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J I M P - Jurnal Informatika Merdeka Pasuruan
ISSN : 25025716     EISSN : 25031945     DOI : -
Core Subject : Science,
Jurnal Informatika Merdeka Pasuruan (JIMP) terbit 3 kali dalam satu tahun yaitu dibulan maret, agustus dan desember. Memuat tulisan ilmiah yang berhubungan dengan bidang teknologi informasi serta aplikasi teknik informatika. Jurnal JIMP terbitan berkala ini adalah hasil penelitian dari tugas akhir penelitian dari dalam dan luar Departemen Fakultas Teknologi Informasi Universitas Merdeka Pasuruan.
Arjuna Subject : -
Articles 146 Documents
Desain Perangkat Aktif Data Center Berdasarkan Standar TIA-942 Tingkat 3 Jeckson Sidabutar
J I M P - Jurnal Informatika Merdeka Pasuruan Vol 7, No 1 (2022): MARET
Publisher : Fakultas Teknologi Informasi Universitas Merdeka Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37438/jimp.v7i1.421

Abstract

The development of Information and Communication Technology (ICT) provides solutions in running the company's business processes and the convergence of ICT services. It shows the increasing vital role of ICT and impacts the increasing demand for data storage and processing. One of the uses of ICT in data storage and processing is the Data Center (DC). DC contains electronic equipment facilities used for data processing (server), data storage (storage equipment), and communication (network equipment), which aims to support the business continuity of a company. The DC network supports cloud-inspired environments and extends its functionality into a public cloud provider infrastructure. The makes DC one of the ICTs used by several parties (e-Government, e-Education, e-Commerce, etc.) and increases DC growth worldwide and energy consumption efficiency. This study designs DC active devices based on the TIA-942 Tier 3 standard and provides recommendations to stakeholders in determining the brand/vendor of active devices based on the Gartner MQ benchmark. The design of DC active devices can function as an operation center and service provider, thereby improving business processes and services to the community in all SKPDs in XYZ Province.
Boneka Berbicara Sebagai Media Pembelajaran Anggota Tubuh Manusia Untuk Anak Usia Dini Dwi Cahyono; Wahyu Saputra; Anik Vega Vitianingsih
J I M P - Jurnal Informatika Merdeka Pasuruan Vol 7, No 1 (2022): MARET
Publisher : Fakultas Teknologi Informasi Universitas Merdeka Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37438/jimp.v7i1.349

Abstract

Certain types of learning can be provided through the use of media, including the use of print media, displays, audio, video, visuals, multimedia, and other media intended to facilitate learning. Learning should also begin at an early age, starting with simple basics such as introducing the human body and introducing the limbs of the human body. One of them can use the media in the form of a doll that can give orders to children. Understanding the human body, this study focuses on the introduction of the human body. Especially in early childhood, by using doll-shaped media that can be commanded to touch the doll's limbs. The methodology used in this study is research and development in which this study analyzes needs, manufactures products, and tests the effectiveness of manufactured products. The results of this study are shown using the results of accuracy, memory, and accuracy tests. The final result of the accuracy test is 71%, memory is 90%, and accuracy is 66%. In other words, Talking Doll can be used as an overall alternative. A medium for learning human limbs in early childhood., Although the accuracy of the speaking doll needs to be optimized.Keywords— Talking dolls, learning media, childhood, body parts
Museum Angkut Virtual Tour Dengan Optimasi Penelusuran Menggunakan Algoritma A-Star Muhammad Januar Wicaksono; Istiadi Istiadi; Indra Dharma Wijaya; Fitri Marisa; Syahroni Wahyu Iriananda
J I M P - Jurnal Informatika Merdeka Pasuruan Vol 6, No 2 (2021): AGUSTUS
Publisher : Fakultas Teknologi Informasi Universitas Merdeka Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37438/jimp.v6i2.286

Abstract

In the midst of competition for tourist rides nowadays, the developers are required to be creative and innovative in order to attract potential tourist. The most common way is promotion through mainstream media by sharing photo galleries from several points of view in those tourist rides that is considered the most interesting. From the photo galleries, the potential tourist can decide to travel or cancel their plans. Unfortunately, sometimes tourists feel that the actual location is not as expected as shown in photos gallery promotions before. To avoid this incident in Museum Angkut, it needs to build a virtual tour applications as a form of promotion that can describe real sightings are more alive than just photos. Meanwhile for in-app directions, then added the A-Star algorithm with a Manhattan count that can help users to find objects in the virtual tour. The result of this research is the presence of the Museum Angkut Virtual Tour application that has been tested in the field and obtained quantitative data with a score of 82% of prospective tourist respondents are agree with the making of this application.Kata kunci— Virtual Tour, Unity, A-Star, Promotion Media, Optimal Device Specs.
KLASIFIKASI TINGKAT KEMATANGAN JAMBU BOL BERBASIS PENGOLAHAN CITRA DIGITAL MENGGUNAKAN METODE K-NEAREST NEIGHBOR Aminatus Syarifah; Aditya Akbar Riadi; Arief Susanto
J I M P - Jurnal Informatika Merdeka Pasuruan Vol 7, No 1 (2022): MARET
Publisher : Fakultas Teknologi Informasi Universitas Merdeka Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37438/jimp.v7i1.417

