cover
Contact Name
Hanita
Contact Email
jurnalwarna@uwgm.ac.id
Phone
+6285348904540
Journal Mail Official
jurnalwarna@uwgm.ac.id
Editorial Address
Program Studi PG-PAUD, Fakultas Keguruan dan Ilmu Pendidikan, Universitas WIdya Gama Mahakam Samarinda Jl. KH.Wahid Hasyim, Sempaja No.28, Samarinda,Kalimantan Timur.Telp. (0541) 734294 - 737222
Location
Kota samarinda,
Kalimantan timur
INDONESIA
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini
ISSN : 25028197     EISSN : 25028189     DOI : 10.24903
Core Subject : Education, Social,
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini published by the Department of English Language Education, the Faculty of Teacher Training and Education, Widya Gama Mahakam Samarinda University, which is published twice a year in March and September It contains articles of research in the field of early childhood education and learning Articles are written in Bahasa and English
Articles 117 Documents
PENGEMBANGAN BAHAN AJAR ASESMEN PERKEMBANGAN ANAK USIA DINI DENGAN MODEL PEMBELAJARAN PROJECT BASED LEARNING (PBL) Hardiyanti Pratiwi
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 5 No. 1 (2020): Maret
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (85.348 KB) | DOI: 10.24903/jw.v5i1.436

Abstract

This study aims to develop teaching materials for the assessment of early childhood development using the Dick and Carey development model. This is because given the importance of assessment and evaluation to support and ensure the successful development of all potential early childhood, PAUD teachers and parents must acquire this expertise as possible. However, learning that only focuses on understanding theory without being accompanied by practice is the main cause of PIAUD students not having the skills in designing instruments and carrying out assessments. The data source in this study is 2017 PIAUD students as prospective users and expert validators, consisting of material experts and learning design experts. The product trial design consists of expert validation, individual trials, and small group trials. The trial results show: (1) The questionnaire from the expert validator stated that there were no indicators that needed to be revised, but there were a number of notes from experts outside the indicators in the questionnaire, so the researcher made a revision of the notes. (2) There are several suggestions and input from individual trial respondents, amounting to 3 people. Furthermore, the revised results of individual trials were retried on small groups. (3) In the small group trial there are also some notes / suggestions from respondents which are used as a guide for researchers to revise teaching materials in the final stage.
MENINGKATKAN KEMANDIRIAN ANAK DENGAN MENGGUNAKAN MODEL PEMBELAJARAN DI LUAR KELAS DI KB DHARMA MULYA TENGGARONG SEBERANG TAHUN PELAJARAN 2016/2017 Tutik - Tutik; Harry - Gunawan
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 1 No. 2 (2016): September
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (485.707 KB) | DOI: 10.24903/jw.v1i2.182

Abstract

Concerning with the low level of autonomy on students of Class A in Dharma Mulya Playgroup Tenggarong, the researcher aims to investigate the effectiveness of outdoor education in improving students’ independence, by conducting a classroom action research. The researcher applied two cycles, which in each cycle, consisting of planning, implementation, observation and reflection. Observation and documentation were employed in terms of data collection. Meanwhile, percentage analysis was carried out as data analysis. Moreover, as the research subjects, the researcher involved 30 students. At the first cycle, during three meetings, students’ autonomy increased 59.4%. Likewise, the percentage of students who successfully improved their autonomy inclined into 85.4%. Having compared the percentage of students’ autonomy in cycle 1 and cycle 2, students’ had positivelyenhanced their autonomy for 25% in cycle 2. Therefore, it can be concluded that the outdoor education has effectively increased students’ autonomy in Class A of Dharma Mulya Playgroup Tenggarong. Subsequently, it is suggested for teachers to apply outdoor education as the alternative learning method which can increase students’ self-sufficiency from 59.4% into 85.4%.
PEMBENTUKKAN KARAKTER PESERTA DIDIK MELALUI PEMANFAATAN LAGU ANAK-ANAK DI KELOMPOK BERMAIN FLAMBOYAN DESA KOTA BANGUN III KECAMATAN KOTA BANGUN KABUPATEN KUTAI KARTANEGARA PADA TAHUN AJARAN 2016/2017 Rawin - Rawin; Mahkamah - Brantasari
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 3 No. 1 (2018): Maret
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (446.275 KB) | DOI: 10.24903/jw.v3i1.208

