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Nusantara Science and Technology Proceedings
Published by Future Science
ISSN : -     EISSN : 26229692     DOI : -
NST Proceeding supports regional research communities to globalise their findings in Science and Technology by providing an open access, online platform in line with international publishing standards and indexing scholarly conference proceedings. The current emphasis of the NST Proceeding includes (but is not limited to) the following areas: Life Science, Mathematics, Eductation, Social Science, Medicinal Science and etc. All conference papers published on the NST Proceeding are fully Open Access. Open Access publications are freely and permanently available online to any reader, anywhere in the world without subscription to the publications in which these articles are published. Unrestricted use, distribution, and reproduction in any medium are permitted, provided the author/editor is properly attributed. NST Proceeding will provide high-quality peer review by scientific comittee and proofreading service by native speaker to make sure the language quality. We are the best in rapid publication processes for the open access content, maximum visibility and all-time availability for the published articles, citation tracking and indexing in a variety of databases.
Articles 1,542 Documents
Comparative Analysis of Rest and GraphQL Technology on Nodejs-Based Api Development Gede Susrama Mas Diyasa; Gideon Setya Budiwitjaksono; Hafidz Amarul Ma’rufi; Ilham Ade Widya Sampurno
Nusantara Science and Technology Proceedings 5th International Seminar of Research Month 2020
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2021.0908

Abstract

Web service is a method of connecting servers and client applications. There are several types of technology in developing a web service, such as REST and Graph-QL. Graph-QL is an alternative technology created by Facebook to correct REST technology's shortcomings, especially in the data presentation section. Graph-QL provides an alternative where the client application can determine for them what data is needed. This paper analyzes the performance of the two technologies to determine which technology is suitable for their needs. The analysis carried out is to compare the response speed and data efficiency to optimize the available bandwidth. The development model uses the waterfall model, which consists of research, design, implementation, and testing. As a test object, two Node-JS based applications were developed with the Express Framework, which applied REST and Graph-QL concepts on each test object. The results obtained are that REST has better performance than Graph-QL in its response speed. On the other hand, Graph-QL also excels in data presentation by client application requests to optimize the available bandwidth.
Analysis and Design of a Crowdsourcing-Based Flooded Road Reporting Sys-tem Indonesia (FROSTID) Application Eka Prakarsa Mandyartha; Asif Faroqi
Nusantara Science and Technology Proceedings 5th International Seminar of Research Month 2020
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2021.0909

Abstract

The problem of flooded road infrastructure mainly occurs in urban areas, due to low soil bearing capacity, high rainfall intensity, and failure of rainwater flow to the drainage system. Flooded roads, when traversed by motorized vehicles, will be very detrimental to the rider. Flood water can damage engines, transmissions, electrical components, and motor vehicle electronic computer systems. Water is also very dangerous to car safety devices, such as airbags and braking systems that use ABS (Antilock Braking System). Also, there may be health problems involving fungi and bacteria, due to damp vehicles, especially on cars. Other problems related to water may not be immediately apparent, such as rust and corrosion, which will develop over time. The flooded road reporting system is an early warning system that provides information to road users so they can take anticipatory steps. This research proposes a crowdsourcing-based flood road reporting system, called Frostid (Flooded Road Reporting System Indonesia), that involves local road users in collecting flood information. Frostid application users can not only access geospatial information for flooded roads but also can collect location data using the Global Positioning System (GPS) and upload the location points of flooded roads using their smartphones. The Frostid application uses a navigation map to describe the location of flooded roads. Flood information stored in the Frostid application is built entirely by local road users. The Frostid application is built on a mobile Android platform.
Development JEJAKATUA Using Auto-Stitching as a Campus Virtual Tour to Support Digital Promotion Media Tri Lathif Mardi Suryanto; Nur Cahyo Wibowo
Nusantara Science and Technology Proceedings 5th International Seminar of Research Month 2020
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2021.0910

