cover
Contact Name
Ali Ramadhan
Contact Email
ali.ramadhan@mercubuana.ac.id
Phone
+6285813007765
Journal Mail Official
jurnal.narada@mercubuana.ac.id
Editorial Address
Fakultas Desain dan Seni Kreatif Universitas Mercu Buana Gedung E Lantai 4 Jl. Raya Meruya Selatan no.1, Kembangan, Jakarta 11650 Tlp./Fax: +62215871335
Location
Kota adm. jakarta barat,
Dki jakarta
INDONESIA
Narada : Jurnal Desain dan Seni
ISSN : 24775134     EISSN : 26215233     DOI : https://dx.doi.org/10.22441/narada
Core Subject : Art,
Narada: Jurnal Desain dan Seni diterbitkan oleh Fakultas Desain dan Seni Kreatif, Universitas Mercu Buana. Jurnal ini merupakan sarana untuk mempublikasikan tulisan ilmiah berupa hasil penelitian, hasil pemikiran (gagasan konseptual), serta hasil perancangan karya desain dan seni terapan (Applied Art) dalam ruang lingkup bidang desain dan seni rupa yang mencakup desain interior, desain produk, desain fashion, desain multimedia, desain komunikasi visual, fotografi, HAKI Desain, Hak Cipta Desain serta bidang perluasan yang ditujukan untuk mengembangkan bidang ilmu tersebut. Narada: Jurnal Desain dan Seni terbit sebanyak tiga kali dalam setahun, yakni pada bulan April, September, dan Desember. NARADA Jurnal Desain dan Seni menerima artikel yang ditulis menggunakan Bahasa Indonesia.
Articles 217 Documents
DESAIN SIKAT LANTAI MULTIFUNGSI DENGAN GAGANG Hotman Fery Siregar
Narada : Jurnal Desain dan Seni Vol 8, No 1 (2021)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/narada.2021.v8.i1.009

Abstract

The floor brush is one of the hygiene products that are still a mainstay for cleaning floors, bathroom walls and other hard surfaces. Floor brushes in its use still not fully pay attention to aspects of user needs, such as user convenience and functionality. The use of floor brushes is mostly done in an abnormal work position, such as brushing the floor with a squatting position or with a bent position. With method starting from the stage of extracting ideas, the analysis continues with the development stage, design concepts, systems and details, prototyping, production processes, product evaluation or testing, ending with the distribution stage. Evaluation also needs to use certain benchmarks, to find out how far a design has met the technical, functional, aesthetic and economic quality. Cleaning activities are needed for a certain period to maintain the area where the activity becomes more comfortable. Bathroom or toilet is the most crucial room for a dwelling. Required hygiene tool that has more functionality than just brush the floor (multifunction), and also compact, so it can do efficient use of equipment cleanliness and ease in use. 
KAJIAN ELEMEN ESTETIK PADA RUANG TUNGGU GEDUNG DOKTORAL UNIVERSITAS MERCU BUANA JAKARTA Anggi Dwi Astuti
Narada : Jurnal Desain dan Seni Vol 7, No 3 (2020)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/narada.2020.v7.i3.009

Abstract

The waiting room is an important part of a building. Because it is a temporary transit space used for waiting activities and is passed route to a building. Meanwhile, the waiting room for the doctoral building at Mercu Buana University not only functions as a space for waiting, but is also used for various activities in the public area such as services related to student affairs, student guidance activities with lecturers, and sometimes a display area for poster exhibitions.  As a space that can be accessed by the public, the design must be able to meet the needs of space and present a beauty that can be enjoyed visually. One of the important parts of interior design that affects visual appearance is the aesthetic element. Aesthetic elements in the form of certain patterns that form composition and are designed using design principles. The research method used is descriptive qualitative to get in-depth results about the aesthetic elements of the Doctoral Building Waiting Room. Qualitative data analysis process by comparing field data with appropriate literature data. This research was studied with the aesthetic theory of D.K. Ching said that the aesthetic of an interior space is formed from the use of design principles, namely proportion, scale, balance, harmony, unity and diversity, rhythm, and emphasis or affirmation. This study aims to determine the aesthetic elements of the Doctoral Building Waiting Room and what design principles are applied. Based on the analysis, the Doctoral Building Waiting Room uses the seven design principles. However, what really looks dominant is the rhythm that comes from the repetition of vertical and horizontal lines on the wall and the balance of the interior building structure, and the placement of furniture.
KELEBIHAN & KEKURANGAN RAGAM UMPAN PANCING IKAN ARTIFISIAL BENTUK KATAK Ardo Bernando
Narada : Jurnal Desain dan Seni Vol 8, No 1 (2021)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/narada.2021.v8.i1.005