Abstract

Shaping child character is an important aspect during the process of early childhood development. One of learning method that encourage child character is by using songs for children to create fun learning atmosphere that gets rid of boredom frustration. As the consequence, the researcher conducted a classroom action research to shape better child character through the usage of songs for children. Moreover, the research was conducted in Flamboyan Playgroup in Desa Kota Bangun III Kecamatan Kota BangunKabupatenKutaiKartanegara.In addition, to collect the data, the researcher employed teacher and students observation sheet and documentation. The research subjects were twenty five students. To analyze the data, the researcher applied descriptive analysis with qualitative approach.The result of the research shows that students’ character has improved after learning with child songs. Since, at the early cycle, students’ character developed 25%. Meanwhile, after implementing child songs, the character developed into 85%, which met the research target. Moreover, the teacher felt easier to deliver moral value through songs since the students felt happy during learning.
PENGGUNAAN MEDIA CELEMEK PINTAR DALAM MENINGKATKAN KEMAMPUAN MENGENAL HURUF HIJAIYAH ANAK USIA 3-4 TAHUN DI KELOMPOK BERMAIN AISYIYAH TENGGARONG TAHUN AJARAN 2018/2019 Sri - Syahadah; Hanita - Hanita
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 4 No. 2 (2019): September
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (226.069 KB) | DOI: 10.24903/jw.v4i2.375

Abstract

PAUD is an act of providing stimulation as a stimulation to children aged 0-6 years, to achieve maximum growth and development. This was done both and so that the child will be ready to enter the next level of education. To achieve growth and development, it is necessary to develop aspects of cognitive abilities, language, motor skills, arts, social, emotional, religious values, through fun activities. Religious values are developed through Imtaq, hoping children will recognize, know, understand and say Hijaiyah as a developing ability for children to recite as a benchmark for achieving child development. The purpose of this study was to determine the use of Smart Apron Media in improving the ability to recognize letters Hijaiyah Children Age 3-4 Years in the Play Group Aisyiyah Tenggarong, 2019. This research was PTK (Classroom Action Research). This research was carried out with two cycles in which each cycle consisted of 4 (four) stages that had to be passed planning, implementation, observation, and reflection. The subjects of this study were 10 children comprising 4 boys and 6 girls. While the object of this research is the use of smart apron media in improving the ability to recognize Hijaiyah letters. Data collection techniques used are observation and documentation. Based on the results of research in the first cycle, for meetings 1 and 2 have seen an increase of 45% and at the second meeting reached 70%. in the second cycle the first meeting achieved an increase with 72 percent and in the second meeting reached 85%. The results be concluded that by using smart apron media the ability to recognize letters of Hijaiyah as a whole has experienced a good increase in every aspect of its assessment.
IMPLEMENTASI PERMAINAN MENANGKAP BOLA PADA KELENTURAN DAN KOORDINASI OTOT JARI DAN TANGAN ANAK USIA 2 - 3 TAHUN Mahkamah Brantasari; Andi Aslindah
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 1 No. 1 (2016): Maret
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (339.751 KB) | DOI: 10.24903/jw.v1i1.176

