cover
Contact Name
Eko Supraptono
Contact Email
jvce@mail.unnes.ac.id
Phone
-
Journal Mail Official
jvce@mail.unnes.ac.id
Editorial Address
Postgraduate, Universitas Negeri Semarang Kelud Utara III, Semarang 50237 Indonesia
Location
Kota semarang,
Jawa tengah
INDONESIA
Journal of Vocational and Career Education
ISSN : 23390344     EISSN : 25032305     DOI : http://dx.doi.org/10.15294/jvce
Core Subject :
Journal of Vocational and Career Education [p-ISSN 2339-0344| e-ISSN 2503-2305] is a peer-reviewed journal which welcomes submissions involving a critical discussion of policy and practice, as well as contributions to conceptual and theoretical developments in the field. It includes articles based on empirical research and analysis (quantitative, qualitative and mixed method) and welcomes papers from a wide range of disciplinary and inter-disciplinary perspectives. The journal embraces the broad range of settings and ways in which vocational and professional learning takes place and, hence, is not restricted by institutional boundaries or structures in relation to national systems of education and training. It is interested in the study of curriculum, pedagogy, and assessment, as well as economic, cultural and political aspects related to the role of vocational and professional education and training in society.
Arjuna Subject : -
Articles 225 Documents
Implementation of Room Service E-Module on Food and Beverage Service Subject for Vocational High School Students of Hospitality Expertise Competency
Journal of Vocational and Career Education Vol 7, No 1 (2022): July 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v6i2.38040

Abstract

Due to the implementation of Large-Scale Social Restrictions (PSBB) caused by Covid-19 pandemic, the learning process has been switched to be online. Eleventh grade vocational high school students of the hospitality skill competency experience difficulties and limitations in the online learning process. Therefore, students need learning media that are in accordance with the situation and conditions, and effectively improve competence, namely Android-based e-module. This study aims to develop, analyze the feasibility, and analyze the effectiveness of the Room Service E-Modul. The research method used is Research and Development with ADDIE approach and quantitative method with an experimental two group design approach. This study involved three media expert validators and three material expert validators. The implementation of e-modules is carried out in online learning for 4 x 3 x 45 minutes. The data collection techniques used were needs analysis observation, e-module feasibility test questionnaire, and pretest and posttest. Analysis of the data used in this study is the mean, descriptive analysis of the percentage, N-Gain, and independent t-test. The results showed that: 1) the results of the Room Service E-Module feasibility test got an average value of 3.33 in the very feasible category; 2) E-module room service is declared effective in increasing the competence of students with an average N-gain of 0.71 in the high category, with a significant value of p = 0.000.
Development of Job Instruction on Student Readiness in Carrying out Internship in the Automotive Engineering Skill Competency
Journal of Vocational and Career Education Vol 7, No 1 (2022): July 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v7i1.40352

Abstract

One of the Ministry of Education and Culture strategies to realize quality and industry-recognized vocational education and training for the Industrial Revolution 4.0 is to provide opportunities for students to carry out industrial work practices or project work with business and industrial world (DU/DI). In practice, vocational students in automotive engineering skill competency tend to be unprepared which results in ineffective internships. This development research aims to formulate the need for job instruction which is oriented toward the readiness of students to carry out an internship program in which there are basic components of instruction and preparation, understanding, testing and participation stages, and follow-up. The readiness of students includes knowledge, skills, and attitudes. Research development uses the ADDIE development model procedure, namely (1) Analysis, (2) Design (3) Development, (4) Implementation, (5) Evaluation. This study aims to: 1) Develop job instruction, 2) Know the feasibility of job instruction, 3) Know the effectiveness of job instructions; 4) Know the increase in student readiness before carrying out internships. The feasibility test obtained a score of 3.63% with a very feasible category. Practicality of 92% with a very practical category. The job instruction that was developed was also tested for its effectiveness with an N-Gain value of 78% which means it is effective and the result is a student readiness level of 84.47% in the ready category. The results of this development research show that job instruction has a positive effect on student readiness and can be used at the stage of industrial work practice debriefing of Automotive Engineering Skill Competency.
Soft Skill Improvement Strategy for Vocational High School Students Base on Career and 21st Century Learning Oriented
Journal of Vocational and Career Education Vol 7, No 1 (2022): July 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v7i1.41103

