Jurnal Pendidikan dan Pembelajaran Terpadu
Jurnal Pendidikan dan Pembelajaran Terpadu (JPPT) mempublikasikan artikel ilmiah hasil penelitian atau kajian teoritis dalam bidang pendidikan dasar yang belum pernah dipublikasikan. Penulis dapat berasal dari berbagai level, seperti mahasiswa (S1, S2, S3), guru, dosen, praktisi, maupun pemerhati pendidikan dasar. Subjek riset mahasiswa PGSD, siswa SMP, siswa SD, atau TK. JPPT terbit dua kali dalam satu tahun, yaitu pada bulan Juni dan Desember.Selai itu, Tujuan JPPT adalah untuk menyediakan forum internasional atau nasional untuk berbagi, diseminasi dan diskusi penelitian, pengalaman dan perspektif di berbagai bidang pendidikan, pengajaran, pengembangan, pengajaran, proyek pendidikan dan inovasi, metodologi pembelajaran dan teknologi baru dalam pendidikan dasar.
Articles
82 Documents
PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN BERBASIS CANVA DENGAN MODEL ARTIKULASI PADA TEMA PERKEMBANGAN TEKNOLOGI
Rizal Anhari Naibaho
JURNAL PENDIDIKAN DAN PEMBELAJARAN TERPADU (JPPT) Vol. 4 No. 2 (2022): JPPT Desember 2022
Publisher : PGSD UMN Al-Washliyah
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.32696/pgsd.v4i2.1752
This study aims to: (1) produce Canva-based learning video media on the theme of Technology Development in class III SD/MI. (2) determine the feasibility of Canva-based learning video media on the theme of Technology Development in class III SD/MI from the results of feasibility validation by material experts, media experts and learning experts. This research is a type of research and development with reference to the ADDIE model. The ADDIE model has stages, namely, Analyze (analysis), Design (design), Development (development), Implementation (application) and Evaluation (evaluation). The instrument used to collect data is a questionnaire. The data analysis technique is descriptive qualitative. The developed media was validated by one material expert, one media expert and one learning expert. Validation by material experts was carried out in 2 stages and resulted in a product in the form of a Canva-based learning video media that was appropriate for third grade SD/MI students. . Validation by media experts was carried out in 2 stages and resulted in a product in the form of an appropriate learning video media for grade III SD/MI students. Validation by learning experts was carried out in 1 stage and resulted in a product in the form of an appropriate learning video media for grade III SD/MI students. Thus, the developed learning media is declared suitable for use in learning.
UPAYA MENINGKATKAN HASIL BELAJAR SISWA DENGAN MENGGUNAKAN MODEL COOPERATIV TIPE SNOWBALLTHROWING PADA TEMA DAERAH TEMPATTINGGALKU KELAS IV SDN 106185TANJUNG GARBUS
Syahputri Nidiawan Baros
JURNAL PENDIDIKAN DAN PEMBELAJARAN TERPADU (JPPT) Vol. 4 No. 2 (2022): JPPT Desember 2022
Publisher : PGSD UMN Al-Washliyah
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.32696/pgsd.v4i2.1754
This thesis examines the use of the snowball throwing learning model to improve student learning outcomes on the theme of the area where I live in class V SD Negeri 106185 Tanjung Garbus. Theories used include theories about learning, learning outcomes, factors that influence learning outcomes, learning models. The model used is a cooperative learning model of the snowball throwing type, which is a teaching model by making questions into paper where the paper will be made like a snowball. The results of research and discussion show that the use of the snowball throwing learning model in teaching can improve student learning outcomes in thematic lessons. in class IV SDN 106185 Tanjung Garbus, Pagar Merbau District, Deli Serdang Regency. The average value obtained by students in the first cycle is 66.6. Of the 21 students, 14 students (66.67%) have completed learning while 7 students (33.33%) have not finished studying. In the second cycle there was an increase in the average value to 83.8. Of the 21 students, 20 students (95.23%) have experienced mastery learning, while 1 student (4.77%) has not been completed. The average score obtained by students has reached the desired target, which is above 75. Where can seen from the average score of students in the initial conditions of 41.03 (51%) increased in the first cycle of 51.17 (64%) and increased again in the second cycle of 63.67 (80%).
