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Hubungan Kecerdasan Emosional dan Kecerdasan Spiritual terhadap Hasil Belajar TIK Siswa Kelas XI SMAN 7 Denpasar Semester Genap Tahun Ajaran 2011/2012
Ni Luh Arie Suari
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 4 (2012)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/karmapati.v1i4.19577
The purpose of this research are (1) to know the degree of relationship between emotional quotient to ICT learning result at XI class students’ of SMAN 7 Denpasar; (2) to know the degree of relationship between spiritual quotient to ICT learning result at XI class students’ of SMAN 7 Denpasar;(3) to know degree of relationship between spiritual quotient and emotional quotient to ICT learning result at XI class students’ of SMAN 7 Denpasar. The method or approach used in this research was non experiment or ex post facto because the researcher did not use any treatment or manipulation the research’s variables. The researcher only gathered data according to the result of tendency that already existed naturally in the respondents. The research took place at SMAN 7 Denpasar, Jalan Kamboja No. 9, Denpasar. The subject of the research are the XI grade students. Research time was in even semester in academic year 2011/2012. The sample of this research was 233 students. Based on to the research’s result revealed that emotional quotient and spiritual quotient factor play a role in determining the result of student learning ICT. The analyzes result showed that (1) the relationship between emotional intelligence variables (X1) with learning outcomes (Y) and spiritual intelligence (X2) still has a relationship of 0.303 is considered low, (2) the relationship between the variables of spiritual intelligence (X2) with learning outcomes (Y) with emotional intelligence (X1) still has a relationship of 0.234 categorized as low, (3) the relationship between emotional intelligence variables (X1) and spiritual intelligence variables (X2) with learning outcomes (Y) to have a relationship of 0.611 is considered strong; (4) the presences of significant relationship between emotional quotient and the result of class XI students learning ICT at SMAN 7 Denpasar is amounting to 33,7 % and the presences of significant relationship between spiritual quotient and the result of class XI students learning ICT at SMAN 7 Denpasar is amounting to 31%; (5) The common perception that there are significant relationship between emotional quotient and spiritual quotient to class XI students the ICT learning result at SMAN 7 Denpasar together amounting 37,3%
PENGEMBANGAN SISTEM ABSENSI FINGERPRINT UNTUK LAB SISTEM CERDAS PENDIDIKAN TEKNIK INFORMATIKA UNIVERSITAS PENDIDIKAN GANESHA
I Made Gede Widi Okiana
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 4 (2012)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/karmapati.v1i4.19578
Nowadays, Ganesha University of Education, especially the Department ofEducational Information Technology (PTI), is still using manual procedure of presence checking system. Data of students’ presence is still acquired through printed media containing columns of attendance for each course they should take at the moment. This condition allows data manipulations which cause data inaccuracy if appropriate monitoring act is not properly done. Based on those uprising problems, the development of Fingerprint Presence Checking System for Intelligent System Laboratory of Department of Educational Information Technology is needed. In conducting this study, fingerprint sensor technology was applied to presence checking system. Therefore, possibility of presence manipulation was eliminated since students’ fingerprint is a unique personal characteristic. This system was developed using Microsoft Visual Basic 6.0 in which PHP scripting was used as programming language with MySQL as its database management system. Microsoft Visual Basic 6.0 was used in developing desktop interface for students’ presence checking system. Meanwhile, PHP programming script was used in developing web-based application for data administration system. The developed system is capable of utilizing fingerprint as data source on fingerprint sensor which equipped with students’ fingerprint identification system. Therefore, when students are doing registration, this presence checking system may work well. Besides, this developed system is also capable of identifying students’ fingerprints on registration process, managing presence data, and summarizing presence data for reportage purposes. This system is highly hoped to ease up students’ presence management system in Intelligent System Laboratory of Department of EducationalInformation Technology (PTI) in the Faculty of Technics and Vocations Undiksha. Therefore, their presence data is accurate and reliable.
