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INDONESIA
JOURNAL OF INFORMATION SYSTEM RESEARCH (JOSH)
ISSN : -     EISSN : 2686228X     DOI : -
Core Subject : Science,
Artikel yang dimuat melalui proses Blind Review oleh Jurnal JOSH, dengan mempertimbangkan antara lain: terpenuhinya persyaratan baku publikasi jurnal, metodologi riset yang digunakan, dan signifikansi kontribusi hasil riset terhadap pengembangan keilmuan bidang teknologi dan informasi. Fokus Journal of Information System Research (JOSH)
Articles 754 Documents
Child Health Screening Application with Body Mass Index Standard Assessment of Child Nutritional Status using Agile Development Nursodiq, Ahmad; Nurfiqih, Nurfiqih; Zainudin, Zainudin
Journal of Information System Research (JOSH) Vol 6 No 4 (2025): Juli 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v6i4.7903

Abstract

Nutrition is a substance that influences the development of the human body so that the body's functions run as they should. Nutritional status is a condition where nutritional intake is balanced with the body's needs. If a child has excess nutritional intake, it is not good for the body. Posyandu officers record children's weighing data, detect the child's nutritional status and then provide a report on the child's nutritional data to the community health center. Data collection on children's nutritional status at the Posyandu is still manual in the form of data being recorded on paper, which can cause data to be lost, damaged, torn, and nutritional data. children are scattered, or piled up with other information. Therefore, we need a web-based application for checking children's nutritional status with the Body Mass Index (BMI) standard for assessing children's nutritional status, so that children know the ideal weight and height to prevent obesity or malnutrition so that children can adopt a healthy lifestyle. The research method used in this research is Agile Development Software which consists of requirements gathering, design, development, testing, implementation and evaluation. Then, in making this application, we also used the CodeIgniter 3 Framework. This application is expected to help Posyandu officers and parents in collecting data and detecting children's nutritional status based on Body Mass Index standards.
Klasifikasi Tingkat Kepuasan Siswa Sekolah Dasar Pada Pembelajaran Matematika Berbasis Animasi Menggunakan Algoritma Decision Tree Damayanti, Alvina; Soer, Ucok Darmanto; Edora, Edora
Journal of Information System Research (JOSH) Vol 6 No 4 (2025): Juli 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v6i4.7912

Abstract

Mathematics learning at SDN Sukamanah 01 shows low student participation due to conventional teaching methods that are predominantly one-way and lack student engagement. To address this, this study specifically evaluates the effectiveness of animation media in improving student learning satisfaction. A total of 500 student response data were analyzed using a Decision Tree algorithm to classify student satisfaction levels towards animation-based learning methods. The classification results show that the majority of students gave positive responses, with 45.6% being in the "very satisfied" category. Specifically, 36 students (7.2%) were very dissatisfied, 46 students (9.2%) were dissatisfied, 52 students (10.4%) were neutral, 138 students (27.6%) were satisfied, and 228 students (45.6%) were very satisfied. The applied Decision Tree model achieved a classification accuracy of 81.33%, indicating that student satisfaction patterns can be systematically identified based on observed attributes such as initial interest in mathematics, classroom interaction, and understanding of the material. These findings confirm that integrating animated media into mathematics learning is effective in enhancing students' overall learning experience, especially in terms of engagement, interest, and positive perceptions of the subject.
Penerapan User-Centered Design dalam Perancangan Antarmuka Aplikasi Bengkel Motor Berbasis Mobile Hermawan, Alif Putra; Irianto, Kurniawan Dwi
Journal of Information System Research (JOSH) Vol 6 No 4 (2025): Juli 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v6i4.7935

Abstract

The digital transformation in the automotive sector has encouraged motorcycle repair shops to adopt application-based services in order to improve operational efficiency and customer convenience. However, many of the applications developed have not sufficiently considered user needs and experiences, resulting in low adoption rates and user satisfaction. This study aims to design a mobile-based motorcycle repair shop application interface that focuses on user needs and comfort, thereby enhancing the overall user experience. To achieve this goal, the study employs the User-Centered Design (UCD) approach, which actively involves users at every stage of the design process—from needs identification, user persona development, and prototyping using Figma, to design evaluation using the System Usability Scale (SUS) method. The usability test results show that the designed interface achieved an average SUS score of 86.53, which falls into the "Excellent" category, indicating a high level of usability. These findings demonstrate that the application of UCD significantly improves user interaction quality and serves as an effective strategy in the development of digital services for motorcycle repair businesses.
Analisis Perbandingan Kinerja Decision Tree C4.5 dan ID3 dalam Klasifikasi Kemiskinan Masyarakat Garwati, Rahma; Hudha, Muhamat Maariful; Fauzan, Abd. Charis
Journal of Information System Research (JOSH) Vol 6 No 4 (2025): Juli 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v6i4.7939