PENGEMBANGAN MEDIA PEMBELAJARAN POWER POINT BERBASIS ISPRING SUITE 8 PADA TEMA PEDULI TERHADAP MAKHLUK HIDUP KELAS IV SDN 101886 KIRI HILIR TANJUNG MORAWA
Jurina Syafita
JURNAL PENDIDIKAN DAN PEMBELAJARAN TERPADU (JPPT) Vol. 4 No. 2 (2022): JPPT Desember 2022
Publisher : PGSD UMN Al-Washliyah
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.32696/pgsd.v4i2.1757
This study aims to create learning media using software. The combination of Microsoft power point with Ispring will produce interesting media. The method used in this study is the development of Research and Development (R&D) by modifying the Brog and Gall development model through five stages including, potential and problems, data collection, product design, design validation, design revision and product testing. This study aims to (1) produce new products and find out the technique of developing learning media based on Ispring suite 8 through the development process. (2) To determine the feasibility level of Ispring suite 8-based learning media in science subjects. (3) To find out that the Ispring suite 8-based learning media is effective in increasing students' motivation and learning focus in class. The final result of this research is the development based on iSpring Suite 8 packaged in flash form. The results of the validation of media experts and material experts for Ispring suite 8 software development are feasible to be developed in the future. The percentage results obtained from media experts, namely 88.50% fall into the "very good" category, the percentage results obtained from material experts are 81.42 % into the "good" category, the percentage results obtained from effectiveness experts or learning experts are 93.07% fall into the "very good" category and the percentage results from product trials obtained as much as 86.09% fall into the "very good" category. This means that the Ispring suite 8-based learning media can be said to be feasible to be developed.
IMPLEMENTASI PENDIDIKAN KARAKTER MELALUI KEGIATAN PEMBELAJARAN TEMATIK KELAS IV di SD PAB 20 BANDAR KLIPPA
Chairunnisa
JURNAL PENDIDIKAN DAN PEMBELAJARAN TERPADU (JPPT) Vol. 4 No. 2 (2022): JPPT Desember 2022
Publisher : PGSD UMN Al-Washliyah
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.32696/pgsd.v4i2.1759
This research is motivated by various problems, including: teacher constraints in implementing character education through thematic learning, these obstacles are caused by family factors, causing character culture to decline and bullying occurs which causes academic success to also decrease. This research is a field research, in this case the researcher uses a qualitative descriptive type of research, namely presenting facts systematically so that it can be easier to understand and conclude. The purpose of this study is to determine the implementation of character education through thematic learning activities, and the obstacles faced by teachers in implementing character education, the causes of character culture can decrease which can cause academic success to also decline. The researcher uses observation and interview data collection techniques. Observations and interviews were aimed at teachers to find out how to implement character education through fourth grade thematic learning activities at SD PAB 20 Bandar Klippa. The results of the study indicate that the implementation of character education through thematic learning activities in grade IV SD PAB 20 Bandar Klippa has achieved satisfactory results. This is evidenced by the results of interviews and data analysis at the time of observation of the teacher's observation assessment with a percentage score of 65%. Teachers have been maximal in implementing character education through thematic learning activities with spontaneous activities, being friendly, disciplined and able to create a conducive atmosphere.
PENGEMBANGAN MEDIA VIDEO BERBASIS APLIKASI KINEMASTER PADA TEMA INDAHNYA KERAGAMAN NEGERIKU DI KELAS IV SD
Hanisah Hutasuhut
JURNAL PENDIDIKAN DAN PEMBELAJARAN TERPADU (JPPT) Vol. 4 No. 2 (2022): JPPT Desember 2022
Publisher : PGSD UMN Al-Washliyah
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.32696/pgsd.v4i2.1761
This research was background by the media used by the teacher had not varied. This study aims to develop a video media based on the Kinemaster application with the theme of the beauty of my country's diversity in the fourth grade of elementary school. The research used research and development (R&D) with the borg and gall model which consists of five steps, namely; (1) design product, (2) collection data, (3) design product, (4) design validation, (5) design revision, to test the validity and feasibility of a developed media. The research was conducted in the fourth grade of SD Negeri 060925 Medan with the theme of the beauty of my country's diversity. The technique of collected data used a media expert questionnaire, a material expert questionnaire and a teacher. Validation of media was expert with an 82% eligibility percentage which was included in the "adequate" category. The resulted from material experts with a feasibility percentage of 77% were included in the "adequate" category and the validation results from the teacher with a feasibility percentage of 83% are included in the "appropriate" category. It could be concluded that the video media based on the Kinemaster application on the theme of the beauty of my country's diversity was worth using.
