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Contact Name
Yaddarabullah
Contact Email
yaddarabullah@trilogi.ac.id
Phone
+62818749275
Journal Mail Official
jisa@trilogi.ac.id
Editorial Address
Jl. TMP Kalibata No.1 d.h STEKPI
Location
Kota adm. jakarta selatan,
Dki jakarta
INDONESIA
JISA (Jurnal Informatika dan Sains)
Published by Universitas Trilogi
ISSN : 27763234     EISSN : 26148404     DOI : https://doi.org/10.31326/jisa
JISA (Jurnal Informatika dan Sains) is an electronic publication media which publishes research articles in the field of Informatics and Sciences, which encompasses software engineering, Multimedia, Networking, and soft computing. Journal published by Program Studi Teknik Informatika Universitas Trilogi aims to give knowledge that can be used as a reference for researchers and can be useful for society. Accredited “SINTA 4” by The Ministry of Research-Technology and Higher Education Republic of Indonesia, Free of Charge (Submission,Publishing). JISA (Jurnal Informatika dan Sains) is scheduled for publication in June and December (2 issue a year) This Journal accepts research articles in these following fields: Software Engineering: Web Development, Mobile Apps Development, Database Management System Multimedia: Augmented Reality, Virtual Reality, Game Development Networking: Cloud Computing, Internet of Things, Wireless Sensor Network, Mobile Computing Soft Computing: Data Mining, Data Warehouse, Data Science, Artificial Intelligence, Decision Support System
Articles 187 Documents
ANALYSIS OF THE SHORTEST ROUTE FROM CIKAMPEK TO PURWOKERTO USING ANT COLONY ALGORITHM Tohari, Mohammad Amin; Ar rasyid, Fauzan Cholis; Husni, Muhammad; Arrasyid, Zidhan; Prakoso, Thorik Agung; Aldo, Dasril
JISA(Jurnal Informatika dan Sains) Vol 7, No 1 (2024): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v7i1.1755

Abstract

Finding the shortest path sometimes makes most people confused in choosing a path, especially if there are many paths that must be taken to reach one destination. Tracing various routes from Cikampek to Purwokerto is a challenge, with the risk of spending excessive time and money. To solve this problem, this research uses the Ant Colony Algorithm to determine the most efficient path. One of the problems that often arises is that the Cikampek area has 3 routes that can be used to reach Purwokerto, namely the Cikampek - Indramayu (Patrol), Cikampek - Subang, and Cikampek - Bandung routes. The purpose of determining the shortest path is to provide the shortest path solution to users so that they can reach their destination faster and save time and costs. In this study, we use Ant Algorithm because the route from Cikampek to Purwokerto depends on many road factors and other conditions that could change from time to time. For example, traffic congestion and road repairs are major factors. The ant algorithm has strong customization capabilities to determine the shortest path based on the pheromone trails left by ants during exploration. This means that the ant algorithm can work optimally even if there are many factors in road conditions. In addition, the ant algorithm has the ability to handle problems with a large number of nodes, so it can explore various possibilities efficiently. The ant algorithm is an appropriate choice for finding the shortest path in a journey involving complex and diverse routes. There are six steps required to complete the ant algorithm. The first step is initialization, the second step is path selection, and the third step is setting the ant trail and communication between the ants hit by the trail in path selection. The fourth step is to look for visibility, the fifth step is to stop the criterion until it reaches a certain condition, and the last step is to determine the path by calculating probabilities. The results of this study indicate that the ant algorithm can be used to determine the shortest path which is then displayed. This research aims to assist the community in making decisions and determining the location of the city that must be passed. This study took 8 location points with starting point A and destination point H. Based on the results of the discussion it can be concluded that the shortest route from Cikampek to Purwokerto is with 3 routes, namely first (A à D à E à F à H) with a distance of 355 KM, second (A à D à G à F à H) with a distance of 431 KM and the third (A à D à E àH) with a distance of 317 KM.
Implementation of the GBI Bethany Tower of Christ Congregation Management Information System Design Tanusaputra, Johan William; Ho, Abraham Cahyadi; Jeremy, Roger; Trisno, Indra Budi
JISA(Jurnal Informatika dan Sains) Vol 7, No 1 (2024): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v7i1.1921