Abstract

Children aged 2-3 years is a child whose motor development is very rapid, so it is necessary to conduct activities to train children motor, motorik should be directed and trained in some activities that are implemented in the game to catch the ball so that flexibility and coordination of finger muscles and hands of children develop in thorough in accordance with the maturity of the child itself. This study was conducted on 3 children aged 2-3 years who have not been able to catch the ball well, so the practice of catching the ball that is divided into three sessions that is close to the ball with a distance of 60 cm, the second using the technique five times catch the ball, but with the distance increased to 90 cm, and the third catch the ball that adds up to ten times but with the same distance of 90 cm until the child can catch the ball well. The game research catches the ball executed with a 15 hour time for 15 days in the live researcher's environment. In the results of this case study seen the movement between flexibility and finger muscle coordination began to wake up. This ability is influenced by the practice of catching the ball that is often done so that the child's body position and hands become flexible to catch every ball thrown at him. This of course adds to the child's concentration power, thinking power, skills, confidence and happiness in children. The more often a child practicing catching the ball the better the attitude and posture that the child has.
PENGEMBANGAN PERMAINAN MAHKOTA BERTEMAN UNTUK PEMBELAJARAN MENGENALKAN KONSEP DAN LAMBANG BILANGAN PADA ANAK USIA DINI Ayu - Asmah; Tri Candra Wulandari
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 2 No. 2 (2017): September
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (554.5 KB) | DOI: 10.24903/jw.v2i2.196

Abstract

Games for growing and developing early childhood provides opportunity to be able to explore and interact with the surrounding environment. A good game form for early childhood is an educative game, a game that stimulates the child's thinking power and helps to optimize aspects of his development. The phenomenon of learning in early childhood at this time is more directed to the academic, so the principle of learning while playing is replaced with worksheets. The purpose of this study is to produce a suitable game of mahkota berteman to be used for learning to introduce concepts and symbols of numbers in early childhood, and improve the ability of early childhood in recognizing the concept and symbol of numbers. The study was conducted in ten stages according to Dick and Carey's Development Research theory (2011), (1) Identity Instructional Goal, (2) Conduct Instructional Analysis, (3) Analyze Learners and Contexts, (4) Write Performance Objectives, (5) Develop Assessment Instrumens, (6) Develop Instructional Strategy, (7) Develop and Select Instructional Materials, (8) Design and Conduct Formative Evaluation of Instruction, (9) Revise Instruction, (10) Design And Conduct Summative Evaluation. The results showed that mahkota berteman gamers were eligible for learning to introduce the concept and symbol of numbers in early childhood. Based on the data analysis of field test results using T test shows that the significance obtained by 0.000 is smaller on the significance used in this research that is 0,05 (sig = 0,000 <0,05), thus H0 is rejected and H1 accepted. So the result this development research can be concluded that after using the mahkota berteman game befriending the ability of children in knowing the concept and the symbol of numbers to be better.
PENINGKATKAN KETERAMPILAN MOTORIK HALUS ANAK MELALUI KEGIATAN MENGANYAM DENGAN MENGGUNAKAN MEDIA SEDOTAN PADA ANAK KELOMPOK A DI PAUD AZ-ZAITUN GENTING TANAH TAHUN PEMBELAJARAN 2018/2019 Rusni - Rusni; Andi - Aslindah
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 4 No. 1 (2019): Maret
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (387.279 KB) | DOI: 10.24903/jw.v4i1.329

Abstract

The researcher conducted a classroom action research in Az-zaitun Genting Tanah pre-school to improve students’ fine motor skill through weaving. Fourteen students who age four to five years old (seven males and seven females) were involved as the research subjects. Moreover, in collecting data the researcher applied two cycles. The data was analyzed statistically in form of percentage. Having analyzed the data, there is found a significant increase on students’ fine motor skill. At the first cycle, 44% students reached the passing grade and then increased into 80% in cycle 2. Therefore, it can be concluded that learning through weaving is effective to improve students’ fine motor skill, especially in Group A at Az-zaitun Genting Tanah Pre-school.
PENINGKATAN MOTORIK HALUS DENGAN MEDIA KERTAS KOKORU PADA ANAK KELOMPOK A TK ABADI PERTIWI MARANGKAYU KABUPATEN KUTAI KARTANEGARA TAHUN AJARAN 2017/2018 Noviyana - Syahril
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 2 No. 1 (2017): Maret
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (481.851 KB) | DOI: 10.24903/jw.v2i1.189

