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Contact Name
Dr. Ika Lestari, M.Si
Contact Email
parameter@unj.ac.id
Phone
+6281289862526
Journal Mail Official
parameter@unj.ac.id
Editorial Address
Jl. Rawamangun Muka, Jakarta Timur
Location
Kota adm. jakarta timur,
Dki jakarta
INDONESIA
Parameter
ISSN : 0216261X     EISSN : 26209519     DOI : 10.21009
Core Subject : Education, Social,
Journal of Parameter is an academic journal publishing researches related to education and instruction. Parameter also welcomes new applications of learning approaches that will help stakeholders worldwide. The official language of the journal is Indonesia, and we also accept articles in English
Articles 5 Documents
Search results for , issue "Vol. 37 No. 1 (2025): Parameter" : 5 Documents clear
Analisis Kepraktisan dan Efektivitas : Penerapan Media Pembelajaran Diferensiasi Konten Dengan Google sites pada Materi Jaringan Komputer Sujarno, Nonot; Ekohariadi, I.G.P.; Sondang Sumbawati, Meini; Budi Prihanto, Junaidi
PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta Vol. 37 No. 1 (2025): Parameter
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/parameter.371.01

Abstract

The purpose of this study is to find out the extent of the effectiveness and practicality of Google sites as a differentiated learning medium compared to power point media in improving student learning outcomes. This research uses a Research (R&D) approach based on the ADDIE framework. The research subjects were students of class X DKV (Experiment) and Accounting (Control) at SMK Negeri Margomulyo. Data were collected by means of interviews, observations, questionnaires, and assessment of learning outcomes to show that the two elements of analysis could show the correctness of the research hypothesis, so this study was conducted. focus on practicality tests and media effectiveness tests. The results of this study show from the feasibility test, namely the results of media expert validation obtained a score of 92%, material expert validation obtained a score of 90%, and linguist validation obtained a score of 93%. Meanwhile, the learning results of the average score of the pre-test test and the post-test in both classes showed differences. In the control class, the pre-test score was 46 and the test post was 58, while in the experimental class, the pre-test score was 49, the test post score was 69. Meanwhile, the results of the media practicality test obtained a score of 89% and the results of the effectiveness test obtained a score of 88%. From the above data, it can be concluded that there is a significant difference between the learning outcomes of the experimental class and the control class. From the two analyses above, it is clear that the use of Google sites learning media is very practical and effective compared to Power Point learning media judging from the learning outcomes achieved by students.
Inovasi Pembelajaran Pendidikan Pancasila dan Kewarganegaraan (PPKn) untuk Menghadapi Tantangan Era Digital Lazuardy, Dimas; Sukmana, Annisa; Japar, Muhammad
PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta Vol. 37 No. 1 (2025): Parameter
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/parameter.371.03

Abstract

This article analyzes the conditions and challenges of learning Pancasila and Citizenship Education (PPKn) in the digital era and identifies the benefits of innovation in overcoming these challenges. Digital technology has changed the way teaching is done, but challenges such as low digital literacy, limited infrastructure, and resistance to new methods still exist. Innovations such as e-learning, digital project-based learning, and interactive applications increase student engagement and access to learning resources. The literature review method shows that this innovation is effective in overcoming challenges, improving the quality and effectiveness of citizenship education and Pancasila values, responding to educational needs in the digital era. The purpose of this study is to improve students' understanding of Pancasila values and the importance of citizenship in a digital context, develop their digital skills, encourage creativity and innovation in learning, and facilitate collaborative learning, so that students can apply these principles actively and positively in facing the challenges of the digital era. Furthermore, the urgency of innovation in Civic and Pancasila Education (PPKn) in the digital era lies not only in the technical aspect of utilizing technology but also in shaping students’ character in accordance with Pancasila values. The integration of digital technology into learning enables the creation of collaborative, participatory, and contextual learning models connected to students’ real-life experiences. Through this study, it can be concluded that the success of PPKn education in the digital era largely depends on teachers’ ability to integrate technology with appropriate pedagogical approaches, while simultaneously equipping students with 21st-century skills rooted in Pancasila values.
Pengembangan Media Digital Berbantuan Kinemaster Materi Siklus Makhluk Hidup dan Upaya Pelestariannya Kelas IV SD Santoso, Marizah Yulia; Sriwijayanti, Ribut Prastiwi; Jannah, Faridahtul
PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta Vol. 37 No. 1 (2025): Parameter
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/parameter.371.02

