cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota denpasar,
Bali
INDONESIA
Jurnal EDUTECH Undiksha
ISSN : 26148609     EISSN : 26152908     DOI : -
Core Subject : Education,
Jurnal Edutech Undiksha adalah jurnal ilmiah yang diterbitkan oleh jurusan teknologi pendidikan Fakultas Ilmu Pendidikan Universitas Pendidikan Ganesha. Jurnal ini bertujuan untuk mewadahi artikel-artikel hasil penelitian dan hasil pengabdian masyarakat dibidang pendidikan dan pembelajaran teknologi. Pada akhirnya Jurnal ini dapat memberikan deskripsi tentang perkembangan ilmu pengetahuan dan teknologi di bidang pendidikan bagi masyarakat akademik.
Arjuna Subject : -
Articles 835 Documents
Interactive E-Module Based on Differentiated PBL to Improve Critical Thinking Skills in Fractions in Grade IV Elementary School Pradarta, Dwi; I Nyoman Laba Jayanta; Komang Sujendra Diputra
Jurnal Edutech Undiksha Vol. 13 No. 1 (2025): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v13i1.91707

Abstract

Elementary school students’ critical thinking skills in fraction topics remain low, primarily due to the limited availability of interactive learning media that can accommodate diverse learning styles. This study aims to develop and examine the effectiveness of a differentiated, problem-based learning (PBL) based interactive e-module in improving students’ critical thinking skills. The research employed a Research and Development (R&D) method using the ADDIE development model, which includes the stages of analysis, design, development, implementation, and evaluation. The research design applied was a one-group pre-test–post-test, with Grade IV students as the subjects. Data were collected through questionnaires and descriptive tests using expert validation instruments, response questionnaires, and critical thinking skills tests, then analyzed qualitatively and quantitatively, including a paired t-test. The results indicated that the developed media had very high validity (average scores of 4.8 from subject matter experts and 4.6 from media experts), high practicality (93.55% from teachers and 98.5% from students), and significant effectiveness (significance value 0.000 < 0.05). This e-module was designed to meet diverse learning needs through a differentiated approach, offering interactivity and fostering active student engagement. In conclusion, the differentiated PBL-based interactive e-module proved to be valid, practical, and effective in enhancing conceptual understanding and critical thinking skills. The implication is that this media can be integrated into mathematics learning as an innovative solution to optimize learning outcomes and student engagement across various educational contexts.
Virtual Field Trip Learning Video Based on Subak Local Wisdom for Fourth-Grade Elementary School Students Laksmi, Ni Komang Vera Nawa; Anak Agung Gede Agung; Ni Luh Putu Agetania
Jurnal Edutech Undiksha Vol. 13 No. 1 (2025): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v13i1.91827

Abstract

Effective learning requires innovation in the learning media used, especially to clarify contextual material. However, the limited use of technology in learning media often reduces the effectiveness of student understanding, thus affecting low learning outcomes. This study aims to develop virtual field trip learning video media based on local wisdom of Subak. This type of research is R&D using the ADDIE model procedure. The subjects of this research trial were several experts and fourth grade students. Data collection methods used tests, questionnaires and interviews. Data analysis techniques used quantitative descriptive, qualitative descriptive, and inferential statistics. The results of the study obtained were material expert tests of 91.1% (very good), learning design expert tests of 92.5% (very good), learning media expert tests of 91.6% (very good), individual trial results of 97.22% (very good), small group test results of 94.90% (very good) and the results of the effectiveness test showed an increase in average learning outcomes after using virtual field trip learning videos based on local wisdom of Subak. So it can be concluded that virtual field trip learning videos based on local wisdom of Subak are feasible and effective to be used in natural and social science subjects in elementary schools. The implication of this study is that the use of virtual field trip video media can increase students' learning motivation which then affects the improvement of student learning outcomes.
Utilization of the “Koin” Media as a Representation of Natural Wealth in the Geopark Batur Museum on the Topic “My Region and Its Natural Wealth” for Fourth-Grade Elementary School Students Susanti, Ni Komang Novi Susanti; Gusti Ngurah Sastra Agustika; I Made Citra Wibawa
Jurnal Edutech Undiksha Vol. 13 No. 1 (2025): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v13i1.91891

