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KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) ISSN: 2252-9063
ISSN : 22529063     EISSN : 26857006     DOI : -
Core Subject : Science, Education,
Articles 1,159 Documents
FILM DOKUMENTER PERMAINAN TRADISIONAL "PENYU MATALUH" Widiantara, Dewa Made; Pradnyana, I Made Ardwi; Sindu, I Gede Partha
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 8, No 2 (2019)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v8i2.18193

Abstract

Penelitian ini bertujuan untuk (1) menghasilkan rancangan dan mengimplementasikan hasil rancangan dari film dokumenter permainan tradisional “Penyu Mataluh”, (2) mengetahui respon masyarakat terhadap hasil akhir Film Dokumenter Permainan Tradisional “Penyu Mataluh”. Metode Penelitian yang digunakan pada film dokumenter permainan tradisional “Penyu Mataluh” adalah metode Pengembangan dengan model Cyclic Strategy. Cyclic Strategy merupakan sebuah metode yang ada kalanya suatu tahap perlu diulang kembali sebelum tahap berikutnya dilanjutkan. Adapun tahap – tahap dari Cyclic Strategy diantaranya adalah brief, tahap 1, tahap 2, evaluasi 1, tahap 3, evaluasi 2, tahap 4 dan Outcome. Hasil penelitian menunjukan bahwa film dokumenter permainan tradisional “Penyu Mataluh” dalam kriteria sangat baik. Hasil yang diperoleh dari uji ahli isi dan uji ahli media sudah sesuai. Sedangkan dari uji respon penonton disebar ke 30 responden didapatkan hasil presentase yaitu 91.8% dengan tingkat pencapaian “sangat baik”. Kesimpulan yang didapatkan yaitu film dokumenter permainan tradisional “Penyu Mataluh”  sudah “sangat baik” dan bisa digunakan sebagai media pelestari dan promosi permainan tradisional “Penyu Mataluh” dalam bentuk dokumentasi digital.  Kata kunci: Film Dokumenter, Penyu Mataluh, Permainan Tradisional, Cyclic Strategy.This study aims at (1) producing a project and implementing the results of the project of a documentary film of a traditional game entitled "Penyu Mataluh," (2) finding out public responses to the final results of the Documentary Film of Traditional Game "Penyu Mataluh". The research method used in the documentary film of traditional game of "Penyu Mataluh" is a development method using the Cyclic Strategy model. Cyclic Strategy is a method that sometimes has to be repeated before continuing to the further stages. The stages of Cyclic Strategy include briefs, stage 1, stage 2, evaluation 1, stage 3, evaluation 2, stage 4 and Outcome. The result of the study shows that the documentary film of traditional game of "Penyu Mataluh" is considered "very good". The results obtained from the content expert tests and the media expert tests are appropriate. Meanwhile, from the audience response test that has been distributed to 30 respondents, the percentage is 91.8% with a "very good" achievement level. The conclusions obtained were the documentary film of traditional game of "Penyu Mataluh" was very good and could be used as a preservation media and promotion of traditional games of "Penyu Mataluh" in the form of digital documentation. Keywords: Documentary Film, Penyu Mataluh, Traditional Game, Cyclic Strategy.
Studi Komparatif Pengaruh Model Pembelajaran Inquiry Terbimbing Dan Problem Based Learning (PBL) Terhadap Motivasi dan Hasil Belajar Pada Mata Pelajaran TIK Siswa Kelas X di SMA Laboratorium Undiksha Singaraja Tahun Ajaran 2015/2016 ., Made Ayu Putri Purwaningsih; ., Dr. Ketut Agustini, S.Si, M.Si.; ., Nyoman Sugihartini, S.Pd., M.Pd.
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 5, No 2 (2016):
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v5i2.8122