Abstract

Along with the development of the digital era and pandemic conditions have increased the need for systems capable of working remotely. This motivated the researchers to conduct observations at the Bethany Tower of Christ Church. Based on observations and interviews that have been conducted with church pastors and deacons, it is found that the system already owned by the church has a lack of features, one of which is the feature of submitting requests to the church. In addition, there is also a need to update features related to adding devotionals, news, and posts to make it more practical and efficient. The development of this system uses the Waterfall method in which in the process the researcher first conducts direct observation and research at the Bethany Tower of Christ Church followed by analyzing the needs of the church and congregation which results in the design of a congregation management system. As for after the design is done, the system implementation is carried out. After that, researchers conducted testing of system maintenance. Based on the overall results obtained from the survey of respondents' assessment of the website, an average assessment of 87.3% was obtained, indicating that the website is feasible and has impressive respondent satisfaction. Researchers still find shortcomings in the system created, namely the lack of some features and the presence of bugs that need to be fixed. However, researchers still hope that the designed system can be useful for congregations and churches and can continue to be developed and maintained so that the system can be better.
E-Catalog Promotion of Fishermen Business Group with User Centered Design Method Nasrullah, Muchamad Fajri Amirul; Yulius, Rina; Nizan, Muhamad Sahrul; Handayani, Siskha; Failasuf, Banu
JISA(Jurnal Informatika dan Sains) Vol 7, No 1 (2024): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v7i1.2014

Abstract

This research aims to design a promotional e-catalog for fishing business groups using the User Centered Design (UCD) method to improve the quality of their promotional services online. The partners in this research are the Fisheries Supervisory Community Group in Batu Basar Village, Nongsa District, Batam City, Riau Islands. So far, this group and fishermen have often faced obstacles in promoting their products effectively to potential consumers, especially in the rapidly developing digital era. The UCD method used in this research is a user-focused approach. The initial stage of research includes gathering information regarding the needs and preferences of potential users, including fishing business groups and potential consumers. This information was obtained through interviews, observations and literature studies. Based on the data collected, a promotional e-catalog was designed that took into account user needs and promotional objectives which included features such as complete product descriptions, product photos, price information, user testimonials and contact information. After the design is complete, the manufacturing stage is carried out and then continues to the testing stage involving potential users. This testing aims to maximize usability, efficiency and user satisfaction. The test results used the Nielsen model with five indicators with the results of Easy To Learn getting a score of 3.85, Efficiency To Use getting a score of 3.75, the Easy To Remember indicator getting a score of 3.85, and the Few Errors indicator getting a score of 4.05. Then the fun to use indicator has a value of 3.95.
Bayah Dome Geopark Information System Based On Website Using Prototype Method Karyaningsih, Dentik; Fernando, Donny; Pramudita, Reza; Ramadhan, Fauzan Wahyu
JISA(Jurnal Informatika dan Sains) Vol 6, No 2 (2023): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v6i2.1754

Abstract

To realize a national Geopark and a World Geopark, it is necessary to socialize and disseminate information that can be accessed by the people of Lebak Regency in particular and the wider community in general to introduce all the geological heritage that has been determined by the Minister of Energy and Mineral Resources. Nowadays, digital information system technology has become an undeniable need, and has even become a source of information that can be accessed by all people in the world. The Bayah Dome Geopark management body in Lebak Regency does not yet have a website-based information system, so it is necessary to create a website-based Bayah Dome Geopark information system so that the Bayah Dome Geopark is known nationally and internationally.This research uses a Research and Development approach. Research procedures include: (a) analysis, (b) design, (c) implementation and (d) evaluation. Stage (a) analysis consists of two steps, namely literature study and field survey. The literature study examines concepts and theories relating to Geoparks and the Bayah Dome Geopark, while a field survey was carried out to collect data relating to the Bayah Dome Geopark. Stage (b) design is carried out by designing a website with UML (Unified Modeling Language) which is a program design based on the results obtained in the analysis stage which includes: use case diagrams, activity diagrams using the prototype system development method. In stage (c) implementation, the results of the design are outlined and implemented into a website.
Improving Firebase BaaS Service Security in Counseling Chat Applications: AES-256 and CBC Approach for End-to-End Encryption Nurhandhi, Mogar; Suhendar, Agus
JISA(Jurnal Informatika dan Sains) Vol 6, No 2 (2023): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v6i2.1783