Abstract

This study was motivated by the low learning outcomes of fourth-grade students in Science and Social Studies (IPAS), particularly on the topic “My Region and Its Natural Resources.” The purpose of this research was to develop, test the feasibility, and determine the effectiveness of the interactive comic media “KOIN: The Wonders of Natural Resources” as a learning tool to enhance students’ understanding and motivation. The research subjects consisted of 25 fourth-grade students and three experts, including a content expert, a learning design expert, and a media expert. The study employed a Research and Development (R&D) approach using the ADDIE development model, with data collected through multiple-choice tests, questionnaires, interviews, and observations. Data analysis included quantitative descriptive analysis, qualitative descriptive analysis, and inferential statistical analysis, including normality tests and paired-sample t-tests. The results indicated that the interactive comic media KOIN received validation scores from the experts above 90%, categorizing it as “very good,” and trials with individual students and small groups also yielded very good results. Effectiveness tests through pre-test and post-test analysis revealed a significant improvement in learning outcomes, evidenced by a paired-sample t-test result of tcalculated = 14.291 > ttable = 2.064 at a 5% significance level. These findings demonstrate that KOIN media is effective and feasible for IPAS learning, contributing to the development of interactive media and supporting teachers in implementing the Merdeka Curriculum based on context and technology.
Pupuan Natural Potential Learning Video Based on Inquiry Learning for Grade IV Elementary School Science Content Marheni, Ni Luh Gede Agustin; I Gusti Agung Ayu Wulandari; Komang Sujendra Diputra
Jurnal Edutech Undiksha Vol. 13 No. 1 (2025): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v13i1.92095

Abstract

The integration of innovative learning media in the learning process, especially in elementary schools, plays a strategic role in enhancing students’ learning motivation, which ultimately impacts their learning outcomes. However, in practice, learning activities that are not supported by appropriate media tend to be less engaging. The learning model applied also influences students’ motivation, indicating that both learning models and media play a crucial role in improving motivation. This study aimed to develop a Pupuan natural potential learning video based on inquiry learning for Grade IV IPAS content on the topic 'My Region and Its Natural Resources.' This research employed a development design using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Data collection methods included questionnaires and tests, with trial subjects consisting of material experts, design experts, media experts, and Grade IV students. The data were analyzed using descriptive quantitative and inferential statistics. The results showed that validation by material experts reached 91.07% (very good), design experts 92.5% (very good), media experts 93.3% (very good), individual trials 97% (very good), and small group trials 90.02% (very good). Effectiveness testing yielded an average post-test score of 86.33, which exceeded the minimum mastery criterion (70). These findings indicate that the Pupuan natural potential learning video based on inquiry learning is effective for use in elementary IPAS learning.
Visual Media Based on Local Wisdom of Janger Kolok Art in Regional Dance Material for Grade VI Arts and Culture Content in Elementary Schools Kadek Wulan Yuni Mahartini; Maria Goreti Rini Kristiantari; Made Vina Arie Paramita
Jurnal Edutech Undiksha Vol. 13 No. 1 (2025): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v13i1.92450