Abstract

Penelitian ini bertujuan untuk mengetahui dan menganalisis pengaruh Model Pembelajaran Inquiry Terbimbing Dan Problem Based Learning (PBL) Terhadap Motivasi Dan Hasil Belajar Pada Mata Pelajaran TIK Siswa Kelas X di SMA Laboratorium Undiksha Singaraja Tahun Ajaran 2015/2016. Jenis penelitian ini adalah eksperimen semu dengan rancangan penelitian desain Post Test Only With Non Equivalent Control Grup Design. Teknik sampling yang digunakan adalah simple random sampling. Pada penelitian ini sampel yang di gunakan sebanyak 3 kelas. Kelas X6 sebagai kelompok eksperimen I dengan model pembelajaran Inquiry Terbimbing, kelas X2 sebagai kelas eksperimen II dengan model pembelajaran Problem Based Learning, dan kelas X3 sebagai kelas kontrol dengan model pembelajaran konvensional. Instrumen yang digunakan dalam penelitian ini berupa tes objektif dan praktek yang digunakan untuk mengukur pengaruh hasil belajar TIK siswa. Data dianalisis dengan statistik deskriptif dan ANAVA satu jalur dan uji lanjutan mengggunakan uji T-Scheffe. Hasil analisis data menunjukkan bahwa adanya pengaruh yang signifikan terhadap model pembelajaran Inquiry Terbimbing dan model pembelajaran PBL. Berdasarkan perhitungan dengan ANAVA satu jalur didapat Fhitung sebesar 36,10 dan Ftabel dengan taraf signifikansi 0,05 adalah 3,11 maka (Fhitung > Ftabel) sehingga perbedaan antar kelompok signifikan. Kemudian dilanjutkan dengan uji t-scheffe dan mendapatkan hasil bahwa Ftabel < Fhitung maka kedua kelompok signifikan. Berdasarkan hasil motivasi yang dihitung menggunakan metode angket menunjukkan hasil motivasi kelompok eksperimen I sangat tinggi dengan didapatkan rata-rata sebesar 84,867 sedangkan motivasi kelompok eksperimen II menunjukan tinggi dengan rata-rata 71.621 dan motivasi kelompok kontrol menunjukan tinggi dengan rata-rata 71.367. Untuk hasil respon terhadap model pembelajaran Inquiry Terbimbing di kelas eksperimen I menunjukkan sangat positif dengan rata-rata 66.667 sedangkan hasil respon terhadap model pembelajaran PBL di kelas eksperimen II menunjukkan positif dengan rata-rata 55.000. Jadi dapat disimpulkan bahwa model pembelajaran Inquiry Terbimbing lebih baik dibandingkan dengan model pembelajaran Problem Based Learning dilihat dari perolehan skor rata-rata hasil belajar terbesar yaitu 40,43. Kata Kunci : Inquiry Terbimbing, Problem Based Learning, hasil belajar, motivasi belajar, respon siswa The purpose of this study to identify and analyze the influence of the effect of learning model guided inquiry and problem based learning (PBL) on motivation and learning outcomes in Information Communication Technology subject in grade X of SMA Laboratorium UNDIKSHA Singaraja in 2015/2016. This is a quasi-experimental research designed with Post Test Only With Non Equivalent Control Grup Design. The technique of data sampling used in this research is a simple random sampling technique. In this study, the samples used as many as three classes. Class X6 as an experimental group I with Guided Inquiry learning model, class X2 as an experimental group II with learning model Problem Based Learning, and class X3 as the control class with conventional learning models. The instrument used in this study is an objective test and practices that used to measure the impact and students result of ICT learning. The data were analyzed with descriptive statistics and ANOVA one lane and advanced test using T-Scheffe test. The results of data analysis showed that the existence of a significant effect on Guided Inquiry learning model and learning model PBL. Based on the calculation of the track obtained by ANOVA F count equal to 36.10 and F table with a significance level of 0.05 3,11 then (F count> F table) so that the differences between groups were significant. Then continued with T-Scheffe test and get the results that Ftable
The Application Of “IMPROVE’ Learning Model Toward Information And Communication Technology Subject To Improve Critical Thinking Ability And Student Learning Outcomes in Grade VIII B1 Of SMP Negeri 4 Singaraja In Academic Year 2011/2012 Dwi Apriani, Ni Nengah
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 1, No 4 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i4.19595

