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JPPS (Jurnal Penelitian Pendidikan Sains)
ISSN : 20891776     EISSN : 25491597     DOI : http://dx.doi.org/10.26740/jpps.v9n1
Core Subject : Science, Education,
JPPS (Jurnal Penelitian Pendidikan Sains) is one of the research journals in the education field which includes science, physics, chemistry, and biology education. JPPS also contains articles that discuss the latest issues about education.
Articles 5 Documents
Search results for , issue "Vol. 15 No. 2 (2026)" : 5 Documents clear
Pengembangan E-LKPD (Lembar Kerja Elektronik) Sains Berdasarkan Model Pembelajaran "RADEC" untuk Meningkatkan Kemampuan Berpikir Kritis Siswa di Sekolah Indonesia di Kuala Lumpur Hanif Krisna Adhiansyah Krisna; Mashudi Mashudi; Sri Wahyuni
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 15 No. 2 (2026)
Publisher : Universitas Negeri Surabaya

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Abstract

Objective: Indonesian School Kuala Lumpur is a school established by the Indonesian Ministry of Education to facilitate study groups for Indonesian children in Malaysia. This study focuses on the development of E-LKPD to improve critical thinking skills in Indonesian schools in Kuala Lumpur. This study uses the "RADEC" learning model because it is considered capable of optimal collaboration for use in 21st-century learning criteria. Method: This study uses a research and development (R&D) method using the ADDIE development model. Data collection techniques on Validity are measured by 3 validators using validation sheets, practicality is measured by 3 observers using observer sheets, and effectiveness is measured by the SPSS One Group Posttest Only test and seen from student response questionnaires. Analysis of the validity and effectiveness of the data is seen from the average assessment of each validator and observer. The main data analysis on effectiveness is carried out by normality tests and One-sample Tests. Results: The main findings showed an increase in critical thinking skills after using a single-sample test, indicating that the use of E-LKPD based on the "RADEC" learning model is feasible in improving critical thinking skills, especially in science learning on vibration and waves.. Therefore, the use of teaching materials is recommended for use in science learning on vibration and waves, especially to improve critical thinking skills. Novelty:This study introduces innovation in learning media by developing e-LKPD that integrates the RADEC learning model to improve critical thinking skills of Indonesian school students in Kuala Lumpur.
Enhancing Students’ Learning Outcomes and Motivation through Interactive Physics Escape in an LMS-Based E-Learning Environment Liske Febi; Wasis Wasis; Muhammad Satriawan; Mita Anggaryani; Budi Jatmiko; Angeline Naomi Tan
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 15 No. 2 (2026)
Publisher : Universitas Negeri Surabaya

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Abstract

Objective: This study aims to (1) determine the level of feasibility, practicality, and effectiveness of the Interactive Physics Escape media; (2) evaluate the influence of media on students' learning motivation; and (3) analyze the influence of media use on improving learning outcomes on vibration, wave, and sound materials. Method: Using a Research and Development (R&D) approach combined with a quasi-experimental design (pretest-posttest control group), this study involved 60 junior high school students, namely the experimental and control groups. The experimental group implemented Interactive Physics Escape, an LMS-based escape room game that integrates ethnophysics (traditional Indonesian musical instruments), while the control group used direct instruction. Data was collected through tests and questionnaires, then analyzed descriptively and inferentially (Wilcoxon, Mann-Whitney, N-Gain, effect size).  Results:  Media was rated as very feasible (M=3.46–3.57), practical (M=3.64–3.86), and effective, especially in encouraging collaboration (M=3.93) and motivation (M=3.64–3.71). Statistical analysis showed a significant increase in learning outcomes in the experimental group (p<0.001) with a very strong effect size (r=-1.000). Furthermore, the post-test score and N-Gain of the experimental group (0.55, medium-high category) were significantly higher than those of the control group (p=0.003; N-Gain=0.38).  Novelty: This research presents a new integration between escape room gamification, Learning Management System (LMS) technology, and an ethnophysical approach (using traditional Indonesian musical instruments as a learning context) in an integrated pedagogical intervention. The research results provide empirical evidence for a culture- and technology-based learning model that is able to simultaneously improve cognitive, affective and collaborative dimensions in science education.
Development and Validation of FAZAR ALIRA Assisted PBL Materials to Enhance Students’ Scientific Literacy on the Human Circulatory System Fatimatuz Zahro; Eko Hariyono; Binar Kurnia Prahani; Elok Sudibyo; Titin Sunarti; Fasih Bintang Ilhami; Syamsul Bahri HS
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 15 No. 2 (2026)
Publisher : Universitas Negeri Surabaya

