cover
Contact Name
Hero Wintolo
Contact Email
herowintolo@stta.ac.id
Phone
-
Journal Mail Official
informatika@stta.ac.id
Editorial Address
-
Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
Compiler
ISSN : 22523839     EISSN : 25492403     DOI : 10.28989/compiler
Core Subject : Science,
Jurnal "COMPILER" dengan ISSN Cetak : 2252-3839 dan ISSN On Line 2549-2403 adalah jurnal yang diterbitkan oleh Departement Informatika Sekolah Tinggi Teknologi Adisutjipto Yogyakarta. Jurnal ini memuat artikel yang merupakan hasil-hasil penelitian dengan bidang kajian Struktur Diskrit, Ilmu Komputasi , Algoritma dan Kompleksitas, Bahasa Pemrograman, Sistem Cerdas, Rekayasa Perangkat Lunak, Manajemen Informasi, Dasar-dasar Pengembangan Perangkat Lunak, Interaksi Manusia-Komputer, Pengembangan Berbasis Platform, Arsitektur dan Organisasi Komputer, Sistem Operasi, Dasar-dasar Sistem,Penjaminan dan Keamanan Informasi, Grafis dan Visualisasi, Komputasi Paralel dan Terdistribusi, Jaringan dan Komunikasi, Desain, Animasi dan Simulasi Pesawat Terbang. Compiler terbit setiap bulan Mei dan November.
Arjuna Subject : -
Articles 423 Documents
Bisindo Sign Language Transliteration Using Automata Awang Hendrianto Pratomo; Oliver S. Simanjuntak; Dimas Candra Nugraha Putra
Compiler Vol 8, No 1 (2019): May
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (900.521 KB) | DOI: 10.28989/compiler.v8i1.415

Abstract

Sign Language is a language which prioritizes manual communication, body language and lip movement for communication. People who usesign language for communication aredeaf and mute people. Sign language in Indonesia is Sistem Isyarat Bahasa Indonesia (SIBI) and Bahasa Isyarat Indonesia (BISINDO). BISINDO has a unique clause pattern that isSOPA (Subject, Object, Predicate, Adverbial). The clause pattern of BISINDO is just for deaf and mute people who know and understand it. Because there are some different structures between Indonesian language and BISINDO, itis neededlearning media which can translate from Indonesian language to BISINDO. Finie State Automata (FSA) is a method which is able to recognize pattern sentence classification in Indonesian language. FSA method is NSA (Non-DetermisticFinie State Automata) that is otomata with characteristics as a state. NFA is used to give introducing structure pattern sentence in Indonesian language. Sentence pattern which is produced from NFA produces eight sentences pattern which are arranged as requisites ofBISINDO translation. The result of research which is experimented by sign language researchersas many as 90% can translate well and appropriate with BISINDO sentence pattern, 10% explain that it is not appropriate with translation of sentence pattern and sign language model. Based on the data, it can be known that media of BISINDO sign language learning based on web using method of translation automata can be used for learning media. 
Modification of Vigenere Algorithm and One Time Pad Using Rivest Code 6 (RC6) Key Expansion Arif Budiman; Paradise Paradise
Compiler Vol 8, No 2 (2019): November
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (835.138 KB) | DOI: 10.28989/compiler.v8i2.481

Abstract

Information technology that is increasingly developing today must be balanced with the similarity of information data. Information security is obtained by applying cryptographic techniques, Vigenere Cipher is a key symmetry algorithm that uses a substitution technique that uses two letters encoding the original message. Vigenere cipher has a weakness because it uses short keywords and its use will be repeated. In this study, we will discuss the modification of the vigenere cipher algorithm and one time pad by adding a key elongation process as done in the RC6 algorithm. The results of the study will produce new variations in data security by combining the vigenere cipher algorithm and vernam cipher with key expansion algorithm RC6
A BLOCKCHAIN-BASED APPROACH TO PREVENT HIDDEN CONTAGION OF COVID-19 Samen Anjum Arani; Md. Rashed Ibn Nawab; Md. Tanvir Rahman; Moniruz Zaman
Compiler Vol 9, No 2 (2020): November
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (840.984 KB) | DOI: 10.28989/compiler.v9i2.787