Abstract

This Classroom Action Research was aimed at: 1) increasing students' critical thinking skills through IMPROVE learning model, 2) improving students’ learning outcomes through IMPROVE learning model, 3) describing the response of students to the IMPROVE learning model. This study was a Class Action Research (PTK), the place of the research was in SMP Negeri 4 Singaraja and was implemented in semester 2 in academic year 2011/2012.  The subjects of research were the students in grade VIII B1 of SMP Negeri 4 Singaraja in Academic Year 2011/2012 with the objects of research were in the form of critical thinking skills and student learning outcomes. Data of the critical thinking skills were collected using observation sheets, for student learning outcomes data were collected through the learning result test, while for the students’ response data retrieved using the enclosed questionnaire. The data collected was analyzed using descriptive analysis.          The result of the research showed that: (1) the increasing in the average students' critical thinking skills in information and communication technology subject from cycle I was 9,66 with a high qualification became 12,41 with a very high qualification in cycle II, (2) The student learning outcomes have increased from cycle I at 73,5 became 89,83 in cycle II. The classical completeness in cycle I at 68,75% increased to 100% cycle II, (3) The response of students to the IMPROVE learning models in ICT subjects were at a very positive qualification with an average of 49.97
THE APPLICATION TO TRANSLATE INDONESIAN LANGUAGE TO BALINESE LANGUAGE BY USING RULE BASED METHOD. Cita Dewi, Ni Gusti Ayu Made
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 1, No 4 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i4.19543

Abstract

This study aimed: (1) to design the application to translate Indonesian language to Balinese language by using rule based method. (2) to implement the application to translate Indonesian language to Balinese language by using rule based method. In the design and implementation, researcher used a rule based method that has 4 stages, there are: (1) Parsing Text, (2) Stemming, (3) Searching of the meaning word, and (4) Rule Matching. The input from this application is Indonesian language text, while the output is Balinese language text. The testing process used the blacx box testing (functionality) and the white box testing (conceptual / structural). The result of this study is Indonesian language to Balinese language translation application named “Translator Indo-Bali” which is implemented using the Delphi 7 programming language. Based on trial result, it is known that the “Translator Indo-Bali” has done the translation from Indonesian language to the Balinese language well. So it can be concluded that the “Translator Indo-Bali” can assist people in learning the Balinese language.
Pengembangan Modul Ajar Storyboard Berbasis Projeck Based Learning untuk Siswa Kelas XI Multimedia di SMK TI Bali Global Singaraja Lestari, Komang Dewi; Agustini, Ketut; Sugihartini, Nyoman
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 8, No 2 (2019)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v8i2.18379

Abstract

Penelitian ini bertujuan untuk  (1) mengimplementasikan modul Storyboard berbasis project based learning untuk siswa kelas XI multimedia di SMK TI Bali Global Singaraja. (2) mengetahui respon siswa terhadap pengembangan modul Storyboard berbasis project based learning untuk siswa kelas XI multimedia di SMK TI Bali Global Singaraja.. Jenis penelitian yang digunakan dalam penelitian ini adalah Penelitian dan Pengembangan (Research and Development atau R&D) dengan model pengembangan Instruksional. Adapun tahapan pada model pengembangan Instruksional diantaranya : tahap mengidentifikasi ( Mengidentifikasi kebutuhan instruksional dan menulis tujuan instruksional umum, Melakukan analisis instruksional, Mengidentifikas perilaku dan karakteristik siswa), tahap mengembangkan (Menulis tujuan instruksional khusus, Menulis tes acuan patokan, Menyusun strategi instruksional, Mengembangkan bahan instruksional), dan tahap mengevaluasi dan merevisi (Mendesain dan melaksanakan evaluasi formatif yang termasuk di dalamnya kegiatan merevisi). Penelitian ini melibatkan siswa kelas XI Multimedia SMK TI Bali Global Singaraja. Data tentang sumber belajar siswa diperoleh dengan menggunakan metode wawancara. Validasi modul ajar storyboard untuk multimedia diperoleh dengan menggunakan angket penilaian.Adapun analisis data yang dihasilkan untuk uji ahli isi mendapatkan hasil presentase 81,6%, ahli desain mendapatkan hasil presentase 80%, ahli media mendapatkan hasil presentase 95% sehingga modul berada pada kualifikasi baik dari keseluruhan uji ahli. Kata Kunci: Instruksional, modul ajar, storyboardThis study aims to (1) implement the Storyboard module based on project basedlearning for multimedia class XI students at SMK TI Bali Global.The type of research used in this study is Research and Development (Research and Development or R & D) with the Instructional development model The stages in the Instructional development model include stage of identification (identifying instructional needs and writing general instructional goals, conducting instructional analysis, identifying behavior and characteristics of students), developing stages (writing specific instructional objectives, writing benchmark reference tests, compiling instructional strategies, developing instructional materials), and evaluating and revising stages (Design and implement formative evaluations including revision activities) This study involved students of XI Multimedia class at SMK TI Bali Global Singaraja. Data about student learning resources are obtained using the interview method. Validation of the storyboard teaching module for multimedia was obtained using an assessment questionnaire               He analysis of the data produced for the content expert test gets a percentage of 81.6%, design experts get a percentage of 80%, media experts get a 95% percentage result so that the module is well qualified from the overall expert test Key words : Instruksional, teaching module, storyboard
Studi Komparatif Penggunaan Model Pembelajaran Group Investigation Dan Snowball Throwing Terhadap Motivasi Dan Hasil Belajar Pada Mata Pelajaran TIK Siswa Kelas X SMA Laboratorium Undiksha ., Putu Yuni Prema Santi; ., Dr. Ketut Agustini, S.Si, M.Si.; ., Dr. Dewa Gede Hendra Divayana, S.Kom., M
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 5, No 2 (2016):
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v5i2.8213