PENGEMBANGAN ROBOT PENULIS KARAKTER AKSARA BALI BERBASIS NXT-G DENGAN LEGO MINDSTORM NXT Oleh
I Gusti Ngurah Putra Arimbawa Putra Arimbawa
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 4 (2012)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/karmapati.v1i4.19579
Robot adalah salah satu teknologi yang diciptakan untuk membantu meringankan pekerjaan manusia yang tersusun dari beberapa rangkaian elektronik dan juga mekanik. Salah satu penerapan robot dalam pendidikan yang menarik untuk dikembangkan adalah robot menulis untuk membentuk sebuah karakter aksara bali. Aksara Bali merupakan jenis tulisan yang biasanya digunakan oleh masyarakat Bali dalam menuliskan ajaran-ajaran Agama, geguritan, sajak dan karya sastra berbahasa Bali lainnya. Saat ini minat siswa dan kalangan umum untuk belajar aksara Bali sangat rendah. Perlu adanya sebuah motivator atau pengembangan agar masayarakat Bali kembali tertarik untuk belajar aksara Bali. Perancangan perangkat lunak yang digunakan dalam penelitian ini adalah Use Case Diagram dan Activity diagram. Lingkungan implementasi perangkat lunak pengendali robot (Penyarikan Bot) ini berbasis Microsoft Visual C# 2010 dan perangkat keras yang dipergunakan yaitu Lego Mindstrom NXT. Beberapa testing telah dilakukan untuk menguji kelayakan system ini, antara lain : (1) Pengujian fungsional (black box testing), (2) pengujian konseptual (white boxtesting), (3) pengujian perangkat keras (hardware testing). Berdasarkan hal tersebut, robot sudah bisa melakukan penulisan Aksara Bali sesuai dengan yang direncanakan.
THE IMPLEMENTATION MAKE A MATCH MODELS IN TIK SUBJECT TO IMPROVE THE LEARNING RESULTS AND STUDENS’ LEARNING ACTIVENESS OF CLASS VII E ACADEMIC YEAR 2011/2012 IN SMP NEGERI 2 KUBUTAMBAHAN
Komang Wahyu Sugiarsa
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 4 (2012)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/karmapati.v1i4.19580
This research was aimed at (1) improving the students’ learning results in TIK subject of class VII E SMP Negeri 2 Kubutambahan through the implementation of make a match models (2) improving the students’ learning activeness in TIK subject of class VII E SMP Negeri 2 Kubutambahan through the implementation of make a match models (3) investigating the students’ response of class VII E SMP Negeri 2 Kubutambahan toward the implementation of make a match models in TIK subject.The design of the research was a Classroom Action Research which consisted of two cycles. Each cycle consisted of four steps namely planning, action, observation and evaluation, and reflection. The subject of this research was the students of class VII E SMP Negeri 2 Kubutambahan in academic year 2011/2012. The class consisted of 35 students. Meanwhile, the objects of this research were (1) students’ learning results (2) students’ learning activeness (3) students’ response toward the implementation of make a match models in TIK subject. The data of students’ learning results in TIK subject were collected through the test and observation, data of students’ learning activeness in TIK subject were collected trough the observation, and the data of students’ response were collected through questionnaire. The collected data was analyzed by using descriptive analysis.Based on the analysis of data obtained, this research showed that the students’ learning results got improvement. Cycle I, the mean of students’ scores was 67 and the percentage of students’ classical success was 71%, as for cycle 2, the mean of students’ scores was 80 and the percentage of students’ classical success was 91%. The students’ learning activeness got improvement, in cycle I the mean of students’ scores was 50 and for cycle 2, the mean of students’ scores was 61. The students’ responses toward the implementation of make a match models in TIK subject come in positive category with a mean of 84%.
Pengembangan Text to Digital Image Converter Untuk Dokumen Aksara Bali
I DEWA AYU MADE SARTINI
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 4 (2012)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/karmapati.v1i4.19581
Bali merupakan sebuah daerah yang memiliki berbagai macam kebudayaan. Salah satunya adalah sistem penulisannya menggunakan aksara Bali. Aksara Bali banyak digunakan dalam kehidupan sehari – hari yaitu digunakan untuk keperluan penulisan naskah suci peninggalan sejarah, penulisan nama jalan, serta digunakan dalam bidang agama yaitu dalam pelaksanaan upacara adat Bali. Namun walaupun penggunaan aksara Bali sangat penting dalam kehidupan di Bali, saat ini sangat sedikit orang yang mampu menulis dengan aksara Bali. Untuk membantu dalam memahami penulisan menggunakan aksara Bali maka dilakukanlah penelitian ini yang bertujuan untuk merancang dan mengimplemantasikan sebuah aplikasi text to digital image converter untuk dokumen aksara Bali. Perangkat lunak ini hanya menangani proses konversi untuk aksara wianjana saja. Proses mengkonversi dari dokumen dalam bentuk huruf Latin menjadi gambar dokumen aksara Bali dilakukan melalui beberapa tahapan yaitu tahap pertama menghitung panjang karakter dokumen yang diinputkan. Tahap kedua memecah dokumen yang diinpukan menjadi suku kata. Tahap ketiga yaitu melakukan pengecekan jika terdapat suku kata asing yang ditemukan pada proses memecah suku kata, maka akan dirubah kedalam ejaan aksara Bali. Tahap keempat menentukan posisi dari suku kata tersebut apakah termasuk posisi talawia (atas), murdania (tengah), dantia (bawah). Tahap keempat yaitu memcocokkan antara suku kata dengan gambar aksara Bali yang telah disimpan sebelumnya dalam sebuah folder. Tahap terakhir adalah penempatan gambar aksara Bali sesuia dengan posisi gambar aksara Bali tersebut. Hasil penelitian ini adalah sebuah aplikasi text to digital image converter untuk dokumen aksara Bali. Perangkat lunak ini dibuat dengan bahasa pemrograman Borland Delphi 7.0. Perangkat lunak ini juga diimplementasikan dan telah diujicobakan pada sistem operasi berbasis Windows.