Abstract

The unprecedented outbreak of COVID-19 has become a grave concern worldwide because of its highly infectious nature. Besides extensive research on developing vaccine or medicine to prevent this virus attack, many technology-based solutions are also getting more importance as no one knows till date how to put a full stop on it. Being first conceptualized in 2008, blockchain technology gained enormous popularity in the cryptocurrency domain. However, nowadays, blockchain has also become popular in the healthcare domain as a privacy-preserving and data authenticity technique. The primary goal of our experiment is to develop a framework which can utilize the features of permissioned blockchain and maintain the fully controlled sharing of confidential health record to exhibit the health status and COVID-19 history of a patient using a mobile QR code based solution. So, the administrative team of any public place can be aware of the health condition of any people who are using this platform to prevent the unaware and hidden contagion of COVID-19. This article is the first of its kind to propose such a method to aid in solving this crisis. In our experiment, we have shown that Hyperledger Fabric as a base technology along with a robust user registration algorithm and data accessibility can solve the problem under consideration with a minimal health record of the patient. The proposed architecture also offers the patient more control over the health record, where the healthcare service provider assures the authenticity of the data, and the intrinsic feature of the blockchain technology makes it immutable.
INTERACTIVE MEDIA TO LEARN IDENTIFYING PATTERNS AND CALCULATING GEOMETRY OBJECTS ( CASE STUDY: TK ABA SURYA MELATI, YOGYAKARTA) Dwi Nugraheny; Arry Dwi Setiawan
Compiler Vol 7, No 2 (2018): November
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1078.269 KB) | DOI: 10.28989/compiler.v7i2.380

Abstract

Interactive learning media is the media more effectively so that the user can feel the learn more practical yet fun and stimulating for users desirous of learning. The pattern is the process of recognizing an object based on data that already exists to distinguish various patterns with different size and geometry of each pattern is obtained. The purpose of this thesis was to design an interesting learning media and interactive, in particular to facilitate the child TK Aba Surya Melati get to learn identifying pattern and calculating geometry objects. Based on testing performed, the results obtained to learn identifying pattern 80% and calculating geometry objects is 65%.
Decision Support System of Keyword Selection Web Site Using Analytical Hierarchy Process (AHP) and Simple Additive Weighting (SAW) Aris Wahyu Murdiyanto
Compiler Vol 8, No 1 (2019): May
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (657.729 KB) | DOI: 10.28989/compiler.v8i1.429

Abstract

The keyword is one or a group of words used by websites to improve your visibility on search engines. The selection of keywords from the results displayed by Google's keyword planner still not match the expectations of the webmaster, so that needs to be determined the choice and order of priority keywords which will be optimized beforehand. Therefore, a system that supports webmasters in making decisions on choosing keywords that will be optimized previously for search engines is needed. The methods used in this research is Analytical Hierarchy Process (AHP) to find the weighting parameters and Simple Additive Weighting (SAW) applied to find the final value and rank. The results showed that the system is running as expected, so it can be used as a basis in support of the decision of the webmaster in determining the priority of the optimization of keywords that will be worked out with the results of the comparison between the manual system with 100%. 
COMPARISON OF QUICKSORT AND MERGESORT METHOD FOR USER INTERFACE AND USER EXPERIENCE ASSESSMENT IN ADISUTJIPTO COLLEGE OF TECHNOLOGY Muhammad Zainal Abidin; Dwi Nugraheny; Yuliani Indrianingsih
Compiler Vol 9, No 1 (2020): May
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (720.459 KB) | DOI: 10.28989/compiler.v9i1.633

Abstract

This study is intended to assess the user interface and user experience on the Adisutjipto College of Technology website using the mergesort method and compared with the quicksort method in finding the highest value of several variables or elements that are categorized as good or good in order to improve the quality of the Adisutjipto College of Technology website. The results of the study show that the quicksort method is faster in the process of calculating questionnaire data than the merge method with an average time record of 0.476667 seconds for the quicksort method and 0.576667 seconds for the mergesort method. The results of the comparison of the two methods on the questionnaire website to assess the accuracy in terms of user interface and user experience on the Adisutjipto College of Technology website, that the mergesort method is more accurate than the quicksort method, the Usability category scores the highest, while the Expressive aesthentics category has the lowest value
THE AUDIO VIDEO OF WEB-BASED COMPRESSION WITH FFMPEG Afrizal Triantoro; Haruno Sajati; Asih Pujiastuti
Compiler Vol 7, No 2 (2018): November
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (596.212 KB) | DOI: 10.28989/compiler.v7i2.280