Abstract

Guava (Syzygium Malacence) is a type of water guava plant that has white flesh color, elliptical fruit shape, red to purplish skin color, and has one brown seed in each fruit. There are 2 types of guava, namely white guava, and red guava. In this study, the object of research is the type of red guava. The red guavas that are traded in traditional markets and fruit shops have different levels of ripeness. Farmers and traders do sorting to distinguish types of guava bol based on the level of maturity manually using eyes/visuals. The existence of increasingly advanced technological developments can make it easier for farmers and traders in sorting red guava fruit by using a classification application based on digital image processing. The classification process is divided into 3 types, namely raw, ripe, and very ripe/old. This research uses HSV (Hue Saturation Value) color feature extraction and GLCM (Gray Level Co-Occurrence Matrix)  feature extraction methods. Meanwhile, the classification method uses the K-NN (K-Nearest Neighbor) method. The guava data used is 90 data consisting of 60 training data and 30 testing data. The results of the classification using the K-NN method in the application have an accuracy rate of 93% from 30 testing data. The accuracy is obtained with the neighboring value used as k=1.Keywords— Guava, Digital Image Processing, K-NN, Extraction, HSV, GLCM
Implementasi Augmented Reality pada Produk Laptop sebagai Media Promosi Berbasis Android Yusuf Wahyu Setiya Putra; Andre Kurniawan
J I M P - Jurnal Informatika Merdeka Pasuruan Vol 6, No 2 (2021): AGUSTUS
Publisher : Fakultas Teknologi Informasi Universitas Merdeka Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37438/jimp.v6i1.351

Abstract

The benefits of technology at this time have greatly affected human life, with the creation of sophisticated machines or tools used by humans to achieve human needs. In line with these developments, augmented reality technology emerged or commonly referred to as Augmented reality (AR). Augmented reality is an environment that incorporates 3D virtual objects into the real environment. The purpose of this study is to implement an augmented reality application that can help buyers who have difficulty checking laptop specifications at the Focus display computer store. Some of the laptops provided have no specifications listed, so this causes buyers to be confused about the specifications of the laptop. This augmented reality application was created using the blender application software as an application to create 3D models, unity 3D software as an application to create augmented reality and build it to android, corel draw software as an application to create assets, and vuforia which is used to create augmented reality target images. Image targets made in the form of brochures and qr code to display objects and laptop specifications.Keywords— Augmented reality,blender, vuforia, corel draw, unity 3D.
Otomatisasi Jaringan rt/rw Net Menggunakan Python (Studi Kasus Desa Ciengang) Hamudi Alamsyah; Somantri Somantri
J I M P - Jurnal Informatika Merdeka Pasuruan Vol 7, No 2 (2022): Agustus
Publisher : Fakultas Teknologi Informasi Universitas Merdeka Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51213/jimp.v7i2.521

Abstract

Pada jaman sekarang internet sangat populer diseluruh dunia. Banyak masyarakat yang sangat membutuhkan aplikasi yang berbasis internet, seperti Email, Akses Website yang menggunakan internet selain itu banyak aplikasi yang mendukung bisnis yang berkembang berjalan diatas internet.  Untuk mengatasi jaringan internet pada suatu daerah yang tidak terjangkau oleh internet dengan menggunakan metode RT/RW net yaitu dengan memusatkan jaringan utama pada suatu lokasi/daerah tertentu dengan menggunakan perangkat router sebagai pengaturan konfigurasi utama untuk memanajemen koneksi jaringan. Dengan banyaknya router yang terkoneksi untuk membentuk suatu jaringan RT/RW net, dapat memperlambat pekerjaan seorang administrator jaringan dikarenakan harus mengkonfigurasi Router satu persatu terlebih dahulu agar koneksi terjadi. Dengan menggunakan sebuah server dan bahasa pemrograman python dengan bantuan library paramiko dan netmiko dapat mempercepat pekerjaan seorang administrator jaringan karena konfigurasi pada setiap router hanya dilakukan dengan satu buah server yang terhubung ke setiap router pada switch core sehingga satu kali konfigurasi semua router terkonfigurasi secara massal.
Diagnosis Tingkat Depresi Mahasiswa Pada Pembelajaran Daring Menggunakan Metode Dempster Shafer dan Forward Chaining Yohanes Velly Sabattino; Tito Anggoro; Tsani Chico Bragi; Muhammad Faisal Karim
J I M P - Jurnal Informatika Merdeka Pasuruan Vol 8, No 1 (2023): MARET 2023
Publisher : Fakultas Teknologi Informasi Universitas Merdeka Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51213/jimp.v8i1.848

