cover
Contact Name
M. Ridwan
Contact Email
mridwan@stkippgrisumenep.ac.id
Phone
+62981933011189
Journal Mail Official
mridwan@stkippgrisumenep.ac.id
Editorial Address
Jl. Trunojoyo Gedungan Sumenep
Location
Kab. sumenep,
Jawa timur
INDONESIA
Autentik : Jurnal Pengembangan Pendidikan Dasar
ISSN : 25489119     EISSN : 25491113     DOI : https://doi.org/10.36379/autentik
Autentik is a journal published by Elementary School Teacher Education (PGSD), STKIP PGRI Sumenep. This Journal aimed as media communications and informations around teaching practice and elementary education implementations from various aspect.
Articles 18 Documents
Search results for , issue "Vol 6 No 2 (2022)" : 18 Documents clear
EKOSISTEM MANGROVE TANJUNG JABUNG BARAT DALAM PROSES PEMBELAJARAN DI SEKOLAH DASAR Muhammad Toto Nugroho; Nurlaili Mulyani; Siti Muhayyah Alawiyah; Pandu Adi Cakranegara; Purniadi Putra
Autentik : Jurnal Pengembangan Pendidikan Dasar Vol 6 No 2 (2022)
Publisher : Elementary School Teacher Education (PGSD), STKIP PGRI Sumenep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36379/autentik.v6i2.119

Abstract

Local wisdom provides many benefits not only for the community around the local wisdom environment but is also able to provide excellent benefits in the current learning process. This study aims to integrate local wisdom of the mangrove ecosystem in West Tanjung Jabung Regency in learning in elementary schools. The research method used is descriptive qualitative with ethnographic research type. The informants used in this study found 6 people, namely 3 community leaders and 3 grade VI elementary school teachers. Data collection techniques in this study used observation, interviews, and document studies. The data analysis technique adopted the techniques from Miles and Hubberman, namely data reduction, data presentation, and conclusion drawing. The result of this research is that local wisdom of the mangrove ecosystem in West Tanjung Jabung Regency can be integrated in class VI learning, theme 1, sub-theme 1, learning 1 and is able to increase students' knowledge and foster good character for elementary school students.
GAME BASE ON AUGMENTED REALITY CARD SEBAGAI MEDIA PENUNJANG PEMBELAJARAN Galih Priyadi
Autentik : Jurnal Pengembangan Pendidikan Dasar Vol 6 No 2 (2022)
Publisher : Elementary School Teacher Education (PGSD), STKIP PGRI Sumenep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36379/autentik.v6i2.198

Abstract

Perkembangan zaman dan teknologi terus berkembang secara pesat, perkembanganini perlu selaras dengan Pendidikan. Penelitian ini bertujuan untuk mengembangkanmedia penunjang pembelajaran yang dapat diakses kapan pun dan dimana punberbasis game interaktif Augmented Reality Card. Fokus pengembangan mediaadalah pada desain UI (User Interface), UX (User Experience) serta MDA (Mechanics,Dynamics and Aesthetics) yang terdapat pada mata pelajaran IPA materi rantaimakanan. Penelitian ini berjenis penelitian pengembangan model denganmenggunakan metodologi model ADDIE, yang diawali membaca berbagai literatursebagai referensi, mengumpulkan data melalui kuisioner analisis kebutuhan kepadapendidik dan peserta didik kelas V sekolah dasar hingga uji kelayakan yang divalidasioleh 3 ahli. Penelitian ini dilakukan di SDN 08 Kenari Pagi Jakarta Pusat dengan 2narasumber pendidik serta 20 narasumber peserta didik kelas V. Produk yangdihasilkan dari penelitian ini berupa aplikasi game, kartu marker serta buku petunjukpenggunaan yang memiliki hasil rata-rata 94,67% yang jika diinterpretasikanmendapatkan hasil Sangat Baik.
MOTIVASI BELAJAR SISWA KELAS 4 SD MUHAMMADIYAH 3 SURABAYA PADA PELAKSANAAN PERTEMUAN TATAP MUKA (PTM ) TERBATAS Dwi Ulfa Aprelia; Fajar Setiawan; Lilik Binti Minarwati
Autentik : Jurnal Pengembangan Pendidikan Dasar Vol 6 No 2 (2022)
Publisher : Elementary School Teacher Education (PGSD), STKIP PGRI Sumenep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36379/autentik.v6i2.200