Abstract

Artificial fishing lures are of various shapes made to mimic animals that have become the natural diet of fish, one example is the frog-shaped which is generally used to lure predatory fish in freshwater waters. Over time, the various forms of frog bait are now increasingly diverse, so it is necessary to make an observation regarding each of its advantages and disadvantages by taking several representative product samples to be discussed in depth, provided that the criteria that the selected artificial bait product must still display characteristics the shape of a frog, so it's not just the name on the product packaging. The findings state that there are 7 types of frog-shaped bait, each of which is categorized according to its characteristic shape and movement which has advantages and disadvantages. 
STRATEGI BRANDING KOTA SURABAYA SEBAGAI KOTA SEJARAH, BUDAYA, DAN PERDAGANGAN muhammad baliya; Aryo Bayu Wibisono; Andrian Ferdi Ramdhani; Natasyia Sisca eka; Oknisa Qadrin Saraswati; Robby krisdianto
Narada : Jurnal Desain dan Seni Vol 7, No 3 (2020)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/narada.2020.v7.i3.005

Abstract

Kota Surabaya menjadi salah satu kota Metropolitan di Indonesia seperti Jakarta, Semarang, dan Bandung. Kota Surabaya adalah kota dengan tingkat populasi dan kemajuan yang tinggi. Selain itu Kota Surabaya ini merupakan kota yang sesuai untuk kegiatan beberapa sektor seperti bidang investasi, pariwisata, pendidikan maupun perniagaan. Kota Surabaya mempunyai dua slogan yang melatar belakangi branding kota Surabaya yaitu Sparkling Surabaya sebagai brand destinasi pariwisata kota Surabaya, namun ternyata ada sebagian masyarakat yang tidak mengetahui akan keberadaan brand ini. Hal ini menjelaskan tingkat kesadaran masyarakat akan brand tersebut tidak terserap di masyarakat. Ditengah ketiadaan identitas yang ideal sebagai ciri khas kota modern muncul slogan “bangga Surabaya” sebagai salah satu pelayanan informasi kepada masyarakat yang di lakukan Pemerintahan Kota (Pemkot) Surabaya melalui bagian Hubungan Masyarakat (Humas), dan Surabaya juga mempunyai beragam budaya, wisata, sejarah, dan masyarakat yang sangat khas kota Surabaya. Dengan adanya dua selogan yang melatar belakangi kota Surabaya dalam satu kota, kurang efektif untuk membangun citra suatu kota. Oleh karena itu, diperlukan konsep Branding yang tepat  untuk menghidupkan citra kota Surabaya sehingga kota Surabaya dapat memiliki identitas yang relevan dengan kota Surabaya itu sendiri, dan menarik minat masyarakat luas. Pengumpulan data pada penelitian ini melalui observasi lapangan, kuisioner data masyarakat dan wawancara merupakan metode untuk mendalami masalah, mencari solusi, serta merumuskan strategi dalam menemukan keyword yang dapat menjadi konsep Branding Kota Surabaya. Wilayah penelitian ini meliputi keseluruan kota Surabaya yang berpotensi mengangkat citra kota Surabaya seperti (Pusat perdagangan kota Surabaya, Wisata sejarah dan Budaya masyarakat kota Surabaya), dengan waktu perancangan konsep keyword 3 bulan. Konsep keyword ini dapat menjadi acuan dasar dalam perancangan ReBranding Kota Surabaya baik untuk implementasi Branding konsep visual, konsep verbal maupun implementasi media promosi kota Surabaya. Dengan adanya konsep ini diharapkan Kota Surabaya memiliki konsep identitas baru yang dapat menarik minat masyarakat luas.
ANALISA SISTEM KERJA MEJA DAN KURSI LIPAT UNTUK LUAR RUANG Mulyadi Mulyadi
Narada : Jurnal Desain dan Seni Vol 8, No 1 (2021)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/narada.2021.v8.i1.008

