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Journal of Physical Education and Sports
ISSN : 2252648X     EISSN : 25024477     DOI : -
Core Subject : Education,
Journal of Physical Education and Sports publishes articles of original researchs and conceptual studies about physical education and sports.
Arjuna Subject : -
Articles 743 Documents
The Development of Sports Information Management System (SMICO) of KONI Salatiga Municipal
Journal of Physical Education and Sports Vol 7 No 1 (2018): April 2018
Publisher : Study Program Education and Sports, Postgraduate Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpes.v7i1.23513

Abstract

The purposes of the research are: obtaining a product of Sport Information Management System (called SMICO) in KONI Salatiga Municipal, evaluating the effectiveness of SMICO product in KONI Salatiga Municipal, finding out the acceptance of SMICO product in KONI Salatiga Municipal, therefore it is expected that SMICO takes a role in decision making. The method in this research is developed from Borg and Gall procedural model, in which includes: observation, planning, and developing. Data taken is by field observation, questionnaire distribution, data collection and filing. The finding of this research is a software product titled SMICO website based in KONI Salatiga Municipal in which: the percentage of effectiveness test of the home page is 65%, which means it is satisfactory valid, the percentage of the menu page is 60% which means it is valid, the percentage of the menu sports is 61% which means it is good, the score result of the specification of the use is 4.0 or 80% which means it is excellent, the score result of submenu of sport information is 3.2 or 63% which means it is good, the score result of contact submenu is 4.7 or 93% which means it is excellent, the score result of web management and maintenance is 4.1 or 83% which means it is excellent. The result of the athletes as the respondents show that SMICO has average score 4.44 or 88.8% which means that it is excellent, the average score from the coaches as respondents shows 4.31 or 86.18% which means it is excellent.
The Effect of Exercise and Agility on Speed Dribbling Football Extracurricular MTs Al-Uswah Semarang
Journal of Physical Education and Sports Vol 7 No 1 (2018): April 2018
Publisher : Study Program Education and Sports, Postgraduate Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpes.v7i1.23519

Abstract

The The purpose of research to know and analyze: (1) There is the difference of influence dribbling circuit training method and slalom dribbling to dribbling speed of football extracurricular participants MTs Al Uswah Bergas Semarang. (2) There is a difference of influence between participants who have high agility and low to the speed of dribbling football extracurricular participants MTs Al Uswah Bergas Semarang. (3) There is an interaction between the training method and the agility of the dribbling speed of extracurricular participants MTs Al Uswah Bergas Semarang. This research uses an experimental method with a 2x2 factorial design. Data analysis technique uses Analysis of Varian (ANOVA) at significance level (α) 0.05. The independent variables in this research are dribbling circuit and slalom dribbling. Agility high and low as attribute variables and the dependent variable is dribbling speed. The results of this study: (1) There is a significant difference effect between dribbling circuit and dribbling slalom dribbling on soccer dribbling speed with significance value (0.009) < α (0.05) and Fvalue (8.24) > Ftable (4.04), (2) There is a difference effect between the participants who have high and low agility to the speed of football dribbling where the significance value (0.000) < α (0.05) and Fvalue (55.8)> Ftable (4.04), (3) There is an interaction between exercise method and agility to soccer dribbling speed with significance value (0.039) < α (0.05) and Fvalue (4.85) > Ftable (4.04).
The Influence of Teaching Style and Motor Ability Level Toward Pencak Silat Learning Results on The Fifth Grade Students of SD Hj Isriati Baiturrahman 2 Semarang City
Journal of Physical Education and Sports Vol 7 No 2 (2018): August 2018
Publisher : Study Program Education and Sports, Postgraduate Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this research is to know and analyze: (1) the difference of guided discovery teaching style’s influence with part and whole method approach assisted by visual media toward pencak silat learning results, (2) the difference of high and low motor ability level’s influence toward pencak silat learning results, and (3) interaction between teaching style and motor ability level toward pencak silat learning style. This research used experimental method in 2x2 factorial design. The sampling technique is by purposive sampling technique and the sample was 48 students from the total population of 152 students. Data analysis techniques in this research used two way analysis of variance (ANOVA) in significance level α = 0.05. Conclusions (1) the learning results of pencak silat between the students who taught by using guided discovery teaching style with whole method approach assisted by visual media were better than the students who taught by using guided discovery teaching style with whole method approach assisted by visual media, (2) pencak silat learning results of the students who had high motor ability level were better than by using guided discovery teaching style with whole method approach assisted by visual media the students who had low motor ability level, and (3) there was interaction between teaching style and motor ability toward pencak silat learning results. It is suggested to used teaching style variation of guided discovery with whole method approach which is aided by visual media on the physical learning in term of pencak silat material.
Development of Android-Based Rhythmic Activity Learning Media on Physical Education in High School
Journal of Physical Education and Sports Vol 7 No 2 (2018): August 2018
Publisher : Study Program Education and Sports, Postgraduate Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpes.v7i2.23612