Abstract

Thiis study aiims to compare the performanice of two deciision tree algoriithms, namely ID3 and Ci4.5, in classifying poverty status using household survey data from 2024. A quantitative experimental approach was employed, involving stages such as feature selection, data cleaning, transformation, model training, and performance evaluation. The ID3 algorithm was implemented manually based on eintropy iand information gaiin, while thei C4.5 algoriithm was implemented using thei scikit-learn library with parameter adjustments, including limiting tree depth and minimum samples per split to reduce the risk of overfitting. The idataset was divided iinto 70i% training and 30i% testing data. Performance evaluatiion used metriics including accuracy, precisiion, recalli, Fi1-score, and confusion matrix analysis. Results indicate that both algorithms can effectively classify poverty status, but the ID3 algorithm outperforms C4.5 in all evaluation metrics. However, C4.5 provides better model stability and a more simplified tree structure. Thesei fiindingis isuggest that the choiice of algoriithm should be taiilored to ithe dataset characteristics and analytical needs. This study contributes to the appliication of data miining techniiques in supporting poverty analysis and data-driven policy decisions, ensuring a more accurate and targeted distribution of social assistance.
Neglected Dimensions of Success: A PRISMA Systematic Review of Non-Technical Critical Success Factors in IIS Implementation Izatri, Dini Idzni; Mudjahidin, Mudjahidin
Journal of Information System Research (JOSH) Vol 6 No 4 (2025): Juli 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v6i4.7955

Abstract

The success of Integrated Information Systems (IIS) implementation largely depends on the identification and application of Critical Success Factors (CSFs). While numerous studies have addressed CSFs, existing literature often overlooks contextual and non-technical dimensions such as cultural and environmental factors. This study presents a systematic literature review (SLR) guided by the PRISMA protocol to identify the most frequently discussed CSFs and uncover underexplored factors in IIS implementation. A total of 148 articles were retrieved from five major academic databases, with 30 meeting the inclusion criteria after a rigorous screening process. Thematic analysis revealed that top management support, project management, change management, and system quality are the most frequently cited CSFs. A simple bibliometric analysis reveals a significant research disparity: 80% of studies (24 out of 30) focus on technical-managerial factors, while a mere 20% (6 out of 30) address non-technical dimensions like organizational culture and external regulations. Furthermore, the higher education sector is critically underrepresented, accounting for only 6.7% (2 out of 30) of the reviewed literature, despite its unique complexities. This study’s primary contribution is the empirical confirmation of this "non-technical gap." Practically, these findings serve as a critical alert for university leaders and project managers, recommending a strategic shift from purely technical oversight to allocating dedicated resources for managing cultural resistance and engaging academic stakeholders throughout the implementation lifecycle to ensure sustainable success.
Implementasi Metode Rapid Applications Development Pengembangan Sistem Informasi Geografis Data Lansia Akram, Muh. Saiful; Zaen, Mohammad Taufan Asri; Fahmi, Hairul
Journal of Information System Research (JOSH) Vol 6 No 4 (2025): Juli 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v6i4.8004

Abstract

Elderly individuals experience comprehensive changes, biologically, physically, psychologically, and socially, as they age. At the Central Lombok Regency Social Service, administrators still face challenges in managing elderly data, particularly in collection and monitoring, due to limited access to the verification application, which can only be used during working hours. This study aims to develop a Geographic Information System (GIS) for the Elderly through a rapid and iterative development approach that is adaptive to user needs. The development focus is directed at administrators and officers, using the Rapid Application Development (RAD) method, which supports rapid and collaborative application development. The results of the black-box trial showed that all features functioned well and the system can be used to monitor the distribution of elderly data through map visualization on the dashboard feature, as well as to manage and map elderly information based on location coordinates in the elderly feature.
Sistem Pendukung Keputusan Rekomendasi Rumah Kost di Sekitar Kampus Menggunakan Metode SAW Utami, Anik Oktavia; Nasyuha, Asyahri Hadi; Suryati, Pulut
Journal of Information System Research (JOSH) Vol 6 No 4 (2025): Juli 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v6i4.7629

