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Pengembangan Buku Suplemen Matematika (SUKA) untuk Penanaman Konsep Bangun Datar Siswa Sekolah Dasar Asfi Manzilatu Rohmah; Ida Putriani; Desy Dwi Riana
Musamus Journal of Primary Education Vol 4 No 1 (2021): Musamus Journal of Primary Education
Publisher : Faculty of Teacher Training and Education, Musamus University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35724/musjpe.v4i1.3522

Abstract

Learning mathematics in elementary schools has many shortcomings in terms of learning resources so that effective learning resources are needed to support teaching and learning activities. The purpose of this study is to produce appropriate learning products. This research and development uses the Borg n Gall model with 7 adapted development steps, namely: potential and problems, data collection, product design, design validation, design revision, product testing, product revision. The results of the percentage of validation from the 3 validators are: (1) 90.5% of material experts (2) 85% of language experts and (3) 82% of material experts. The results of the student readability questionnaire showed that the supplement book was feasible to use with a reading percentage of 94% and a positive response from students to the book. The teacher readability rate showed a reading percentage of 90% was suitable for use. So, the mathematics supplement book developed can be used in the learning process.
MEDIA PEMBELAJARAN INTERAKTIF SEPARO UNTUK PELAJARAN PECAHAN DI SEKOLAH DASAR Indah Nanindia Restiani; Ida Putriani; Desy Anindia
Autentik : Jurnal Pengembangan Pendidikan Dasar Vol 6 No 2 (2022)
Publisher : Elementary School Teacher Education (PGSD), STKIP PGRI Sumenep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36379/autentik.v6i2.212

Abstract

One of the disadvantages of mathematical learning media in elementary school (elementary school) is that the media has not used interactive media. So the purpose of this study was to determine the feasibility and level of teacher legibility of SEPARO interactive learning media on fractional material for learning mathematics in elementary schools. The research method used is Research and Development (R&D) by Borg and Gall which is limited to seven steps. The approach used is qualitative and quantitative, in the form of a description of the product under study and the data obtained in the form of numerical data. SEPARO interactive learning media is designed using the Kodular application. To determine the feasibility of the product, validation was carried out to 3 validators, obtained an average value percentage of 90.61% by material experts in the very appropriate category, 84.57% by media experts in the appropriate category and 86.67% by linguists in the appropriate category. The results of the teacher test obtained an average percentage of 93.80% in the very feasible category, and the results of the student readability test obtained an average percentage of 94% in the very feasible category.
Pengembangan Buku Suplemen Matematika (SUKA) untuk Penanaman Konsep Bangun Datar Siswa Sekolah Dasar Asfi Manzilatu Rohmah; Ida Putriani; Desy Dwi Riana
Musamus Journal of Primary Education Vol 4 No 1 (2021)
Publisher : Faculty of Teacher Training and Education, Musamus University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35724/musjpe.v4i1.3522

Abstract

Pembelajaran matematika di sekolah dasar memiliki banyakkekurangan dalam hal sumber belajar sehingga diperlukan sumber belajar yang efektif digunakan untuk menunjang kegiatan belajar mengajar.Tujuan penelitian ini adalah menghasilkan produk pembelajaran yang layak. Penelitian dan pegembangan ini menggunakan model Borg n Gall dengan 7 langkah pengembangan yang telah diadaptasi yaitu: potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, uji coba produk, revisi produk. Hasil persentase validasi dari ke 3 validator yaitu: (1) 90,5% dari ahli materi (2) 85% dari ahli bahasa 82% dari ahli materi. Hasil angket keterbacaan siswa menunjukan, buku suplemen layak digunakan dengan perolehan persentase bacaan sebesar 94% dan respon positif siswa terhadap buku tersebut, angket keterbacaan guru menunjukan persentase bacaan sebesar 90% layak untuk digunakan. Maka, buku suplemen matematika yang dikembangkan dapat digunakan dalam proses pembelajaran.
Pengembangan Multimedia PANDACA (Pandai Tanda Baca) untuk Siswa Sekolah Dasar Anindia Nur Amalia; Ida Putriani; Adin Fauzi
Pengembangan Pendidikan dan Pembelajaran Sekolah Dasar Vol 2 No 1 (2023): JUNE
Publisher : Program Studi PGSD Universitas Madako Tolitoli