Abstract

The learning of regional dances in SBdP (Arts, Culture, and Skills) subjects at elementary schools has not been optimal due to the limited availability of learning media suited to the characteristics of students, particularly deaf students. As a result, students’ understanding of the material remains low. This study aims to develop and test the validity and effectiveness of visual media based on the local wisdom of Janger Kolok Performing Art in regional dance learning. The research employed a research and development (R&D) method using the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The research subjects consisted of a content expert, an instructional design expert, a learning media expert, and 16 sixth-grade elementary students. Data were collected through expert validation questionnaires, student trials, and learning outcome tests (post-test). Data analysis was conducted using quantitative descriptive techniques and t-tests. The validation results showed an average score of 92.86% (content expert), 90.62% (design expert), and 90.91% (media expert), categorized as "very good." The effectiveness test obtained a tcount = 2.497 > ttable = 1.753, indicating a significant improvement in students’ understanding. The conclusion of this study demonstrates that local wisdom-based media are effective in improving learning outcomes and supporting the preservation of regional culture in schools. The implication is that this media can serve as a reference for developing culture-based learning and as an effort to preserve cultural heritage for younger generations.
Ethnic Group Map Learning Media Based on the Global Diversity of Bhinneka Tunggal Ika in Social Studies for Grade V Elementary School Students Ni Nyoman Ayu Citra Dewi; Anak Agung Gede Agung; I Gede Astawan
Jurnal Edutech Undiksha Vol. 13 No. 1 (2025): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v13i1.92710

Abstract

Social studies learning in primary schools still faces obstacles in delivering material on ethnic diversity, which tends to be abstract. The lack of interactive learning media results in low student comprehension. This study aims to develop, test the validity, and analyse the effectiveness of an interactive learning medium based on the global diversity of Bhineka Tunggal Ika. The research method used is Research and Development (R&D) with the ADDIE model. The research subjects consisted of 3 experts (content expert, design expert, and media expert) and 30 fifth-grade elementary school students. Data collection was conducted through questionnaires and tests. Questionnaires were used to assess the validity of the product by experts and student responses, while tests were used to measure the effectiveness of the media through pre-test and post-test designs. The validation results showed scores of 95.45% (content expert), 91.66% (design expert), and 95% (media expert) in the ‘very good’ category. The effectiveness test using a t-test showed tcalculated = -4.35 > ttable = 1.655, indicating a significant improvement in students' understanding. In conclusion, the Bhinneka Tunggal Ika global diversity-based ethnic group map learning media proved to be feasible and effective in improving students' understanding of social studies in primary schools. The implication of this study is that the use of visual-based media can strengthen the quality of learning and serve as a reference in the development of digital media in primary education.
Virtual Reality-Based Learning Media for Food Chain Adventures to Improve Students’ Science Learning Outcomes Yuliana Tri Widyaningrum; Yulianto, Sigit
Jurnal Edutech Undiksha Vol. 13 No. 1 (2025): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v13i1.93087

Abstract

Science (IPAS) is often considered difficult by students, which is caused by a lack of innovative teaching methods. Therefore, new innovations in the learning process are needed. This study aims to develop a virtual reality-based food chain adventure media to improve elementary school students’ science learning outcomes. This research is a development study using the Borg and Gall model. The subjects of the study included learning media experts, content experts, and classroom teachers. The trial subjects consisted of 6 fifth-grade students for the small group trial and 22 fifth-grade students for the large group trial. Data were collected through observation, interviews, documentation, questionnaires, and tests. The instruments used in the study were questionnaires and tests. Data were analyzed using qualitative and quantitative descriptive analysis and t-tests. The results showed that the virtual reality-based food chain adventure media was rated as “highly feasible” by both media and content experts. Students’ responses also fell into the “highly feasible” category. From the pretest and posttest results involving 28 students, the t-test calculation indicated that the media had a significant effect on students’ learning outcomes. It can be concluded that the virtual reality-based food chain adventure media can improve the science learning outcomes of fifth-grade students. The implications of this study are that the media can enhance student learning outcomes, motivate teachers to develop innovative learning media, and serve as a reference for developing effective teaching strategies.
Problem-Oriented Educational Games to Improve Learning Outcomes on Flora and Fauna in Indonesia for Fifth Grade Elementary School Students Ni Made Tiara Santika Dewi; Maria Goreti Rini Kristiantari; Komang Sujendra Diputra
Jurnal Edutech Undiksha Vol. 13 No. 1 (2025): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v13i1.93102