PENGEMBANGAN MEDIA PEMBELAJARAN MENGGUNAKAN APLIKASI BENIME BERBASIS PROBLEM BASED LEARNING PADA MATA PELAJARAN MATEMATIKA MATERI PECAHAN
Lala Aulia Hutagalung
JURNAL PENDIDIKAN DAN PEMBELAJARAN TERPADU (JPPT) Vol. 4 No. 2 (2022): JPPT Desember 2022
Publisher : PGSD UMN Al-Washliyah
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.32696/pgsd.v4i2.1763
This development research aims to develop learning media using a problem-based learning application based on problem-based learning in mathematics subjects with fractions in class VI that are suitable for learning. This research is a type of research and development using the ADDIE development model. In this study, the researcher only carried out the ADDIE development model only to the development stage, because the focus of this research was only to develop learning media using an appropriate problem-based learning benime application that was suitable for use in the learning process. The instrument used to collect data is a questionnaire or questionnaire given to validators, namely material review expert validators, material expert validators and learning expert validators. Based on the validation results from the material review expert validators, a percentage of 55% was obtained, after the learning media using the revised problem based learning benime application obtained a percentage of 87% from the material review expert validators. From the results of the media expert validation, the percentage was 57%, after the learning media using the revised Benime-based application obtained a percentage of 80%. From the results of the validation of learning experts obtained a percentage of 84% without any revision. According to the assessment score criteria, it can be said that this development aims to develop learning media using the Benime-based problem-based learning application in the mathematics subject matter of fractions developed Very Valid/Very Appropriate for use in the learning process.
PENGARUH METODE PROBLEM SOLVING TERHADAP HASIL BELAJAR SISWA PADA PEMBELAJARAN TEMATIK KELAS III SD NEGERI 101932 PERBAUNGAN
Mei Sarah
JURNAL PENDIDIKAN DAN PEMBELAJARAN TERPADU (JPPT) Vol. 4 No. 2 (2022): JPPT Desember 2022
Publisher : PGSD UMN Al-Washliyah
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.32696/pgsd.v4i2.1764
This study aims to determine the effect of the Problem Solving method on student learning outcomes in thematic learning in class III SD Negeri 101932 Perbaungan. The population in the study were all 26 students of class III semester I. The instrument used in the study was a 10-item test in the form of a One Shot Case Study. In this study, the sampling technique used was population sampling. The results showed that the use of problem solving methods (Problem Solving) had an effect on student learning outcomes in Thematic learning, namely Theme 3 (Things Around Me) and Sub Theme 1 (Multiple Things Around Me) in class III SD Negeri 101932 Perbaungan. This is shown in the final calculation with a one-way t-test obtained tcount = 10.542. Then consulted the one-way t distribution table with dk = 26-1 = 25 and a significant level of 5% obtained t table = 1.708. In other words, the tcount value is located in the H0 rejection area. Thus tcount > ttable, the H1 hypothesis is accepted and H0 is rejected, so it can be interpreted that the Problem Solving method is effective on thematic learning outcomes, namely Theme 3 (Things Around Me) with Sub Theme 1 (Variety of Things Around Me) in class III SD Negeri 101932 Perbaungan.