Abstract

Rhythmic activity learning medium in High School can facilitate rhythmic activity learning for teachers and students. The present research aims to generate an android-based rhythmic activity learning medium and the effectiveness of the product. The developmental procedure used in this research including product analysis, initial product, expert validation, trial, product revision, final result, and effectiveness test. The instruments used questionnaire and interview. The subjects and study setting were High School teachers and students in Pekalongan Regency. The results of expert validation from material experts on the entire aspects were “excellence” with the mean score was 4.42. The value of media experts on the product was “excellence” with the mean score was 4.46. The trial for teacher and students were “excellence” with the mean scores were 4.18 and 4.41, respectively. The entire means of product effectiveness test of android-based rhythmic activity learning were “excellence” by 8%. It can be concluded that android-based rhythmic activity learning could facilitate learning process and be a learning source which was able to be used and utilised by teachers and students.
Development of Learning Media About Healthy Life Culture for Second Grade Students of Elementary School
Journal of Physical Education and Sports Vol 7 No 2 (2018): August 2018
Publisher : Study Program Education and Sports, Postgraduate Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpes.v7i2.23649

Abstract

Physical education's learning especially healthy cultural life material constrained by the lack of teaching materials in the form of learning books and also the unavailability of interactive learning media. Therefore, researchers interested in developing textbooks and interactive learning media of healthy living culture material that is able to attract and stimulate student creativity. From textbooks and interactive learning media is expected to become a source of learning and new learning media that can reduce the static atmosphere so as to create an interesting and enjoyable learning process. The results of this study are assessments of the students of large-scale pemasorkes are: (1) quality aspects of instructional media, (2) aspects of media application in the field, (3) aspect of interest in the product. Student appraisal shows that the medium of learning about healthy living culture has a "very good quality" with an overall average of 4.44. Textbooks and interactive learning media based on Adobe Flash Player 10 can be used by teachers and students in learning Physical Education, Sports, and Health as one of the contribution of material and learning media in the process of teaching and learning activities in schools and learning process independently.
Technical Skill Analysis of Badminton Blow on Teenager Players of Pendowo Club Semarang
Journal of Physical Education and Sports Vol 7 No 2 (2018): August 2018
Publisher : Study Program Education and Sports, Postgraduate Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpes.v7i2.24166

Abstract

Teenager players of Pendowo club still ignore the success and failure aspect in the blow technique skills done during the game. The purpose of this research is to find out how big the success and failure rate of badminton blow technique at teenager players of Pendowo club and to analyze the motion performance in badminton blow technique, which has the highest failure rate at teenager players of Pendowo club. This was descriptive research that, used survey method with observation sheet as the data collection technique. The population included were 16 teenager players of Pendowo club Semarang. Samples taken from the total sampling were 8 male and 8 female players. The results of this research are: the success rate of teenager players Pendowo club in short service is 97.74%, long service is 95.56%, lob is 94.10%, dropshot is 68.01%, and smash is 77.57%, while at the failure rate short service is 2.26%, long service is 4.44%, lob is 5.90%, dropshot is 31.99%, and smash is 22.43%, other result shows that the highest failure rate is the dropshot blow. The performance of this blow results that teenager players of Pendowo club in the preparation phase enters "Sufficient" category amounted 76.7%, the implementation phase includes "Sufficient" category amounted 73%, and the advanced phase enters "Sufficient" category resulted 70%.
Modification of Baseball Beater for Elementary School Physical Education Learning
Journal of Physical Education and Sports Vol 7 No 2 (2018): August 2018
Publisher : Study Program Education and Sports, Postgraduate Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpes.v7i2.24338