THE DEVELOPMENT OF FUZZY EXPERT SYSTEM TO DIAGNOSE INTERNIST DESEASE (CASE STUDY OF DIABETIC DESEASE)
Ni Putu Suzy Puspita Dewi Suzy Puspita Dewi
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 4 (2012)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/karmapati.v1i4.19582
The purpose of this research was to design and to implement a system called fuzzy expert system for internist diagnostic, where the system is used to help user for checking percentage of diabetic risk with the optimal and efficient in terms of time. This research was software engineering system, which used the stages of the procedure the System Development Life Cycle (SDLC). The stages of the SDLC procedure used consists of (1) the phases of data collection using the methods of library research, observation and interviews, (2) the requirement analysis phase of software using simple additive weight methods, (3) the stages of design or software design, (4) the stage of development or implementation of software, and (5) the stages of testing. The result of this research were (1) the needs analysis system which consists of two main processes namely, the determination of regional and fuzzy rules for each criteria to be used in diagnostic, and calculation of patient data for finding the percentage of diabetic risk, (2) the design of a system that includes a functional model of software, data structure software which consists of 12 tables, and interface software, and (3) the implementation of the system by using Visual Basic 6.0 programming language and DBMS 7.24 Navicat MySQL is supported by other components such as Wamp Server, and MySQL Connector ODBC 5.1.5 Win32 as a liaison between the program with the database.
DEMONTRATION LEARNING MODEL APLICATION ON ASSISTED GUIDED INQUIRY BASED PICTORIAL RIDDLES AS EFFORTS TO INCREASE STUDENT MOTIVATION AND STUDENT LEARNING RESULT OF TIK FOR TEN ONE CLASS STUDENT AT KARYA WISATA SENIOR HIGH SCHOOL SINGARAJA AT SECOND SEMESTER ON SCHOOL YEAR 2011/2012
Komang Rafi Ardhana
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 5 (2012)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/karmapati.v1i5.19583
This research aimed to increase 1)student motivation 2)student learning result in learning TIK with subject using word processing aplication 3)describing student response demontration learning model aplication on assisted guided inquiry based pictorial riddles. This research were class action research involving 35 student from X1 class in Karya Wisata Singaraja senior high school at second semester on school year 2011/2012. the Object of this research are: 1) students’ motivation, 2) students’ learning result , 3) students’ response, 4) the demontration learning model aplication on assisted guided inquiry based pictorial riddles. Students’ motivation data were collected by questionnaire, student learning result were data collected by using poll. The result of research showed that mean score of student motivation before the action 78,03 with low category. After the first cycle action, mean score increased to 95.83 with medium category, and after the second cycle action, score increased to a high category. The average score of learning result in the first cycle with classical completeness 74.9 80% were classified as unresolved. The average score learning cycle II increased to 77.9 with classical completeness 91.1% were classified as complete. Average score of the students responses are 56.6 were classified as positive category. Thus, demontration learning model aplication on assisted guided inquiry based pictorial riddles can increase student motivation and learning result in ten one class at Karya Wisata Singaraja Senior High School on school year 2011/2012.