Abstract

Tujuan dari penelitian ini untuk mengetahui (1) perbedaan hasil belajar siswa yang menggunakan model pembelajaran Group Investigation (GI), Snowball Throwing (ST) dan Konvensional, (2) motivasi siswa terhadap model pembelajaran Group Investigation (GI), Snowball Throwing (ST), dan Konvensional (3) respon siswa terhadap model pembelajaran Group Investigation (GI) dan Snowball Throwing (ST). Rancangan penelitian ini adalah Post Test Only With Nonequivalent Control Group Design. Populasi dari penelitian ini adalah seluruh siswa kelas X SMA Laboratorium Undiksha Singaraja yang berjumlah 204 siswa. Sebagai sampel dalam penelitian ini adalah kelas X4 dengan jumlah 28 siswa, X5 dengan jumlah 28 siswa, dan X7 dengan jumlah 29 siswa. Kelas X5 digunakan sebagai eksperimen 1 menggunakan model pembelajaran GI, kelas X7 digunakan sebagai eksperimen 2 menggunakan model pembelajaran ST, dan kelas X4 digunakan sebagai kelas kontrol, menggunakan model pembelajaran konvensional. Terdapat dua jenis variabel dalam penelitian ini, yaitu (1) variabel bebas adalah model pembelajaran GI, ST, dan Konvensional (2) variabel terikat adalah hasil belajar siswa. Data hasil belajar siswa dianalisis melalui uji prasyarat dengan hasil ketiga kelompok berdistribusi normal dan homogen. Nilai rata-rata hasil belajar kelompok GI adalah 41.25, nilai rata-rata kelompok ST adalah 37.44, dan nilai rata-rata kelompok konvensional adalah 33.00. Berdasarkan hasil analisis tersebut, ada perbedaan yang signifikan, rata-rata hasil belajar siswa antara penggunaan model pembelajaran GI, Model Pembelajaran ST, dan model pembelajaran konvensional, serta rata-rata hasil belajar TIK siswa antara pembelajaran GI lebih tinggi daripada siswa yang menggunakan model pembelajaran ST dan siswa yang menggunakan model pembelajaran Konvensional. Rata-rata motivasi siswa terhadap penggunaan model pembelajaran GI, ST dan Konvensional dapat dikatakan bernilai tinggi. Rata-rata respon siswa terhadap model pembelajaran GI dan ST dapat dikatakan bernilai positif. Kata Kunci : Studi Komparatif, model pembelajaran Group Investigation (GI), model pembelajaran Snowball Throwing (ST) , Motivasi dan Hasil Belajar Siswa. The purpose of this study was to (1) difference of the student learning result use Group Investigation (GI) learning model, Snowball Throwing (ST) learning model and Konvensional learning model, (2) the student’s motivation to Group Investigation (GI) learning model, Snowball Throwing (ST) learning model and Konvensional learning model (3) the student’s responses to Group Investigation (GI) learning model and Snowball Throwing (ST) learning model . The study design was a "Post Test Only With Non-Equivalent Control Group Design". The population of this research is all students of class X SMA Laboratorium Undiksha total 204. The samples of this study were class X4 with the total of 28 students, class X5 with the total of 28 students and class X7 with the total of 29 students. Class X5 was the class experiment 1 using GI learning model , Class X7 was the class experiment 2 by using ST learning model and class X4 was the class experiment 3 by using conventionals learning model. There are 2 variables, such as (1) variable independen are GI learning model, ST learning model, and Konvensional learning model, (2)Variable dependen is student’s learning result. The students’ learning achievement were analyzed by the prerequisite test with the results of the three groups at normal distribution and homogenous. The average value of learning achievement GI group is 41.25, the average value of the results of group learning ST is 37.44 and the average value was 33.00 Conventional group. Based on the results of the analysis, there were significant differences significant average student learnin achievement between the use of learning model GI, Learning Model Problem ST and conventional learning models and the average results of ICT learning students between learning using learning model GI more better than students who use learning model ST and students who use conventional learning models. The average motivation of students to use learning model GI and ST can be said to be of high value. The average response of students to use learning model Treffinger and Problem Based Learning (PBL) can be said to be positive. keyword : Comparative Study, Group Investigation (GI) learning model, Snowball Throwing learning model, Motivation and student’s learning result.
PENERAPAN MODEL DESIGN BASED LEARNING (DBL ) dalam PEMBELAJARAN TIK UNTUK MENINGKATKAN MOTIVASI dan HASIL BELAJAR SISWA KELAS X4 SMA NEGERI 2 SINGARAJA TAHUN AJARAN 2012/2013 Kartika Witari, Made Ayu
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 2 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i2.19622

