cover
Contact Name
Terttiaavini
Contact Email
avini.saputra@uigm.ac.id
Phone
+6285377238800
Journal Mail Official
lppm@uigm.ac.id
Editorial Address
Jl. Jend Sudirman No 629 KM 4 Palembang
Location
Kota palembang,
Sumatera selatan
INDONESIA
Besaung : Jurnal Seni Desain dan Budaya
ISSN : 25028626     EISSN : 25494074     DOI : -
Core Subject : Art, Social,
Besaung is a scientific journal Visual Communication Design Study Program, Faculty of Government and Culture of the University of Indo Global Mandiri which includes the results of research, meetings, community service, conceptual coordination (thinking), and analytical studies in the fields of art, design and culture. Besaung is expected to be a medium for writers to publish their works, so publishing this journal can help in advancing science in the fields of art, design and culture. This journal is published twice in one year in March and September.
Articles 24 Documents
Search results for , issue "Vol 5, No 2" : 24 Documents clear
Bentuk Penyajian Kesenian Senjang dalam Konteks Acara Seremonial di Kota Sekayu Irfan Kurniawan; Juli Saputra
Besaung : Jurnal Seni Desain dan Budaya Vol 5, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v5i2.1446

Abstract

This research is a descriptive study of the phenomenon of Senjang art performance in the context of ceremonial events in the community of Sekayu city. This study used a qualitative approach, with data collection carried out by observation, interviews, and documentation, and data presentation techniques in the form of analytical descriptive writing. The results of this study are in the form of descriptions of the development of Senjang art in the city of Sekayu, and textual descriptions of the presentation of Senjang performances which include; the composition of the presentation of Senjang art, aspects of Senjang literary text, transcription of vocal music melodies, transcription of the main melody form of the musical instruments of Senjang, aspects of the players, the audience, and the place of the performance. Senjang is one of the traditional arts that has developed in Musi Banyuasin district, especially the city of Sekayu. Senjang is an oral literature of the type of pantun and talibun which in its presentation is combined with music and dance. This art has been inherited from generation to generation for a long time by the Musi Banyuasin community, especially the city of Sekayu. Senjang art initially only developed in Sungai Keruh sub-district, but over time this art began to develop in other areas around it, including in Babat Toman sub-district, Sanga Desa sub-district, and Sekayu district. In terms of the performance, Senjang is presented by telling rhymes spontaneously either singly (one person) or spoken by two people (usually in pairs) in an integrated manner, and accompanied by music. The accompaniment music in Senjang presentation usually uses a single organ, and there are some who use a single guitar, with the playing of short melodies that are repeated. In its presentation, the Senjang vocal music speech with accompanying musical instruments is not played simultaneously, but is played alternately.
PERANCANGAN KAMPANYE SOSIAL DAMPAK GAME ONLINE BAGI REMAJA DI KOTA PALEMBANG Junoko, Safar; Yulius, Yosef; Prasetya, Didiek
Besaung : Jurnal Seni Desain dan Budaya Vol 5, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v5i2.1451

Abstract

Technological progress is something that can not be avoided in today's life. One of the results of technological development is the internet, one of its benefits is as a means of entertainment, for example to play online games. Online games themselves are not only played from computer games but can also be played on smartphones, online games are much loved by teenagers because online games themselves are a means of entertainment for them but most teenagers are addicted to playing online games. Online games themselves have positive and negative impacts, but if playing excessive online games can have positive impacts which are definitely addicted to playing continuously. The main study of this research focuses on the identification, analysis and design of Video Motion Graphic works and other supporting media. This design uses premedia media planning methods, playing media and media follow-up. Data collected through, observation, interviews, literature and website. The data is then identified, classified, selected, then analyzed using the 5W + 1H method and interpreted according to the text and context. The design of the social media campaign of the impact of online games for teens in the city of Palembang as a visual communication media which is part of the design discussion. This design aims to encourage adolescents to reduce and reduce the number of addictions due to online games especially teenagers in the city of Palembang in order to be able to balance between playing online games and learning to get achievements in education.
Ekspresi Wajah Manusia dalam Menanggapi Kehidupan Sebagai Ide Pada Penciptaan Karya Seni Grafis Iswandi, Heri
Besaung : Jurnal Seni Desain dan Budaya Vol 5, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v5i2.1447