Abstract

Abstract The purpose of this study was to determine the learning motivation of grade 4 students in the implementation of face-to-face learning (PTM) in a limited manner at SD Muhammadiyah 3 Surabaya. The method used in this research is qualitative method. Data collection techniques using observation techniques, interviews and documentation. The subject of this research is the fourth grade teacher at SD Muahmmadiyah 3 Surabaya. Data based on research results show that distance learning or online has an effect on students' learning motivation. This is because students become bored easily, lack discipline and lack socialization during the distance learning process. Less interesting learning is not like face-to-face learning in class. Therefore, with the limited face-to-face meeting (PTM) learning plan, the spirit of student learning motivation increases. The way to grow student learning motivation can be done by providing learning motivation to students with positive words and building a comfortable, safe, calm learning atmosphere and paying attention to students when limited face-to-face meeting (PTM) learning takes place. Keywords: Motivation to learn; Face-to-face Meeting (PTM).
MEDIA PEMBELAJARAN INTERAKTIF SEPARO UNTUK PELAJARAN PECAHAN DI SEKOLAH DASAR Indah Nanindia Restiani; Ida Putriani; Desy Anindia
Autentik : Jurnal Pengembangan Pendidikan Dasar Vol 6 No 2 (2022)
Publisher : Elementary School Teacher Education (PGSD), STKIP PGRI Sumenep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36379/autentik.v6i2.212

Abstract

One of the disadvantages of mathematical learning media in elementary school (elementary school) is that the media has not used interactive media. So the purpose of this study was to determine the feasibility and level of teacher legibility of SEPARO interactive learning media on fractional material for learning mathematics in elementary schools. The research method used is Research and Development (R&D) by Borg and Gall which is limited to seven steps. The approach used is qualitative and quantitative, in the form of a description of the product under study and the data obtained in the form of numerical data. SEPARO interactive learning media is designed using the Kodular application. To determine the feasibility of the product, validation was carried out to 3 validators, obtained an average value percentage of 90.61% by material experts in the very appropriate category, 84.57% by media experts in the appropriate category and 86.67% by linguists in the appropriate category. The results of the teacher test obtained an average percentage of 93.80% in the very feasible category, and the results of the student readability test obtained an average percentage of 94% in the very feasible category.
LITERASI DIGITAL ETHIC GURU SEKOLAH DASAR Kurniati Rezki Fitra; Seni Aprilliya; Dindin Abdul Muiz Lidinillah
Autentik : Jurnal Pengembangan Pendidikan Dasar Vol 6 No 2 (2022)
Publisher : Elementary School Teacher Education (PGSD), STKIP PGRI Sumenep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36379/autentik.v6i2.213

Abstract

Digital ethics is currently very important in dealing with developments in the field of information and communication technology. Because in understanding digital literacy, it is not only knowing the extent to which technology is used as a learning resource, but how a person is wise in filtering the receipt of information that is easily obtained through digital technology. It is necessary to build digital literacy ethics for teachers to be a form of anticipation of the bad impacts that arise from the low understanding of digital literacy ethics, internet ethics (Nettiquette). This study aims to determine the digital literacy ethics of elementary school teachers. This research uses a quantitative approach research design with internet survey research methods. The findings of this study indicate that the basic knowledge of elementary school teachers on digital literacy ethics is in a very good category in the context of internet ethics, negative information and content in the digital space, interaction, participation, and collaboration with digital ethics and applicable regulations, as well as interacting. and conduct electronic transactions in accordance with applicable regulations, and teachers are expected to be able to apply digital literacy ethics in their daily lives.
PENGARUH TINGKAT PENDIDIKAN DAN PERHATIAN ORANG TUA TERHADAP MOTIVASI BELAJAR PESERTA DIDIK PADA SEKOLAH DASAR NEGERI 4 DAMAR KABUPATEN BELITUNG TIMUR Jumi Jumi; Cecep Anwar Hadi Firdos Santosa; Maman Rumanta
Autentik : Jurnal Pengembangan Pendidikan Dasar Vol 6 No 2 (2022)
Publisher : Elementary School Teacher Education (PGSD), STKIP PGRI Sumenep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36379/autentik.v6i2.219

