cover
Contact Name
Hero Wintolo
Contact Email
herowintolo@stta.ac.id
Phone
-
Journal Mail Official
informatika@stta.ac.id
Editorial Address
-
Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
Compiler
ISSN : 22523839     EISSN : 25492403     DOI : 10.28989/compiler
Core Subject : Science,
Jurnal "COMPILER" dengan ISSN Cetak : 2252-3839 dan ISSN On Line 2549-2403 adalah jurnal yang diterbitkan oleh Departement Informatika Sekolah Tinggi Teknologi Adisutjipto Yogyakarta. Jurnal ini memuat artikel yang merupakan hasil-hasil penelitian dengan bidang kajian Struktur Diskrit, Ilmu Komputasi , Algoritma dan Kompleksitas, Bahasa Pemrograman, Sistem Cerdas, Rekayasa Perangkat Lunak, Manajemen Informasi, Dasar-dasar Pengembangan Perangkat Lunak, Interaksi Manusia-Komputer, Pengembangan Berbasis Platform, Arsitektur dan Organisasi Komputer, Sistem Operasi, Dasar-dasar Sistem,Penjaminan dan Keamanan Informasi, Grafis dan Visualisasi, Komputasi Paralel dan Terdistribusi, Jaringan dan Komunikasi, Desain, Animasi dan Simulasi Pesawat Terbang. Compiler terbit setiap bulan Mei dan November.
Arjuna Subject : -
Articles 423 Documents
Decision Support System for The Weaning of Rex Rabbit Using Simple Additive Weighting ( SAW ) Method Asih Pujiastuti; Fachrul Ardiansyah
Compiler Vol 8, No 1 (2019): May
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (725.315 KB) | DOI: 10.28989/compiler.v8i1.422

Abstract

Weaning REX rabbits child is one of the keys to success in raising or cultivating rabbits. Unsuitable weaning can result in very high mortality or mortality risks, while weaning for too long results in decreased productivity and the possible marriage of children with rabbit parent. The research done is to design and build the application of decision support system (DSS) with Simple Additive Weighting method (SAW) with 5 criteria as supporting of DSS calculation that are body weight (gram), body length (cm), still breastfeeding or not, already independent for food or not and Gender. The webased DSS application created is tested  by using the calculation system compared with research data. Based on the test of 36 rabbit children which is derived from previous research results obtained showed that the application of the DSS are built 100% the same result.
Estimation of Time Voting in Elections Using Artificial Neural Network Nur Hidayati; Muhammad Fachrie; Adityo Permana Wibowo
Compiler Vol 8, No 2 (2019): November
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (453.369 KB) | DOI: 10.28989/compiler.v8i2.499

Abstract

Since the first election policy was enacted simultaneously, it does not mean that it does not have potential problems, instead it causes other problems, which require extra time and energy in doing recapitulation. Simultaneous elections consist of presidential elections, DPR elections, Provincial DPRDs, City / Regency DPRDs, DPD, the more they are elected, the more influential is the time of voting and the time of vote recapitulation. The longer the voting time is done by the voters, the longer the recapitulation time. The longer time of recapitulation results in the fatigue of KPPS members which triggers inaccurate work and prone to manipulation and fraud so that it can damage the quality of elections. This study aims to determine the estimated time needed for voting for ballots in elections using the Multilayer Perceptron Artificial Neural Network (ANN) approach. The resulting time estimate is based on the time of the voter in the voting booth. The results of this study indicate that ANN with the Multilayer Perceptron Algorithm can calculate the estimated time required for ballot balloting by producing the best combination of learning parameters with 4 hidden neurons, learning rate 0.001, and 2000 epoch iterations resulting in an RMSE value of 108,015 seconds.
AN ANALYSIS OF THE CORRELATION OF CONSUMER PURCHASE PATTERNS USING APRIOPRI METHOD (A CASE STUDY OF CV. VIFOR CIPTA SOLUSI) Junianto Bagas Prasetyo; Mutaqin Akbar
Compiler Vol 9, No 2 (2020): November
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (802.1 KB) | DOI: 10.28989/compiler.v9i2.779