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56630/mes.v2i1.162

Abstract

The aims of this research is to describe feasibility and legibility of developing PANDACA (Smart Punctuation) multimedia for elementary school students. This study used Research and Development (RnD) research method owned by Borg and Gall which was adopted by Sugiyono. The subjects in this study is teachers and students grades 1 to 6 at UPT SD Negeri Garum 01 who were selected by random sampling technique. The percentage results of media validation according to experts are: 1) material experts 91.67%, 2) media experts 92.36%, and 3) linguists 90.83%. The results obtained state that the PANDACA multimedia (Smart Punctuation) is very good and feasible to use. In addition, the results of the readability test showed that the percentage of teachers was 95.83% and students 93.33%. The results obtained stated that the PANDACA multimedia (Smart Punctuation) was very good and legible. The percentage value obtained from the results of feasibility and readability, the PANDACA multimedia (Smart Punctuation) can be used as a learning medium for teachers and students in deepening material and understanding of the use of good and correct punctuation.
Development of Pop Up Books for Thematic Learning of the Sub-theme of Changes in the Form of Objects APRILIA, LENNY; IDA PUTRIANI; SRIPIT WIDIASTUTI
JOSAR (Journal of Students Academic Research) Vol 9 No 2 (2024): September
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v9i2.3797

Abstract

Limited media facilities and infrastructure for technology-based media in schools require teachers to use print-based media. Students have difficulty understanding thematic learning because of the limitations of interactive media. This research aims to develop pop up book media for thematic learning on the sub-theme of changing the shape of objects that is suitable for use. This research design uses the Borg n Gall's development type up to the evaluation stage. The results of the material expert assessment obtained a percentage of 91.4% with a very feasible category. The results of linguist's assessment got 83.4% categorized feasible. The results of media expert's assessment get 95% it means feasible. Readability of student's test got a percentage of 100% with a very decent category. Student's can read and use pop up books. Readability of teacher's test got 100% with very feasible. So that's pop up book can help teachers in the learning process.
Pembelajaran Matematika Materi Pecahan di SDN Nglegok 1 Blitar dengan Menggunakan Media Game Pecahan (MAGECAH) Haikal Cahaya; Ida Putriani; Ida Putri Rarasati
Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam Vol. 2 No. 4 (2024): Desember: Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam
Publisher : Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/pentagon.v2i3.278

Abstract

This research evaluates the effectiveness of using game-based learning media, MAGECAH, in teaching Mathematics on the topic of fractions in the 4th grade at SDN Nglegok 1 Blitar. The method used is a quasi-experiment with a nonequivalent control group design. The sample consists of 52 students, divided into experimental and control groups. Research instruments include tests, questionnaires, observations, and documentation. The analysis results show that the MAGECAH media significantly improves students' understanding, with a t-test significance value of 0.000. This media is also considered effective in making learning more interactive and engaging. Thus, MAGECAH can become an innovative alternative in Mathematics learning, particularly in the topic of fractions, to improve students' learning outcomes.
Pengembangan Buku Cerita Wayang Bergambar (Buta Wagam) Untuk Siswa SD/MI Novia Putri Wulandari; Maria Ulfa Y J; Ida Putriani
Dewantara : Jurnal Pendidikan Sosial Humaniora Vol. 2 No. 4 (2023): Desember : Dewantara : Jurnal Pendidikan Sosial Humaniora
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/dewantara.v2i4.1668