Abstract

This work is titled ‘Human Face Expressions in Responding to Life as an Idea on the Creation of Graphic Art Work’. Facial expressions that arise from a person, originated from the interaction of what he sees and what is stored in his mind. In the work that is made, the visual expression of the human face drawn is more focused on Ninik Mamak. Ninik Mamak or better known as the headman is the adat leader (functional adat) in Minangkabau. Ninik Mamak's position is as a holder of sako datuk (datuak) for generations according to maternal lineage in the matrilineal system. The creator chose ninik mamak as an object on the theme raised. The work created is the result of borrowing figures from a number of ninik mamak faces in Minangkabau. Ninik mamak or better known by the name of the ruler is the traditional leader in Minangkabau. Mamin ninik's position as holder of sako datuk (datuak) is hereditary according to maternal lineage in the matrilineal system. Facial expressions born from mamak ninik will later create a response when facing a social conflict that occurs in life. Where culture and customs in Minangkabau began to erode by the development of modern times. This is aimed at introspection and awareness to the public of negative social behavior through mamak ninik's facial expressions and figures in Minangkabau. Cultivation of graphic art created using hardboard cut, hand coloring, and mixed media techniques.
PERANCANGAN KOMUNIKASI VISUAL PROMOSI KERAJINAN LAKER PALEMBANG Bahar, Galang Sabillah; Mubarat, Husni; Halim, Bobby
Besaung : Jurnal Seni Desain dan Budaya Vol 5, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v5i2.1452

Abstract

Laker is a typical Palembang handicraft in the form of all products or household utensils made of wood, rattan, bamboo or whatever is painted with black ink and then coated with varnish as an ingredient to beautify it as well as preservative. In this modern era the use of Crafts Laker in palembang is increasingly fading and it's not longer a culture in the City of palembang, especially the younger generation. The lack of promotion carried out on Laker handicrafts has made many of today's young generations not too familiar with Laker crafts, not even a few of them don’t know at all what laker craft is. Moreover, in the current development era, there is a fear of changing cultural heritage forms as a result of the impact of the development and progress of modern technology and other cultural elements that come from outside. To avoid this, visual promotion efforts are needed to the people of Palembang. This promotion was carried out to be able to invite the people of Palembang to cultivate laker crafts in daily life,especially the younger generation. Therefore the Visual Communication Design, Promotion of Laker Crafts is a form of persuasive effort to the people of Palembang, especially to get to know the Laker Crafts so that they can instill a sense of love and pride in Palembang Laker crafts that are known to the Palembang youth, and can invite Palembang people, especially the younger generation cultivate Laker crafts in daily life along with the trends of the times.
Penataan Artistik Pertunjukan Teater Dul Muluk Tunas Harapan di Palembang Dedy Firmansyah; Nugroho Notosusanto Arhon Doni
Besaung : Jurnal Seni Desain dan Budaya Vol 5, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v5i2.1442

Abstract

Artistic arrangement is important in theater performances, as is Dul Muluk theater. "Decoration (scenery) is a background scene (background) where to play the play". Dul Muluk Theater is inseparable from the elements that support the show. The elements are divided into two parts, namely the main elements and supporting elements of the show. The main elements consist of: director, script, performer (actor / actress) and audience, while supporting elements of the show include: dress, property set, musical system, and stage decoration / decoration set. But in discussing this research journal, the writer discusses the supporting elements of his performance. The object of study in the research journal was the traditional arts group Dul Muluk Tunas Harapan, Pemulutan District, which was staged in Palembang. The theory used in this research journal is through Dramaturgi Harymawan's approach as grand theory. This type of research used in this research journal uses descriptive qualitative analysis. Data collection techniques carried out by observation, literature study, interviews, and documentation. The results of the research include; 1) Clothing that is useful to reinforce the character in accordance with the needs of the play, 2) Property as supporting elements of equipment in a theater performance, 3) Music Arrangement; apart from being a accompanist, illustrations, both as opening all the plays, opening scenes, giving effect to the play, and as a closing act also to give color and impression to the scene depicted on stage, 4) Tata Performances; the atmosphere of a place where the human soul can fly freely. A place where art is given breath.
ANALISIS MELODI LAGU ANEUK YATIM CIPTAAN RAFLY KANDE Rozak, Abdul; Pratama, Haria Nanda; Gusmanto, Rico
Besaung : Jurnal Seni Desain dan Budaya Vol 5, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v5i2.1448

