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Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 20 Documents
Search results for , issue "Vol. 7 No. 1 (2023): February" : 20 Documents clear
In-Service Teachers’ Performance Using Guided Inquiry Computer Simulations to Learn Cellular Respiration Israel Kibirige
Journal of Education Technology Vol. 7 No. 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i1.50696

Abstract

Respiration is one of the difficult biology topics, and teachers have challenges effectively teaching it to minimise misconceptions. The aims of this study was to analyse the effect of guided inquiry computer simulations on pre-service teachers' performance. A quasi-experimental design was used in this study. The subject in this study involving 65 in-service teachers, consist of 33 experimental groups taught using guided inquiry computer simulations, and 32 control groups received instructions using traditional chalk-and-talk. Data were collected using the Academic Performance Test and analysed using a T-test to determine the differences between the groups. Analysis of Covariance was used to find out the effect of the intervention. Both groups were pre-tested to gauge their previous knowledge and post-tested to establish changes after the teaching. The results show experimental group surpassed the control group. Also, males and females performance in the experimental group was similar, suggesting that guided inquiry computer simulations favoured both genders. It implies that guided inquiry computer simulations are effective tools to minimise misconceptions regarding cellular respiration. Thus, the researchers recommend using guided inquiry computer simulations in qualitative and quantitative approaches with a large sample of in-service teachers from different geographic regions.
Digital Literacy and Student Creativity Through E-Resources on the Quality of Learning in College Endang Herawan; Yopi Nisa Febianti; Alifa Lesta Safitri
Journal of Education Technology Vol. 7 No. 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i1.43622

Abstract

Student skills and the quality of learning in tertiary institutions are determined by the activities and creativity of lecturers in motivating student learning. In improving students' skills in the field of learning technology, students need to improve their skills. The purpose of this study is to improve students' ability regarding digital literacy and student creativity in utilizing e-resources to improve the quality of student learning. In this study using descriptive research method through quantitative approach. The determination of samples using purposive sampling, sampling is calculated using lameshow formula so as to get 96 research samples. Then the data collection using questionnaires that are shared through social media, as well as data supported by interview results. The data analysis in this study used associative data analysis, which is a multiple linear regression using the help of SPSS for windows v.25. Furthermore, the results of the data analysis are interpreted into sentences as explanatory. The results of the analysis in this study showed there is an influence between digital literacy and student creativity in utilizing e-resources to improve the quality of learning in universities indicating a moderate correlation. The correlation is shown by the existence of independent learning activities conducted by students in finding learning materials used in teaching and learning activities in universities.
Students' Perceptions of Practicum Learning Media Used During the Covid-19 Pandemic Sutirman; Riana Isti Muslikhah
Journal of Education Technology Vol. 7 No. 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i1.50375

Abstract

The problem behind this research is that there are practical lectures in tertiary institutions which cannot be carried out in person due to the Covid-19 pandemic. As a result, practical learning is carried out online. This study aims to analyze student perceptions of practical learning media carried out online during the Covid-19 pandemic and the obstacles faced by students in participating in online practical learning during the Covid-19 pandemic. This study uses a descriptive method with a quantitative approach. Research data was collected using a survey via an online questionnaire using the Google form. The research respondents consisted of 314 students. Research data were analyzed using descriptive analysis techniques. The research findings show that students have a good perception of the use of practical learning media conducted online during the Covid-19 pandemic. The media most often used and liked by students is Zoom. The main obstacle felt by students during online learning is an unstable internet network, so students cannot take part in practical learning to the fullest. The novelty in this study is to find out students' perceptions of using online practicum media that have not been carried out by previous researchers. The implication of this research is that online learning media can be used as an alternative to practicum learning media during the Covid-19 pandemic.
The Innovation of Digital-Based Instructional Design and Virtual Reality on Geography Subject for 10th Grade High School Wahyu Pratama Putra; Munawir Yusuf; Agus Effendi
Journal of Education Technology Vol. 7 No. 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i1.51702

