cover
Contact Name
Muhammad Daut Siagian
Contact Email
mdsiagian@gmail.com
Phone
+6282277290216
Journal Mail Official
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Editorial Address
Jl. Sisingamangaraja, Teladan - Medan
Location
Kota medan,
Sumatera utara
INDONESIA
MES: Journal of Mathematics Education and Science
ISSN : 25284363     EISSN : 25796550     DOI : https://dx.doi.org/10.30743/mes.v4i2.1292
Core Subject : Education,
MES (Journal of Mathematics Education and Science) diterbitkan secara berkala pada bulan April dan Oktober oleh Program Studi Pendidikan Matematika FKIP Universitas Islam Sumatera Utara. Jurnal ini membahas tentang kajian dibidang pendidikan matematika, pembelajaran matematika berbasis ICT dan matematika terapan.
Articles 333 Documents
IMPLEMENTASI MATEMATIKA DALAM PENGEMBANGAN TEKNOLOGI ARTIFICIAL INTELLIGENCE Siti Fatimah Sihotang; Metrilitna br Sembiring
MES: Journal of Mathematics Education and Science Vol 11, No 2 (2026): Edisi April
Publisher : Universitas Islam Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/mes.v11i2.13678

Abstract

This research aims to identify and map available evidence regarding the role of mathematics (such as linear algebra, discrete mathematics, computational modeling) in supporting the development of Artificial Intelligence. Mathematics is a key foundation for the development and understanding of computer science, and is a universal language used for analyzing, designing, and optimizing various aspects. Discrete mathematics, on the other hand, plays a crucial role in the foundation of artificial intelligence, particularly in the field of Artificial Intelligence. Its principles underlie many algorithms and processes that Artificial Intelligence systems rely on. Furthermore, many other mathematical concepts and principles are also used in computer science, such as propositional logic, Boolean algebra, graph theory, number theory, statistics, and algorithm analysis. Thus, computer science and mathematics are clearly closely related and complement each other. Research findings, including identifying and mapping available evidence, demonstrate that mathematics is not merely a tool, but rather the backbone of all modern Artificial Intelligence technology developments currently in use.
PEMBELAJARAN KONTEKSTUAL BERBASIS AUGMENTED REALITY UNTUK MENGEMBANGKAN VISUALISASI DAN PENALARAN GEOMETRI SISWA SMP Aldo Arrohim; Syahriani Sirait
MES: Journal of Mathematics Education and Science Vol 11, No 2 (2026): Edisi April
Publisher : Universitas Islam Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/mes.v11i2.13626

Abstract

The purpose of this study was to determine whether there is an effect of implementing Contextual Teaching and Learning (CTL) based on Augmented Reality in developing students’ spatial visualization abilities and geometric reasoning on solid geometry material for eighth-grade students at SMPN 1 Bandar Pulau. This research used a quasi-experimental method with a Two Group Pre-Test and Post-Test research design. The population of this study consisted of all eighth-grade classes, totaling four classes. The research sample consisted of two classes selected through purposive sampling determined by the school. The control class used the CTL learning model, while the experimental class used Augmented Reality-based contextual learning. After the learning process was completed, the post-test results showed that the average score of the experimental class was 71.696 and the control class was 67.048. The results of the t-test obtained t_count = 1.708 > t_table = 1.669, therefore Hₐ was accepted. In addition, this study also used questionnaires to measure students’ perceptions of Augmented Reality-based contextual learning. The questionnaire results indicated that the majority of students gave positive responses toward the use of AR in learning. A total of 42.9% of students strongly agreed and 43.4% agreed that contextual learning with AR made the learning process more interesting, enjoyable, and helpful in understanding solid geometry concepts. Thus, it can be concluded that there is an effect on students’ learning outcomes through the use of Augmented Reality-based contextual learning in developing students’ 3D visualization abilities and geometric reasoning.
PENGARUH MODEL GAME BASED LEARNING BERBANTUAN WEBSITE ZEP QUIZ TERHADAP KEMAMPUAN KOMUNIKASI MATEMATIS SISWA SMK Tari Rizliyanti; Elfira Rahmadani
MES: Journal of Mathematics Education and Science Vol 11, No 2 (2026): Edisi April
Publisher : Universitas Islam Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/mes.v11i2.13693

Abstract

The purpose of this study is to determine whether the implementation of the Game Based Learning model assisted by the Zep Quiz website has an effect on the mathematical communication skills of 10th-grade students at SMK Negeri 1 Air Putih in the statistics curriculum for the 2025/2026 academic year. This study is a quasi-experimental study using a two-group Pretest-posttest design. The population in this study consists of all 10th-grade classes, totaling 2 classes. The sample comprises 2 classes. In Class X-RPL 2, the experimental group used the Game-Based Learning model assisted by the Zep Quiz website, while Class X-RPL 1 served as the control group using the expository learning model. After the instruction was completed, posttests were administered, yielding an average score of 80 for the experimental class and 71 for the control class. The results of the t-test showed t_hitung=3,616>t_tabel=1,994; therefore, H₀ is rejected and H_a is accepted. Thus, it was concluded that the mathematical communication skills of students using the Game-Based Learning model assisted by the Zep Quiz website were better than the mathematical communication skills of students using the expository learning model in Grade X at SMK Negeri 1 Air Putih.