PENGEMBANGAN APLIKASI REGION BASED EARLY WARNING SYSTEM PENYEBARAN PENYAKIT DEMAM TIFOID BERBASIS SMS GATEWAY DENGAN PENDEKATAN TRIANGULASI
Dewa Made Erdy Kusuma
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 4 (2012)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/karmapati.v1i4.19584
This study was aimed to design and implement an application that can give early warnings via SMS in case of an outbreak of typhoid fever in the surrounding area. Until now, typhoid fever is still endemic in Indonesia and easily found around us. High body temperature is one characteristic of this disease. The disease was caused by Salmonella typhi bacteria infection that enters the body through the digestive tract. These disease is part of endemic diseases. The concept offered in the provision of a warning message was to consider the extent of the potentially affected by outbreaks of the disease without having to be depended on the complex GIS component, including without involving the position determination like GPS (Global Positioning System) and LBS (Location Based Services). There were three main processes in this system, that were estimating the position of one's home through calculations utilizing triangulation approximation, validating the existence of a fictitious case, and the determination of spreading message radius. The application was developed by using open source Gammu Easy Installer 1.25 as an SMS gateway and PHP 5.2.8 as a programming language. The testing of the system using a fictitious map that created by author. Based on trial results, it is known that the application has been able to give an warning messages of typhoid fever that was built according to design
DIVELOPING INTERACTIVE CD BY USING PICTURE AND PICTURE METHOD IN TEACHING TIK (INTERNET SUB TOPIC) AT GRADE NINE OF SMPN 1 BANJAR IN ACADEMIC YEAR 2012/2013
I Gede Ambara Wijaya
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 5 (2012)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/karmapati.v1i5.19585
This research aimed at (1) designing learning media, interactive CD by using picture and picture method to be used to teach about internet in SMPN 1 Banjar at grade nine, (2) implementing interactive CD by using picture and picture method to be used to teach about internet in SMPN 1 Banjar at grade nine, and (3) describing the responses from the ninth grade students and the computer teacher about the interactive CD that was designed to teach internet subtopic. The kind of this research was R&D (Research and Development) which the development models implemented were Dick and Care model and waterfall model. The subject of this research was the ninth grade students of SMPN 1 Banjar in academic year 2012/2013. The number of the students that were participated in this research was 10 students from IX A class. To acquire the aim above, several instruments were used in collecting data, such as interview guide and checklist. Interview was conducted to know the problems faced by the teacher in teaching about internet in grade nine. Meanwhile, the checklist was used to collect the data from teacher and students about the media that was designed. The result of this research was seen from the students and teacher checklists which shows that the distributions of the students and teacher weres 100% positive. Further, the responses from the computer teacher and the students show that the interactive CD is interesting and suitable to be used to teach internet subtopic for the ninth grade students of SMPN 1 Banjar.
The Implementation of Learning Model React (Relating, Experiencing, Applying, cooperating And Transfering) Improving The Motivation and Learning Results Computer Skills and Information Management (KKPI) of Class XP1 Students subject of SMK Negeri 2 Singaraja In the Academic Year 2011/2012
Putu Ayu Karunia Komala Dewi
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 4 (2012)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/karmapati.v1i4.19586
The classroom action research was aimed: (1) improving the students'motivation of class XP1 on microsoft excel material through the implementationof learning model REACT, (2) improving the students’ learning results of classXP1 in microsoft excel material through the implementation of learning modelREACT, (3) describing students’ response towards the implementation of learningmodel REACT in microsoft excel material.The current research was a CAR in which the subjects of the study werethe class XP1 students of SMK Negeri 2 Singaraja at the academic year2011/2012 with the object of the study being the students’ motivation to learn andtheir learning results on microsoft excel material. Data on students’ motivationwere collected using motivation questionnaires; cognitive test, psychomotoricobservation sheets, and affective observation sheets were utilized to gather data onstudents’ learning results; to collect data on students’ response, responsequestionnaire was employed. Data analysis of motivation, learning results andstudents’ response is done by determining the average score obtained, namelydividing the total score by the number of students.Based on the results of the revealed survey that: (1) the increase average ofstudents' motivation on subjects KKPI (Computer Skills and InformationManagement), especially on Microsoft Excel material was 7.49 or 11.48%, inwhich the average of student’s motivation in cycle I was 65.24 and in cycle II was72.73 high qualification, (2) the increase average of student’s learning outcomeswas 12.11 or 16.57% in which the average of student’s learning outcomes ofstudents 73.05 with classical completeness in cycle I was 59.46%, whereas incycle II was 85.16 with classical completeness was 91.89%, (3) student responsetoward the application of learning models REACT on subjects KKPI especially inMicrosoft Excel material was positive with average 78.22.