Abstract

After the COVID-19 pandemic passed, the Indonesian government issued regulations encouraging the recovery of the education sector, such as guidelines for implementing the curriculum in the context of learning recovery. However, this is the problem, and teachers need help adjusting and developing learning plans due to the changes in the curriculum used. Based on these problems, this study aims to develop a digital-based learning design that simultaneously develops and utilizes virtual reality learning media on solar system material. This development research (R&D) type uses the ASSURE model involving media experts, material experts, and instructional design experts as research subjects. The data collection technique used was the provision of a closed questionnaire instrument. Data analysis technique using a percentage quantitative descriptive analysis approach. The results of the data analysis showed that three media experts gave an average score of 3.42, 3 material experts gave an average score of 3.61, and 3 instructional design experts gave a score of 3.31. It was concluded that the learning design and virtual reality media were declared valid and feasible. Learning designs and virtual reality media can be used for Class X SMA in Geography learning.
Mock Up Based on Android Through Multimedia Development Live Cycle : Science Meaningfull Learning Farida Nur Kumala; Jurina Ibrahim; Hefsi Anggi Ambarwati; Siti Mafulah; Sri Rahayu
Journal of Education Technology Vol. 7 No. 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i1.51890

Abstract

Covid 19 has led to loss learning and decreased student motivation in learning so that learning is needed that can increase motivation and meaningfulness in learning. The purpose of this study was to develop an Android-based mock up using the Multimedia Development Live Cycle (MDLC) steps to develop meaningful science learning in elementary schools. This research is a development research using the MDLC stages followed by trials on material, language, media and user experts. The subjects of this study were experts, teachers and 5th grade students. Technical analysis used descriptive quantitative techniques. Data collection methods consist of questionnaires, interviews and tests. Instruments in the form of expert validation sheets, tests, interviews and teacher and student response questionnaires. The results of the study show that the media that has been developed has a material expert feasibility of 68% (appropriate), media expert 91% (very feasible), and language expert 94% (decent). The teacher's practicality assessment obtained a percentage of 87% (very practical) and students obtained a proportion of 77% with very practical criteria. Android-based mock up is feasible to use. This is also based on the results of an increase in the average pretest score of 63.3 and posttest of 77.7. Posttest scores also show scores above the Minimum Completeness Criteria (KKM). Android-based Mock Up can improve student learning outcomes and make science learning more meaningful for students.
The Implementation of Telegram as A Pedagogical Tool to Enhance Student Motivation and Interaction Kershnee Sevnarayan
Journal of Education Technology Vol. 7 No. 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i1.52488

Abstract

Despite efforts to understand how social media platforms encourage student interaction, researchers have noted that there needs to be more research that focuses on using Telegram messenger as a means to encourage student motivation and interaction in academic writing. This study aimed to understand how Telegram groups, created for first-year students at ODeL universities, increase student motivation and interaction in the Academic Writing module. This type of research is qualitative. This study uses a qualitative interpretative approach. Data collection techniques using interviews and observation. The subjects of this study were 4 lecturers and 9 students. The data analysis technique used is descriptive qualitative analysis. The study results found that lecturers considered Telegram a useful pedagogical tool to increase student motivation and interaction. Further findings reveal that Telegram motivates students to interact in groups and with modules. It is suggested that stakeholders reconsider their pedagogy and encourage using Telegram to assist students' learning of academic writing.
E-Learning in Practical Coures of Physical Education and Sports During Pandemic Rif'iy Qomarrullah; Milcha H. Tammubua; Rivaldhy N. Muhammad; Suratni; Lestari Wulandari S; Tri Setyo Guntoro; Jonni Siahaan
Journal of Education Technology Vol. 7 No. 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i1.52720