Abstract

The learning outcomes of fifth grade students in the subject of Social Studies are still low, this is due to the lack of student learning motivation because the teacher's learning method is still conventional. This study aims to prove the effectiveness of problem-oriented educational games on the material of flora and fauna diversity in Indonesia. This study is a development research using the ADDIE development model. The subjects of this study were 20 fifth grade students. The methods and instruments for data collection used multiple-choice tests, questionnaires, and qualitative descriptive data analysis techniques, quantitative descriptive, and inferential statistics. The results of the one-sample t-test obtained a tvalue of 4.133. The ttable value for db 19 with a significance level of 5% (α = 0.05) is 1.729. This means that tcount> ttable, so H0 is rejected and H1 is accepted. Thus, the results of this study indicate that problem-oriented educational games are effectively applied to the content of science subjects on the diversity of flora and fauna in Indonesia for grade V students. The implications of this study are that it is proven that by utilizing problem-oriented educational games on the diversity of flora and fauna in Indonesia in the learning process, there are positive changes in increasing students' interest in learning and understanding.
Interactive Multimedia "Porogapit Math" Based on Bar Diagrams in Mathematics Content on Structured Division for Elementary School Students Ni Komang Ayu Trisna Sancita Dewi; I Wayan Wiarta
Jurnal Edutech Undiksha Vol. 13 No. 1 (2025): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v13i1.94167

Abstract

Learning media plays a very important role in teaching Mathematics at the elementary school level because it helps students transform abstract concepts into more concrete and understandable forms. However, the low understanding of Grade III students regarding long division material is caused by the limited availability of engaging and contextual learning media. This study aims to analyze the effectiveness of the interactive multimedia “Porogapit Math” based on bar diagrams, which is feasible and effective for use in Mathematics learning. The development model employed in this study was the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects consisted of 28 Grade III students. Data collection methods and instruments included questionnaires to test the validity and practicality of the multimedia, as well as essay tests to measure its effectiveness. Data analysis techniques were conducted using quantitative descriptive, qualitative, and inferential methods. Based on the results of the t-test, the obtained t-value was 2.287, while the t-table value with df = (n – 1) = 27 at a 5% significance level was 2.052, indicating that tvalue > ttable, meaning that H₀ was rejected. Therefore, it can be concluded that the interactive multimedia “Porogapit Math” based on bar diagrams is effective for teaching division material in Grade III. The implication of this study is that “Porogapit Math” can serve as an innovative learning alternative that facilitates students’ understanding of long division concepts in a visual, interactive, and enjoyable way.
Enhancing Undergraduate Research Writing Using ChatGPT: Effectiveness, Student Perceptions, and Ethical Implications Taufikin, Taufikin; Loso Judijanto; Nurhayati, Sri
Jurnal Edutech Undiksha Vol. 13 No. 1 (2025): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v13i1.94305

Abstract

The limited academic writing skills of undergraduate students often hinder their ability to produce coherent, critical, and argumentative scholarly work. The lack of adaptive interventions in writing instruction further exacerbates this challenge, particularly in the digital era that demands the integration of technology. This study aims to analyze the effectiveness of ChatGPT in enhancing students’ academic writing quality, explore students’ perceptions of its use, and examine the emerging ethical implications. Employing a mixed-methods design, the study involved 114 undergraduate students who participated in AI-assisted writing training. Data were collected through writing tests (pre-test and post-test), closed-ended questionnaires, and open-ended interviews. Research instruments included an academic writing rubric and a Likert-scale perception survey. Data analysis was conducted using paired t-tests for quantitative data and thematic analysis for qualitative data. The findings revealed a significant improvement of 29.2% in students’ academic writing performance. Furthermore, 92% of respondents perceived ChatGPT as effective in supporting idea development and paragraph organization. However, concerns were also raised, with 65% reporting potential dependency and 48% struggling to distinguish between AI generated content and their own work. These results indicate that ChatGPT has the potential to serve as an innovative learning tool in academic writing, yet its application requires appropriate pedagogical strategies and regulatory frameworks to minimize ethical risks in higher education.