Abstract

Aneuk Yatim is a song created in 1999 by Rafly, has a message and meaning of peace in responding to issues of political upheaval in Aceh, and represents the condition of children in Aceh during the conflict. Through lyrics and melody, Rafly is able to create an atmosphere of sadness that can be felt by the community regarding the conditions and situations during the conflict. The vocals in the song Aneuk Yatim, written by Rafly, have a melodic structure and form consisting of musical ornaments, melodic travel arrangements and scales. This study describes the melody in the song Aneuk Yatim written by Rafly Kande using Western music theory. The purpose of this study is to determine the melody analysis method of pop music in Indonesia in general and regional pop music in particular. The approach taken is a qualitative approach, with descriptive analysis methods, assisted by ethical and emic approaches to facilitate the smoothness of the data search process. The selection of methods and approaches is carried out through documentation, observation, and interviews with participants. The form and structure of the melody in the song Aneuk Yatim, written by Rafly Kande, consists of two parts with a tempo of 60 bpm, each of which is divided into two sentences / periods. The sentences are arranged based on various forms of motifs, each of which has a melody and scale that is repeated in the next period / sentence with a slight change in the melody at the end of the figures (closing phrase). The scale used in this song is the Original Minor and Harmonious Minor, with sequences development techniques, diminished, and augmented. The results of this study are expected to become a reference and reference in the perspective of formal objects and material objects, related to the analysis of the form and structure of the melody, the development of melodic patterns discussed in Western music theory.
BENTUK LAGU MARS FKIP UNIVERSITAS PGRI PALEMBANG IRINGAN MUSIK FORMAT ORKESTRA Siswanto, Silo
Besaung : Jurnal Seni Desain dan Budaya Vol 5, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v5i2.1708

Abstract

Motto Universitas PGRI Palembang yakni kampus melaju dengan mutu. Maka suatu kebutuhan bagi fakultas-fakultas membuat suatu stragi dalam memberikan dorongan dan motovasi kepada civitas akademika untuk melaksanakan tri dharma perguruan tinggi. (FKIP) Universitas PGRI Palembang melalui pimpinan tertingginya di fakultas memberikan surat tugas untuk penggarapan lagu Mars FKIP Univesitas PGRI Palembang kepada salah satu dosen seni musik di prodi pendidikan seni pertunjukan bernama Silo Siswanto, M.Sn. Kemudian lagu Mars tersebut selesai dibuat tanggal 23 juli 2018 dan di launching pada tanggal 31 juli 2018 dalam acara yudisium FKIP Universitas PGRI Palembang bertempat di gedung Science Center Universitas PGRI Palembang. Mengenai bentuk dalam lagu Mars tersebut, tentunya lagu ini memiliki potongan-potongan melodi yang sering dikenal dengan istilah frase atau kalimat musik yang membentuk lagu tersebut. sedangkan musik iringannya diarransemen dengan format orkestra. Adapun rumusan masalahnya. (1) Bagaimana bentuk lagu Mars FKIP Universitas PGRI Palembang. (2) Bagaimana musik iringan lagu Mars FKIP Universitas PGRI Palembang dengan format orchestra. Hasil pembahasan Lagu mars FKIP memiliki bentuk musik poli metrik dimana frase antecedent dan frase consequent tidak memiliki jumlah birama yang sama misalnya periode C memiliki 9 birama yang terdiri dari frase d 4 birama dan frase e 5 birama.
PEMANFAATAN BATOK KELAPA SEBAGAI MEDIA PEMBUATAN BIO-INSTRUMEN MUSIK Surya Rahman; Rico Gusmanto
Besaung : Jurnal Seni Desain dan Budaya Vol 5, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v5i2.1855