Abstract

Penelitian ini memiliki tujuan untuk (1) meningkatkan hasil belajar TIK siswa kelas X4 SMA Negeri 2 Singaraja melalui penerapan model pembelajaran DesignBased Learning, dan (2) mengetahui respon siswa kelas X4 SMA Negeri 2 Singaraja terhadap penerapan model pembelajaran Design Based Learning pada pelajaran TIK. Jenis penelitian ini adalah penelitian tindakan kelas yang terdiri dari dua siklus.Setiap siklus terdiri dari 4 tahapan yaitu perencanaan tindakan, pelaksanaan tindakan, observasi dan evaluasi, dan refleksi. Subjek penelitian ini adalah siswa kelas X4 SMA Negeri 2 Singaraja tahun pelajaran 2012/2013 sebanyak 35 orang. Sedangkan objek penelitianya adalah (1) hasil belajar siswa, dan (2) respon siswa terhadap penerapan model pembelajaran Design Based Learning pada pelajaran TIK. Pengumpulan datahasil belajar siswa dikumpulkan melalui metode tes dan observasi , dan data untuk responsiswa dikumpulkan melalui angket. Data-data yang dikumpulkan dianalisis menggunakananalisis deskriptif. Berdasarkan hasil analisis data yang diperoleh, penelitian ini menunjukkan bahwahasil belajar siswa mengalami peningkatan. Pada siklus I untuk nilai rata-rata hasil belajarsiswa sebesar 83,25 dan presentase ketuntasan klasikal siswa yaitu sebesar 74%, sedangkanpada siklus II menjadi 85,82 dan 100%. Respon siswa terhadap penerapan model pembelajaran Design Based Learning dalam pembelajaran TIK berada pada kategoripositif dengan rata-rata skor sebesar 47.
Hubungan antara Daya Analitis dan Daya Kreativitas Terhadap Hasil Belajar Sub Keilmuan Informatika pada Siswa Jurusan Multimedia, TKJ dan RPL (Studi Kasus: SMK Negeri Se-Bali) Ary Widayanti, Putu; Sugihartini, Nyoman; Windu Antara Kesiman, Made; Seri Wahyuni, Dessy
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 3, No 1 (2014)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v3i1.19735