Abstract

The activities of using the internet and exchanging information and sending messages have used a lot of internet media, one of which is chat message media, but over time data and information security problems in chat messages that are often encountered are active and passive wiretapping. In this research, the author wants to create a counseling chat message security application using the AES (Advanced Encryption Standard) algorithm cryptographic method combined with the CBC (Cipher Block Chaining) technique which is an advanced development of the ECB (Electronic Code Book) technique. AES basically uses a block cipher with a length of 128 bits as the default operation, and the key length size varies from 128, 192 and 256 bits. so AES uses a 4x4 matrix equation with each section having a size of 1 byte. From these problems, research will be conducted to develop an application to accommodate the counseling process using a chat application that has the main focus of securing messages with image types and stored in the Firebase database service (Backend as a Service). As well as using the End-to-End service principle so that users do not need to do the encryption or decryption process directly because the process has been carried out by the system, this will also provide more security aspects in terms of confidentiality of key data and initialization vectors. So that the process of exchanging information using the media chat counseling application is secured and avoids tapping by irresponsible parties.
Comparative Analysis of Sorting Algorithms: TimSort Python and Classical Sorting Methods Wibowo, Firmansyah Rekso; Faisal, Muhammad
JISA(Jurnal Informatika dan Sains) Vol 7, No 1 (2024): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v7i1.1785

Abstract

The sorted() function within the Python programming language has emerged as the primary choice among developers for sorting operations. Consequently, this study offers a comparative analysis of various classical sorting algorithms and Python's built-in sorting mechanisms, with the objective of identifying the most time-efficient sorting algorithm. The analysis involves assessing the time complexity of each algorithm while handling data arrays ranging from 10 to 1,000,000 elements using Python. These arrays are populated with randomly generated numeric values falling within the range of 1 to 1000. The benchmark algorithms utilized encompass Heap Sort, Shell Sort, Quick Sort, and Merge Sort. A looping mechanism is applied to each algorithm, and their execution speeds are gauged utilizing the Python 'time.perf_counter()' library. The findings of this study collectively indicate that Python's standard algorithm, surpasses classic sorting algorithms, including Heapsort, Shellsort, Quicksort, and Mergesort, in terms of execution.
Analyzing User Experience in KAI Access Application using the UEQ Method Maulidya, Icha; Salma, Cynthia Octavania Putri; Beda, Glorian Hilarius Kiantin; Barus, Irma Rasita Gloria; Fami, Amata
JISA(Jurnal Informatika dan Sains) Vol 7, No 1 (2024): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v7i1.2007

Abstract

This research aims to provide a comprehensive analysis of the User Experience (UX) components within the KAI Access platform framework, with a particular focus on the need to evaluate the platform's UX. This evaluation is very important because of the emergence of user complaints and usability problems in the KAI Access application rating on the Appstore and Playstore which can affect user satisfaction and overall user engagement. This study leverages insights from previous research in UX analysis, particularly in transportation applications, it identifies key areas for improvement. It implements best practices to ensure a smooth and intuitive user experience. Leveraging frameworks and theories from the field of UX design, the methodological approach revolves around conducting UEQ surveys to comprehensively understand user behavior and interactions. Through systematic evaluation, this research assesses the UX dynamics of the KAI Access system, by carefully examining the strengths, weaknesses, and areas that require improvement to increase user satisfaction and system usability. This research succeeded in showing that the KAI Access platform has good performance in terms of efficiency and reliability. However, from the evaluation there are deficiencies in various areas such as user interface design and interactive responsiveness which are shown in the discussion results indicating the potential for increasing user satisfaction and system usability through pragmatic improvements. Additionally, this paves the way for future research to explore the impact of these improvements on user satisfaction and consider the integration of new technologies for a richer user experience.
Implementation of Load Balancing With PCC Method And Failover Using Mikrotik At PT. Maxpower Indonesia Putra, Andityo; Anton, Anton
JISA(Jurnal Informatika dan Sains) Vol 7, No 1 (2024): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v7i1.2022