Abstract

Everyone's need for household furniture and limited space are problems that often occur in the middle to lower economic class. This is a concern for designers to create a solution in making practical household furniture, one of which is folding tables and chairs that save space and can be carried everywhere. Folding tables and chairs for outdoor is a table and chairs that can be placed for the outdoors and can be folded and can be carried anywhere. In this case, the author describes the work system and the benefits of folding tables and chairs. The analysis result, that explain things that must be considered in making folding tables and chairs include material, ergonomics, shape, work environment, and people. Then the research was carried out on one of the folding table and chair products called the Hobbit. The author examines the work system of the folding tables and chairs, starting from the materials or materials used, the size, how to use them, namely opening and closing the folds, as well as testimonials from correspondents who have tried using the product. Overall, the function of folding tables and chairs for outdoor can be more practical, because if they are not used, folding tables and chairs can be stored so that they save storage space and can be placed as you wish.
DESAIN GANTUNGAN PAKAIAN SUSUN Andrian Eka Nursetya
Narada : Jurnal Desain dan Seni Vol 7, No 3 (2020)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/narada.2020.v7.i3.010

Abstract

The clothes hanger is one of the household products which is used as a supporting tool to hang clothes. In general, people use clothes hangers to dry the clothes, hang clothes in a cupboard, or display the clothes in a clothing store. One of the varieties of clothes hanger which is already known is hack clothes hanger. This product has become the designer's interest. The process of designing the hack clothes hanger involves searching for supporting data, analyzing the data, discovering ideas, designing concepts, making a prototype, evaluating and testing products, and determining the materials prior to the production process and finishing the product. The design of the stack clothes hanger consists of 1 hook, which has six spaces to hang the hanger. Each part has 3 hooks space arranged from top to bottom and it is fused by adding several layers as an organizer or additional place to hang complementary clothes, such as veil, scarf, ties, etc. The total of hooks placed at the bottom is 6 layers. Furthermore, there are 6 hanger arms which can be used to hang men's and women's clothes, such as Kebaya, Robe, Shirt, Suit, T-shirt, and various types of pants. PVC solid board was chosen as a material to make the prototype products of stack clothes hanger design.
TINJAUAN PROSES KREATIF MAHASISWA DESAIN PRODUK PADA PROSES DESAIN TUGAS AKHIR (STUDI KASUS: TUGAS AKHIR DESAIN PROUK MAINAN) Hady Soedarwanto
Narada : Jurnal Desain dan Seni Vol 7, No 3 (2020)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/narada.2020.v7.i3.002

Abstract

To complete a design requires a series of processes that must be presented in the designer's mind. There are many design methods that are learned in learning to design to produce extraordinary designs and can solve problems as a philosophical basis for design activities. In the toy product design process has a fundamental goal, which is to achieve fun (fun) to its users, through the fulfillment of aspects of function, fulfillment of aspects of the system and fulfillment of aesthetic aspects. The Final Assignment course was chosen to be sampled because this course was followed by the final year students who had experienced several design methods, so that by reviewing their process of completing the final assignment course it was hoped that a more significant creative process would be found in solving problems especially in the field of product design toy. Data obtained by taking the Final Project with the title of toy product design. Data collection is also carried out by in-depth interview methods in the process of assistance and design testing and then analyzed using the theory of design methods (design methods) and the theory of creative processes (creative thinking). The results of this study are expected to be a tendency of students (designers) to complete their design projects. know the aspects of concern and to find out their strategies in overcoming design problems.
AKTIVITAS MASYARAKAT DAN KULINER JAJANAN PASAR KHAS SOLO SEBAGAI SUMBER IDE PENCIPTAAN DESAIN TEKSTIL Senja Ari Nur Dewanti; Darwoto Darwoto
Narada : Jurnal Desain dan Seni Vol 8, No 1 (2021)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/narada.2021.v8.i1.004