Abstract

This study was motivated by students' lack of understanding of the material, less active students and lack of student focus during learning. The use of media that relies on printed media, especially the material of the cycle of living things and efforts to preserve it in class IV. The purpose of this study is to develop digital media products assisted by kinemaster as a learning tool applied to IPAS lessons on the material of the cycle of living things and efforts to preserve it to make it easier for students to understand the material.  The method used is research and development (R&D), using steps from the ADDIE model that has been developed by Dick and Carry including Analyze, Design, Development, Implementation, Evaluation. The research subjects were 23 students of class IV A SDN Wiroborang 1.  The data instruments used are material expert validation sheets, media experts, learning practitioners and student responses. The results of the material expert validation research amounted to 84%, media experts 96%, learning practitioners 98% and student responses 84.5%. Based on the results of research and development of digital media assisted by kinemaster material cycle of living things and their conservation efforts in class IV, has been valid with an overall result of 90.6%. Therefore, this media is declared very feasible to use in learning activities at school. Thus, digital media assisted by kinemaster is expected to be developed again based on the needs of students and further research is needed to get optimal results.
Strategi Role Playing untuk Meningkatkan Kemampuan Berpikir Kritis dalam Pembelajaran Pendidikan Pancasila Afrilihadi, Achmad Robi; Permatasari, Berliana Dian; Ibrahim, Maulana Malik; Japar, Muhammad; Kardiman, Yuyus
PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta Vol. 37 No. 1 (2025): Parameter
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/parameter.371.04

Abstract

Pancasila Education Learning requires innovative strategies to improve students' critical thinking skills. One effective method is role playing, particularly in the form of moot court, which allows students to engage directly in the simulation of law and democracy. This study uses a qualitative approach of a case study involving 36 students. Data were collected through interviews, non-participatory observations, and documentation that was analyzed by data reduction, data presentation, and conclusion drawn. The results of the study show, first, role playing significantly increases student involvement in learning. Second, students also show improvements in critical thinking, especially in the aspects of analysis, reflection, and argumentation. Third, hands-on experience in trial simulations helps students understand the legal process and democracy in a more contextual way. The findings reveal that role playing significantly increased student engagement and contributed to the development of critical thinking skills, particularly in the dimensions of analysis, reflection, and argumentation. Students were able to connect theoretical concepts with real-life cases, evaluate evidence more critically, and articulate arguments based on logic and facts. They also demonstrated greater awareness of multiple perspectives and improved confidence in presenting structured arguments. However, the study also identified several challenges, including limited preparation time, varied levels of participation, and difficulties in formulating evidence-based arguments. Despite these constraints, role playing proved to be an effective and innovative learning strategy that bridges theory and practice, providing students with contextual and meaningful experiences in understanding law and democracy. Therefore, role-playing simulations hold strong potential to be integrated more widely into Pancasila Education as a means of fostering critical, reflective, and democratic learners.
Optimalisasi Kemampuan Analisis Teks Argumentasi Melalui Model Think Pair Share di SMK Negeri 6 Surabaya Supartini, Titin; Suhartini, Ratna; Buditjahjanto, I Gusti Putu Asto; Anifah, Lilik; Saadah, Ayu Ummatus
PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta Vol. 37 No. 1 (2025): Parameter
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/parameter.371.05

Abstract

This study aims to examine the effect of the Think Pair Share (TPS) learning model on improving students’ learning outcomes in analyzing argumentative texts. A qualitative approach using Classroom Action Research (CAR) was conducted in two cycles. The subjects of the study were eleventh-grade students at SMKN 6 Surabaya. Each cycle included planning, implementation, observation, and reflection stages aimed at continuously improving the learning process. The results indicate that implementing the TPS model significantly increased students’ active participation and learning achievement. In the first cycle, the average student score was 71.2 with a completeness rate of 65.6%. After revising the learning strategy in the second cycle, the average score increased to 81.6 with a completeness rate of 87.5%. The TPS model proved effective in creating a collaborative, interactive, and student-centered learning environment. Through three main stages—think (individual thinking), pair (discussion in pairs), and share (sharing within groups)—students became more actively involved, developed critical thinking skills, and were able to express their opinions openly and effectively. These findings suggest that the TPS model is an effective and viable alternative learning strategy to enhance student engagement, comprehension, and academic performance. Therefore, this study recommends that teachers consistently implement the TPS model to improve the quality of learning processes and student outcomes, particularly in teaching argumentative text analysis.

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