Abstract

CV. Vifor Cipta Solusi is a company that provides electronic equipment. The competition in business, especially among companies providing electronic equipment, is growing. To increase sales of the products, business people in this field need to set a strategy. This research applied the data mining with association technique to find out strong combinations between items. Apriori algorithm is part of the association method in data mining which aims to find out frequent item sets from a certain set of data. The apriori algorithm process is carried out by determining frequent itemsets that meet the requirements of the predetermined minimum support and minimum confidence. From these two measurements, the final association rule can be obtained by which the value of the accuracy (validity) of the association is calculated using the lift ratio. This research obtained 2 association rules with item attributes totaling 294 types of products from 20 main attributes with 1813 records processed from 5282 raw transaction data from January to December 2019. The strong rules obtained are MagnetToner HP Laserjet 85 A, Drum Toner HP Laserjet 85 A => HP Laserjet 85 A toner with a support value of 3.42%, and a confidence value of 81.58% with a lift ratio of 5.00.If a consumer buys an HP Laserjet 85 A MagnetToner and a HP Laserjet 85 A Toner Drum, the consumer will also buy an HP Laserjet 85 A Toner. 
PENERAPAN DATA MINING DENGAN METODE INTERPOLASI UNTUK ESTIMASI PREMI BERDASARKAN PENDAPATAN NASABAH ASURANSI PRUDENTIAL DI YOGYAKARTA Pandapotan Pandapotan; Anton Setiawan Honggowibowo; Dwi Nugraheny
Compiler Vol 1, No 2 (2012): November
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (135.85 KB) | DOI: 10.28989/compiler.v1i2.18

Abstract

Premi in a definition can be interpreted as a fee to be paid by the customer, which is a combination of the overall cost of insurance benefits that used, and sometimes also include the amount of money invested by customers. The output of the data mining is a customers is accepted according to the prudential value of the estimated premi be gained from the number of customer revenue.Final project is, created a program of web-based application system to estimate the premi to make it easier for admin (prudential employee)  to determine the amount of premi to be paid by the customer. In this program, admin (prudential employee) just need to know the amount of customer’s income that the program will then process the results of the estimated premi.The test results is concluded that the program estimates the premi can be used easily by the admin (prudential employee) and simplify admin decisions premi estimate to the customer.
THE EFFECT OF MULTI LAYER SWITCHING FOR DATA TRANSFER SPEEDS ON COMPUTER NETWORK Sudaryanto Sudaryanto
Compiler Vol 7, No 2 (2018): November
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (841.018 KB) | DOI: 10.28989/compiler.v7i2.372

Abstract

      The need for efficient, stable, fast and reliable network access is influenced by network quality, one of the factors influencing network quality is the management of network devices, while the network devices that are enforced are the Lancard, cable, Switch, Router, Wifi Access Point and Compuitary System . In this study researchers will focus on the influence of Multilayer Switch network devices for data transfer speeds on computer networks. Data transfer speed at layer 2 text data, image data,  video data faster 0,85 % than for speed tranfers on layer 3 text data, image data, video data.Keyword: Network, Switch Multilayer, Data Tranfer, Osi Layer
Performance Analysis of Wireless Local Area Network Using Router Tenda N-300 Catur Budi Waluyo; Alber Erik; Yenni Astuti
Compiler Vol 8, No 1 (2019): May
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (819.784 KB) | DOI: 10.28989/compiler.v8i1.424

Abstract

Today's wireless communication system is a trend for the information society. This is inseparable from communication needs with high mobility and low costs. One of them is the Wireless Local Area network with the IEEE 802.11 standard. Wireless LAN is a communication technology that uses radio wave transmission media by utilizing free space as a transmission line. The transmitted signal is strongly influenced by distance, frequency, transmitter power, receiver sensitivity, and antenna gain. A loss occurs in the process of transmitting data from the sender to the recipien. In order to no loss that occurs, it requires a good performance, and a wide coverage area. The purpose of this study is to analyze the QoS data, calculate the coverage area, receiver power, and compare the results of theoretical calculations with the measurement results. The analysis results show the average throughput for each data rate of 6 Mbps, 15 Mbps and 35 Mbps at 383.8 kbps, 328.2 kbps and 329.8 kbps. The average delay is 5.28 ms, 4.81 ms and 4.66 ms. The average packet loss is 2.83% ms, 2.66% ms and 2.16% ms. The average jitter is 0.036 ms, 0.032 ms and 0.014 ms.
RIGID BODY IN THE THREE DIMENSIONAL RIGGING MODEL FOR CAR ANIMATION IN A BUMPY ROAD Salam Aryanto
Compiler Vol 9, No 1 (2020): May
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (972.254 KB) | DOI: 10.28989/compiler.v9i1.650