Abstract

Pada akhir Desember 2019 muncul sebuah virus menular yaitu coronavirus (COVID-19). Hingga awal Maret virus ini masuk ke Indonesia dan berdampak pada kebijakan Pembatasan Sosial Berskala Besar (PSBB). Dan dampak yang diberikan berpengaruh pada sosial ekonomi dan pendidikan. Hal ini memaksa semua pembelajaran dilakukan secara online, akibatnya banyak mahasiswa yang mengalami kesulitan pada metode pembelajaran baru ini. Kesehatan mental seperti perasaan cemas, khawatir, depresi dan hingga stress dialami oleh mahasiswa. Maka tujuan penelitian ini adalah untuk  mengukur tingkat depresi pada remaja/mahasiswa pada pembelajaran daring di masa pandemi menggunakan Metode Dempster Shafer dan Forward Chaining. Dengan menggunakan data sampel sebagai penelitian sejumlah 94 sampel mahasiswa Universitas Dinamika pada tahun 2021, dan pengukuran gejala berdasarkan BDI-II, dengan rumus mass function dempster shafer. Penelitian ini menunjukkan bahwa tingkat depresi mahasiswa Universitas Dinamika adalah depresi tingkat berat dengan sebanyak 43 responden atau 43.74% dari total keseluruhan responden.
Prediksi Penjualan Obat Menggunakan Metode Adaptive Neuro-Fuzzy Inference System (ANFIS) Siti Rahmah; Wina Witanti; Puspita Nurul Sabrina
J I M P - Jurnal Informatika Merdeka Pasuruan Vol 7, No 3 (2022): Desember
Publisher : Fakultas Teknologi Informasi Universitas Merdeka Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51213/jimp.v7i3.733

Abstract

Abstrak— Penelitian yang akan dilakukan, menggunakan metode ANFIS dalam memprediksi data penjualan obat. Dilakukan untuk mengetahui dan menemukan pola dari metode ANFIS ketika digunakan dalam teknik prediksi dan juga untuk mengetahui hasil akurasi prediksi yang didapatkan ketika menggunakan data penjualan obat, apakah lebih baik dari penelitian sebelumnya atau lebih buruk. Data yang digunakan adalah data penjualan obat yang berstudi kasus di Apotek Agsya. Metode ANFIS memiliki 5 layers atau biasa juga disebut sebagai hiden layers ANFIS,  yang mana masing-masing lapisannya mempunyai perlakuan yang berbeda, dan setiap lapisannya mempunyai peran masing-masing dalam perhitungan algoritma ANFIS. Berdasarkan dari pengujian dengan menggunakan metode Adaptive Neuro Fuzzy Inference System (ANFIS), pada pengujian data penjualan obat amlodipin sebanyak 274 data dengan 20 epoch (error terkecil yang diharapkan 10-3), didapatkan hasil error terkecil nilai RMSE sebesar 0.127. 
Design and Build an Application for Psychology E-Counseling Services for Website-Based Students with the Prototype Method Nabilla Nabilla; Arief Ichwani
J I M P - Jurnal Informatika Merdeka Pasuruan Vol 7, No 2 (2022): Agustus
Publisher : Fakultas Teknologi Informasi Universitas Merdeka Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51213/jimp.v7i2.468

Abstract

The role of the University as an institution of higher education and research, besides that the reason for the importance of psychological counseling services on campus aims to support students achieve academic success, psychological health, along with social and emotional well-being. Psychological counseling is important for students to understand their own behavior, emotions, and ideas. This is because students who have an interest in doing psychological counseling with counselors encounter problems in making appointments, which is that the counseling scheduling system is still done manually. Therefore, by implementing the Psychological E-Counseling system to support student activities or needs in making appointments on campus to make easier, more effective, faster, and facilitate psychological counseling services online and offline by utilizing the use of website applications. The final results obtained from this application research are using black box testing techniques to test the system built to run according to the design and as support the success of the application to make easier for Esa Unggul students who want psychological counseling, the Admin, and Counselors in serving counseling activities. 
Segmentasi Citra Telapak Tangan menggunakan Deteksi Tepi Prewitt, Sobel, Roberts, dan Canny Marsita Harim; Hasna Anggin Tri Muslimin; RIZAL ADI SAPUTRA
J I M P - Jurnal Informatika Merdeka Pasuruan Vol 8, No 1 (2023): MARET 2023
Publisher : Fakultas Teknologi Informasi Universitas Merdeka Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51213/jimp.v8i1.836

Abstract

Tidak dapat dipungkiri kemajuan teknologi komputer pada beberapa tahun terakhir ini memanglah berkembang begitu cepat. Seiring dengan kemajuan tersebut identifikasi batas tepi pada objek pun berkembang pesat. Deteksi tepi mempunyai beberapa operator. Penelitian ini dilakukan untuk membandingkan operator tersebut diantaranya Sobel, Prewitt, Roberts, dan Canny pada citra yang telah kami ambil dan melihat operator yang terbaik diantara keempatnya untuk mendeteksi tepi citra yang dipakai untuk penelitian ini. Adapun citra yang digunakan adalah telapak tangan. Dalam penilitian ini kami menggunakan juga yang namanya Segmentasi Citra. Adapun sampel yang kami gunakan pada penelitian ini adalah 30 gambar. Masing-masing 1 kelas gambar diambil sebanyak 5 kali Adapun hasil pengujian yang kami dapatkan adalah operator canny lebih baik dalam mendeteksi tepi pada citra telapak tangan dibandingkan dengan ketiga operator lainnya.