Abstract

This study aimed to (1) determine the relationship between the analytical ability of the sub- science informatics learning outcomes for students majoring in Multimedia, TKJ and RPL in SMK in Bali, (2) determine the relationship between the creativity ability of the sub-science informatics learning outcomes for students majoring in Multimedia, TKJ and RPL in SMK in Bali, (3) determine the relationship between the analytical ability and creativity ability to the learning outcomes of sub science informatics student majoring in Multimedia, TKJ and RPL SMK in Bali.This type of research is an ex post facto research, which consists of two independent variables and the dependent variable. The population is using the region's population. The sample of this study was representative of a population of 262 students. Data collection used questionnaires. Trial conducted at 90 research instruments students. Once the questionnaire is valid, then the questionnaire distributed in eight schools, then the data were analyzed using parametric statistical test with the prerequisite of normality, linearity, and multicollinearity.The result of the research were (1) there is no positive and significant relationship between the analytical ability of the learning outcomes in sub- science informatics SMK Bali as well to Multimedia majors, TKJ and RPL, (2) there is no positive and significant relationship between creativity ability and the learning outcomes of sub SMK scientific informatics in Bali for majors as Multimedia and RPL, (3) there is a positive relationship and significantly between the power of creativity to the learning outcomes of sub science informatics at SMK Bali as a contribution to the majors TKJ with a contribution 11.6%, (4) there is no positive and significant relationship jointly between the analytical ability and creativity ability to the learning outcomes of sub scientific informatics for Multimedia majors and RPL, (5) there is a positive and significant relationship jointly between the analytical ability and creativity ability to the learning outcomes of sub science informatics SMK in Bali for a major TKJ contribution of 19.3 %.
PENGUKURAN TINGKAT KESIAPAN PENGGUNA SISTEM INFORMASI DATA POKOK PENDIDIKAN DASAR MENGGUNAKAN METODE TECHNOLOGY READINESS INDEX (TRI) (STUDI KASUS : SEKOLAH DASAR KECAMATAN SUKASADA) Dewi, Tri Nita; Pradnyana, I Made Ardwi; Sugihartini, Nyoman
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 9, No 2 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v9i2.26926

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Penelitian ini dilatarbelakangi oleh kendala yang dialami pengguna atau operator sekolah mengenai Sistem Informasi Data Pokok Pendidikan atau yang biasa disingkat Dapodik salah satunya adalah masalah pada jaringan internet. Penelitian ini menggunakan metode Technology Readiness Index yang digunakan untuk mengukur tingkat kesiapan dari masing-masing individu dengan 4 variabel kepribadian yaitu Optimism, Inovativeness, Discomfort , dan Insecurity. 2 diantaranya berdasarkan keyakinan positif dan 2 variabel yang lain merupakan keyakinan negatif. Teknik pengambilan sampel pada penelitian ini menggunakan rumus slovin sehingga didapatkan penarikan sampel sebanyak 48 sekolah dasar yang terdapat di kecamatan sukasada, sampel diambil secara acak dengan menggunakan simple random sampling. Data dikumpulkan setelah melewati uji validitas dan uji reliabilitas, lalu dilakukan perhitungan TRI, maka hasil yang didapatkan dalam penelitian ini sebesar 3,01 berdasarkan kategori TRI, tingkat kesiapan pengguna dapodik di Sekolah Dasar Kecamatan Sukasada berada pada kategori Sedang atau Medium Technology Readiness. 
Pengaruh Penerapan Kurikulum 2013 dan Penerimaan Mahasiswa Baru Terhadap Minat Studi Lanjut Siswa SMA dan SMK di Jurusan Pendidikan Teknik Informatika ., I Made Ari Kamanjaya; ., Dr. Ketut Agustini, S.Si, M.Si.; ., I Gede Mahendra Darmawiguna, S.Kom, M.Sc
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 6, No 1 (2017):
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v6i1.9404