Abstract

In general, video compression only compresses video files without compressing the audio files in them. This results in the compression process not being maximized.This study discusses the process of compressing video and audio files to get maximum compression. The application built is a web-based video compression software utilizing FFmpeg to do the compression process by breaking down the original video which has a resolution of 720 to 4 files, namely 720, 480, 360, and 240 resolutions. The test is done by comparing the compression results only to video files and compressing to video and audio and there is a 1-2 MB file size difference, whereas when compared to the original file, there is a 5-20 MB size difference. In addition to conducting this test also performed compression testing on different devices and obtained relatively similar results on all devices. Test the image quality on the compressed file obtained the image quality results in the standard video compression below 30dB results.
VLAN Wireless Performance Analysis Of Central Access Point Management Topology According to the IEEE 802.11 Standard Arief Ikhwan Wicaksono; Chanief Budi Setiawan
Compiler Vol 8, No 2 (2019): November
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (941.493 KB) | DOI: 10.28989/compiler.v8i2.525

Abstract

Wireless network distribution is the right solution to disseminate network services in places and areas that are difficult to reach by cable networks. The effort to add a number of access points is intended to increase the coverage area of a network service so that the signal coverage can be even and broad. The development and improvement of wireless network users have made management and user management activities not easy, because of the way wireless technology works in the operational delivery of its packages, sorting and dividing the packages into 3 parts. Among them are packaged in the form of management, control, and data. Whereas if the management prioritizes data without considering management and control, the emergence of vulnerability in network distribution activities will occur when users are increasingly populated. To facilitate the flexibility and mobility of centralized wireless network users, this study utilizes VLANs that will be implemented at OSI Layer 2 to facilitate the classification of user-profiles, subnetting, securing, and roaming features between access point devices and their users. This research in its testing uses QoS parameters that refer to ITU G.165 / G.168 to monitor the quality of services provided. The parameters used in the measurement of interconnection include Throughput, Packet Loss Ratio, Latency, Jitter, and Delay. If the test is declared successful and complete, it is continued by analyzing and evaluating the results of the study in the hope that the system will successfully cluster the users based on the user characteristic dataset 
Virtual museum tour in Wasaka Banjarmasin to introduce the collection of leaders and local heroes based on mobile augmented reality technology in the new normal era Aulia Akhrian Syahidi; Subandi Subandi; Adistya Nadia Azura; Ida Hastuti
Compiler Vol 10, No 1 (2021): May
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1328.403 KB) | DOI: 10.28989/compiler.v10i1.864

Abstract

Wasaka Museum is one of the museums in Banjarmasin City. However, the information obtained by visitors at this time is only from short writings near the object of the image, and museum guards cannot accompany visitors to get around. Furthermore, the interest of museum visitors has also decreased due to the unavailability of adequate information, minimal services, and the impact of the COVID-19 pandemic. The purpose of this research is to develop applications using Mobile Augmented Reality Technology as a means of promotion, trying to attract visitors with AR interaction treats, and the form of virtual museum tours. The methodology used is the Agile Development Method with the type of Extreme Programming (XP). Then the A/B Testing Method is used to select the user interface design. Marker-Based Tracking is a method of detecting markers so that 3D objects can appear. The conclusion is that the selected interface design is design B with a percentage of 76.9%, all the features in the application have functioned very well, and the results of the usability evaluation with a percentage of 83.33% have an Excellent predicate which means that they can be recommended for further use at the Wasaka Museum Banjarmasin in the New Normal Era.
SIMULASI PENGENDALIAN ROUTER MIKROTIK MENGGUNAKAN ANDROID Moh Risaldi; Astika Ayuningtyas
Compiler Vol 7, No 1 (2018): May
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (684.231 KB) | DOI: 10.28989/compiler.v7i1.284

Abstract

Userman is a tool in mikrotic that serves as a network user. Userman's tools are only accessible by admin and can only be accessed via a computer device. Utilization of handheld or mobile phone device at this time the usual thing because cellular phone or handphone is as companion in carrying out everyday activities. That's what makes Hanphone is very commonplace for some people. This is because some Mobile already has the function and ability more than just the basic function. Android as an operating system that can be embedded in mobile devices have the ability to be installed applications required by the user. In this final project, the mikrotik application can be used to manage the admin that has been in the menu of user management and mikrotik application can also be successful to monitor network traffic and limit the bandwidth to the connected user.