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JPPS (Jurnal Penelitian Pendidikan Sains)
ISSN : 20891776     EISSN : 25491597     DOI : http://dx.doi.org/10.26740/jpps.v9n1
Core Subject : Science, Education,
JPPS (Jurnal Penelitian Pendidikan Sains) is one of the research journals in the education field which includes science, physics, chemistry, and biology education. JPPS also contains articles that discuss the latest issues about education.
Articles 5 Documents
Search results for , issue "Vol. 13 No. 2 (2024)" : 5 Documents clear
English English Safitri, Dwi; Inayah, Nailil; Taufik, Taufik; Astuti, Julia
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 13 No. 2 (2024)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v13n2.p129-142

Abstract

Objective: The aim of this investigation is to study and describe a Problem-Based Learning (PBL) model based on local wisdom assisted by interactive magazines to enhance students' critical thinking skills. Method: This study used a quasi-experimental design with a saturated sample technique. The tools employed were observation sheets monitoring both teacher and student activities, critical thinking tests, and a questionnaire. Results: Based on observations results, it was found that teacher and student activities were very good with percentages of 96,64% and 91,96% respectively. According to the t-test, the significance (two-tailed) value was 0.000, which is less than 0.05, leading to the rejection of the null hypothesis (H0). Therefore, it can be inferred that students' critical thinking skills differ significantly between the experimental and control classes. The category of critical thinking skills was less initially and improved into a critical category after the implementation of local wisdom-oriented problem-based learning assisted by an interactive e-magazine. Moreover, Learning using interactive magazines was also interesting, effective, and practical for students. Novelty: This research specifies the problem given to material or issues related to local wisdom of Malaysia for Indonesian students. Besides, the implementation of the model is assisted by the interactive media to strengthen the effects.
Infusing Learners' Problem-Solving Skills Through Problem-Based Learning Model Assisted Socio-Scientific Issues (SSI) Worksheet on Environmental Pollution Tariza Putri Alpianti, Neng; Nor Amelia, Rizki
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 13 No. 2 (2024)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v13n2.p83-99

Abstract

Problem-solving skills are an essential part of science learning because these skills guide students in discovering science concepts to make learning more meaningful. Objectives: This study aims to test whether there is a significant difference in students' problem-solving skills before and after the application of the Problem-Based Learning Model assisted by the Socio-Scientific Issues (SSI) Worksheet and test whether there is a significant difference in the improvement of students' problem-solving skills between the experimental class and the control class. Method:  This study applied the pre-test-post-test control group design on two classes (64 students) taken by cluster random sampling. Data collection techniques in this research used observation, interviews, tests, and documentation methods. Then, the data obtained was analyzed using the homogeneity test, normality test, dependent t-test, independent t-test, and N - Gain test. The instrument used was a problem-solving test in the form of an essay proven to have good psychometric characteristics. Results:  The results showed a significant difference in students' problem-solving skills before and after applying the Problem-Based Learning Model assisted by the Socio-Scientific Issues (SSI) Worksheet. There was a significant difference in improving students' problem-solving skills between the experimental class (N-Gain high category) and the control class (N-Gain medium category). Thus, the SSI Worksheet integrated into the PBL model effectively improves students' problem-solving skills. Novelty: Previous research has not used SSI Worksheets integrated into the PBL model to train students' problem-solving skills.
How the Evolution and Track of Several Digital Technologies in Science Education? Nisa', Khoirun; Indriana Safitri, Afaurina; Mubarok, Husni
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 13 No. 2 (2024)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v13n2.p113-128

Abstract

Objective:  Digital technologies have significantly impacted science education. This research uses a bibliometric analysis to analyze the evolution of various digital technologies in science education. Method: The research uses the PRISMA method to conduct a systematic review using the Scopus database. Results: LMS was the highest publication and citation in the last five years. DL and LMS publications increased, but DA decreased. DL, LMS, DA, and EA publications dominate article papers. SC and ILS dominated conference papers. 57% of DT researchers are European, with 19% from Asian and North American researchers. Twenty-four sources are participating in DT research. Many universities in America, such as Harvard University, Stanford University, MIT, and Berkeley University, the University of California have extensive facilities for participating in DL, LMS, DA, EA, SC, and ILS research. Novelty: This research is essential to educators, researchers, and policymakers to provide insights on improving digital teaching technologies, inform policy, and promote interdisciplinary collaboration. It also offers an overview and research trend of DT in science education research and its opportunities for researchers, librarians, digital developers, educators, and policymakers to develop further research, education, and technology. Further research can be conducted based on the scope of mathematics or physics education, especially to investigate specific skills or STEAM.
Analysis of Physics Concepts in Playgrounds at GoFun Bojonegoro as Learning Materials for Students Mustafarah, Vinka Amalia; Christi Alfiah, Lina; Dwikoranto, Dwikoranto; Ainur Rizki, Iqbal
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 13 No. 2 (2024)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v13n2.p100-112

Abstract

Objective: GoFun Bojonegoro is one of the area edutainments in Bojonegoro which has rides for games and entertainment with an attractive appeal for visitors. This study aims to analyse the physics concepts that exist in several game rides in GoFun Bojonegoro Theme Park. Some of the rides available at the park have interesting physics concepts to learn. Method: This type of research is descriptive qualitative research with observation, documentation, and analysis methods as a form of data collection. Results: There are three vehicles analysed namely, Pirates Ship, Mini Ontang-Anting, and Bom-Bom Car, which works based on the concept of physics. There are various physics concepts in the vehicle, such as the concept of oscillation, centrifugal force, circular motion, Newton's third law, collision, and the law of conservation of momentum and impulse. By integrating physics learning in the vehicle or edutainment make learning more fun. Novelty: This research provides edutainment-based learning that can increase the effectiveness of students in learning physics concepts and make students more active and learning looks fun.
VirtumFi: Pengembangan Bahan Ajar Terintegrasi Android dan Soal HOTS pada Topik Gejala Kuantum untuk SMA Kurniawan, Fatah; Sulur, Sulur; Pramono, Nugroho Adi; Amiruddin, Mohd Zaidi Bin; Samsudin, Achmad; Kapıcı, Hasan Özgür; Darmawan, Alif
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 13 No. 2 (2024)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v13n2.p64-82

Abstract

Objective:  One of the physics materials that are very important for students is quantum phenomena because it cannot be separated in everyday life.  This research aims to develop a learning media "VirtumFi: Quantum Phenomena” for high school students that is feasible and practical. Method: This research is development research that used the 4D design (Define, Design, Develop, Disseminate) in the development process. Development was carried out using Adobe Animate software as an Android application development software.  Results: VirtumFi has been tested valid in content and construct. In addition, VirtumFi is equipped with teaching materials and HOTS question instruments to evaluate student understanding related to Quantum phenomena.  Furthermore, VirtumFi is accessed using Android so that it can be used anywhere. Novelty: The novelty that can be multiplied in this research is the VirtumFi (Virtual Laboratory Fisika) product in the form of Android with a combination of teaching material (text materials and worksheets), HOTS questions, and virtual laboratories.

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