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Abstract

Objective: Innovative digital learning media are increasingly needed to help students understand complex biological concepts and develop scientific literacy. This study aimed to develop and evaluate the validity and practicality of FAZAR ALIRA, a learning media that integrates augmented reality (AR) visualization and virtual laboratory simulations within a PBL framework for teaching the human circulatory system. Method: The study employed a research and development approach consisting of analysis, design, development, and evaluation stages. The developed media includes AR visualizations of laminar and turbulent blood flow, contextual learning materials related to lifestyle and cardiovascular health, and interactive virtual laboratory simulations that allow students to investigate the relationship between blood vessel resistance, blood pressure, and heart workload. The validity of the media was evaluated by science education experts and practitioners, while its practicality was examined through teacher and student responses during implementation. Results: The results indicate that FAZAR ALIRA achieved high validity across content, construct, and language aspects and was considered practical and easy to use in classroom learning. Novelty: Lies in integrating AR-based blood flow visualization, contextual health narratives, and virtual laboratory inquiry within a PBL environment to support students’ scientific literacy in learning the human circulatory system.
Identification of Generative AI Usage Profiles and Implications for Critical Thinking Skills in Physics Learning Aminudin Zakaria; Budi Jatmiko; Binar Kurnia Prahani; Cahyo Febri Wijaksono
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 15 No. 2 (2026)
Publisher : Universitas Negeri Surabaya

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Abstract

Objective: This study aims to map students' Gen AI usage profiles during physics learning. In addition, this study will also examine the correlation between these variables and students' critical thinking skills in physics learning. Method: A non-experimental, quantitative, ex post facto design was used in this study. This research design captures phenomena that occur naturally without treatment. The research instrument used questionnaires and tests. Data analysis used descriptive statistics, the Kruskal-Wallis test, and the Spearman correlation test. Results: Students still tend to accept answers from Gen AI quickly during physics learning. Only a small portion are accustomed to doubting, checking, and evaluating Gen AI answers. There are differences in critical thinking skills across groups of students with different patterns of Gen AI use, with an ε2 of 0.410. The profile of Gen AI usage is positively correlated with critical thinking skills, with a correlation coefficient of 0.525 in the medium category. Novelty: This study contributes by revealing the profile of students' Gen AI use in physics learning and by providing empirical evidence that the quality of ethical and reflective use has a strong influence and is positively correlated with critical thinking skills.
The Effectiveness of Ecoviar (Ecosystem via Augmented Reality) Learning Media in Enhancing Students’ Computational Thinking and Scientific Literacy Tinezia Cendani; Andi Kristanto; Andi Mariono; Aminudin Zakaria; Khoirun Nisa'
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 15 No. 2 (2026)
Publisher : Universitas Negeri Surabaya

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Abstract

Objective : The objective of this study was to assess the effectiveness of ECOVIAR (Ecosystem via Augmented Reality) learning media in improving elementary school students' Computational Thinking and scientific literacy skills on ecosystem material. Method: A quasi-experimental design with a non-equivalent control group design was used in this study. A total of 60 fifth-grade students participating in the experimental class and the control class were used as the research sample. The experimental class was given treatment using ECOVIAR media, while the control class underwent conventional learning. Data were collected using a validated long-response test to measure Computational Thinking and scientific literacy. Data analysis was calculated using a normality test, a homogeneity test, and an independent sample t-test. Results: The findings indicated no significant difference in the initial abilities between the two groups (Sig. > 0.05). However, significant differences were found in the post-test results for both computational thinking (Sig. = 0.002 < 0.05) and scientific literacy (Sig. = 0.000 < 0.05). It is concluded that students taught using ECOVIAR media achieved significantly higher learning outcomes compared to those in the conventional learning group. Novelty: The development and utilization of Augmented Reality media in learning specifically designed for the ecosystem of learning materials with a main focus on improving Computational Thinking and scientific literacy is a novelty in this study, because it is still rarely studied simultaneously in elementary school expansion.

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