Abstract

The low level of parental education is the cause of students dropping out of school. There are still many students who drop out of school because parents tend to pay less attention to the education of students, do not provide adequate learning facilities at home. Student learning motivation can be influenced by several factors, including the level of parental education and parental attention. This study aims to determine: (1) the effect of parental education level on the learning motivation of students at SDN 4 Damar, East Belitung Regency (2) the effect of parents' attention on the motivation of students at SDN 4 Damar, East Belitung Regency (3) the influence of education level and the attention of parents of students together on the learning motivation of students at SDN 4 Damar, East Belitung Regency. This research is a quantitative research with data collected by questionnaires and documentation. The sample of this study based on the slovin formula obtained as many as 60 students. Data analysis used descriptive percentage analysis and multiple regression analysis with the help of SPSS. The results of multiple regression analysis obtained the equation = 25,878+ 1,817 X1 + 0,702 X2. Multiple regression test obtained F count variable influence of parental education level of 4,224 so that the level of parental education on learning motivation is accepted. The variable of the influence of parental attention is obtained by F count of 6,968, so that parents' attention to learning motivation is accepted. The results of the simultaneous test (F test) obtained Fcount = 32,178, so that the level of parents' education and parents' attention to learning motivation was accepted. Variable level of parental education and parental attention simultaneously affect the motivation to learn by 53%. The conclusion of this study is that the level of parental education and parental attention affect the learning motivation of students at SDN 4 Damar, East Belitung Regency, either partially or simultaneously.
PENGEMBANGAN LKPD LIVEWORKSHEETS BERBASIS DISCOVERY LEARNING PADA PEMBELAJARAN TEMATIK TERPADU DI KELAS IV SD Dola Azhari Fitri; Reinita Reinita
Autentik : Jurnal Pengembangan Pendidikan Dasar Vol 6 No 2 (2022)
Publisher : Elementary School Teacher Education (PGSD), STKIP PGRI Sumenep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36379/autentik.v6i2.224

Abstract

Penelitian ini dilatar belakangi oleh pemanfaatan teknologi yang belum digunakan secara maksimal dalam pembelajaran tematik terpadu di Sekolah Dasar. Jenis penelitian ini adalah penelitian pengembangan dengan metode research and development (R&D). Penelitian ini menggunakan model pengembangan 4-D (four- D) yaitu tahap pendefinisian (define), perancangan (design), pengembangan (develop) dan penyebaran (disseminate). Subjek uji coba penelitian ini adalah siswa kelas IV SDN 10 Lubuk Begalung yang berjumlah 27 orang untuk mengetahui praktikalitas produk yang dikembangkan. Hasil penelitian ini adalah produk berupa LKPD menggunakan Liveworksheets berbasis Discovery Learning untuk siswa kelas IV SD. Hasil analisis terhadap instrumen validasi materi adalah 88,8%, validasi kebahasaan adalah 90%, dan validasi media adalah 92,70%, maka LKPD yang dikembangkan berkategori sangat valid. Tingkat praktikalitas LKPD dari guru sebesar 97,14% (sangat praktis) dan tingkat praktikalitas LKPD oleh peserta didik mencapai nilai praktikalitas sebesar 92,86% (sangat praktis).
PENINGKATAN MINAT BELAJAR DAN KREATIVITAS MELALUI PROJECT BASED LEARNING PADA SISWA KELAS V SDN SARIHARJO Bonifatius Sigit Yuniharto; Siti Rochmiyati
Autentik : Jurnal Pengembangan Pendidikan Dasar Vol 6 No 2 (2022)
Publisher : Elementary School Teacher Education (PGSD), STKIP PGRI Sumenep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36379/autentik.v6i2.225