Abstract

The development of animation technology is currently very rapid, but to animate a three-dimensional object beforehand must be done by preparing the framework manually. Also in the real world, when two objects collide, they do not penetrate each other. When a collision occurs, the interaction force will change the original state of two objects, such as position, trajectory, and direction. The purpose of this study focuses on the rigid body in a three dimensional rigging model arrangement for car animation scenarios on a bumpy road. This approach focuses on reducing manual movement by animators when animating three-dimensional car models. The result is to make a car animation on a bumpy road well, then the arrangement of the framework on the car has a mass = 1946 kg and gravity = -981.001 cm / s2. As well as knowing the results of the animated motion of the car on a bumpy road with a tolerance of distance between the car's wheels and the trajectory of 4.44 cm without applying a rigid body to the arrangement of the car's frame. While the motion animation of the car on a bumpy road with good results where the tolerance of the distance between the car wheels and the track is 0.045 cm after applying a rigid body to the arrangement of the car's frame.
THREE DIMENSIONAL VISUALIZATION OF AGAPE WONOSOBO BASIC SCHOOL BUILDING WITH LOWPOLY METHOD Bayu Aji Santoso
Compiler Vol 7, No 2 (2018): November
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (679.44 KB) | DOI: 10.28989/compiler.v7i2.315

Abstract

Creation of 3D object can use a variety of software, one of them using the software Blender. As for the methods in the creation of 3D objects lowpoy and highpoly, among others. Visualization is the process of delivery of information is presented in a 3D visual object so that it looks more interesting and more real, therefore made Building visualization SD Agape Wonosobo which is expected to be utilized by the Foundation for the help the depiction of the building be constructed SD Agape. Creation of 3D objects in this research method using lowpoly. From the results of testing done 3D visualization applications can help visualize building SD Agape will be built, the time you access it based on Browser used most quickly using the Firefox Browser, while based on computers with different time specifications have been influenced from the processor and ram are available the higher faster access time specification, this visualization applications can not be run in an unsupported Browser WebGL.
System for Determining Public Health Level Using the Agglomerative Hierarchical Clustering Method Suhirman Suhirman; Hero Wintolo
Compiler Vol 8, No 1 (2019): May
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (830.053 KB) | DOI: 10.28989/compiler.v8i1.425

Abstract

Regions having higher level of welfare do not always have better indicator values than other regions having lower level of welfare. The problem is the lack of information related to the indicator values needed to determine the health level. Therefore, clustering using health data becomes necessary. Data were clustered to see the maximum or the minimum level of similarity. The clustered data were based on the similarity of four morality indicator values of the regional health level. Morality indicator values used in this research are infant mortality rate, child mortality rate, maternal mortality rate, and rough birth rate. The method used is Agglomerative Hierarchical Clustering (AHC) - Complete Linkage. Data were calculated using Euclidean Distance Equation, then Complete Linkage. Four clustered data were grouped into two clusters, healthy and/or unhealthy. The result, combining from all clusters into two large clusters to see healthy and unhealthy results.
Designing a Management Information System Prototype for a Philanthropic Organization: a Case Study of YAAB Orbit Yogya Sita Dewi Kusumaningrum; Hari Setiaji; Wildan Maulana
Compiler Vol 8, No 2 (2019): November
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1179.257 KB) | DOI: 10.28989/compiler.v8i2.532

Abstract

Modern philanthropic organizations are responsible for the use of social resources. However, some of them are facing several managerial issues, including inadequate database management and lack of accountability. To support the documenting process and to improve the management of funds, these organizations need a computer-based information management. This qualitative action research using prototyping method aimed at designing a management information system for a philanthropic organization which focus on providing education access for disadvantaged students in Yogyakarta. The process of designing management information system in the case study was applying a prototyping method since not every organization including a philanthropic organization could explicitly define the information needed to support their business process. This prototype was designed based on organization’s requirements so that users can obtain any information needed easily. The management information system prototype could provide assistance for a philanthropic organization in managing and documenting all activities in the organization.