Abstract

The background of designing this product is to create innovation in visual textile design, especially for surface design with traditional Solo traditional food visuals (Jajan pasar) which is contained in the atmosphere where the food is located with the intention of conveying a message so that the millennial generation knows more and wants to preserve something traditional. , and it can be started from the most common thing, namely getting to know traditional food from Solo. This work will later explore the form of traditional food, especially Solo traditional snacks and the atmosphere where the food is located which will be visualized into designs on the textile surface. This work comes because of the problem of traditional food which is now being displaced by external foods such as junk food, fast food, and western food. Apart from that, the modernization style of the teenagers is arguably westernized which also affects their diet in their daily interactions. In order to support their existence and match the lifestyle of other friends. The results of this design can be concluded into a number of things: (1) exploring the visual form of digital design with the source of the idea of "Typical Solo Market Jajanan Pasar" with illustrative styling with food visuals that resemble its original form in which a selling and buying story is written, as well as placing objects food itself into people's daily lives. (2) The design is intended for media promotion of typical Solo food to adolescents. (3) The design is realized with digital printing techniques which will later be transformed into unisex clothing for ages 17-25 years (late teens). In addition, this product is expected to convey a message and can be a special attraction for millennial generation children to preserve and love something traditional, as well as a new style campaign in maintaining the existence of something that is traditional and is one of the cultures, namely by making this product. as a souvenir which will later be processed into clothing products favored by millennial children.
PERANCANGAN IDENTITAS VISUAL MUSEUM WAYANG POTEHI JOMBANG SEBAGAI UPAYA KONSERVASI BUDAYA Sultan Arif Rahmadianto; Kevin Wibowo
Narada : Jurnal Desain dan Seni Vol 7, No 3 (2020)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/narada.2020.v7.i3.004

Abstract

Technological developments such as television, internet, and smartphones that can be easily accessed are becoming more in demand by the younger generation than traditional performing arts. this is the cause of the decline of the existence of traditional art, especially wayang potehi. One of the museums that held a puppet art show potehi is Potehi Jombang Puppet Museum located in Raya Gudo area, Jombang, East Java. Potehi Puppet Museum is also affected by the many technological developments and other entertainment media. Therefore, it is necessary to visual identity of Potehi Jombang Puppet Museum as a step to introduce and preserve potehi puppet art because it is one of the cultures of acculturation in Indonesia. The design method used is a qualitative method. The result of this design is a visual identity in the form of Logo accompanied by the application in various media used as an effort to confectione Indonesian culture.
TINJAUAN GAYA VOKAL IBU SAINI PADA LAGU SAYUR GAMBANG KROMONG "AKANG HAJI" Imam Firmansyah; Faisal Ibrahim; Irgi Maulana Alfahrezy
Narada : Jurnal Desain dan Seni Vol 8, No 2 (2021)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/narada.2021.v8.i2.002

Abstract

Gambang Kromong singers who can sing Lagu Sayur Gambang Kromong nowadays are very hard to find. Most singers in the Gambang Kromong are dangdut singers who singing the Gambang Kromong song. This caused the number of Gambang Kromong Singers to decrease in number. One that still exists is Mrs. Saini, a singer of the Sinar Baru group from Gunung Sindur, Bogor. He has a distinctive singing style especially when singing lagu sayur. He can sing some lagu sayur that are quite rare, one of which is the song "Akang Haji". The song is quite rare, even the gambang Kromong groups in Jakarta have never played it again. This song is still often found in Udik (Bogor) and Wetan (Tangerang and surrounding areas). This study describes the vocal style of Ibu Saini in the Sayur Gambang Kromong song using audio-visual recording methods, and interviews. In terms of several elements, the vocal style is posture, breathing techniques, articulation, and resonance. 

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