Abstract

Penelitian ini bertujuan untuk mengetahui (1) pengaruh penerapan kurikulum 2013 terhadap minat studi lanjut siswa tingkat lulusan SMA dan SMK di Jurusan Pendidikan Teknik Informatika Undiksha, (2) pengaruh penerimaan mahasiswa baru terhadap minat studi lanjut siswa tingkat lulusan SMA dan SMK di Jurusan Pendidikan Teknik Informatika Undiksha, dan (3) pengaruh penerapan kurikulum 2013 dan penerimaan mahasiswa baru secara bersama - sama terhadap minat studi lanjut siswa tingkat lulusan SMA dan SMK di Jurusan Pendidikan Teknik Informatika Undiksha. Penelitian ini adalah penelitian Ex Post Facto dengan teknik korelasional. Penelitian ini dilakukan pada sekolah SMA dan SMK di Kabupaten Buleleng yang menerapkan Kurikulum 2013 dengan jumblah sampel sebanyak 284 siswa. Variabel yang diteliti adalah dua variabel bebas yaitu penerapan kurikulum 2013 dan penerimaan mahasiswa baru, serta satu variabel terikat yaitu minat studi lanjut. Data penerapan kurikulum 2013, penerimaan mahasiswa baru dan minat studi lanjut diperoleh melalui penyaberan angket, serta untuk mendapatkan penjelasan mengenai pengaruh yang diberikan antar variabel penelitian dilakukan analisa dengan teknik korelasi dan regresi dengan terlebih dahulu melakukan uji prasyarat analisis yaitu uji normalitas, uji linieritas, uji multikolinieritas, uji dan uji heteroskedastisitas. Hasil penelitian menunjukkan terdapat pengaruh yang signifikan antara penerapan kurikulum 2013 dengan minat studi lanjut siswa tingkat lulusan SMA dan SMK di Jurusan Pendidikan Teknik Informatika Undiksha, terdapat pengaruh yang signifikan antara penerimaan mahasiswa baru dengan minat studi lanjut siswa tingkat lulusan SMA dan SMK di Jurusan Pendidikan Teknik Informatika Undiksha, dan secara bersama-sama terdapat pengaruh yang signifikan antara penerapan kurikulum 2013 dan penerimaan mahasiswa baru minat studi lanjut siswa tingkat lulusan SMA dan SMK di Jurusan Pendidikan Teknik Informatika Undiksha. Kata Kunci : Penerapan Kurikulum 2013,Penerimaan Mahasiswa Baru,Minat Studi Lanjut. This study aims to determine (1) the correlation of curriculum implemantion in 2013 of the interest of further studies graduate level Senior High School Students in the Department of Informatics Engineering Education (2) the correlation between admission of new students of the interest of further studies graduate level Senior High School Students in the Department of Informatics Engineering Education, and (3) the correlation between curriculum implemantion in 2013 and admission of new students of the interest of further studies graduate level Senior High School Students in the Department of Informatics Engineering Education Undiksha. This research is a Ex Post Facto research by correlational method. This research was conducted at Senior High School in Buleleng Regency whixh apply Curriculum 2013 with a total sample of 284 respondents. The variables studied were two independent variables that are learning organization and culture organization, as well as the dependent variable is the performance of the faculty of technic and vocational Undiksha. The data of cuririculum implementation in 2013, admission of new students and the interest of further studies graduate level Senior High School Studemts in the Department of Informatics Engineering Education Undiksha are obtained through questionnaire, as well as doing an analysis using correlation and regression technic to get an explanation of the correlation that occur between the research variables, by first do the prerequisite test analysis, such as the normality test, linearity test, test multicollinearity, amd heteroscedasticity test. The results show a positive and significant correlation correlation between admission of new students of the interest of further studies graduate level Senior High School Students in the Department of Informatics Engineering Education, there is a positive and significant correlation between correlation between admission of new students with interest of further studies graduate level Senior High School Students in the Department of Informatics Engineering Education Undiksha, and there is a positive and significant correlation between both cuririculum implementation in 2013 and admission of new students with interest of further studies graduate level Senior High School Students in the Department of Informatics Engineering Education Undiksha. keyword : Curriculum Implementation in 2013, Admission Of New Students, Interest of further studies.

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