PENGEMBANGAN MEDIA ANIMASI BERBANTU POWTOON PADA PEMBELAJARAN BAHASA INDONESIA
Nurul Aina Fika
JURNAL PENDIDIKAN DAN PEMBELAJARAN TERPADU (JPPT) Vol. 4 No. 2 (2022): JPPT Desember 2022
Publisher : PGSD UMN Al-Washliyah
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.32696/pgsd.v4i2.1765
The development of animation media assisted by powtoon in learning Indonesian poetry material is motivated by the low interest and motivation of students during the learning process due to the lack of variety of learning media. This study aims to produce animation learning media with the help of powtoon in learning Indonesian poetry material and see its feasibility. Product development in this study uses a 4-D learning development model. The 4-D development model was developed by Thagarajan et al, where this model consists of four main stages starting from defining, planning (designing), developing (developing), and disseminating (disseminate) (Trianto, 2017:82). This method and model was chosen because it aims to produce animation media products with the help of Powtoon in Indonesian language learning. The subject of the trial was a Class IV teacher who was at UPT SD Negeri 18 Lalang with poetry material. The object of this research is animation media which is assisted by Powtoon. This study uses a questionnaire as a tool to test the feasibility of Powtoon-assisted animation media through validation of material experts, media experts and teacher responses. Based on the analysis of the results of the research and discussion, it can be concluded that in the validation of material and media experts which was carried out in two stages with one revision, the animation assisted Powtoon media in Indonesian language learning developed was declared good and feasible to be used as learning media at UPT SD Negeri18 weeds. This can be proven by the assessment obtained from the initial product with the revised product experiencing an increase in assessment. Thus the use of animation media can increase students' interest and motivation and become a learning innovation for students.
PENGEMBANGAN BAHAN AJAR TEMATIK TEMA PAHLAWANKU DENGAN PENDEKATAN KONTEKSTUAL DI KELAS IV SD
Putri Ayuni
JURNAL PENDIDIKAN DAN PEMBELAJARAN TERPADU (JPPT) Vol. 4 No. 2 (2022): JPPT Desember 2022
Publisher : PGSD UMN Al-Washliyah
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
This development research aims to develop thematic teaching materials for the theme of my 5 heroes with a contextual approach that is appropriate for use in the learning process in grade IV. This research is a type of research and development using the ADDIE development model. In this study, researchers carried out the ADDIE development model only up to the development stage. The instrument used to collect data is a questionnaire or questionnaire given to several expert validators, namely material expert validators, language expert validators and learning expert validators. Based on the validation results from the material expert validator, a score of 80 was obtained with the "Eligible" criteria. From the results of the validation of linguists, a score of 80 was obtained with the "Eligible" criteria. From the results of the validation of learning experts, a score of 94.6 was obtained with the criteria of "Very Eligible". The average score from the assessment results of the three expert validators obtained a score of 84.86. According to the criteria for the assessment score, it can be said that the thematic teaching materials for the theme 5 heroes with a contextual approach developed are "appropriate" to be used in the learning process.
UPAYA MENINGKATKAN HASIL BELAJAR SISWA MATERI BANGUN DATAR DENGAN MODEL PROBLEM BASED LEARNING PADA KELAS IV SDN NO 106193 BAKARAN BATU
Saoda
JURNAL PENDIDIKAN DAN PEMBELAJARAN TERPADU (JPPT) Vol. 4 No. 2 (2022): JPPT Desember 2022
Publisher : PGSD UMN Al-Washliyah
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.32696/pgsd.v4i2.1767
This research was motivated by the results of observations at SDN No. 106193 Bakaran Batu, which was previously known to have low student learning outcomes in mathematics subjects with flat shapes. With this background, the researcher will conduct research with the aim of improving student learning outcomes with the Problem Based Learning model. This research was conducted on fourth grade students of SDN No. 106193 Bakaran Batu with a total of 20 students. This research uses classroom action research (CAR). To complete the research data using instruments consisting of observation sheets and student tests. This research was conducted in two cycles. Each cycle consists of stages of planning, implementation, observation, and reflection. From the results of the research that has been carried out, it shows that this research using the Problem Based Learning model can improve student learning outcomes. The application of the Problem Based Learning model also makes students more active in critical thinking and able to find their own information in solving problems. Prior to the application of the Problem Based Learning learning model, researchers also used (pretest) before learning. From the results of these studies, it can be concluded that in the first cycle, the average student learning outcomes obtained a score of 68 with a completeness percentage of 65%. While in the second cycle the average acquisition of student learning outcomes reached a value of 83.25 with a 90% completeness percentage. Therefore, it can be said that the application of the Problem Based Learning learning model is able to improve student learning outcomes in mathematics subjects in class IV SDN No. 106193 Bakaran Batu.