Abstract

The development of this research is to make Javanese language learning more effective in elementary schools and change the mindset of elementary school students that learning Javanese, especially the wayang story chapter, is not difficult and even tends to be fun. The research development was carried out in order to overcome the problems of students who find it difficult to master Javanese vocabulary, retell the story of the Five Javanese Pandhawa wayang puppets coherently and correctly, mention who the wayang characters are in the story. This research was conducted with Research and Development. The initial process of creating story material and story illustrations is then validated by story experts, language experts and learning media experts. Then it was tested on small groups to determine the level of readability of the learning media for students and teachers, so that it could be concluded that the learning media for Javanese illustrated wayang story books could be used as a learning and literacy medium for elementary school students. The results of research and development of illustrated wayang storybooks for elementary school students have been completed in accordance with procedures according to Sugiyono which are limited to seven stages. At the story expert validation stage, the percentage score was 92.8%, which was considered very feasible, while for language validators it was 95.3%, which was considered very feasible, and finally, media validation had a percentage score of 92.7%, which was also assessed as very feasible. From the results of the third validation, the average value was 83.6%. This value falls into the 90%-100% range and is considered very feasible.
Pengembangan Media Jelajah Nusantara Untuk Siswa Sekolah Dasar Febri Tri Hariyadi; M. Iqbal Baihaqi; Ida Putriani
Dewantara : Jurnal Pendidikan Sosial Humaniora Vol. 2 No. 4 (2023): Desember : Dewantara : Jurnal Pendidikan Sosial Humaniora
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/dewantara.v2i4.1670

Abstract

One of the obstacles to thematic learning in grade IV is the difficulty of the teacher in using the media. This study aims to develop the J Explore Nusantara media. The type of research used is Research and Development (R&D). The results of the feasibility of the media based on material experts showed very feasible results with a score of 82%, linguists stated that they were very feasible with a score of 90%, and media experts showed very feasible with a score of 87%. In the media readability test, it got a score of 95% and got a good response of 93% from students and 90% from teachers. So, it is concluded that the J Cruising Nusantara media is suitable for use in class IV.
Pengembangan Media RUANG 3D (Rumah Gadang 3 Dimensi) Tema Lingkungan Sahabat Kita untuk Siswa Kelas V Pandam Sri Wardhani; Ida Putriani; M.Iqbal Baihaqi
Dewantara : Jurnal Pendidikan Sosial Humaniora Vol. 2 No. 4 (2023): Desember : Dewantara : Jurnal Pendidikan Sosial Humaniora
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/dewantara.v2i4.1671

Abstract

The needs analysis indicates that thematic learning has not been using the appropriate media to facilitate content delivery, leading to a lack of enthusiasm among students in the learning process. This study aims to develop a suitable 3D SPACE media for Theme 8 Subtheme 1 learning. The research type is Research and Development (R&D) using the Borg and Gall model, which consists of nine steps. The research instruments used include interview guidelines, observation sheets, questionnaires, and documentation. The feasibility results from content experts are 91%, media experts 79%, and language experts 84%. Therefore, the 3D SPACE media is considered suitable for thematic learning. The student response questionnaire results indicate an average of 92%.
DEVELOPING INDONESIAN SPELLING TEXTBOOK FOR ELEMENTARY SCHOOL STUDENTS Tria Selvi Lestari; Sripit Widiastuti; Ida Putriani
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 2 (2021): April
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v10i2.8238

Abstract

This study aimed to develop a feasible Indonesian spelling textbook for elementary school students. This book is a kind of material and practice book. This research utilized Research and Development (R&D), and adopted Four-D development model consisting of four stages: (1) define, (2) design, (3) develop, and (4) disseminate. Due to the Covid-19 pandemic, the stages were simplified and terminated before the disseminate stage. The subjects of the readability test were 5 grade II teachers and 5 grade II students at SDN Bendo 1 Blitar City. The data were collected through questionnaires, interviews, and documentation. The data were then analyzed by applying descriptive quantitative and qualitative methods. The results revealed that the book was classified into the feasible category. The book obtained a percentage of 84.55% from the experts of materials and Bahasa Indonesia, and 83.75% from the experts of book design. Then, the result of readability test conducted on students obtained the percentage of 100% (very feasible). The result of interviews conducted with students also showed a positive response towards the textbook. Furthermore, the result of readability test conducted on teachers obtained the percentage of 100% (very feasible). Based on the interviews with the teachers, it was revealed that the book facilitated teachers in the writing process using correct Indonesian spelling.