Abstract

This study aims to see whether the Project-Based Learning model can be used by fifth grade students at SDN Sariharjo to increase their interest in learning and creativity. An important part of this Classroom Action Research is the planning and implementation of the research itself. This study involved sixteen people. Methods such as direct observation, questionnaires, and documentation were used to collect data. This study uses quantitative and qualitative data analysis methods. In the Project-Based Learning model, the syntax (1) defines the basic question/problem; (2) designing project plans; (3) set the schedule; (4) monitor student and project progress; (5) assess the results; (6) evaluating experiences and reflections can increase students' interest in learning and creativity. The Project Based Learning model has a positive influence on the interest and creativity of 10 students (62.50 percent) and 8 students (50.00 percent) in the early stages of implementation. More than half of the students had a high interest in learning, and seven students had a creative disposition after the first cycle of action. Fourteen students (87.5 percent) in the second cycle showed a high level of interest and encouragement in their learning, and eight of these students ( 50.00 percent) included in the creative category.
PERBEDAAN HASIL BELAJAR KOGNITIF MATEMATIKA MENGGUNAKAN DISCOVERY LEARNING DAN PROBLEM BASED LEARNING SISWA KELAS V SEKOLAH DASAR Rini Budiwati; Sutama Sutama; Markhamah Markhamah
Autentik : Jurnal Pengembangan Pendidikan Dasar Vol 6 No 2 (2022)
Publisher : Elementary School Teacher Education (PGSD), STKIP PGRI Sumenep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36379/autentik.v6i2.227

Abstract

The purpose of this research is to see how Discovery Learning and Problem Based Learning affect students' grades or the end of learning aspects of knowledge in fifth grade elementary school students. Quantitative research methods with an experimental approach. The grouping of data used is descriptive statistics. The research tools used are tests and documentation. The participants in this research were students of fifth grade elementary school. Samples or research subjects were taken randomly. From the research results, both Problem Based Learning and Discovery Learning products in studying have increased. However, the Problem Based Learning (PBL) strategy is superior in strengthening students' cognitive learning products in Mathematics compared to Discovery Learning. (DL). This is evidenced by the fact that the experimental population research subjects using Problem-Based Learning outperformed the population sample using Discovery Learning Keywords: problem based learning, discovery learning, cognitive learning outcomes
APPLICATION OF PROBLEM BASED LEARNING (PBL) MODEL TO IMPROVE LEARNER LEARNING OUTCOMES IN INTEGRATED THEMATIC LEARNING IN ELEMENTARY SCHOOL Nur Hakiki Oktaviani; Mai Sri Lena
Autentik : Jurnal Pengembangan Pendidikan Dasar Vol 6 No 2 (2022)
Publisher : Elementary School Teacher Education (PGSD), STKIP PGRI Sumenep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36379/autentik.v6i2.228

Abstract

This research is motivated by problems in the field, when teachers do not use learning models that help students think more critically, learning is still centered on teachers, teachers do not support RPP. In general, this study aims to outline the improvement of student learning outcomes towards integrated thematic learning by using a problem based learning (PBL) model in class five of SD Negeri 11 Tanjung Alai Pasaman Regency. Class action research used research on this research and uses a quantitative and quantitative approach. Planning, implementation, observation and reflection are research procedures. Research data is taken on analysis documents, observation results, test results and non-tests. The research was conducted in the second semester of the 2021/2022 school year. Teachers and students of class V of SD Negeri 11 Tanjung Alai Pasaman Regency are the subjects of research, where there are 20 students consisting of six men and fourteen women. The results of the study illustrate a) Planning in cycle one gets an average of 86.05% (B), increased in the second disiklus, namely 94.4% (SB), b) the implementation of learning in the teacher aspect, cycle one gets an average score of 80.1% (B), increased in the second degree, namely 92.8% (SB) On the student aspect, cycle one gets an average score of 76.7% (C), an increase of 92.8% (SB), c) student learning outcomes in cycle one get an avarage of 79.30 (C), an increase of 91.76 (A). so it was concluded that the use of the PBL model made students' learning outcomes increase in thematic learning in class V of SD Negeri 11 Tanjung Alai Pasaman Regency.

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