Abstract

Physical education and sports can be a means of learning in encouraging students' physical and mental knowledge, appreciation, and reasoning. The main goal to be achieved in this research is to examine and describe the effectiveness of e-learning in physical education and sports education courses. This research is in the form of a quantitative survey with 33 samples using a total sampling technique. Data collection techniques using observation, questionnaires, field notes, and documentation. Data analysis used a quantitative descriptive method with a percentage scale. The results of this study indicate that there are two essential elements that lecture activities using online media have been implemented effectively. In the opinion of students as students, the implementation has been carried out according to the provisions. However, there are still some obstacles and obstacles, especially the internet network. Therefore, things still a barrier, such as signals and devices used during lectures, can be worked around with the group study method and determining an excellent point to get an internet network.
Academic Supervision Model Based on Edmodo Application Maria Marta Wulan Sukma Dewi; Yari Dwikurnaningsih; Marinu Waruwu
Journal of Education Technology Vol. 7 No. 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i1.52794

Abstract

The Covid 19 pandemic has had an impact on the implementation of academic supervision. This study aims to develop an online-based academic supervision model. The type of research conducted is research and development (Research and Development). The research subjects were 4 (four) school principals and 17 (seventeen) elementary school teachers. Data collection techniques used were interviews, documentation studies, and questionnaires. Qualitative data were analyzed using the Miles and Huberman model. Quantitative data obtained through a questionnaire. Quantitative data were analyzed by validation tests and limited trials using quantitative descriptive techniques with mean and percentage. The results showed that the MARIA academic supervision model (M - Mapping, A - Arranging the solution, R - Running the observation, I - Identifying the data, A – Acting the follow up) based on the Edmodo application has an impact on improving the performance of school principals and techers in elemantary schools, with the result of limited product trials on school principals at the 88% level and techers at the 86%  level with a very valid and feasible category to use. The implications of this research were facilitating the implementation of information technology-based supervision, improving the performance of school principals, increasing teacher competence in carrying out learning, and reducing teacher stress when supervised.
The English E-module Based on Mind Mapping to Enhance Student Achievement: A Study on Seventh Grade Rosalin Tanaiyo; Karmila Machmud; Rahman Taufiqrianto Dako
Journal of Education Technology Vol. 7 No. 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i1.52884

Abstract

The learning model applied today still uses conventional methods. Whereas today's students are those born and lived in the era of technological development, meaning they are the Gen-Z generation. Therefore, this study aims to develop a mind mapping-based English e-module that suits students' needs to improve their understanding of English lessons. The research method refers to Research and Development using 4D model development. Participants in this study were class VII students. Data collection techniques were carried out using observation, questionnaires, and interviews. Data analysis techniques using qualitative and quantitative descriptive analysis. The results showed that the English e-module product received a score of 4.00 from the material expert and a score of 3.60 from the media expert, which means that this product is feasible to use. This English e-module has also been tested on students and is proven to increase their understanding of learning English through their average score of 89. Thus, this English e-module provides benefits in an English-based learning model. Technology for Generation Z because of its effectiveness and practicality.
Factors That Influence the Succes of Application of Technology in Learning: Teacher Work Motivation and Organizational Support Johny Taroreh; Sjeddie Watung; Cecilia Lelly Kewo; Febriyani Maureen Lidya Rattu
Journal of Education Technology Vol. 7 No. 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i1.53812

Abstract

The problem with teachers in general is that they have not fully mastered the use of technology in learning. To evaluate the effect of teacher work motivation and organizational support on the application of technology is the goal to be achieved in this study. This study used a quantitative method, namely explanatory research. Samples were taken using simple random sampling technique of 115 respondents. Data collection was carried out through questionnaires and interviews. Test method with validity and reliability tests. Validity test to correlate questions with the total score of each variable. The data that has been collected is then analyzed using descriptive statistical analysis methods. The results of the study show that partially the teacher's work motivation has a positive and significant effect on the successful application of technology by 9.2%. Then the support of school organizations partially has a positive and significant effect on the successful application of technology by 36.7%. Simultaneously work motivation and organizational support affect the success of applying technology in learning by 59%. Compared to teacher motivation, school support in the form of infrastructure services, availability of computers, internet networks makes a greater contribution to improving the quality of learning.

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