Abstract

The fundamental problem for vocational graduates today is the ability of soft skills which are the main basis for developing self-character to support the hard skills they have. Soft skills have a very important role in determining the character maturity of SMK graduates towards the world of work. The aims of this study were: 1) to describe the factual conditions for the soft skill development of SMK students that are integrated with the learning process and 2) to develop career-based soft skill enhancement strategies for SMK graduates oriented towards 21st century learning. The research approach used was descriptive research, followed by SWOT analysis. while the research respondents were determined through purposive random sampling method. The research results show that,SMK still has weaknesses in learning soft skills, including: 1) learning is still limited to increasing knowledge and skills (hard skills); 2) teachers, not all of them personally can become role models for students; 3) learning strategies have not yet integrated learning models based on improving students' soft skills; 4) the uneven application of Du/Di culture in the learning process; 5) lack of Du/Di support in the soft skills development of SMK students; and 6) the lack of the role of guidance and counseling in the development of soft skills. Furthermore, based on the resulting SWOT analysisthe highest score for the strength-opportunity strategy (SO: 3.53), whereimproving the soft skills of vocational students based on career-oriented learning in the 21st century, can optimize the SO strategy in all aspects, namely: 1) learning objectives; 2) basic behavior of students; 3) learning materials; 4) career-based learning strategies oriented to 21st century skills; 5) media and learning resources; and 6) learning evaluation.21st Century Learning emphasizes a balance between the development of hard skills and soft skills for SMK graduates, in order to be able to compete in the world of work and entrepreneurship, however, it is necessary to accelerate the role of various parties, especially schools in developing the character and careers of its graduates.
The Effect of Meditation Therapy On Reducing Public Stress Levels Due To The Covid-19 Pandemic At Mojosongo Surakarta
Journal of Vocational and Career Education Vol 7, No 1 (2022): July 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v7i1.41104

Abstract

Almost all countries are experiencing an outbreak of the corona virus or covid-19. The emergence of a pandemic causes stress at various levels of society. Stress is a mental disorder faced by a person due to pressure. One of the effective therapies to reduce the level of stress experienced by the community is Mindfulness Meditation. Mindfulness meditation has been shown to significantly have an effect on reducing stress levels experienced by people due to the Covid-19 pandemic. This study aims to determine the effect of Mindfulness Meditation therapy on reducing stress levels. This study uses the Pre Experiment technique with One Group Pre and Post Design. The sample in this study was the people of Karanganyar RT 3 RW 11 Palur. The number of samples used was 50 patients. The sampling technique used was purposive sampling technique. After statistical testing using Wilcoxon, the results obtained a significance of 0.000 (p value 0.05). There is an effect of Mindfulness meditation therapy on reducing stress levels in the community due to the pandemic in Mojosongo Village, Surakarta.
DEVELOPING AUDIO-VISUAL LEARNING MEDIA IN THE COMPETENCY OF MAKING ROBE PATTERNS BASED ON THE DESIGN
Journal of Vocational and Career Education Vol 7, No 2 (2022): December 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v7i2.42104

Abstract

The videos for making fashion patterns taken by teachers from YouTube only fulfilled some indicators in making pattern subjects. It was caused by time limitations in creating audiovisuals by the teacher. Furthermore, some teachers also did not master IT especially in making audio-visual media. The students faced difficulty in understanding making robe patterns based on the design without the teacher’s guidance when the teacher used the lecture method, job sheet, and module. The purposes were (1) to examine the audio-visual learning media in the competency of making robe patterns based on the design. (2) to examine the effectiveness of learning media and (3) to examine the practicality of it in the competency of making robe patterns based on the design. The research model applied ADDIE. The result showed the audio-visual learning media was proved feasible by material and media experts where The CVR achieved more than 0,75. Audio-visual learning media was effective in the learning process since it showed an improvement in learning outcomes. The results of the t-test with a significance of 0 and the N-gain test results of 53.60%. This media was very practical in making robe patterns with a percentage gained 89.58% from students’ users and 94.92% from teachers. 
Development of Illustrator Software Assisted Clothes Design Learning E-Module for Vocational School Fashion Design Program
Journal of Vocational and Career Education Vol 7, No 2 (2022): December 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v7i2.42105

Abstract

E-module learning media is learning media that provides innovation which can include videos, animations, and images in it using a Flipbook Maker application. The e-module learning media in this study were compiled using Adobe Illustrator software, while the purpose of creating e-module media is to help students better understand the contents of the material in it. The research aims to develop an e-module for learning clothes design assisted by the illustrator application software for eleventh grade students of Fashion Design Program at SMK Negeri 3 Kudus to improve learning outcomes.The data analysis used in the present study was to determine the feasibility level of the interactive clothes design e-module; to determine the level of practicality of the interactive clothes design e-module, and to determine the effectiveness of the e-module to improve learning outcomes. Based on the feasibility test and the effectiveness test of the clothes design e-module which was developed and the responses given by media experts and material experts, namely senior teachers and academics (lecturers), the e-module obtained very feasible response criteria, from the practicality test, it obtained very practical criteria , and from the effectiveness test in the experimental class, the criteria are quite effective and significantly used by students to improve student learning outcomes.
Utilizing Augmented Reality-Based Learning Media on Concrete Compressive Strengt Test Tool
Journal of Vocational and Career Education Vol 7, No 2 (2022): December 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v7i2.42694