Abstract

Yogyakarta, known as a student city, is a major destination for students from various regions in Indonesia to pursue higher education, including at the Universitas Teknologi Digital Indonesia (UTDI). The majority of UTDI students come from outside the city and therefore require temporary housing such as boarding houses (kost). However, selecting a suitable kost is often challenging due to the abundance of choices and various criteria that must be considered, such as distance to campus, rental price, facilities, safety, house rules, and cleanliness. This study aims to design and develop a Decision Support System (DSS) to provide the best boarding house recommendations around UTDI using the Simple Additive Weighting (SAW) method. SAW was chosen due to its capability to handle multi-criteria decision-making in a simple yet effective manner. Data collection methods include literature studies and questionnaires distributed to students. The evaluation process involved assigning weights to each criterion, followed by normalization and preference score calculation for each boarding house alternative. The final results show that the system successfully provides objective recommendations, with the highest-ranking boarding house being Kost Melati with a score of 1.798, followed by Kost Putri Raflesia (1.6), and Kost Ijo Putri (1.55). The developed DSS simplifies the previously manual and subjective kost selection process into a more structured and accurate system. In conclusion, the SAW method proves effective in supporting decision-making for kost selection around the UTDI campus. This research is expected to serve as a foundation for developing similar systems with more complex or combined methods for optimal results.
Pengembangan Desain UI/UX Aplikasi Fitmate untuk Latihan dan Rekomendasi Pemula Menggunakan Metode Design Thinking Greska, Alexsandrea; Irianto, Kurniawan Dwi
Journal of Information System Research (JOSH) Vol 6 No 4 (2025): Juli 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v6i4.7764

Abstract

The increasing public awareness of a healthy lifestyle is not always balanced with easy access to fitness guides and proper nutritional information, especially for beginners. Many fitness applications available on the market do not fully meet the personal needs of users, such as customized exercises and practical daily nutrition records. This study aims to design and evaluate a digital fitness application that provides personal exercise recommendations and daily food recording features, using the Design Thinking approach. The design process was carried out through five stages: empathize, define, ideate, prototype, and test, which allows solutions to be developed based on a thorough understanding of user needs. Design testing was carried out using the System Usability Scale (SUS) method using 10 statements covering positive and negative aspects, and involving 13 respondents consisting of personal trainers and novice users. The test results showed an average SUS score of 84.62 which is included in the "Excellent" category, indicating that this application is easy to use, relevant, and satisfying. This study proves that a user-centered approach is very effective in creating digital solutions in the field of fitness.
Perancangan UI/UX Aplikasi Food & Beverage Mobile Berbasis User Centered Design Rabbani, Zakky; Irianto, Kurniawan Dwi
Journal of Information System Research (JOSH) Vol 6 No 4 (2025): Juli 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v6i4.7933

Abstract

The Food & Beverage (F&B) industry in Indonesia is growing rapidly, yet many mobile applications still fail to deliver an optimal user experience (UX) due to unintuitive user interface (UI) designs, inefficient ordering systems, and lack of integrated payment methods. These issues negatively impact user satisfaction and application usability. This study aims to design the user interface (UI) and user experience (UX) of a mobile food & beverage application that meets user needs, accommodates industry expectations, and is evaluated for effectiveness using the User-Centered Design (UCD) approach. The research employed the UCD methodology, involving user interviews, persona development, wireframing, prototyping, and usability testing. The evaluation was conducted using the System Usability Scale (SUS) with 15 respondents. The results show that the prototype of the “KuliNow” application achieved an average SUS score of 84, categorized as “Excellent.” Key features include integrated mobile banking payments, direct communication with restaurants, social media integration, pre-order functionality, efficient order management, and a reliable review and rating system. This study demonstrates that the UCD approach is effective in developing intuitive, user-focused mobile applications.
Localized eCommerce Development Using User-Centered Waterfall for Better SME Trade Processes Sulistyowati, Najla Ramadina; Satria, Deki; Muftikhali, Qilbaaini Effendi
Journal of Information System Research (JOSH) Vol 6 No 4 (2025): Juli 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v6i4.7424

Abstract

e-Marketplaces are one of the ways for SMEs to reach their market. Many marketplaces, such as Tokopedia or Shopee, provide marketplaces for SMEs. But, this kind of marketplace has a huge admin fee, which could reduce the SMEs' profit. A localized marketplace is needed to provide a way for SMEs to reach their intended market. POG is one marketplace that allows SMEs to reach their market using WhatsApp. But this tool is not suitable for trading goods. A localized website-based market is more appropriate. The combination of waterfall methodology and user-centered approach is used to develop the marketplaces. Waterfall is a methodology usually used to develop software that works like a waterfall from planning to implementation. User-centered design is a development process that heavily includes the user in planning to capture what the user needs. Using this methodology, many requirements were left out, especially the detailed requirements, such as constraints on the input. Blackbox testing as a test methodology is also inadequate to use if the test case is not thorough enough to test all of the system's possibilities. Therefore, using an iterative methodology is more suitable for marketplace development. Because all of the inadequate requirements and tests can be detected more easily and earlier. Therefore, it increases the development success rates. This research results in a localized e-commerce website that the POG can use to enhance its process.