Abstract

In the current millennial era, the digitalization of promotions offers abundant potential so that each agency is competing to attract public attention through the development of promotional digitization. East Java "Veteran" National Development University has the same opportunity to compete in providing the best digital information and promotions. As for some urgency to immediately build a campus network, it needs to be developed, prospective new students, prospective work partners, or colleagues who come from outside the city, outside the region, or even abroad, a distance appropriate to the cost becomes an obstacle to realizing the journey to campus, and the need provide real experiences and deeper impressions for the stakeholders to see the contents of the Campus. So, this study aims to build a Virtual Campus Exploration application (Jejakatua) as a Media Promotion Era at the "Veteran" National Development University of East Java. The result of this research has succeeded in building JEJAKATUA and can facilitate the limitations of distance, space, time, and costs for all Campus stakeholders in a more real, realistic, and interactive virtual form.
Designing Business Process Improvement that Concentrates on IT Utilization at LPPM UPN “Veteran” Jawa Timur Mohamad Irwan Afandi; Eka Dyar Wahyuni
Nusantara Science and Technology Proceedings 5th International Seminar of Research Month 2020
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2021.0911

Abstract

To enhance operational efficiency, several organizations have pursued business process re-engineering initiatives. Inevitably, this initiative involves the modernization and modification of existing information systems to support business processes. UPN "Veteran" Jawa Timur is no exception; as a higher education institution carrying out its tri-dharma mission, UPN needs to improve its efficiency continuously. Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) manages two of UPN "Veteran" Jawa Timur's tri-dharma related to research and community service. LPPM UPN Veteran itself is classified in an "independent" cluster so that independent research grants can be handled internally. This LPPM oversees the processes of administration and the execution of analysis and community service. There are many obstacles to implementing these processes at this time, such as data that is not recorded in a good structure, making it challenging when information is immediately required. And the most critical thing is that these data are still not integrated with performance data for lecturers. Therefore, this research aims to solve these problems by reviewing existing business processes and developing new business processes to improve current business processes. The result of this research is a list of functional and non-functional requirements of applications that will be developed.
Implementation of Event Management System Based on Campus Event Man-agement Information System As “Sistem Informasi Manajemen Acara Kampus” (SEMARAK) Rizka Hadiwiyanti; Tri Lathif Mardi Suryanto; Nur Cahyo Wibowo
Nusantara Science and Technology Proceedings 5th International Seminar of Research Month 2020
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2021.0912

Abstract

Within a year, Universitas Pembangunan Nasional "Veteran" East Java could hold dozens of conferences at the national or international level. A conference is a business event that prioritizes both internal communication and external communication. Several complaints regarding the preparation and execution of conferences and events are limited publications and promotion of events on campus for potential participants, the possibility of an insufficient number of participants when the event held, the lack of interaction between organizers and potential participants, and lack of coordination between the committee and campus facility providers. This research offers an implementation of the Campus Event Management Information System (SEMARAK) using the prototyping method as a solution. This research methodology starts with capture, convert, coordinate, deliver, and reporting. The first stage of system development builds the ability to publish campus events, schedule campus activity dates, and organize campus facility management. The system is expected to reduce the obstacles that occur during the preparation and execution of events on campus.
Feature Extraction for Sentiment Analysis in Indonesian Twitter Eka Dyar Wahyuni; Amalia Anjani Arifiyanti; Mohamad Irwan Afandi
Nusantara Science and Technology Proceedings 5th International Seminar of Research Month 2020
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2021.0913

Abstract

Twitter's sentiment analysis is one of the most interesting fields of research lately. It intertwines the natural language processing techniques with data mining. Up to this point, many algorithms have been proposed to better understand sentiment from text. The proposed method can be focused on the preprocessing step, dataset splitting method (training and testing), dataset balancing method (when the data is unbalanced), to the improvement of the existing algorithm. But, the main focus of this paper is on feature extraction from tweets using TF-IDF. The features obtained from this process are expected to improve the accuracy of the classification process. The dataset used in this research is in Indonesian, which has a very different form when compared to English. This dataset consists of 1068 manually labeled tweets related to the "school from home" policy caused by the COVID-19 outbreak, taken from March to July. All steps required to process this data will be implemented using python. To validate its utility, the performance of the proposed method is compared with each other. Finally, the results are summarized by reflecting on the impact of the inclusion of the proposed features for each classification algorithm for sentiment detection
Techniques Display Data in A Visual Database Programming Language Agung Brastama Putra; Siti Mukaromah; Mohamad Riza Ramadhani Oding; Muhammad Rizky Rahmatul Anam
Nusantara Science and Technology Proceedings 5th International Seminar of Research Month 2020
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2021.0914