Abstract

Augmented Reality is a technology that can incorporate virtual objects in two or three dimensions into a real environment in real time. In the current Industrial Revolution 4.0 era, AR technology is widely used in the fields of games, medicine, and image processing, while it is rarely used in the field of education. The purpose of the present study is (1) to describe the process of developing learning media based on Augmented Reality in material technology course. (2) to produce learning media based on Augmented Reality on concrete compressive strength test material that is valid, practical, and effective. This type of research is research and development (RD). The development process refers to the ADDIE development model which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The results showed that the average validity score of Augmented Reality-based learning media about concrete compressive test was 4.51 in the very valid category. Based on student response data, it showed that students had a positive response to the augmented reality-based learning media on concrete compressive strength test, showing a minimum of 89.96% or more students responding in the agree category, for each aspect that was responded to. Around 95.44% of students were able to achieve the value of learning completeness criteria so that the Augmented Reality-based learning media was categorized as effective.
Developing Adobe Flash Media with Android-Based to Improve Students’ Learning Outcome in Anti-Lock Brake System Satria, Anas; Widjanarko, Dwi; Anis, Samsudin
Journal of Vocational and Career Education Vol 8, No 1 (2023): July 2023
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v8i1.42179

Abstract

The development of technology in education helped to increase learning quality. Existing developments required the world of education to adapt. Students' characterization in the XXI century was a generation that was closed to digitalization, so the teacher had to understand that learning media at school must carry out advanced technology. Specifically, the research purpose was: to develop media with adobe flash, to dig up the feasibility of learning media in the competency of an anti-lock brake system, and to know the improvement of learning outcomes in an anti-lock brake system. This research applied the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The data analysis consisted of determining the feasibility of learning media and deciding the media effectiveness. The feasibility test showed that the media was very feasible. The developed media was tested by N-Gain and got the effectivity until 76%, or it can be declared effective since t-count 18.13t-table, and Ha was accepted while H0 was refused. It can be concluded that adobe flash media with android-based can improve students' learning outcomes, especially in the Anti-Lock Brake Sistem at XII TKRO 1.
Increasing Motivation and Managing Digital Administration Using Google Drive Through in House Training for Administrative Staff of SMKN 1 Punggelan
Journal of Vocational and Career Education Vol 7, No 1 (2022): July 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v7i1.40695

Abstract

The effectiveness of archives management in an organization is greatly influenced or supported by employees in the administration section, the facilities or facilities used in archive management and the availability of funds for archive maintenance and archive maintenance. SMK Negeri 1 Punggelan has administrative officers or staff whose job is to manage documents or archives which are carried out starting from the start of the archives to the depreciation of the archives but most of them are still manual. This School Action Research aims to: (1) To describe an increase in motivation to use Google Drive for digital administration through IHT activities for administrative staff at SMK Negeri 1 Punggelan and (2) To describe an increase in the ability to use Google Drive for digital administration through IHT activities for administrative staff at SMK Negeri 1 Punggelan. Research on motivation using Google Drive for digital archives that the author has done can increase motivation using Google Drive from 25% or 3 people in the very good and good category in the pre-cycle to 50% or 6 people in cycle I and 1.66% or 11 people in cycle II, as well as for the ability to use google drive for digital administration which the author has done can increase from 33.33% or 4 people in the very good and good categories in the pre-cycle to 56.
Development Oof Audio-Visual Learning Media to Increase the Ability of Makeup Skill Demonstration
Journal of Vocational and Career Education Vol 7, No 2 (2022): December 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v7i2.42107

Abstract

The purpose of this study is to develop audio-visual learning media to increase the ability to demonstrate fantasy makeup skills and analyze the feasibility, practicality, and effectiveness of audio-visual media for fantasy makeup courses in the Beauty Education Study Program at Universitas Negeri Semarang. This study applied the Research and Development method with the ADDIE model, which consists of five stages, namely analysis, design, development, implementation, and evaluation. The research subjects were 5th semester students of the cosmetology education study program totaling 30 students. The analysis of this research is audio visual media of wound character makeup. The instruments used by researchers were interview guidelines, media practicality questionnaires and questionnaires to measure the level of media feasibility. In order to test the validity, content validity test through expert opinion and questionnaire reliability using the KR20 formula were used. Data collection used one group pre-test post-test design which was then analyzed for normality and homogeneity tests. Based on the feasibility test, practicality test, and effectiveness test of audio-visual media to improve the ability to demonstrate fantasy makeup skills developed, according to the responses of media experts and material experts, the media is very feasible. Based on the responses of lecturers and students as user responses, the practicality of the media obtained very practical assessment criteria. From the effectiveness test in the experimental class, the media obtained quite effective and significant criteria to improve the ability to demonstrate fantasy makeup skills in the Beauty Education Study Program of Universitas Negeri Semarang.