Abstract

Early-age children’s physical development relates to the development of motor skill, which is defined as the ability to perform complex muscle-and-nerve acts that produce movement. To develop this skill, stimulation is needed. Responding this issue, the researcher conducted a classroom action research to enhance students’ sensory motor skill by using kokoru paper as a media to stimulate the skill. Moreover, the researcher carried out the study in Abadi Pertiwi Kindergarten MarangkayuKabupatenKutaiKartanegara and involved fifteen students aged four to five as the research subjects. In addition, the gathered data was analyzed qualitatively.  Based on the data analysis, it shows that in cycle I students’ sensory motor skill increased 31.64%. Considering the percentage which was below the indicator of success, so the researcher continued the treatment into cycle II. As the result, students improved their sensory motor skill into 94.44% in cycle II. Due the result of observation on four aspects of assessment and the percentage, it can be said that students have reached the expected minimum standard. To sum up, the usage of kokoru paper in learning activity is effective to improve students’ sensory motor skill. As the consequences, teachers are expected to increase their teaching skill and motivate students so that students are involved actively in learning activitywith kokoru paper.
PENINGKATAN KETERAMPILAN MOTORIK HALUS ANAK DENGAN KEGIATAN KOLASE BAHAN DAUN KERING DI KELOMPOK B TK PUSAKA INDAH SAMARINDA TAHUN AJARAN 2017-2018 Sariyem - Sariyem; Mahkamah - Brantasari; Harry - Gunawan
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 3 No. 2 (2018): September
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (320.166 KB) | DOI: 10.24903/jw.v3i2.267

Abstract

Students in Pustaka Indah Kindergarten Samarinda were considered having low sensory motor skill due to lack of physical practic, unattactive facilities of learning, less maximum guide frorm the teacher, and less various teaching method. Responding the issue, the researcher applied a classroom action research to improve student’ motor skill through collage activity by using dried leaves. This study involved 20 students of Group B at Pustaka Indah Kindergarten as the research subject. Moreover, observation sheets and documentation of learning activity were employed to collect the data. The data was then analyzed through descriptive quantitative and qualitatively. The research was carried out in three cycles, wherein each cycle consists of four stages; planning, implementation, observation and reflection. Having analyed the data, students’ sensory motor skill increased after implementing the collage activity. Based on observation sheet on the students’ average score in pre cycle, 0% students did not reach the passing grade. However, at the first cycle, 40% students managed to improve their sensory motor skill, which then increased in the second cycle, making up 70,33% with good category. In conclusion, the collage activity has effectively improved students’ sensory motor skill, especially for students in Pusaka Indah Kindergarten Samarinda.
MENINGKATKAN KEMAMPUAN MOTORIK KASAR MELALUI PERMAINAN TRADISIONAL LOMPAT TALI PADA USIA 5-6 TAHUN DI PAUD TUNAS MEKAR PLUS TAHUN PELAJARAN 2017/2018 Suhartini - Suhartini; Jarwoko - Jarwoko
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 1 No. 2 (2016): September
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (504.647 KB) | DOI: 10.24903/jw.v1i2.183

Abstract

The researcher conducted a classroom action research to improve students gross motor skill, especially for the physical motor skill such as strength and balance through traditional game jumping rope. This study was conducted in group B at Tunas MekarPlus Playgroup and involved thirteen students as the research subjects. Moreover, two cycles were applied in this study with three meeting in each cycle. To collect the data, observation and documentation were employed. In addition, the data was analyzed through mean score analysis by determining the progress of students’ gross motor skill in each cycle which then displayed in table for better understanding. Having analyzed the data, students’ average score in cycle 1 was 47% and then increased into 80% in cycle 2. It shows that students’ gross motor skill has developed as expected, i.e.: ability to jump. Regarding to the strength, students have reached the targeted standard, i.e.; 60%-79%, classified in ‘develop as expected’.

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