Abstract

Bio-musical instruments can be defined as musical instruments made from plant wastes in the surrounding environment. One of the plant waste that is easily found in the community is coconut shell. Coconut shells are often overlooked for their use as a creative medium, especially in the field of music. Musical instruments are the main media for creativity in the art of music. The rise of musical instruments or musical instruments with high prices has become one of the inhibiting factors for young people to be creative in the field of music. Seeing this phenomenon, it is deemed necessary to develop people's creativity in making their own musical instruments at economical prices but still able to compete with manufactured musical instruments. In making this bio-instrument, the method used consists of problem identification, preparation, application, and evaluation. Through this method, the results obtained in the use of coconut shell waste into creative media are the Kalimba instrument played by plucking the iron keys as the source of the tone, while the coconut shell is used as the main medium for the sound resonance of the Kalimba instrument. Kalimba is classified into a type of lamellophone instrument, which is a musical instrument that has a tongue or a thin plate. In addition to the easy-to-use manufacturing process, the tools and materials in making these instruments are also easy to find and can even take advantage of used materials. The results of making bio-musical instruments are expected to become a reference and reference for academics and non-academics, regarding how to make musical bio-instruments using coconut shell waste. Keywords : Bio-Music Intrument, Coconut Shells, Kalimba
PERANCANGAN KAMPANYE SOSIAL DAMPAK GAME ONLINE BAGI REMAJA DI KOTA PALEMBANG Sapar Junoko; Yosef Yulius; Didiek Prasetya
Besaung : Jurnal Seni Desain dan Budaya Vol 5, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v5i2.1856

Abstract

Technological progress is something that can not be avoided in today's life. One of the results of technological development is the internet, one of its benefits is as a means of entertainment, for example to play online games. Online games themselves are not only played from computer games but can also be played on smartphones, online games are much loved by teenagers because online games themselves are a means of entertainment for them but most teenagers are addicted to playing online games. Online games themselves have positive and negative impacts, but if playing excessive online games can have positive impacts which are definitely addicted to playing continuously. The main study of this research focuses on the identification, analysis and design of Video Motion Graphic works and other supporting media. This design uses premedia media planning methods, playing media and media follow-up. Data collected through, observation, interviews, literature and website. The data is then identified, classified, selected, then analyzed using the 5W + 1H method and interpreted according to the text and context. The design of the social media campaign of the impact of online games for teens in the city of Palembang as a visual communication media which is part of the design discussion. This design aims to encourage adolescents to reduce and reduce the number of addictions due to online games especially teenagers in the city of Palembang in order to be able to balance between playing online games and learning to get achievements in education.Key word: Online Games, Motion Graphic Video, Social Campaign, Internet, Smartphone
Ekspresi Wajah Manusia dalam Menanggapi Kehidupan Sebagai Ide Pada Penciptaan Karya Seni Grafis Heri Iswandi
Besaung : Jurnal Seni Desain dan Budaya Vol 5, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v5i2.1838

Abstract

Karya ini berjudul ‘Ekspresi Wajah Manusia dalam Menanggapi Kehidupan Sebagai ide Pada Penciptaan Karya Seni Grafis’. Ekspresi wajah yang timbul dari seseorang, berawal dari interaksi terhadap apa yang dilihatnya dan apa yang tersimpan di dalam pikirannya. Pada karya yang dibuat, visual ekspresi wajah manusia yang tergambar lebih dititikberatkan kepada Ninik Mamak. Ninik Mamak atau yang lebih dikenal dengan nama penghulu adalah pemimpin adat (fungsional adat) di Minangkabau. Jabatan Ninik Mamak  adalah sebagai pemegang sako datuk (datuak) secara turun temurun menurut garis keturunan ibu dalam sistem matrilineal. Pencipta memilih ninik mamak sebagai objek pada tema yang diangkat. Karya yang diciptakan merupakan hasil dari peminjaman figur beberapa potret wajah ninik mamak di Minangkabau. Ninik mamak atau yang lebih dikenal dengan nama penghulu adalah pemimpin adat di Minangkabau. Jabatan ninik mamak sebagai pemegang sako datuk (datuak) secara turun temurun menurut garis keturunan ibu dalam sistem matrilineal. Ekspresi wajah yang terlahir dari ninik mamak ini nantinya akan menciptakan respon ketika menghadapi suatu konflik sosial yang terjadi dalam kehidupan. Di mana kebudayaan dan adat istiadat di Minangkabau mulai terkikis oleh perkembangan zaman modern. Hal ini bertujuan untuk introspeksi dan penyadaran kepada masyarakat terhadap prilaku sosial yang bersifat negatif melalui figur dan ekspresi wajah ninik mamak di Minangkabau. Penggarapan karya seni grafis yang dibuat menggunakan teknik hardboard cut, hand colouring, dan mixed media.

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