Note Taking (GNT) method on the cognitive learning outcomes of fourth-grade students in Pancasila Education at SDN Cluster X, Bengkulu City. This research employed a quantitative approach using a quasi-experimental method with a The Matching Only Pretest–Posttest Control Group Design. The population of this study consisted of all fourth-grade students at SDN 38 Bengkulu City. The sample included students of class IVB at SDN 38 Bengkulu City as the experimental group and students of class IVA at SDN 38 Bengkulu City as the control group, which were selected using cluster random sampling. The data collection technique used in this study was a pretest and posttest in the form of 10 multiple-choice questions. The results of the hypothesis testing in the experimental class showed that the t-count value using Equal Variances Assumed was -2.358, with a Sig. (2-tailed) value of 0.023, while the t-table value was 1.679. Thus, the value of t-count < t-table (-2.358 < 1.679) and Sig. (2-tailed) 0.023 < 0.05. These results indicate that there is a difference in the average scores between the experimental class and the control class caused by the different treatments given to both groups. Therefore, it can be concluded that the Guided Note Taking (GNT) method has a significant effect on the cognitive learning outcomes of Pancasila Education among fourth-grade students in SDN Cluster X, Bengkulu City. Keywords: Guided Note Taking, Pancasila Education, Cognitive Learning Outcomes

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