Abstract

Many techniques of presenting information in programming languages, mainly for data that amounts to less than 100 record data. Moreover, if the data has reached more than 10,000 data, application performance will slow down. This has several factors, one of which is the process or the way data is presented by the code/algorithm in a programming language. The purpose of this paper is to show the effects of comparisons of code/algorithms in presenting data, expected outcome of this comparison of code/algorithm is to demonstrate increasing code/algorithm can present data faster.
Web-Based of Standard Operational Procedures Design for Lecturers as a Realization of Law and Public Hearing Facilities in Universitas Pembangunan Nasional "Veteran" Jawa Timur Diana Aqidatun Nisa; Amalia Anjani Arifiyanti; Anajeng Esri Edhi Mahanani
Nusantara Science and Technology Proceedings 5th International Seminar of Research Month 2020
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2021.0915

Abstract

This study aims to find a communication model and standard operational procedure of digital publication design Policies to support lecturers' performance in administration at UPN "Veteran" Jawa Timur, particularly for the functional position. Thus, the model and design hopefully could ensure legal certainty and public hearing media. The method began with identifying the problems that arise regarding the implementation of policies in the university. The sampling technique involved quantitative and qualitative, which utilized non-random sampling in the form of a questionnaire. Then, the formulation of solutions that answer these problems through the identification of problem-solving efforts was generated. The solution was packaged to provide a communication model and digital publication design of the Policy of Standard Operational Procedure for Lecturers in the UPN "Veteran" Jawa Timur. It was found that there were quite problems, especially that there had not been centralized SOP yet. Consequently, many ambiguities occurred so that the lecturers became confused and felt uncertain about the procedure to proceed with their functional position.
Communicating Anti Bullying Educational Messages For Elementary School Student Through Board Game Storyline Widyasari; Aditya Rahman Yani; Eki Cahya Imani
Nusantara Science and Technology Proceedings 5th International Seminar of Research Month 2020
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2021.0916

Abstract

Bullying behavior in elementary school children is increasing daily, following the current development of the digital era. It has become one of the most important cases to be followed up on because it can negatively affect the children's morals and it can also hurt others. Therefore, as an effort to tackle bullying cases, it is necessary to deliver innovative anti-bullying educational messages to children at the elementary school level, in hopes that children will become more interested, and will be easier to absorb the educational messages. Innovative anti-bullying educational messages can be delivered through an interesting and fun storyline of the board game media. The steps used to construct this research are identifying the problem or phenomenon, primary and secondary data collection, and analyzing the primary and secondary data using the Questioning Method of 5W + 1H (What, Why, Who, Where, When, How ) to compile anti-bullying educational messages for elementary school children which are packaged attractively through the storyline of a board game. This study concludes that there was three rating weight of anti-bullying actions carried out by elementary school children, namely mild, moderate, and severe. Each rating weight of anti-bullying has five forms of bullying so that there are 15 forms of bullying in total. Each bullying act is then processed into a case study in the form of questions on the board game, with a question model that intentionally touches the empathy of elementary school children. Each question has three positive answer options with different levels of anti-bullying (levels 1, 2, and 3). These levels of anti-bullying are the points that will be obtained by each player (level 1 = 1 point, level 2 = 2 points, level 3 = 3 points). If the player gets a total of 15 points as minimum points, then the player is considered to have low anti-bullying action if the player gets a total of 15-30 points, then the player is considered to have moderate anti-bullying action, and if the player gets a total of 30-45 points, then players are considered to have high anti-bullying actions. These total points are the rewards on this board game.
See Photography as a Visual Art Storing Aryo Bayu Wibisono; Aphief Tri Artanto; Alfian Ayuswantana
Nusantara Science and Technology Proceedings 5th International Seminar of Research Month 2020
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2021.0917

Abstract

Photography in today's era is a device that is always there and used by every human being. Before the emergence of photography techniques, the media was dominated by illustration techniques used for story media with graphic novels or comics. However, over time, photography was also able to perform digital engineering schemes to create visual models and illustration techniques, but it was not popular. To support the development of photography techniques in various fields, a continuous discussion is needed so that each research can define photography as a technique to convey messages, especially in media that require pictorial stories. This research stage will reveal the initial stages and the factors that can be applied in further research. Therefore, this research is classified as a descriptive study as the initial discussion of the research. This study will use a qualitative approach by collecting literature observation data and comparing selected visual samples.

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