Abstract

In connecting to a single Internet Service Provider (ISP), one must consider the possibility of network congestion due to high traffic as well as potential disruptions in the internet connection. Load Balancing Per Connection Classifier (PCC) is a method used in combining two ISP services. In supporting day-to-day operational activities, a reliable internet connection is crucial for any company. Therefore, it is also necessary to have an internet connection that remains standby without interruption when there are disruptions in the ISP. This paper discusses the merging of two internet services and the addition of failover techniques. In the first test, a load test was carried out with 1 ISP service. The second test was carried out using two ISP services with the PCC method in high internet traffic conditions. By using the ISP and PCC method, traffic can be reduced and charged to both ISPs so that the network is not burdened by just one ISP. In the second test, it can also be proven that the use of two ISP services with failover techniques is much better when a problem occurs at one of the ISPs, thereby reducing the company's operational impact.
Interactive Multimedia as Information Media Parasitic Infection with Multimedia Development Life Cycle Method Aldo, Dasril; Ilmi, Miftahul; Putra, Sapta Eka; Army, Widya Lelisa
JISA(Jurnal Informatika dan Sains) Vol 6, No 2 (2023): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v6i2.1652

Abstract

This study focused on the problem of lack of interactive multimedia-based educational information media that is interesting as a provider of information about parasitic infections in humans. This parasitic infection is very dangerous, especially for children who still lack knowledge about it. The aim of this research is to provide educational information media to the wider community, especially at the Seberang Padang Health Center, about parasitic infections in a way that is as interesting as possible and easy to use. Interactive multimedia is a solution to this problem. This research uses the Multimedia Development Life Cycle Method as a guide in building interactive multimedia with the stages of Concept, Design, Material Collecting, Assembly, Testing and Distribution. The results of the alpha test showed that all features of this interactive multimedia can function properly. A beta test was conducted on 30 respondents from the public who accompanied patients to the Seberang Padang Health Center. As a result, this interactive multimedia received a rating of 4.54 out of 5. Therefore, this interactive multimedia is very good and suitable for use as an educational medium for information about parasitic infections. With this interactive multimedia-based educational information media, it is hoped that the wider community can better understand and be aware of parasitic infections and preventive measures that can be taken to avoid these infections.
DEVELOPMENT OF ARTS LEARNING MEDIA USING AUGMENTED REALITY WITH MARKERLESS BASED TRACKING METHOD AT SMKN 47 Hanan, Ghali; Arifitama, Budi; Permana, Silvester Dian Handy
JISA(Jurnal Informatika dan Sains) Vol 6, No 2 (2023): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v6i2.1758

Abstract

During the transitional time between Covid-19 and endemic, all Indonesian schools, and SMKN 47 in particular, had restricted educational opportunities. Due to challenges encountered by the instructor and 36 students majoring in accounting in grade 12, they were unable to carry out teaching and learning activities at school; art lesson formats with three-dimensional learning modules must be visualized in 3D. However, with hybrid teaching and learning utilizing presentations, displaying the learned 3D forms is less successful. In order to visualize three dimensions in fine arts classes using augmented reality technology, we require a new learning medium. The application of the Markerless Based Tracking approach in this work enables the presentation of a tracked 3D model in the surrounding environment in real-time by merging the actual and virtual worlds as if their boundaries did not exist. The augmented reality system scans flat surfaces utilizing points, as opposed to markers or other auxiliary media. Points used as pedestals or containers to elevate three-dimensional items. There are three sculptures and three traditional dwellings on show. Online examination outcomes average resulted a 78.2% that  the AR Fine Arts application by instructors and students are therefore consistent and well accepted.