Abstract

The loss of interest and the decrease of students 'motivation towards the ball game is one of the students' difficulties in doing the punch because the batter has a very small cross-section, so the student's punch is rarely about the ball. Research using R & D development method. Procedures of development research conducted are: (1) potential and problem, (2) data collection, (3) product design, (4) design validation, (5) design revision, (6) Product Testing, (7) trial usage. The subjects of this research are the students of 5th grade of Elementary School. Instruments and techniques of data collection using questionnaires, field notes, and documentation. The conclusion of this research is (1) "Smart hitter" ball beater modification product can be used as medium of learning of game of soccer ball for elementary school, (2) modification product of ball beater "Smart hitters" can be used to improve the capability of basic motion techniques to hit the ball for the basics. (3) "Smart hitter" ball bearing modifiers can be used for playing ball games for elementary school.
Development of Target Basket Tools for Set-Up and Receive Serve Precise Practice in Volleyball Games
Journal of Physical Education and Sports Vol 7 No 2 (2018): August 2018
Publisher : Study Program Education and Sports, Postgraduate Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpes.v7i2.24478

Abstract

The purpose of this research is to make design and know the effectiveness of target basket tool which is developed. The research methodology used is research and development. The results showed the quality of the product, based on a volleyball expert's evaluation obtained a mean score of 92.8 with the criteria "very good". The effectiveness of the target basket device is obtained from the comparison data of the feed drill and receive serve using the tool and without the tool by 12 athletes with the test based on the time and number of set-up and receive the same serve. The average difference in the number of tosser set-up is 3; the average time difference of tosser is 0.49 minutes; the average difference between receive-receive libero and defender is 4, and the average time difference between libero and defender is 0.58 minutes with the information that using tools faster and more than without tools, so the target basket tool is effective. The conclusion of this research is the product of effective target basket tool used for set-up and receive serve exercise for an athlete and junior volleyball athlete which also help the ball making so that time and energy more efficiently. An important finding underlying the creation of this target basket tool is the development of drill net tools that also the effectiveness of the tool is very useful for training in improving basic techniques in volleyball. Suggested target basket can be socialized and used for all circles of athletes as it proves to be effective as a training tool.
Development of Multimedia-Based Basketball Arbitration Learning Media
Journal of Physical Education and Sports Vol 7 No 3 (2018): December 2018
Publisher : Study Program Education and Sports, Postgraduate Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpes.v7i3.24561

Abstract

This development research aims to produce multimedia-based multimedia learning products that are valid and effective against the improvement of material understanding on the students of Basketball Coaching of Sports Education Department of Semarang State University. Research development is done through the steps: potentials and problems, data collection, product design, design validation, design revisions, product trials, product revisions, usage trials, product revisions, and mass production. The developed learning media contains basketball arbitration material that is a violation and foul signals, violation moves, fouls practiced by visuals, as well as games equipped with videos and quizzes. The result of the assessment effective learning media to increase students' understanding. In small groups, there was an increase from 75.26 to 84.74 with tvalue = 4.869 and significance of 0.000 < 0.05. After the media revision and tested in large groups, material understanding increased from 75.33 to 89.33 with tvalue = 6.548 and significance of 0.000 < 0.05. It was concluded that multimedia-based learning media developed pertained valid and effective as well as learning media can be accessed by using the laptop by installing adobe flash first and smartphone because this media already equipped with APK application so that direct can be used a smartphone by installing it.
Relationship of Body Mass Index, Leg Muscle Strength, and Muscle Sleeve Strength against The Speed of Karate Punch
Journal of Physical Education and Sports Vol 7 No 3 (2018): December 2018
Publisher : Study Program Education and Sports, Postgraduate Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpes.v7i3.24586

Abstract

The purpose of this study was to analyze the significant relationship between body mass index on the speed of punching Gyaku-Tsuki, to analyze the significant relationship between leg muscle strength to the speed of punching Gyaku-Tsuki, and to analyze the significant relationship between arm muscle strength to the speed of punching Gyaku-Tsuki. This research is non-experimental quantitative research. The research design used is a correlation design. In this study, researchers used total sampling. The variable is divided into two independent variables, body mass index, leg muscle strength, and arm muscle strength. While the dependent variable is the speed of punching Gyaku-Tsuki. Techniques data collection uses tests and measurements. Data analysis used simple regression and multiple regression. The results of this study indicate that body mass index only contributes 2.8%, leg muscle strength is only 4%, arm muscle strength is only 2.9%, and body mass index, leg muscle strength, and arm muscle strength only 4.8%. The conclusions of this study are body mass index factor, leg muscle strength, arm muscle strength does not have a significant relationship to the speed of punching Gyaku-Tsuki either alone or together.